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-   -   Weavile Counter (https://www.pokecommunity.com/showthread.php?t=119214)

Ooka December 12th, 2007 1:19 PM

Well, I don't see you on wi-fi, and I'm waiting.

Anti December 12th, 2007 1:20 PM

Quote:

Originally Posted by Kuro (Post 3164432)
So what you're saying is that you stand by theoretical proof over practical proof?

I'm not good with big words :0 though I think I might understand that...

I believe in testing things to prove something, or actually doing something. But when that method cannot determine one side of an argument correct or incorrect, you have to go to facts. IMO

EDIT: Don't expect a consistant outcome since both pokemon are so varied all the time...or, weavile at least :P

Ooka December 12th, 2007 1:22 PM

Well, I just took his Ice Punch, it almost 3HKOd me, and I 1HKOd his Weavile.

Kuro December 12th, 2007 1:22 PM

Hippowdon certainly walls a Jolly Weavile. It took it down in one EQ, after receiving about 1/3 damage from an Ice Punch. EQ leaves Weavile with 1 HP, Sand Stream finishes it off.

.Aero December 12th, 2007 1:23 PM

Quote:

Originally Posted by Anti-Pop Culture Warrior 13 (Post 3164437)
I'm not good with big words :0 though I think I might understand that...

I believe in testing things to prove something, or actually doing something. But when that method cannot determine one side of an argument correct or incorrect, you have to go to facts. IMO

EDIT: Don't expect a consistant outcome since both pokemon are so varied all the time...or, weavile at least :P

What Kuro means is what I've been trying to say but can't.

Basically he means you'd believe theory (the calculations) over practical (actual happenings). And right there you contridicted yourself by saying you believe in practical. Which is saying Hippowdon can be a counter. (EDIT: as just proved by two posts above)

~desu Saba~

Anti December 12th, 2007 1:24 PM

I figured I'd do that :P I really don't understand the meanings of those wrods since my vocab is bad, so maybe I should take a breather...lol

Ooka December 12th, 2007 1:25 PM

And finally, the point is proven.

Kuro December 12th, 2007 1:26 PM

Anybody have a purely attacking-based Weavile to pit against Hippowdon? Following the whole "different scenario" thing.

EDIT: Scratch that.

Anti December 12th, 2007 1:26 PM

Quote:

Originally Posted by Kuro (Post 3164466)
Anybody have a purely attacking-based Weavile to pit against Hippowdon? Following the whole "different scenario" thing.

EDIT: Scratch that.

Like the CB adamant weavile I used to run :P

.Aero December 12th, 2007 1:27 PM

Finally, I think it's over. Ok, can we get back to coming up with more counters. I think we've spent a whole page on discussing this Hippowdon issue. (or more) I mean we still need to test it out on other Weavile's but until we find someone willing to face Ooka's Hippo, then we let this sleeping dog lie.

EDIT: And we're off again.... Ok, Anti, get the CB Weavile and Ooka battle countering. Outcome will be posted. Sorry I sound so demanding, I just want this over.

~desu Saba~

Ooka December 12th, 2007 1:30 PM

Well, we all know that Hippowdon can survive an Ice Punch with Flying colors and Tank by 1HKOing the Weavile no matter what set.

Kuro December 12th, 2007 1:30 PM

After flicking through Serebii, I'd say that Torkoal could also be a pretty decent Weavile counter.

EDIT: In light of what Kazaam has just said, can we not just leave this?

Anti December 12th, 2007 1:31 PM

Have you tried the CB one? Because that was wonderful for me in beating hippos.

.Aero December 12th, 2007 1:31 PM

Really? Give us a set to see...although the first response from some people will be "Torkoal is not a counter for Weavile" We need to give ideas a chance though.

Anti: Bad hippos. xD

~desu Saba~

Anti December 12th, 2007 1:33 PM

Bad hippos? Man, I'm slow today O_o

Torkoal seems like it would work though.

