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Set-Up Team, Help Needed...
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Impish 252 HP, 252 Def, 6 Sp. Def Toxic Spikes Knock Off Whirlwind Agility Toxic Spikes set-up here. Want to know the risks of running this, with the possibility of enabling Guts on Heracross. Knock Off can help with Choice pokemon and the like, but Sash's won't be a problem on this team. Unsure on the last 2 slots, Agility to enable a faster Whirlwind, but perhaps not needed, with Ninjask and all. Help on the last 2 attacks please. ---------------------- [email protected] Impish 252 HP, 252 Def, 6 Atk Earthquake Stealth Rock Ice Fang Slack Off Stealth Rock over roar, otherwise standard. Can take the Electric attacks launched at Skarm, and with Earthquake and Ice Fang is able to do some damage. Slack Off to Recover when needed. (Obviously...) ----------------------- [email protected] Orb Adamant 252 Atk, 252 Spd, 6 HP Arena Trap Earthquake Sucker Punch Stone Edge Aerial Ace Revenge killer at its best. Chosen Arena Trap over Sand Veil apart from the nice look of it. Duggy fails without Arena Trap, as I can see now that with Switches to Zam and Gengar, Sucker Punch works wonders. ---------------------- [email protected] Careful 252 HP, 76 Def, 180 Sp. Def Rest Sleep Talk Brick Break Thunderpunch Basically, there to absorb rapid spin, and can resist status with Rest, then Sleep Talk away with Brick Break and Thunderpunch. Does anyone have an Idea for a better 2 attacking moves? (Possibly need a STAB attack, but unsure on which...) --------------------- [email protected] Impish 252 HP, 156 Def, 100 Atk Whirlwind Spikes Roost Brave Bird Standard Skarm with Brave Bird over Drill Peck for more attacking power. --------------------- [email protected]/Shed Shell Relaxed 252 HP, 162 Atk, 96 Def Gyro Ball Spikes/Light Screen Rapid Spin Explosion Rapid Spinner, with Explosion to get out quick and to dint the opponent, Gyro Ball for a very strong STAB. Unsure on Spikes or Light Screen, spikes is there if Skarm faints, and Light Screen for the increased Sp. Def. CHANGES: Spoiler:
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So please, any help is much appreciated. This team is still in development, so I can do anything at all to change them. Regards, ~M51 |
the ONLY point in usin dugtrio is a finisher with arena trap. It is A MUST. Without it Duggy loses LOTS of power.
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ok, so definately Arena Trap on Duggy? (Switches...) I was leaning towards it anyway. :)
~M51 |
ninjask wants substitute
*(filler)* |
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But that brings up an interesting point-why are you using a focus sash ninjask without a rapid spinner? Because SR owns it :0 |
It is gonna be my lead, so the whole point of it is to pass the stat ups and then get the hell out. I am counting on it either getting hit hard enough to be hurt, or at least hurt enought to disable Focus Sash. If it isn't hurt, then all the better, I can stat up some more, and perhaps have some time attacking until I am attacked.
~M51 |
Substitute Ninjask overall is a much better way for it. It can last 4 turns Substituting at least while holding Leftovers. Focus Sash only allows it to be used once.
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Yes, but that is for the Speed Boost overall. I am still looking for the Swords Dance effect, and that may not be an option with Substitute, because most will be able to take out the sub anyway. Which is better then?
[email protected] Sash - Night Slash/ (Other) or Ninjask @ Liechi Berry / (Other) - Substitute ~M51 |
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And you'll probably be needing to switch ninjask out more than a few times, you need a spinner anyways. |
You realize Whirlwind ALWAYS goes second, right? And no using fillers.
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So what do you suggest then? ~M51 |
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kk, so Ninjask with Focus Sash, and what HP IV should it be then??? As for the Rapid Spinners, I like either Foretress or Claydol, but then couldn't Donphan be an option also? With the rest talk set on skarm, how is it run? Should I ditch Drapion for the Spinner? ~M51 |
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Also, Focus Sash Ninjask in a sandstorm team? that's quite contradicting yourself. |
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~M51 |
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But wow, I need to read more or something :0 |
ok, so ditch the Ninjask altogether, or what? Again, it is really only gonna be used once, because it would be hopeless on 1 HP anyway...
~M51 |
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Scizor, however, can pass in sandstorms if you prefer that route. |
I suppose, but I can go with the Spinner over Ninjask anyway. What do you think, do I need to pass, is it worth it, because I would need a Rest-Talk Skarm then...
~M51 |
why would you need resttalk?
But skarm needs enough Def EVs to eclipse 400 Def. |
Why would it be useless if you can use Substitute and leftovers? at 81% HP you have a speed boost you can pass. If they didn't bring out a phazer, keep going. If they did, Baton Pass to Cradily. It wouldn't be that useful, but you could try "dry" Baton Passing when you forsee a switch, so you counter their counter. :p
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~M51 I could just ditch the Hippowdon for Donphan, which can act as a Rapid Spinner and a SR support... How is that? ~M51 |
You don't need speed for roar to go first. It doesn't really matter.
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So ditch the Ninjask for Donphan, who can rapid spin and SR.
Would I need SR on it if Hippowdon does? Doubtful. I can give it Roar / RS / Earthquake / Ice Shard. I can lead with Drapion then. Is that Move Set ok? ~M51 |
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WHIRLWIND ALWAYS GOES SECOND NO MATTER HOW FAST YOU ARE. The only time it goes first is if the opponent uses Roar or Whirlwind. Ahem. |
Donphan sucks on stalling teams. You're making your team even more grass weak if you use him. Forretress is much better.
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EDIT: But then the whole point of the RS was to shield Ninjask, so that is pointless too. Oh well, still would be useful I suppose...
I could use Scizor for the Baton Passer I suppose... ~M51 Quote:
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~M51 |
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EDIT: forry AND skarm = redundancy alert. |
In the way of Fire Weakness or Spikes use????
~M51 |
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Try Starmie for less redundancy. |
Hmmmmm, ok, how about Claydol? (That will remove the Sandstorm Weakness)
~M51 |
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Starmie = more grass weak. Maybe be original and try Armaldo. Quite useful in a sandstorm team.
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