The PokéCommunity Forums

The PokéCommunity Forums (https://www.pokecommunity.com/index.php)
-   Binary ROM Hacking (https://www.pokecommunity.com/forumdisplay.php?f=284)
-   -   [Archive] Script help thread (https://www.pokecommunity.com/showthread.php?t=120081)

Aquila March 13th, 2008 11:58 AM

This script stops after the use of warp.. Why?

#org $begin
checkflag 0x240
if B_true goto $done
applymovement 0xFF $A
pausemove 0
setflag 0x241
warp 0x5 0x2 0x0
applymovement 0xFF $B
pausemove 0
checkgender
compare LASTRESULT 1
if B_true goto $boy
message $1
boxset 6
setflag 0x201
release
end

#org $done
release
end

#org $boy
message $1
boxset 6
setflag 0x201
release
end

#org $A
$A 1 ; #binary 0x2C 0xFE

#org $B
$B 1 ; #binary 0x2B 0x2A 0xFE

#org $1
$1 1 = Hey Ms.\v\h01!

#org $2
$2 1 = Hey mr.\v\h01!

destinedjagold March 13th, 2008 1:19 PM

simple, warp ends the script and that's it.

Sierraffinity March 13th, 2008 1:39 PM

Quote:

Originally Posted by megiddo (Post 3395655)
What does she do that's crazy exactly?

I'm back from a week's absence. lol

Well, the first time that you talk to her, she gets an exclamation mark over her head, but the lock doesn't work, and she doesn't talk. If you talk to her again without talking to anything else first or warping, you get the red screen of death. If you, oh, say, talk to the T.V. before talking to her again, the T.V. spits out repeated random garble. Then if you talk to Mom after that, she will start spitting out random garble too. All this time, the locks aren't working. I press the start button, only to find that my name's been changed to the same repeated garble from the T.V. and Mom. I don't have a video of it, because something had gone wrong with it and I had to load a backup copy of before that, but I still want that script in there. Help?

Megiddo-san March 13th, 2008 2:12 PM

Try putting the setflag 0x201 after the first message.

Night_Blue March 13th, 2008 2:22 PM

Quote:

Originally Posted by diegolovespika (Post 3395431)
Like I said before the backup I need help with this script. Whenever I use it, MOM goes crazy.


#org $begin
lock
faceplayer
checkflag 0x201
if b_true goto $mom
applymovement 0x1 $mark
pausemove 0
message $likehouse
$likehouse 1 = MOM: Oh, \v\h01, I love this\nnew house by the sea!\pOh, yes! I heard that\nCRUSTY ISLAND is\ndown there somewhere!
\pANNOUNCER: Attention!\nWe interrupt this movie\nfor this announcement!
boxset 6
applymovement 0x1 $potsnot
applymovement 0xFF $mark
pausemove 0
message $announcetwo
$announcetwo 1 = The RIO POKéMON\nRESEARCH LAB\nHAS JUST GOTTEN\nROBBED!
boxset 6
applymovement 0x1 $turn
applymovement 0xFF $turns
pausemove 0
message $ohno
$ohno 1 = MOM: Oh no! How horrible!\nHe had told me\nthat he had a\nLEGENDARY POKéMON for\nyou!\pI WONDER IF IT\nGOT STOLEN! \pOH MY GOODNESS!!!!!\pI think that you\nshould check the\nLAB to see\nif PROF. RIO is\nokay!
boxset 6
setflag 0x201
release
end

#org $mom
message $mom
$mom 1 = CRUSTY ISLAND is\ndown there somewhere\nin the sea!\pI hope to visit it someday.
boxset 6
release
end

#org $potsnot
#raw 0x01
#raw 0xFE

#org $mark
#raw 0x62
#raw 0xFE

#org $turn
#raw 0x03
#raw 0xFE

#org $turns
#raw 0x02
#raw 0xFE

Please tell me: WHAT'S WRONG?!?!?!

P.S.:I need a script to activate the Pokemon Menu. PLEASE HELP!!!

Your suppose to put boxset 6 after the message's
And the applymovements are crazy,Its like this
And fix the \n

Tell me if it doesn't work

Aquila March 13th, 2008 2:44 PM

Quote:

Originally Posted by destinedjagold (Post 3399275)
simple, warp ends the script and that's it.

that's what i suspected... but does that go for both RSE and FR LG?

adamb241 March 13th, 2008 5:04 PM

Code:

#org $begin
checkflag 0x232
if B_true goto $gotit
applymovement 0x01 $aidwalk1
pause 0x30
message $q
boxset 6
givepokemon 304 8 A6
setflag 0x232
release
end

#org $done
release
end
#org $gotit
message $hi
boxset 6
release
end
#org $hi
$hi 1 = Hello, how's my old PINECO?