Kuro December 12th, 2007 1:35 PM

I have no idea. But most standard sets would not be able to put much of a dent in 140 base Def, and its typing makes one of its moves obselete. I'm guessing you'd have Gyro Ball on a Torkoal, to do some major damage (Base 20 Speed = win).

Sora_8920 December 12th, 2007 1:35 PM

Anti, your picture of Skarm looks like it has a key attached to It's eye. Seriously. x.x Back on-topic: I would agree with Anti.

.Aero December 12th, 2007 1:40 PM

Gryo Ball Torkoal huh? Nice, I could try for a set in a sec. *sighs of relief* (finally back to no arguments)

Bad hippos = Bad Hippowdons. (well I can't necessarily say they were bad cuz I never fought one outside of Ooka's)

~desu Saba~

Kuro December 12th, 2007 1:43 PM

I think it's safe to say that a Gyro Ball Shuckle would smash a Weavile.

.Aero December 12th, 2007 1:48 PM

I've been told Shuckle's Defenses don't really matter because of it's not so great Health. So I don't think Shuckle would work too well. But maybe.

Torkoal@???
Relaxed~252 Defense/Attack
Gyro Ball
Earthquake
Flamethrower
Stealth Rock/Iron Defense

EDIT: *thread gets shot* *thread dies* Wow, I guess argument is what kept this place alive. xD

~desu Saba~

Shiraishi December 12th, 2007 1:54 PM

Quote:

Originally Posted by Kuro (Post 3164546)
I think it's safe to say that a Gyro Ball Shuckle would smash a Weavile.

Coming off Shuckle's 10 base attack? I don't think so.

Sora_8920 December 12th, 2007 1:55 PM

Quote:

Originally Posted by Shiraishi (Post 3164599)
Coming off Shuckle's 10 base attack? I don't think so.

Exactly. Maybe something like a Steelix would do good, but no Shuckle. x.x

Kuro December 12th, 2007 1:55 PM

Good point. I forgot to add Attack into the calculation. >_< Steelix and Forry would be better, then.

Dark Azelf December 12th, 2007 1:59 PM

Quote:

Originally Posted by Kuro (Post 3164546)
I think it's safe to say that a Gyro Ball Shuckle would smash a Weavile.

I hope that was a joke lol Have you seen Shuckles base attack lol XD

Quote:

Originally Posted by Sabaku no Gaara (Post 3164534)
Gryo Ball Torkoal huh? Nice, I could try for a set in a sec. *sighs of relief* (finally back to no arguments)

Bad hippos = Bad Hippowdons. (well I can't necessarily say they were bad cuz I never fought one outside of Ooka's)

~desu Saba~

Torkoal really doesnt need Gyro Ball and curse does nothing good for it, you still get pwned by Earthquake. Also, you get walled by everything and get phazed by and embarrassed by (a fire type getting showed up by a steel type lol) skarmory etc.

[email protected]
252 hp / 252 def / 6 sp.att
Relaxed Nature
- Will-o-wisp
- Lava Plume / Overheat
- Stealth Rock / Toxic / Yawn
- Rapid Spin / Rest


Will-o-wisp and Lava Plume/Overheat cripple weavile.

Stealth Rock Prevent weavile from coming back in again.

Yawn prevents any heatran switch ins.

Toxic wears down bulky waters who will often come in on this.

Rapid Spin helps its walling ability as it gets 25% of its health chipped off by stealth rock.

Rest is also good if used in conjunction with a cleric.

.Aero December 12th, 2007 2:01 PM

Should I add Torkoal to the list?

I got's an idea. How bout we see if a Butterfree could work. Bug>Dark! xD

What Item should be given to the Torkoal though?

~desu Saba~

Sora_8920 December 12th, 2007 2:02 PM

Quote:

Originally Posted by Sabaku no Gaara (Post 3164640)
Should I add Torkoal to the list?

I got's an idea. How bout we see if a Butterfree could work. Bug>Dark! xD

What Item should be given to the Torkoal though?

~desu Saba~

Eh? No. Butterfree fails. And it still can't compare to the Tier OU by far, plus Weavile outspedda and kills with Ice Punch.

