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Gimmick Alert
Hello all. Yes, it's a RMT topic. If you have nothing useful to say then DO NOT POST. COMPETANT rates only. I trust the majority of those here to do that. If you fail to comply with this, I will get extremely angry, 'k?
Anyways, I thought it would be wicked fun to see what I could do with this team...please read below the team to read on the strategy. If you fail to read it I will not be happy. And this team does GREATLY need your critique, so I'm looking forward to it. (No sarcasm in that comment either.) Anyways, I'm looking for good rates. I doubt this would actually work, but what the heck. Might as well try, lol. Can't win with standard teams in D/P anyways lol Magnemite @ Leftovers ** Fagneton Trait: Magnet Pull EVs: 172 HP / 252 SAtk / 84 SDef Quiet Nature (+SAtk, -Spd) - Thunderbolt - Hidden Power [Fire] - Metal Sound - Substitute Boltbeam resist and beats skarmbliss. Metal Sound beats most special walls that think they're all awesome when they are oh so un-awesome. Marowak @ Thick Club ** Jaskwak Trait: Rock Head EVs: 136 HP / 252 Atk / 120 Def Brave Nature (+Atk, -Spd) - Earthquake - Rock Slide - Fire Punch - Double-Edge Self-Explanatory. And what fun I will be having. Bronzong @ Leftovers ** Idle Poser Trait: Heatproof / Levitate EVs: 252 HP / 152 Atk / 106 SDef Sassy Nature (+SDef, -Spd) - Earthquake / Hypnosis - Gyro Ball - Block - Trick Room Special wall to set up trick room. Block for even more fun lol, will probably use over hypnosis because hypnosis...I hate that move lol Gliscor @ Leftovers ** Dracula Poser Trait: Hyper Cutter EVs: 252 HP / 252 Def / 4 SDef Relaxed Nature (+Def, -Spd) - Swords Dance - Baton Pass - Knock Off - Taunt Makes my team unstopable in more ways than one. Rhyperior @ Life Orb ** Rhyinferior Trait: Solid Rock EVs: 252 HP / 4 Atk / 252 Def Brave Nature (+Atk, -Spd) - Rest - Sleep Talk - Megahorn - Stone Edge / Rock Blast Filler status absorber really :/ Suicune @ Leftovers ** Entei Poser Trait: Pressure EVs: 252 HP / 128 Def / 128 SDef Relaxed Nature (+Def, -Spd) - Surf - Rest - Sleep Talk - Roar Could replace Rhyinferior. Dusknoir @ Leftovers ** Noir-Z Trait: Pressure EVs: 252 HP / 180 SDef / 76 Def Sassy Nature (+SDef, -Spd) - Thunderpunch - Trick Room - Fire Punch - Pain Split Another option to set up trick room. So, if you've yet to figure out the stratgey of my team, I'll fill you in. Magnezone is for skarmory. But they're always oh so mean with shed shell! So I have gliscor knock it off so I can trap and kill skarmory and anything else that can wall a physical attack. Once that is accomplished, I have a bunch of physical attackers raring to obliterate the foe. Most pokemon that can take physical attacks that maggy can't hitm marowak is strong enough to brutalize himself, especially with a SD boost from gliscor. So with anything that can stand in the way...out of the way, I can set up trick room and sweep sweep sweep. Anything that might stand a chance at messing up my beautacious sweepers will be oh so hurt by bronzong blocking them and then KILLING them, MUHAHAHAHAHAHAHA! What fun. As for walling, I'm more than prepared. Gliscor and marowak take physical hits well except for waterfall, the bane of this team's existance. Specials are taken care of by bronzong and Noir. I was thinking of adding a Resstalk Suicune or something to absorb status over rhyinferior that can also block waterfall assaults. With suicune over rhyinferior, I have a different objective slightly. Now I can shuffle around pokemon to see what I'm up against, and bring in Magnezone when the time is right. It's really fast like gliscor though :0 which really sucks. |
Lol'ing at the name for Magneton. Is it just me, or do you have Bronzong and Dusknoir? Theyre both for setting up Trick Room.. Which.. I have no idea why you did that. Is it because if one faints, you can set it up again? And.. You have the same Nature on them.. But I'm not sure if that's really important or not, seeing as the main purpose of them is to set up Trick Room, not Special Wall..
