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-   -   Gimmick Alert (https://www.pokecommunity.com/showthread.php?t=118979)

Anti December 9th, 2007 2:45 PM

Gimmick Alert
 
Hello all. Yes, it's a RMT topic. If you have nothing useful to say then DO NOT POST. COMPETANT rates only. I trust the majority of those here to do that. If you fail to comply with this, I will get extremely angry, 'k?

Anyways, I thought it would be wicked fun to see what I could do with this team...please read below the team to read on the strategy. If you fail to read it I will not be happy.

And this team does GREATLY need your critique, so I'm looking forward to it. (No sarcasm in that comment either.) Anyways, I'm looking for good rates. I doubt this would actually work, but what the heck. Might as well try, lol. Can't win with standard teams in D/P anyways lol

Magnemite @ Leftovers ** Fagneton
Trait: Magnet Pull
EVs: 172 HP / 252 SAtk / 84 SDef
Quiet Nature (+SAtk, -Spd)
- Thunderbolt
- Hidden Power [Fire]
- Metal Sound
- Substitute

Boltbeam resist and beats skarmbliss. Metal Sound beats most special walls that think they're all awesome when they are oh so un-awesome.

Marowak @ Thick Club ** Jaskwak
Trait: Rock Head
EVs: 136 HP / 252 Atk / 120 Def
Brave Nature (+Atk, -Spd)
- Earthquake
- Rock Slide
- Fire Punch
- Double-Edge

Self-Explanatory. And what fun I will be having.

Bronzong @ Leftovers ** Idle Poser
Trait: Heatproof / Levitate
EVs: 252 HP / 152 Atk / 106 SDef
Sassy Nature (+SDef, -Spd)
- Earthquake / Hypnosis
- Gyro Ball
- Block
- Trick Room

Special wall to set up trick room. Block for even more fun lol, will probably use over hypnosis because hypnosis...I hate that move lol

Gliscor @ Leftovers ** Dracula Poser
Trait: Hyper Cutter
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Swords Dance
- Baton Pass
- Knock Off
- Taunt

Makes my team unstopable in more ways than one.

Rhyperior @ Life Orb ** Rhyinferior
Trait: Solid Rock
EVs: 252 HP / 4 Atk / 252 Def
Brave Nature (+Atk, -Spd)
- Rest
- Sleep Talk
- Megahorn
- Stone Edge / Rock Blast

Filler status absorber really :/

Suicune @ Leftovers ** Entei Poser
Trait: Pressure
EVs: 252 HP / 128 Def / 128 SDef
Relaxed Nature (+Def, -Spd)
- Surf
- Rest
- Sleep Talk
- Roar

Could replace Rhyinferior.

Dusknoir @ Leftovers ** Noir-Z
Trait: Pressure
EVs: 252 HP / 180 SDef / 76 Def
Sassy Nature (+SDef, -Spd)
- Thunderpunch
- Trick Room
- Fire Punch
- Pain Split

Another option to set up trick room.



So, if you've yet to figure out the stratgey of my team, I'll fill you in.

Magnezone is for skarmory. But they're always oh so mean with shed shell! So I have gliscor knock it off so I can trap and kill skarmory and anything else that can wall a physical attack.

Once that is accomplished, I have a bunch of physical attackers raring to obliterate the foe. Most pokemon that can take physical attacks that maggy can't hitm marowak is strong enough to brutalize himself, especially with a SD boost from gliscor.

So with anything that can stand in the way...out of the way, I can set up trick room and sweep sweep sweep. Anything that might stand a chance at messing up my beautacious sweepers will be oh so hurt by bronzong blocking them and then KILLING them, MUHAHAHAHAHAHAHA! What fun.

As for walling, I'm more than prepared. Gliscor and marowak take physical hits well except for waterfall, the bane of this team's existance. Specials are taken care of by bronzong and Noir.

I was thinking of adding a Resstalk Suicune or something to absorb status over rhyinferior that can also block waterfall assaults.

With suicune over rhyinferior, I have a different objective slightly. Now I can shuffle around pokemon to see what I'm up against, and bring in Magnezone when the time is right. It's really fast like gliscor though :0 which really sucks.

Sora_8920 December 9th, 2007 2:51 PM

Lol'ing at the name for Magneton. Is it just me, or do you have Bronzong and Dusknoir? Theyre both for setting up Trick Room.. Which.. I have no idea why you did that. Is it because if one faints, you can set it up again? And.. You have the same Nature on them.. But I'm not sure if that's really important or not, seeing as the main purpose of them is to set up Trick Room, not Special Wall..

Anti December 9th, 2007 2:54 PM

Quote:

Originally Posted by Itachi 2007 (Post 3157286)
Lol'ing at the name for Magneton.

Everybody uses it.

Is it just me, or do you have Bronzong and Dusknoir? Theyre both for setting up Trick Room.. Which.. I have no idea why you did that. Is it because if one faints, you can set it up again?

that would be the idea.

And.. You have the same Nature on them.. But I'm not sure if that's really important or not, seeing as the main purpose of them is to set up Trick Room, not Special Wall..