.Aero December 12th, 2007 2:03 PM

Quote:

Originally Posted by Dark_Azelf (Post 3164629)
Torkoal really doesnt need Gyro Ball and curse does nothing good for it, you still get pwned by Earthquake. Also, you get walled by everything and get phazed by and embarrassed by (a fire type getting showed up by a steel type lol) skarmory etc.

*points to topic title* We're talking about Weavile Counters...not Skarmory counters.

Butterfree was a joke. thus the XD

*deletes previous post to stop double post*

~desu Saba~

Dark Azelf December 12th, 2007 2:03 PM

Quote:

Originally Posted by Sabaku no Gaara (Post 3164640)
Should I add Torkoal to the list?

I got's an idea. How bout we see if a Butterfree could work. Bug>Dark! xD

What Item should be given to the Torkoal though?

~desu Saba~

I think so as weavile cannot do squat to it and Torkoal can threaten to will-o-wisp or Lava Plume the hell out of it.

Leftovers on Torkoal. Always

EDIT: I meant why would you pass up on Lava Plume for Gyro Ball ??

Shiraishi December 12th, 2007 2:03 PM

Butterfree=NO. Leftovers, me thinks.

GeneralGuy December 12th, 2007 2:05 PM

Rhyperior counters Weaville easily.

.Aero December 12th, 2007 2:11 PM

Quote:

Originally Posted by Shiraishi (Post 3164651)
Butterfree=NO. Leftovers, me thinks.

Again, Butterfree was a joke.

Give a set Guy. Should I add my set or Dark Azelf's for the Counter?

~desu saba~

GeneralGuy December 12th, 2007 2:16 PM

[email protected]
Ability: Solid Rock
Nature: Relaxed
EV Spread: 252 HP/252 Def
Moveset:
-Swords Dance
-Earthquake
-Stone Edge
-Megahorn

With this set, he can so many hits from a max attack Weaville, it's amazing.

Syaoran December 12th, 2007 2:51 PM

Wow, I can't believe how annoyed this topic gets me. Hippowdon is NOT a Weavile counter.

If you're saying the calculations are a different thing then the game itself, then it only proves me that you have no idea what you're talking about. The calculations provide the most solid facts - the worst and best scenerio (minimum and maximum damage).


AGAIN I'll repeat:
* Damage calcs from jolly 252 Atk Weavile Ice Punch on impish Hippowdon 252 HP/Def:
Life Orb: 47% - 55%
Choice Band: 54% - 64% (guaranteed 2HKO)
Swords Dance + Life Orb: 94% - 111%

* Hippowdon can 1HKO Weavile if you invest Atk EV's in it. But then it means you lack Def or HP EV's, so it's a lot easier for Weavile to 2HKO it.
* Testing starters Weavile VS Hippowdon does not apply to COUNTERING, since you're not switching Hippowdon on Weavile. Yeah, Hippowdon can stand a chance against Weavile if no switching in has occurred (especially if it's an offensive Hippo), and the calculations show this. But surviving with so little HP on Hippowdon won't get you anywhere, and is not considered countering.
* Don't start arguing "but we're just looking for pokemon who stand a chance against Weavile", because relying on luck (IE minimal damage) shows how unprofessional you are. Not to mention the thread title is "Weavile Counter".
* Hippowdon should NEVER switch on Weavile, not matter which set he runs (defensive or offensive). The same thing applies to Weavile, as it shouldn't switch on Hippowdon.

.Aero December 12th, 2007 3:52 PM

Quote:

Originally Posted by Syaoran (Post 3164792)
* Hippowdon can 1HKO Weavile if you invest Atk EV's in it. But then it means you lack Def or HP EV's, so it's a lot easier for Weavile to 2HKO it.

Ooka's Hippo doesn't listen to that then. He can survive 2 Ice Punches and OHKO with an Earthquake.

Quote:

Originally Posted by Syaoran (Post 3164792)
* Testing starters Weavile VS Hippowdon does not apply to COUNTERING, since you're not switching Hippowdon on Weavile. Yeah, Hippowdon can stand a chance against Weavile if no switching in has occurred (especially if it's an offensive Hippo), and the calculations show this. But surviving with so little HP on Hippowdon won't get you anywhere, and is not considered countering.