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So, anything actually as to how awesomely this would work or fail? I'm getting the impression it fails, but who knows, it's worth a try... |
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Magnezone: Go with HP Fire instead of Ice. He can trap more than just Skarmory. Also, if you want him to counter Blissey, consider Explosion over Metal Sound. Don't lead with him either. It ruins the suprise for the opponent. I'd go with a Bronzong lead.
Marowak: Sure. Bronzong: Stealth Rock over EQ? Levitate as ability. Gliscor: Needs Stealth Rock and/or Roost. Sand Veil as ability. Rhyperior: Needs Double STAB for Stalking. Earthquake/Stone Edge. Dusknoir: Fine. |
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I'd run Impish on Gliscor. It doesn't really make much of a difference, but why lower its speed? It's at a nice base 95, I think. Besides, BPers need Speed.
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Okay, let's use some common sense before posting guys. (Not you, Towlie.) I'm not asking for super-expert rates, but applying common sense=win. That's all I ask...
I suppose HP fire would be good for the likes of Forry as well, so sure. I'm not keen on SR at all though...I never have been. If anything, I'd run hypnosis over EQ on teh Zong ;) Hyper Cutter so intimidate doesn't lol at me...mostly. Again, SR=overrated, but I'll definately consider roost, I'd just need to know what to put it over... And I'll probably be replacing rhyinferior with: Suicune @ Leftovers ** Entei Poser Trait: Pressure EVs: 252 HP / 128 Def / 128 SDef Bold Nature (+Def, -SDef) - Surf - Rest - Sleep Talk - Roar But if I don't, I'll run EQ. Thanks Towlie. I'll edit it out.......... |
One thing I noticed is that Dusknoir and Marowak have Fire Punch. Hp [Fire] would work, I guess... Since Fortress is Physical Based, so you'll be wanting Special, nice job.
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And I was about to post a new thread. I thought this was dead :0 Besides, I have HP fire on Magnezone for Forry ;/ Noir has Fire Punch for Hera switch-ins and Marowak because I couldn't think of anything better. What I'm looking for are flaws. Real flaws also, not "nidoking weak!!!!111one1!!1!1!!!" |
Magnezone doesn't need HP Fire unless you wanna OHKO Forry that badly. If it switches into T-bolt it's bb Forry. Beware of Cursepert.
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That's why I have gliscor ;/ It passes to the entire team rather than just marowak benefiting...
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I think you mean Atk EVs for Dusknoir btw :x
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Well, I actually meant SDef, but thanks.
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You could use Heracross for your status absorber, Choice Banded Sleep Talked Megahorn hurts badly...
[email protected] Band Jolly Nature EVs: 252 Atk, 252 Spd, 6 HP -Megahorn -Close Combat -Stone Edge -Sleep Talk Breloom, Bronzong, Gengar and Milotic will all cry when this thing switches in on a Hypnosis/Spore |
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Cursepert is an absolute beast on Trick Room teams btw as are all Curse users. So that could be something for you to consider. |
this team is way too trick-room'ey (if you get my drift). using trick room for slow sweepers with bulk is one thing, but using it for bulky pokes who stall is quite unnecessary.
i won't go into too much detail. all i'll say is at least give one of your pokes some speed so you aren't completely screwed over. |
If I ran CBcross it would obviously be without speed :P
But Samson, you bring up an interesting point. I really love rsttalk users for the whole stall stall stall element and also to absorb status. Pehaps Articuno or soemthing? I dunno, I would run Zappy but Magnezone kind of covers that... |
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HIIDEN POWER ELECTRIC d00d! GET S'MORE ELECTRICITY IN THERE! Ok to being seriously, Im with Glistillery, HP Ice covers some of Magenzones common attackers with special attacks. Or even go HP Ground to hit Vire when it switches in expecting Thunderbolt.
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