How does them having the same nature have anything to do with my team, out of curiosity? And their goal IS to special wall WHILE setting up trick room...

Sora_8920 December 9th, 2007 2:56 PM

Quote:

Originally Posted by Anti-Pop Culture Warrior 13 (Post 3157304)
How does them having the same nature have anything to do with my team, out of curiosity? And their goal IS to special wall WHILE setting up trick room...

I really fail.. Maybe I should go read up on older Threads..

Anti December 9th, 2007 2:59 PM

Quote:

Originally Posted by Itachi 2007 (Post 3157315)
I really fail.. Maybe I should go read up on older Threads..

Maybe you should :/ Mullet, Synch, Husk, and the rest of the gang have some good teams...3rd gen of course.

So, anything actually as to how awesomely this would work or fail? I'm getting the impression it fails, but who knows, it's worth a try...

Sora_8920 December 9th, 2007 3:02 PM

Quote:

Originally Posted by Anti-Pop Culture Warrior 13 (Post 3157333)
Maybe you should :/ Mullet, Synch, Husk, and the rest of the gang have some good teams...3rd gen of course.

So, anything actually as to how awesomely this would work or fail? I'm getting the impression it fails, but who knows, it's worth a try...

Thanks for that, Anti... Trick Room Teams surprise the hell out of everybody, just hope they don't have any Slow Pokes, but granted, they will. Walls. Still, Magnezone for the win. I'm not sure what you have to counter Physical Walls. :/ But yeah, it works. Edit: What do you suggest for 4th? Because um.. 4th Gen Team alert. XD.

Towlie December 9th, 2007 3:16 PM

Magnezone: Go with HP Fire instead of Ice. He can trap more than just Skarmory. Also, if you want him to counter Blissey, consider Explosion over Metal Sound. Don't lead with him either. It ruins the suprise for the opponent. I'd go with a Bronzong lead.

Marowak: Sure.

Bronzong: Stealth Rock over EQ? Levitate as ability.

Gliscor: Needs Stealth Rock and/or Roost. Sand Veil as ability.

Rhyperior: Needs Double STAB for Stalking. Earthquake/Stone Edge.

Dusknoir: Fine.

Sora_8920 December 9th, 2007 3:20 PM

Quote:

Originally Posted by Towlie (Post 3157387)
Magnezone: Go with HP Fire instead of Ice. He can trap more than just Skarmory. Also, if you want him to counter Blissey, consider Explosion over Metal Sound. Don't lead with him either. It ruins the suprise for the opponent. I'd go with a Bronzong lead.

Marowak: Sure.

Bronzong: Stealth Rock over EQ? Levitate as ability.

Gliscor: Needs Stealth Rock and/or Roost. Sand Veil as ability.

Rhyperior: Needs Double STAB for Stalking. Earthquake/Stone Edge.

Dusknoir: Fine.

Omg. Why didn't I say that? XD. For some reason I refused to suggest HP [Fire].

Arcknight316 December 9th, 2007 4:57 PM

I'd run Impish on Gliscor. It doesn't really make much of a difference, but why lower its speed? It's at a nice base 95, I think. Besides, BPers need Speed.

Sora_8920 December 9th, 2007 5:25 PM

Quote:

Originally Posted by darkknight316 (Post 3157650)
I'd run Impish on Gliscor. It doesn't really make much of a difference, but why lower its speed? It's at a nice base 95, I think. Besides, BPers need Speed.

Uh. Hello. Trick Room? Seriously.

Arcknight316 December 9th, 2007 5:29 PM

Quote:

Originally Posted by Itachi 2007 (Post 3157784)
Uh. Hello. Trick Room? Seriously.

Oh, OK then. But even with Relaxed, Gliscor is a bit too.....fast for TR. But it could work.

Anti December 9th, 2007 5:52 PM

Okay, let's use some common sense before posting guys. (Not you, Towlie.) I'm not asking for super-expert rates, but applying common sense=win. That's all I ask...

I suppose HP fire would be good for the likes of Forry as well, so sure. I'm not keen on SR at all though...I never have been. If anything, I'd run hypnosis over EQ on teh Zong ;) Hyper Cutter so intimidate doesn't lol at me...mostly. Again, SR=overrated, but I'll definately consider roost, I'd just need to know what to put it over...

And I'll probably be replacing rhyinferior with:

Suicune @ Leftovers ** Entei Poser
Trait: Pressure
EVs: 252 HP / 128 Def / 128 SDef
Bold Nature (+Def, -SDef)
- Surf
- Rest
- Sleep Talk
- Roar

But if I don't, I'll run EQ. Thanks Towlie.

I'll edit it out..........

Sora_8920 December 10th, 2007 6:13 PM

One thing I noticed is that Dusknoir and Marowak have Fire Punch. Hp [Fire] would work, I guess... Since Fortress is Physical Based, so you'll be wanting Special, nice job.

Anti December 10th, 2007 6:16 PM

Quote:

Originally Posted by Itachi 2007 (Post 3160649)
One thing I noticed is that Dusknoir and Marowak have Fire Punch. Hp [Fire] would work, I guess... Since Fortress is Physical Based, so you'll be wanting Special, nice job.