In the test it wouldn't have mattered if he switched in or not. If the Weavile only did 1/3 damage, it could easily take another punch. Thus working as a counter switching in.
Scenerio:
Weavile user chooses Ice Punch
Hippo user switches Hippo in
Weavile hits Ice Punch -1/3 Hippo health
Hippo chooses EQ
Weavile chooses Ice Punch
Weavile goes first -1/3 Hippo health
Hippo hits EQ, OHKO.
There a hippo is a counter.

Quote:

Originally Posted by Syaoran;3164792[QUOTE=Syaoran (Post 3164792)
* Don't start arguing "but we're just looking for pokemon who stand a chance against Weavile", because relying on luck (IE minimal damage) shows how unprofessional you are. Not to mention the thread title is "Weavile Counter".

As stated above, he works as a counter if you set him like Ooka did.

Quote:

Originally Posted by Syaoran (Post 3164792)
* Hippowdon should NEVER switch on Weavile, not matter which set he runs (defensive or offensive). The same thing applies to Weavile, as it shouldn't switch on Hippowdon.

Again, same as second part.

~desu Saba~

Syaoran December 12th, 2007 4:37 PM

Quote:

Originally Posted by Sabaku no Gaara (Post 3164909)
Ooka's Hippo doesn't listen to that then. He can survive 2 Ice Punches and OHKO with an Earthquake.

Lol no. Idk what Weavile he faced, but it probably was a really bad one. And stop assuming all Weavile are Focus Sash'd.


You keep ignoring the calcs and choose to rely on someone's story. I provided calcs to remove all doubt, it's not my problem if you believe it or not, and I don't plan on beating a dead horse here. I will gladly take this to Shoddy and see if his Hippowdon wins against my Expert Belt / Life Orb / Choice Band Weavile, AFTER a switch in.

Sora_8920 December 12th, 2007 4:40 PM

I'll agree with Syaoran, not all Weavile's are sashed. some run Choice Band. IMO.

.Aero December 12th, 2007 4:51 PM

I'm not speaking sash...I actually don't really care about items that much...I sound like a stupid person I know, but I don't. Therefore I'm not assuming. So what exaclty does a CB do? And the Life Orb? (I know sorta, but not completely)

P.S. Should I make "The Official Counter Thread" right now?

~desu Saba~

Sora_8920 December 12th, 2007 4:54 PM

Quote:

Originally Posted by Sabaku no Gaara (Post 3164963)
I'm not speaking sash...I actually don't really care about items that much...I sound like a stupid person I know, but I don't. Therefore I'm not assuming. So what exaclty does a CB do? And the Life Orb? (I know sorta, but not completely)

P.S. Should I make "The Official Counter Thread" right now?

~desu Saba~

I think Choice Band raises the power by 1.5%. I know, you may be thinking "That's a little amount." But really, there's a whole list of them. CBMence (Choice Band Salamence), CBTar (Choice Band Tyranitar), ect. Can't be bothered to list them all...

.Aero December 12th, 2007 5:01 PM

I know it's not a small ammount, depending on the base attack. So it's like an extra STAB?

Let me try some calculations. xD Although I won't be able to get defenses in there.

Ice Punch: 75 * 1.5 = 112.5 * 1.5 = 168.75 * 2 = 337.5 So that's it's base attack not counting in Attack Stat and Defense Stat.

How do you get solid lines in between things on posts?

~desu Saba~

Kayke™ December 12th, 2007 5:02 PM

Weavile is far too fragile to run CB'd in most cases. I'm guessing the ratio of FS Weavile to CB Weavile is 70% to 30%. (From my experience that is. Let's just put it this way, I've killed LOTS of Weavile.)

I'm not saying CB Weavile is bad, 'cause it isn't. It's just a bit risky.

