![]() |
Quote:
|
Quote:
Code:
|
Quote:
EDIT: I did some research and know it's not visual basic no. |
I need a few scripts for my hack and I will credit you in my hack.
1. Oak is at the lab already and Gary is not there. 2. A person stops you leaving Pallet Town if you have not recieved a Pokémon from oak. 3. A person later in the game gives you a certain Pokémon depending on the starter you chose. 4. Add more trades. So if someone could kindly make one or two of these for me can please make it for me and I will credit you in my upcoming hack which I will keep making and not give up. |
Quote:
Attention Customers: WE DO NOT MAKE SCRIPTS FOR ANYONE IN THIS THREAD, READ THE RULES ON THE FIRST PAGE PLEASE. Thank you, that is all, have a good day. |
machomuu - change the name of your 2nd offset. they both can't be Wildbattle.
|
Quote:
|
Quote:
EDIT: I have Good news and Bad news The Good news is that Pikachu actually talks to me now The Bad news is that he doesn't say "Pika Pi", he says... I forgot, bu it's a text glitch that keeps repeating, I did change the second offset from wildbattle, to wild and I'm using the latest script hayabusa gave me. |
Quote:
|
Since the old team rocket event script didn't go well, I decided to make another...
Spoiler:
Now, before I compile it, which Flags do I use, and what do I do to Person event #12 and #13? |
Hey
i have just a little question, in my pokemon ruby rom i tried to use the raw 0x75, the showpokepic command, BUT always when i try it in the rom, the colors of the pokemon in the box are wrong, why? |
Quote:
|
Quote:
Code:
Quote:
|
Quote:
Spoiler:
I added another text, buts thats not the point.... When I step into the spot, It freezes I fixed the freezing, but now theres no movement :( I has to do with the flags, I've used 200 before... What flag should I use? |
Quote:
|
Heya all... i have an extention to the my previous question about makeing pokemon dissapear/reapear...
I am still no closer on figureing out how to remove pokemon, if possable but i belive commands such as Checkattack could be used to reconstruct the pokemon to be recoverd later. Thinking about this the BufferPokemon commands lept to mind and i was wondering if you could help me with them, as i have never used them before. As far as i can tell, the first command (0x7D bufferpokemon) buffers the pokemon spiecies name (atm i am unsure if it can even be used to store the pokemon?) but bufferfirstpokemon has no such discription on XSE, so i was wondering if it will store the nickname of the pokemon, meaning should i find a way to remove the pokemon, i can replace it better. Also in simple questions someone wanted a vaugly simmiler event to happen and was advised to change the RAM data, looking through the command list in XSE i stumbled apon commands such as Loadpointer and Jumpram, could these be used as storeing pokemon data whole? Thanks for your time |
Quote:
Quote:
Quote:
You could try changing the ram data but first you have to find where the data is located. Definitely not going to be easy, if you really want to be able to do it you'll have to figure it out yourself. |
Quote:
the colors always some black one =< |
Quote:
|
umm wat var no. to use for scripts on tiles with movement permission 8?
since this is related to scripts |
Quote:
#raw 0x75 0x55 0x0 0x0 |
i need help, can you put custom sprites on pokemon diamond?
if so how do you do this as i have wicked sprites to put on |
Quote:
Quote:
I have it compiled, not much is changed: Spoiler:
|
Im seriously not a good scripter. I know nothing about it. I need help. could someone please add me as a contact and be my teacher? I really need alot of help for my hack
|
Quote:
Spoiler:
Copy and paste that exactly and check your people numbers. Quote:
|
Hey. I need to know if there is a way to prompt for the rival's name? I'd like to have a way to set his name outside of the introduction .
|
Quote:
|
Okay, thanks (again) for at least answering.
|
This script on works which the problem?
#include stdpoke.rbh #org 0xABCDEF lock faceplayer message 0xABBCDE boxset 6 showpokepic PKMN_CELEBI 0xA 0x3 hidepokepic release end #org 0xABBCDE = uhm...c'e qualcosa sulla\nroccia\pShaymin Dio Della Natura Quote:
It serves to me for mine hack |
I have a question about scripting multichoice. So far I've got this (It's a long script, so I've left out the rest).
Code:
Thanks |
Quote:
|
Is there a particular offset multichoice options are stored at for a specific ID #?
|
Quote:
|
Thanks. Sorry if I'm being stupid, but whats a GBA Pokemon table? Is it like a hex editor or script editor or something?
|
elow...
since my question's related to scripting, I better post my question here. :P In POKéMON Ruby, after we became 'champions' in the League, Latios will start flying around, right? Is there a flag for Latios to appear? If so, then what is it? :\ Thankies in advance~ |
Quote:
Quote:
|
Quote:
Quote:
|
Quote:
if so, then how can I deactivate it? if it's a flag, the clearflag, right? but special? clearspecial? |
Quote:
|
Thanks for the help dshayabusa and thex4, just one more (unrelated) question: is there a scripting command for getting the in-game clock time in ruby?
|
Quote:
thethethethe helped me make it. :) Code:
|
Compiled, this script changes...