They both have piss-poor SAtk, and Forry won't survive anyways.

And I was about to post a new thread. I thought this was dead :0 Besides, I have HP fire on Magnezone for Forry ;/

Noir has Fire Punch for Hera switch-ins and Marowak because I couldn't think of anything better.

What I'm looking for are flaws. Real flaws also, not "nidoking weak!!!!111one1!!1!1!!!"

Shiraishi December 10th, 2007 6:18 PM

Magnezone doesn't need HP Fire unless you wanna OHKO Forry that badly. If it switches into T-bolt it's bb Forry. Beware of Cursepert.

Sora_8920 December 10th, 2007 6:19 PM

Quote:

Originally Posted by Anti-Pop Culture Warrior 13 (Post 3160663)
They both have piss-poor SAtk, and Forry won't survive anyways.

And I was about to post a new thread. I thought this was dead :0 Besides, I have HP fire on Magnezone for Forry ;/

Noir has Fire Punch for Hera switch-ins and Marowak because I couldn't think of anything better. I can - Swords dance. Helps him Sweep. And with the 110 Defense, he has enough Defense to survive.

What I'm looking for are flaws. Real flaws also, not "nidoking weak!!!!111one1!!1!1!!!"

My comment is in Bold. SD really does help him Sweep.

Anti December 10th, 2007 6:21 PM

That's why I have gliscor ;/ It passes to the entire team rather than just marowak benefiting...

Shiraishi December 10th, 2007 6:22 PM

I think you mean Atk EVs for Dusknoir btw :x

Anti December 10th, 2007 6:28 PM

Well, I actually meant SDef, but thanks.

Angelic Diablo December 10th, 2007 10:42 PM

You could use Heracross for your status absorber, Choice Banded Sleep Talked Megahorn hurts badly...

[email protected] Band
Jolly Nature
EVs: 252 Atk, 252 Spd, 6 HP
-Megahorn
-Close Combat
-Stone Edge
-Sleep Talk

Breloom, Bronzong, Gengar and Milotic will all cry when this thing switches in on a Hypnosis/Spore

Dark Azelf December 11th, 2007 9:05 AM

Quote:

Originally Posted by Angelic Diablo (Post 3161154)
You could use Heracross for your status absorber, Choice Banded Sleep Talked Megahorn hurts badly...

[email protected] Band
Jolly Nature
EVs: 252 Atk, 252 Spd, 6 HP
-Megahorn
-Close Combat
-Stone Edge
-Sleep Talk

Breloom, Bronzong, Gengar and Milotic will all cry when this thing switches in on a Hypnosis/Spore

Exactly the same as i run, needs a bit more hp : - 104 HP / 252 ATT / 152 SPEED are evs for status absorb. It allows it to survive a bit longer if / when it gets burned or poisoned. It is scary as there in no safe switch into it when it uses sleep talk as it randomly selects a move. You can only use Sleep talk once before you have to switch out because of Choice Band but its still a great set.

Cursepert is an absolute beast on Trick Room teams btw as are all Curse users. So that could be something for you to consider.

Samson December 11th, 2007 10:02 AM

this team is way too trick-room'ey (if you get my drift). using trick room for slow sweepers with bulk is one thing, but using it for bulky pokes who stall is quite unnecessary.

i won't go into too much detail. all i'll say is at least give one of your pokes some speed so you aren't completely screwed over.

Anti December 11th, 2007 12:16 PM

If I ran CBcross it would obviously be without speed :P

But Samson, you bring up an interesting point. I really love rsttalk users for the whole stall stall stall element and also to absorb status. Pehaps Articuno or soemthing? I dunno, I would run Zappy but Magnezone kind of covers that...

Glisctillery December 11th, 2007 7:32 PM

Quote:

Originally Posted by Towlie (Post 3157387)
Magnezone: Go with HP Fire instead of Ice. He can trap more than just Skarmory. Also, if you want him to counter Blissey, consider Explosion over Metal Sound. Don't lead with him either. It ruins the suprise for the opponent. I'd go with a Bronzong lead.

Marowak: Sure.

Bronzong: Stealth Rock over EQ? Levitate as ability.

Gliscor: Needs Stealth Rock and/or Roost. Sand Veil as ability.

Rhyperior: Needs Double STAB for Stalking. Earthquake/Stone Edge.

Dusknoir: Fine.

a stabbed thunderbolt does as much as a hidden power fire which is maxed to 70, in fact, thunderbolt will do a bit more to the steel type magnezone will wall. if you go hp fire, you'll be walled by garchomp rather easily and the chomp will set up swords dance. hp ice goes much better coverage with thunderbolt, the only good case for hp fire on magnezone is when it is in a stall against ANOTHER magnezone, which is torture in my opinion..

Eos Aduro December 11th, 2007 7:52 PM

HIIDEN POWER ELECTRIC d00d! GET S'MORE ELECTRICITY IN THERE! Ok to being seriously, Im with Glistillery, HP Ice covers some of Magenzones common attackers with special attacks. Or even go HP Ground to hit Vire when it switches in expecting Thunderbolt.


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