Syaoran December 12th, 2007 5:14 PM

Why would you see so many Focus Sash Weavile now that almost everyone is running a sandstorm team? That ratio is questionable. CB Weavile is basically used for Ice Shard (killing dragons regardless of Choice Scarf or Dragon Dance) and Pursuit revenge killer (Gengar, Starmie, Azelf, Alakazam, Espeon and other weakened opponents).
Weavile lacks higher base power STAB moves, which is why it's not going to 1HKO many things, so that's why I don't think Focus Sash is so good on him. Many people will claim Focus Sash works great with Swords Dance, but Weavile is so predictable that it won't matter when they switch something to counter it. Gengar, unlike Weavile, is unpredictable and has 130 base Sp.Atk, learns Hypnosis, covers many types, has levitate to come in easily with the popular Earthquake - which is why I think he is a better candidate for Focus Sash. Weavile needs Life Orb / Expert Belt to deal the killing blows.

Sora_8920 December 12th, 2007 5:16 PM

Quote:

Originally Posted by Pride Reaper (Post 3164991)
Weavile is far too fragile to run CB'd in most cases. I'm guessing the ratio of FS Weavile to CB Weavile is 70% to 30%. (From my experience that is. Let's just put it this way, I've killed LOTS of Weavile.)

I'm not saying CB Weavile is bad, 'cause it isn't. It's just a bit risky.

And Weavile is a hit-and-runner. So it basiacally needs Choice Band.

Ooka December 12th, 2007 5:16 PM

For the Shuckle you could just get in a trick room, use Power Swap, Hold on with a Focus Sash, then sweep.

.Aero December 12th, 2007 5:21 PM

Ok, before we go any further we need to fill out the rest of the ??? marks for the other pokemon and decide if Infernape is worth of being called a counter or not. (this is for the official thread)

~desu Saba~

Sora_8920 December 12th, 2007 5:24 PM

Close Combat.. Infernape has 108.. And Weavile has 125. Well, WEavile has nothing that hurt Infernape, so yeah.. It's a Counter, but it has to switch in safely. So, no.

.Aero December 12th, 2007 5:25 PM

Wait, so it can't switch in safely? How come if Weavile has nothing to hurt it? If you could explain he's off the list.

~desu Saba~

Sora_8920 December 12th, 2007 5:27 PM

Quote:

Originally Posted by Sabaku no Gaara (Post 3165089)
Wait, so it can't switch in safely? How come if Weavile has nothing to hurt it? If you could explain he's off the list.

~desu Saba~

Infernape um.. Is very fragile.. CB hurts it very bad. So that's not an example of swiching in safely.

Syaoran December 12th, 2007 5:29 PM

Infernape with Mach Punch is definitely a counter. It isn't dying anytime soon from Aerial Ace, and Aerial Ace isn't that common anyway. It's a safe switch in if Weavile doesn't have a Swords Dance under his belt and you don't suspect him using Aerial Ace on the switch. Mach Punch on any offensive set (special or physical) will kill Weavile.

.Aero December 12th, 2007 5:32 PM

So Counter or No Counter? I'm so confused because no one agrees on anything. XD

And by SD, do you mean like it's alreayd used it or will? If it has to use SD while Inferape is in, I don't think it'd matter cuz Mach Punch would KO it before it gets an actual attack in. Maybe if you use it differently...Impish and 252 EVs in defense? sounds like a waste, but Defense boosts like that can change survival plans. Believe me, it helps my Noctowl like crazy (not even 252 in defense)

~desu Saba~

Sora_8920 December 12th, 2007 5:34 PM

Impish? Lol. It really can't wall for It's life. Not with 76 HP and bad Defenses. (71 in both).

Syaoran December 12th, 2007 5:35 PM

Quote:

Originally Posted by Sabaku no Gaara (Post 3165117)
So Counter or No Counter? I'm so confused because no one agrees on anything. XD

And by SD, do you mean like it's alreayd used it or will? If it has to use SD while Inferape is in, I don't think it'd matter cuz Mach Punch would KO it before it gets an actual attack in. Maybe if you use it differently...Impish and 252 EVs in defense? sounds like a waste, but Defense boosts like that can change survival plans. Believe me, it helps my Noctowl like crazy (not even 252 in defense)

~desu Saba~

I meant don't switch Infernape on Weavile if he already used Swords Dance AND you suspect him of using Aerial Ace. If you suspect he'll use Ice Punch / Brick Break / Night Slash, then it's a safe switch since Brick Break isn't super effective and Infernape resists his STAB moves.

