| Dark Azelf |
December 21st, 2007 8:34 AM |
Quote:
Originally Posted by Iceman3k
(Post 3184621)
84% Minimum Damage to Blissey w/252 Def and 212 HP EVs, and doing only the minimum damage sucks horribly. And since there's no need for ALL of that Sp. Attack in the first place, especially when you're running Nasty Plot, then I invest EVs into Attack to further ensure that Close Combat will do a bigger damage range.
Against Snorlax, you only get as far as 92% Damage. Maybe I'm just insane for coverage and power, but if I'm going to let them live the bare minimum, just to get paralyzed, I'd rather not attack in the first place.
That's how I feel about it, but hey, I'm in my own league, and you guys are in yours. How you use Infernape is your business.
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I was going on 148 HP / 252 DEF / 4 SP.DEF / 104 SP.ATT Blissey which is extremely common when people want to pack more damage on Ice Beam.
24 ATT EV Life Orb Infernape
Defender HP: 358
Damage: 334 - 393
Damage: 93.30% - 109.78%
On 148 Hp /252 DEF Blissey
Thats what i got, you actually are meant to Nasty Plot, withdraw when their sp.wall comes out and send it back in, next turn Flamethrower when they send their sp.wall at you from seeing the earlier Nasty Plot so they think you are fully special and so they dont switch and Close Combat them which is a ohko after Flamethrower or Stealth Rock damage.
Mix Ape is also meant primarily for sp.sweeping , and it needs max sp.att to hope to 2hko Gyarados with Grass Knot, Ohko Hippowdan,Donphan, Rhyperior <Insert wall weak to Grass Knot here>. Flamethrower also cannot ohko Bronzong without max or close to max sp.att investments.
I apologize for not explaining myself earlier
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