#org $aidwalk1
$aidwalk1 1 ; #binary 0x4A 0xFE
#org $q
$q 1 = I just caught this PINECOE, but I don't\p have room for it on my\p team.\pYou can have it!


The game just freezes and the event doesn't happen, someone please help!

TB Pro March 13th, 2008 5:20 PM

Quote:

Originally Posted by Aquila (Post 3399475)
that's what i suspected... but does that go for both RSE and FR LG?

Yes Warps end the scripts.

Quote:

Originally Posted by adamb241 (Post 3399893)
Code:

#org $begin
checkflag 0x232
if B_true goto $gotit
applymovement 0x01 $aidwalk1
pause 0x30
message $q
boxset 6
givepokemon 304 8 A6
setflag 0x232
release
end

#org $gotit
message $hi
boxset 6
release
end

#org $hi
$hi 1 = Hello, how's my old PINECO?

#org $aidwalk1
$aidwalk1 1 ; #binary 0x4A 0xFE

#org $q
$q 1 = I just caught this PINECOE, but I don't\p have room for it on my\p team.\pYou can have it!


The game just freezes and the event doesn't happen, someone please help!

Just try that.

eBay March 14th, 2008 10:16 PM

A couple of my scripts don't really work...

#org $start
checkflag 0x828
if b_true goto $fin
message $oak1
boxset 6
applymovement 0x03 $move
pausemove 0x0
applymovement 0xFF $move2
pause 0x30
message $oak2
boxset 6
playsound 0x13E
nop
applymovement 0x03 $move3
applymovement 0xFF $move3
pausemove 0
fadesound 0x12C
nop
release
end
#org $fin
release
end
#org $move
#raw 0x10 0x13 0x10 0x10 0x10 0x10 0x10 0x10 0xFE
#org $move2
#raw 0x01 0xFE
#org $move3
#raw 0x11 0x12 0x12 0x12 0x12 0x12 0x12 0x11 0xFE
#org $oak1
$oak1 1 =Hey!\pWait!
#org $oak2
$oak2 1 =You can't go out there\nwithout your own Pokemon.\pWild Pokemon
will hurt you.

I'm new to this, but yeah. I just want oak to do what he usually does at the beginning of the game, but he stays invisible, and when it's done he isn't inside his lab...

#org $start
lock
faceplayer
message $cel1
boxset 6
cry 0xA1 251
nop
nop
wildbattle 251 30 0x8B
fadescreen 0
#raw 0x53 0x0F 0x80
setflag 0x201
release
end
#org $cel1
$cel1 1=CELEBI: Kyuu Kyua!

I'm not really sure what's wrong with that one, I just want to talk to a Celebi overworld and fight it.

#org $start
lock
giveitem 68 1
#raw 0x53 0x0F 0x80
setflag 0x201
release
end

This one the rare candy only dissapears for one step, any help would be appreciated :)

xaznultimax March 15th, 2008 8:37 AM

8th kanto badge
 
im doing some modding with pokescript...and i was wonderin if any1 could tell me what the pokescript number for the 8th kanto badge is...thanx

Quilava's Master March 15th, 2008 3:00 PM

Havin super troubles here....i needa kno wats wrong with this script i get the pokemon and pokedex but the script wont end...i can keep gettin tha items..there isnt anything wrong tih the olod ladys script but this one jus wont stop help plz

Spoiler:
#ORG $begin
lock
faceplayer
checkflag 0x200
if B_true goto $getem
message $aidtalk
boxset 6
release
end

#org $getem
lock
faceplayer
message $talk
checkflag 0x201
setflag 0x202
if B_true goto $getpoke
boxset 6
end

#org $getpoke
givepokemon 147 5 139
fanfare 0x13E
message $get
waitfanfare
boxset 6
setflag 0x828
setflag 0x829
release
end

#org $Endscript
lock
faceplayer
message $dun
release
end

#org $Finito
$dun = Hold fast to your dreams \v\h01.

#org $Finale
$get = Raise this Pokemon with love and care.

#org $Getem
$talk = \v\h01,\pToday you turn 13...\nWhich means you may begin\ltraining and catching Pokemon.\pUsually,\nProfessor Kruw would be doing\lthis, but he's M.I.A.\pI have what I need.\pToday you will recieve a Pokemon,\nand a Pokedex.\pThink about it.\nTell your Gradnmother,\lwhen you're ready.

#org $DadScript
$aidtalk = \v\h01!\pYou're up?\nI guess I knew\lthis day would come!\pBefore we begin,\ntalk to your Grandmother.