Shiraishi December 12th, 2007 5:36 PM

Never try to make a sweeper bulky. I lol'd at this guy who put Def EVs into his Electivire and it had lower def than my Salamence :/ Steelix is a very nice Weavile counter, if no one mentioned it.

.Aero December 12th, 2007 5:37 PM

I'm talking about Weavile killing, not walling. xD If it's defenses are higher than it might be able to switch in more safely. But then again it's kind of an impratical way to train an Infernape...so counter or not?

Bronzong. Could that work as a Gyro Baller counter? Or what?

~desu Saba~

Sora_8920 December 12th, 2007 5:39 PM

Hmm. for Syaoran's reasoning, it kinda is. x.x

.Aero December 12th, 2007 5:44 PM

Ok, so what should the final moves be? Close Combat and....Bulk Up?

Oh and I suck with Items so fill all of those in. xD

~desu Saba~

flamehaze94 December 12th, 2007 5:50 PM

Didn't Syaoran prove that Hippodon and Aerodactyl weren't counters to Weavile? Take them off.


Also, Infernape and Yanmega can't be counters either, take them off.

Sora_8920 December 12th, 2007 5:52 PM

The best Moveset for Inernape is this:

Infernape @ Focus Sash
Trait: Blaze
Hasty / Naive Nature
- Close Combat
- Flamethrower / Fire Blast

- Stone Edge
- Grass Knot / Thunderpunch. The moves in bold pose a threat to Weavile.

Alakazam17 December 12th, 2007 5:56 PM

Another Weavile Counter I have used is Magnezone. The strongest Attack Weavile can use on him, Brick Break, will not land a KO(barring critical hits). 'Zone can then launch a Luster Cannon. Assuming Weavile doesn't have a Focus Sash to protect him, this can work.

I've used Snorlax in the save manner, as Weavile cannot OHKO him. But again, it's pointless if he has the sash, as Snorlax can definitely be 2HKO'ed by a Weavile's Brick Break. I only use these two if Yanmega is not available, heh.

.Aero December 12th, 2007 6:02 PM

Quote:

Originally Posted by flamehaze94 (Post 3165168)
Didn't Syaoran prove that Hippodon and Aerodactyl weren't counters to Weavile? Take them off.


Also, Infernape and Yanmega can't be counters either, take them off.

Yeah Aero is gone. (not on this list, but the official list, yes)

Yanmega has a scenario so yeah...wait...nevermind. I'll take it off.

Hippowdon has not been proven to no be a counter. I just took us off the subject a bit so I could cool down. I'm sick of this subject being talked about and I sorta want to leave it alone for a bit, until we've finished the rest of the list.

Infernape has been proven by Syaoran. He's on with Itachi's moveset.

~desu Saba~

Syaoran December 12th, 2007 6:02 PM

Quote:

Originally Posted by Itachi 2007 (Post 3165175)
The best Moveset for Inernape is this:

Infernape @ Focus Sash
Trait: Blaze
Hasty / Naive Nature
- Close Combat
- Flamethrower / Fire Blast

- Stone Edge
- Grass Knot / Thunderpunch. The moves in bold pose a threat to Weavile.

It might be the best moveset, but without Mach Punch I wouldn't call Infernape a Weavile counter.


Quote:

Another Weavile Counter I have used is Magnezone. The strongest Attack Weavile can use on him, Brick Break, will not land a KO(barring critical hits). 'Zone can then launch a Luster Cannon. Assuming Weavile doesn't have a Focus Sash to protect him, this can work.