And if I change the script so It doesn't change, it freezes... Spoiler:
|
I need some help with this script i compile it and it goes like this
Spoiler:
but when opened it just goes like this: '----------------------- #org 0x2DE517 Please help |
Quote:
|
Can someone help me with this? If I
Sorry bout it being compiled. Spoiler:
Help much appreciated. |
i don't get what our saying
Quote:
|
Quote:
Also, avoid using flag 0x200 over and over again. Safer flags are those ranging from 0x1000 to 0xFFFF. A lot more than you'll ever need. When using an if for checking flags, there's no need to put two ifs. In fact, if the first if is not executed, the rest of the script would be executed instead. Checking flags, however, doesn't make sense if you don't set them. After each applymovement command you should put a waitmovement 0x0 too. And don't forget to put callstd/boxset in the right place. That is, right after the message/msgbox command. This is the fixed script. It should work fine even if I haven't tested it. Spoiler:
Quote:
Once compiled, the compiler log will show you the actual offset where the script got compiled. As I said earlier, remember to use setflag after checking it. Quote:
Don't forget to put callstd/boxset right after the message/msgbox command, anyway. Try using this: Spoiler:
|
Hackmew, I tried the script, but the game still just freezes. I also tried compiling at a different offset. Didn't work either.
|
There was no setflag 0x828 there. I doubt that helps but I noticed it.
|
Quote:
Also, if you give the player his/her fist Pokémon, you should enable the POKéMON menu flag as well. In FireRed it's 0x828. I did other few adjustments here and there. Here's the fixed and working script. Simply compile it. Spoiler:
|
For having people follow you, is it the same script for that person everytime or different for each tile.
|
Quote:
Code:
|
Spoiler:
Sorry again Hackmew, but it still just freezes. |
Quote:
http://i33.tinypic.com/xbn51v.jpg To solve the problem:
If the script still doesn't work, try using a clean ROM instead, repeating all the steps above. |
It worked on a clean rom. Thanks Heaps Hackmew, but can I get it to dissappear afterwards (If you cant tell, Im knew at scripting:))
|
Quote:
And here's a little tip: to get better texts without worrying about \n \p etc, use the Text Adjuster under the Tools menu. I'll edit your script to show you how. For further info, check the info I posted some posts above and try it yourself. Spoiler:
|
Spoiler:
Do you have to setflag 0x1001, because its not working. The first part of the script works fine, and the player gets everything. But if you click it again. it just replays the script |
Quote:
|
Okay, that works fine! Thank You So much Hackmew, for help with this script!:D
|
I made this script, I'm having some trouble, it won't work for me, can anyone see a problem with it?
Spoiler:
|
Quote:
Quote:
I'll show you how: Spoiler:
|
Hello I made this script but im not sure if its right can any1 check it because i havent scripted in a long time :P
Spoiler:
|
hello we can teel me where i can find a script guide?
thanks! i am italian,so don't use word most complicate! you use all XSE? if you use XSE can do a guide?need at me and at everybody people that find script guide |
For Poke Roy
Try this: Spoiler:
Tell me if it workshttp://www.pokecommunity.com/images/icons/icon7.gif |
excuse me,tamerhaider can you help me?
|
Quote:
http://www.pokecommunity.com/forumdisplay.php?f=58 Search of some scripting guides there. And go to the Toolbox page http://www.pokecommunity.com/forumdisplay.php?f=66 to get scripting tools. Hope that helps. |
Quote:
Now ive gotto find pokescript 1.00 XD |
there's new pokescript edition?
it's weller than the other. |
Who sees what's wrong with this script.. Help please!
Spoiler:
think I got it it are the bold ones in the script I forgot i think????? edit yes it works!! I was right :D |
Hey,
in this earthquake script, how can I change the width and length of the earthquake? which setvars do I change? Spoiler:
|
An earthquake makes the whole screen bounce.. So you don't have to change the width, or is that just me?
and can someone check this script I can't get it compiled it say some fault in the script but I can't find it I have to blockie eyes XD Spoiler:
|
Quote:
The changes are in Bold.http://www.pokecommunity.com/images/icons/icon10.gif |
I tried this script in XSE but when I talk to the event nothing is happening.
Spoiler:
When I talk to the person, it makes a message sound, but nothing else happens. |
Quote:
|
Quote:
Spoiler:
Changed a little Maybe the offset is wrong or something. Sorry if It didn't help. |
Quote:
|
BIGGIE script :O
Can someone check this script I can't do it i'm to tired of writing it :P Spoiler:
|
Quote:
|
Poke-Roy
You wrote pausemove 0x10 .. I don't think there is such a command. replace 0x10 with 0x0 or 0, and for the people numbers in the applymovement command, I think you should add a 0 before all the numbers( 0x04 not 0x4) Hope that helps. |
Quote:
|
Quote:
If you are using XSE then there is a proofread function built in that tells you the line and char were it notices an unrecognized command. |
Looks like its still not working :(
Still thanks for the help... I'm gonna keep reading around and hope I figure it out. |
Quote:
But does anyone know how to make sprites disappeatr in a script and I really mean disappear not that when you move their back or if you re enter the map their back???? |
Quote:
if it doesn't work try 003B |
Quote:
|
Spoiler:
In this script, do I just write waitmovement or waitmovement with a 0? Also please check if the script is correct. Another question, when I use "special 0x17B", for a ship script, I always transport me to one of the Islands( 1,2,etc) Is there a way to change that? I want to go somewhere else. Thanks in advance. |
wacht this script why don'go!
when i insert it the people talk but don't move why? you can help me! |
Quote:
Quote:
|
Tamerhaider, read the Rom Hackers Newsletter. The second one has a thing on how to do that.
|
Quote:
I got it to work now, well half of it. |
Code:
|
this is correct?
#dynamic 0x877569 #org @start lock faceplayer applymovement 0x0F @lino waitmovement 0x2 message @trino boxset 6 release end #org @lino #raw 0x1 #raw 0x1 #raw 0xFE #org @trino = Ciao. |
Quote:
|
T can you help me i have post my problem in the before message please help me!
|
Quote:
|
BUT CALLSTD ISN'T FOR POKET SCRIPT
|
Quote:
You've been scripting in XSE the whole time... |
ok thank you i remember you
|
Code:
|
Quote:
|
| All times are GMT -8. The time now is 2:35 AM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.