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Review 3.5 (For Shoddy)
Well, due to my dorm's wifi rejecting Nintendo's wifi, I must resort to shoddy. So is my team suited for that? This is the exact same thread as before, mind you.
[QUOTE=sims796;3097011]This should hopefully be my last RMT thread, but I don't feel like reviving the old one. I've made a few notible changes. [email protected]/Wacan Berry***Dragoon Nature:Adamant Waterfall Stone Edge Dragon Dance Taunt EV:212 HP/16 ATK/180 DEF/100 SPD Physical Sweeper. Standard Tauntdos. Painful when played right, although I may give him a wii bit more ATK. [email protected] Sash***Sparks Nature:Timid T-bolt Grass Knot Focus Blast Nasty Plot EV:MAX SP.ATK/MAX SPD/6 SP.DEF Special Sweeper. He abuses Focus Sash for powerful moves. For instance, if Specsmence causes me grief, I can last with Sash to hit hard. [email protected]***Nickname in thought Nature:Relaxed Gyro Ball EQ Rapid Spin Spikes/Stealth Rock EV:MAX HP/88 ATK/164 DEF Physical Wall. Also my Spinner, & Trap setter. Because he is my prime wall, Explosion is not an option. [email protected]***Spam Nature:Calm Psychic Energy Ball Reflect T-wave/Magic Coat EV:MAX HP/52 SP.ATK/200 SP.DEF Special Wall. This was a tough trade-off from Noctowl. As much as I love Noctowl, it didn't help my bolt-beam weakness. Hell, she made it worse. Grumpig, however, has higher Sp.Defence, higher Sp.Attack, a more diverse movepool, & Thick Fat, which damn well helps me out. Unfortunately, he lacks what Noctowl has-a reliable healing move. Still, pro outweighs the con. [email protected] Orb***Yoshi Nature:Naughty EQ Dragon Claw Fire Blast Roost/U-Turn EV:252 ATK/120 SP.ATK/136 SPD Mixed Sweeper (Orb). What is the proper EV spread for this? I want it to be a SkarmBliss killer. But I lose the Speed my team craves with this set. [email protected] Sludge***Petals Nature:Calm Energy Ball Hidden Power [ICE] Aromatherapy Sleep Powder EV:244 HP/90 SP.ATK/140 SP.DEF/30 DEF Cleric. My team favorite! He is also a limited mixed wall. I discovered this when I accidentally gave him DEF EV's while training him in SP.DEF. His typing allows him much survivability. Although he has many weaknesses, not all are seen that often. So, whadda think? Better than last time. QUOTE] |
Lfygon can kill things much much better with:
Flygon (M) @ Choice Band ** >CBmence Trait: Levitate EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Fire Blast - Earthquake - Dragon Claw - Quick Attack / Crunch / Rock Slide Though you'd probably have to alter the EVs so you can ACTUALLY hurt skarm ;) |
The thing is, I hate Skarrmbliss. I mean, really hate Skarmbliss. Alsmot as much as I love America. Slightly less than my love for Canada, because I loves me some Canada.
But get my drift? I hate Skarmbliss. |
lol, you certainly are the type Simis...:)
[email protected] Orb Lonely 252 Spd / Atk, 176 Spd / Atk, 80 Sp. Atk Fire Blast Dragon Claw Earthquake Crunch / Rock Slide Dunno about the EV's, which makes it basically the same to anti's, but anyway...:P ~M51 |
Flygon only needs to be able to 2HKO...that's it. I'
ll run teh clacs, get back to ya in a sec. EDIT: Adamant with no SAtk EVs is still a 2HKO on max HP, no SDef Skarm. |
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I ran some *calcs* so now *I'll* tell you this...176 SAtk on Flygon (a -SAtk nature with no EVs but a max IV) will 2HKO Skarmory with max HP but no SDef EVs. It does 52%-61% damage. |
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GO CANADA! Im Canadian. MixedScarfGon is decent, and being mixed gives him a step up on opponents. Not usre on the set though.
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I just spoke with Dark azelf on countering my most hated pokemon-Cressila.
Unfortunately, I haven't the poke that he recommended to wipe it out. I usually don't ask this, but...any strategies I can use to wipe it out? Not changing pokes, of ocurse. |
This is a toughie. I'd try to outstall it and see where that takes you. Plume could take a HUGE risk and switch into it and try and put it to sleep so you can let flygon attack it. Really, I don't like roosting flygon that much. I really would run CB for the sake of Cressi. It will not like those dragon claws so much.
Maybe toxic over energy ball on grumpig to wear down moonlight variants. For resting ones, flygon can do the trick. that's the best I've got :P |
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Of Course you could run a Calm Mind Shadow Ball set on Grumpig. |
Oh yeah, Shadow Ball! Forgot about that.
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The biggest problem with that, is I'm afraid to lose Energy Ball, & Thunder Wave. Should those moves get replaced?
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It might be your only option.
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Ah Cresselia. I dont think I've ever WON against a Cresselia. Oh NVM, that one time when I toyed with CBcross he took it down with MEgaHorn when it had about 60% HP left. Cresselia doesnt like sleep either, so Gengar can handle her pretty well, but withou switching, Hypnosis and HP Dark on Grumpig could help you out...
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If you want something that kills Cress, run LO Gyara instead of Bulkydos.
That thing has no counters. |
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Yeah... Charge BEam gets rid of Gyarados very quickly, no wya thats a counter.
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@ Midnight Winged: Gyara isn't supposed to counter Cress, LO Gyara just overcomes this supposed counter by DDing on the switch and 2HKOing with Waterfall while Cress can only 2HKO in return. |
well psychic + electric covers a lot of things, so you *could* give grumpig charge beam instead of energy ball. cressy won't like getting paralyzed either and grumpig will laugh at it's stupid ice beams while it boosts its sp atk with charge beam. if it's a calm mind cressy, it won't have charge beam. if it's a sleep talk cressy, then grumpig has it in the bag unless it gets frozen.
i wouldn't want to lose energy ball so that hippowdon doesn't completely destroy your team. so you may have to consider losing STAB psychic for energy ball. grass types wall it, but they don't like getting paralzed and grumpig will still get sp atk boost w/ charge beam. then again, you have vileplume for hippow. it's still a 2HKO w/ energy ball and vileplume may not be in the position to take an ice fang. so all i can really suggest is giving grumpig charge beam, but keeping thunderwave. |
Actually I;ve played Cresselia with Calm Mind, Charge Beam, CIe Beam, Moonlight, mock bolt beamer, and overall annoyance.
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then it definitely won't like getting paralyzed.
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So I'll replace Energy Ball, for Charge Beam.
I see Samson's concern on Hippowdon, but I still think I can manage it. Gya w/Dragon Dance, Vileplume, & Even Raichu (although I lose Sash) counters Hippo welll. Especially Chu. |
ya, keeping psychic would probably be best anyway. w/o psychic, it's not half as good as an Infernape counter than it can be.
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I just realized this..
My team is actually pretty secure against Sandstorm & Stealth Rock. Only Gya is hurt hard by SR. Spikes, well, every team is somewhat threatend by Spikes, however, mine to a lesser degree. The only one who truley suffers from those moves are Raichu, as all Focus Sasher's do. Am I right on this? |
Pretty much. You're a little weak to Toxic Spikes, which has crippled my team before -_-
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no it's not... raichu and grumpig are the only ones on his team that are affected by toxic spikes ._.
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Oops. My brain messed up, it switched Flygon into Garchomp and Forrtress into Torkoal XD. My brain doesnt work.
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