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This script stops after the use of warp.. Why?
#org $begin checkflag 0x240 if B_true goto $done applymovement 0xFF $A pausemove 0 setflag 0x241 warp 0x5 0x2 0x0 applymovement 0xFF $B pausemove 0 checkgender compare LASTRESULT 1 if B_true goto $boy message $1 boxset 6 setflag 0x201 release end #org $done release end #org $boy message $1 boxset 6 setflag 0x201 release end #org $A $A 1 ; #binary 0x2C 0xFE #org $B $B 1 ; #binary 0x2B 0x2A 0xFE #org $1 $1 1 = Hey Ms.\v\h01! #org $2 $2 1 = Hey mr.\v\h01! |
simple, warp ends the script and that's it.
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Try putting the setflag 0x201 after the first message.
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And the applymovements are crazy,Its like this And fix the \n Tell me if it doesn't work |
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A couple of my scripts don't really work...
#org $start checkflag 0x828 if b_true goto $fin message $oak1 boxset 6 applymovement 0x03 $move pausemove 0x0 applymovement 0xFF $move2 pause 0x30 message $oak2 boxset 6 playsound 0x13E nop applymovement 0x03 $move3 applymovement 0xFF $move3 pausemove 0 fadesound 0x12C nop release end #org $fin release end #org $move #raw 0x10 0x13 0x10 0x10 0x10 0x10 0x10 0x10 0xFE #org $move2 #raw 0x01 0xFE #org $move3 #raw 0x11 0x12 0x12 0x12 0x12 0x12 0x12 0x11 0xFE #org $oak1 $oak1 1 =Hey!\pWait! #org $oak2 $oak2 1 =You can't go out there\nwithout your own Pokemon.\pWild Pokemon will hurt you. I'm new to this, but yeah. I just want oak to do what he usually does at the beginning of the game, but he stays invisible, and when it's done he isn't inside his lab... #org $start lock faceplayer message $cel1 boxset 6 cry 0xA1 251 nop nop wildbattle 251 30 0x8B fadescreen 0 #raw 0x53 0x0F 0x80 setflag 0x201 release end #org $cel1 $cel1 1=CELEBI: Kyuu Kyua! I'm not really sure what's wrong with that one, I just want to talk to a Celebi overworld and fight it. #org $start lock giveitem 68 1 #raw 0x53 0x0F 0x80 setflag 0x201 release end This one the rare candy only dissapears for one step, any help would be appreciated :) |
8th kanto badge
im doing some modding with pokescript...and i was wonderin if any1 could tell me what the pokescript number for the 8th kanto badge is...thanx
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Havin super troubles here....i needa kno wats wrong with this script i get the pokemon and pokedex but the script wont end...i can keep gettin tha items..there isnt anything wrong tih the olod ladys script but this one jus wont stop help plz
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Get rid of the setflag 0x202 and put in setflag 0x200 and setflag 0x201.
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Oi, Quilava's master! I spotted a lot of errors in the script. Here... I haven't tried it out yet.
#ORG $begin lock faceplayer checkflag 0x200 if B_true goto $getem message $aidtalk boxset 6 release end #org $getem lock faceplayer message $talk checkflag 0x201 if B_true goto $getpoke boxset 6 end #org $getpoke givepokemon 147 5 139 fanfare 0x13E message $get waitfanfare boxset 6 setflag 0x828 setflag 0x829 release end #org $Endscript lock faceplayer message $dun boxset 6 release end #org $Finito $dun = Hold fast to your dreams \v\h01. #org $get $get 1 = Raise this Pokemon with love and care. #org $talk $talk 1 = \v\h01,\pToday you turn 13...\nWhich means you may begin\ltraining and catching Pokemon.\pUsually,\nProfessor Kruw would be doing\lthis, but he's M.I.A.\pI have what I need.\pToday you will recieve a Pokemon,\nand a Pokedex.\pThink about it.\nTell your Gradnmother,\lwhen you're ready. #org $aidtalk $aidtalk 1 = \v\h01!\pYou're up?\nI guess I knew\lthis day would come!\pBefore we begin,\ntalk to your Grandmother. |
thnx destinedjagold i used to be good at thys but then i went on a lil hiatus =P i'll see wat tha problem was..compare notes lol
thnks again EDIT: still not workin....I can still talk to the father and recieve a dratini many times...i reli need help |
Nevermind. I figured out what's wrong.
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Also, for some reason in this script, it skips the part where i want the Rocket to look at the play with an exclemation mark above his head.. #org $start lock message $theboss1 boxset 6 applymovement 0x05 $noticed1 pausemove 0 message $gettlost boxset 6 applymovement 0xFF $kicked1 pausemove 0 applymovement 0x05 $turnback1 pausemove 0 release end #org $theboss1 $theboss1 1 =Yeah, this is definately the\nplace. We don't need the boss.\pThis will be an easy job. #org $noticed1 #raw 0x01 0x62 0xFE #org $gettlost $gettlost 1 =Hey, what are you doing here?\nGet lost! #org $kicked1 #raw 0x4F 0xFE #org $turnback1 #raw 0x02 0xFE |
I've got a little problem with this script:
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The script displays some rubbish text after the last movement and doesn't release the player. (This is being used as a level script) |
Well, I made a script..
Here: Spoiler:
I go to compile my script.. And it comes up: Run time error '457' : This key is already associated with an elemant of this collection. I'm not sure were I've gone wrong, Help please? <_> Also, I'm tring to make the script: 1) Make someone talk, 2) Go up one tile, And 8 to the left 3) Talk 4) Make your player move up one tile and 8 to the left, Following the other person.. |
DarkCharizard257: Your script is the Spioler
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Here's the one I fixed,tell me if it stil messes Code:
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When it comes to showing Pokepic, I haven't understood the things around what numbers what Pokemon are.. For example, what number is Abra.. or Ralts? explain short please..
EDIT: No need to answer.... I found the hex values... |
Night_Blue, It worked when I compiled the script and gave the Sprite the offset, But when I made a script event and gave that the offset, When I stood on that tile the game just freezes -_-
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It worked perfect when I tryed it
In AM,did you pu ______________________ Unknown l 0300 Var Number l 5240 |
Did you set the unknown and var #'s? They are the first two things listed. They should be 0300 and 5040.
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Ah, Ok. Yeh, I did those now, Could anyone explain what they actuall do?
And can I use them variables again..? It's just, It didn't cover that in most the tutorials >_> Or I just wasn't looking hard enough. But thanks for the help guys! EDIT: omg >_< I'm like, The scripting failure T_T I made this script, Wrote it by myself this time. Set the variables and unknown stuff.. But, When I step on the tile. The pikachu just goes in any random spots then the game freezes <_> Spoiler:
The script isn't finnished yet either -_- |
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