I've used Snorlax in the save manner, as Weavile cannot OHKO him. But again, it's pointless if he has the sash, as Snorlax can definitely be 2HKO'ed by a Weavile's Brick Break. I only use these two if Yanmega is not available, heh.
* I use Magnezone myself, and speaking from experience, it does a lousy job "countering" Weavile. Brick Break can 2HKO it, so that makes Magnezone a risky switch in.
* Snorlax, despite his high HP, doesn't take Brick Breaks very well, and again would be a risky switch in if Weavile Swords Danced or used Brick Break on the switch.

.Aero December 12th, 2007 6:07 PM

ooops, didn't read Itachi's moveset very carefully. What should Mach replace? CC? And I agree that Magnezone wouldn't do to swell, along with Snorlax.

Plus we need an EV spread for Infernape.

I'll put Leftovers as the default for item.

~desu Saba~

Ooka December 12th, 2007 6:09 PM

I don't want to bring it up again, but I thought we had agreed that Hippowdon was a counter? I've even done a battle, and won easilly...

GeneralGuy December 12th, 2007 6:43 PM

What about Rhyperior? He owns Weaville.

ABYAY December 12th, 2007 6:52 PM

alright, time to settle it.

Hippowdon - If the Weavile isn't SD'd, then Hippowdon is one of the quickest switches picked.
Rhyperior - Solid Rock + Impish/Relaxed nature extremely effective; even SD'd Ice Punch might not be enough for 2HKO.
Hitmontop - Intimidate cuts attack + Mach Punch.
Infernape - Risky switch in, but I've seen an Infernape live through a Brick Break after Swords Danced. Mach Punch vital for counter.
Forretress - Don't need to explain
Skarmory - I've faced so many of these things I hate em... lol stops my Weavile in tracks until another Swords Dance poses too much threat, but Steel Wing'd or Roar'd by that time.

To put it all down on the line, there are many counters to Weavile. There are counters to counters. Sometimes a strange switch in is enough to falter a strategy or leave the foe just in a daze.

It takes a price to down a Weavile sometimes, but in other cases, it's just so dang easy.

Ooka December 12th, 2007 7:08 PM

Quote:

Originally Posted by ABYAY (Post 3165359)
alright, time to settle it.

Hippowdon - If the Weavile isn't SD'd, then Hippowdon is one of the quickest switches picked.
Rhyperior - Solid Rock + Impish/Relaxed nature extremely effective; even SD'd Ice Punch might not be enough for 2HKO.
Hitmontop - Intimidate cuts attack + Technician Mach Punch.
Infernape - Risky switch in, but I've seen an Infernape live through a Brick Break after Swords Danced. Mach Punch vital for counter.
Forretress - Don't need to explain
Skarmory - I've faced so many of these things I hate em... lol stops my Weavile in tracks until another Swords Dance poses too much threat, but Steel Wing'd or Roar'd by that time.

To put it all down on the line, there are many counters to Weavile. There are counters to counters. Sometimes a strange switch in is enough to falter a strategy or leave the foe just in a daze.

It takes a price to down a Weavile sometimes, but in other cases, it's just so dang easy.

Hitmontop can't have 2 abilities at the same time XD

Anti December 12th, 2007 7:17 PM

Quote:

Originally Posted by Itachi 2007 (Post 3165175)
The best Moveset for Inernape is this:

Infernape @ Focus Sash
Trait: Blaze
Hasty / Naive Nature
- Close Combat
- Flamethrower / Fire Blast

- Stone Edge
- Grass Knot / Thunderpunch. The moves in bold pose a threat to Weavile.

Don't even get me started on why that is SO not true.

Quote:

Originally Posted by Itachi 2007 (Post 3165120)
Impish? Lol. It really can't wall for It's life. Not with 76 HP and bad Defenses. (71 in both).

lol, you said lucario was "bulky." Can we stop setting double-standards all the time? My god...

Anyways, inferanpe really counters it. It can take both of its STAB attack like candy (despiter its poor defenses) and fight back with flamethrower and the likes...mach punch too :P Weavile never runs AA, ever. I just never see it.

ABYAY December 12th, 2007 7:33 PM

lol Kazaam, I forgot what I was thinking. I'll edit that to fix it.


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