Megiddo-san March 15th, 2008 3:15 PM

Get rid of the setflag 0x202 and put in setflag 0x200 and setflag 0x201.

destinedjagold March 15th, 2008 3:20 PM

Oi, Quilava's master! I spotted a lot of errors in the script. Here... I haven't tried it out yet.

#ORG $begin
lock
faceplayer
checkflag 0x200
if B_true goto $getem
message $aidtalk
boxset 6
release
end

#org $getem
lock
faceplayer
message $talk
checkflag 0x201
if B_true goto $getpoke
boxset 6
end

#org $getpoke
givepokemon 147 5 139
fanfare 0x13E
message $get
waitfanfare
boxset 6
setflag 0x828
setflag 0x829
release
end

#org $Endscript
lock
faceplayer
message $dun
boxset 6
release
end

#org $Finito
$dun = Hold fast to your dreams \v\h01.

#org $get
$get 1 = Raise this Pokemon with love and care.

#org $talk
$talk 1 = \v\h01,\pToday you turn 13...\nWhich means you may begin\ltraining and catching Pokemon.\pUsually,\nProfessor Kruw would be doing\lthis, but he's M.I.A.\pI have what I need.\pToday you will recieve a Pokemon,\nand a Pokedex.\pThink about it.\nTell your Gradnmother,\lwhen you're ready.

#org $aidtalk
$aidtalk 1 = \v\h01!\pYou're up?\nI guess I knew\lthis day would come!\pBefore we begin,\ntalk to your Grandmother.

Quilava's Master March 15th, 2008 3:24 PM

thnx destinedjagold i used to be good at thys but then i went on a lil hiatus =P i'll see wat tha problem was..compare notes lol
thnks again

EDIT: still not workin....I can still talk to the father and recieve a dratini many times...i reli need help

iDemon March 15th, 2008 6:09 PM

Nevermind. I figured out what's wrong.

eBay March 15th, 2008 11:24 PM

Quote:

Originally Posted by eBay (Post 3402763)
A couple of my scripts don't really work...

#org $start
checkflag 0x828
if b_true goto $fin
message $oak1
boxset 6
applymovement 0x03 $move
pausemove 0x0
applymovement 0xFF $move2
pause 0x30
message $oak2
boxset 6
playsound 0x13E
nop
applymovement 0x03 $move3
applymovement 0xFF $move3
pausemove 0
fadesound 0x12C
nop
release
end
#org $fin
release
end

#org $move
#raw 0x10 0x13 0x10 0x10 0x10 0x10 0x10 0x10 0xFE

#org $move2
#raw 0x01 0xFE

#org $move3
#raw 0x11 0x12 0x12 0x12 0x12 0x12 0x12 0x11 0xFE
#org $oak1
$oak1 1 =Hey!\pWait!

#org $oak2
$oak2 1 =You can't go out there\nwithout your own Pokemon.\pWild Pokemon
will hurt you.

I'm new to this, but yeah. I just want oak to do what he usually does at the beginning of the game, but he stays invisible, and when it's done he isn't inside his lab...

#org $start
lock
faceplayer
message $cel1
boxset 6
cry 0xA1 251
nop
nop
wildbattle 251 30 0x8B
fadescreen 0
#raw 0x53 0x0F 0x80
setflag 0x201
release
end

#org $cel1
$cel1 1=CELEBI: Kyuu Kyua!

I'm not really sure what's wrong with that one, I just want to talk to a Celebi overworld and fight it.

#org $start
lock
giveitem 68 1
#raw 0x53 0x0F 0x80
setflag 0x201
release
end

This one the rare candy only dissapears for one step, any help would be appreciated :)


Also, for some reason in this script, it skips the part where i want the Rocket to look at the play with an exclemation mark above his head..
#org $start
lock
message $theboss1
boxset 6
applymovement 0x05 $noticed1
pausemove 0
message $gettlost
boxset 6
applymovement 0xFF $kicked1
pausemove 0
applymovement 0x05 $turnback1
pausemove 0
release
end

#org $theboss1
$theboss1 1 =Yeah, this is definately the\nplace. We don't need the
boss.\pThis will be an easy job.

#org $noticed1
#raw 0x01 0x62 0xFE

#org $gettlost
$gettlost 1 =Hey, what are you doing here?\nGet lost!
#org $kicked1
#raw 0x4F 0xFE

#org $turnback1
#raw 0x02 0xFE

The Shadow Knight March 16th, 2008 8:41 AM

I've got a little problem with this script:
Spoiler:
#org $mrpoké
lock
clearflag 0x202
applymovement 0x01 $m1
pausemove 0x00
message $ms1
boxset 0x6
applymovement 0xFF $m2
pausemove 0x00
message $ms2
boxset 0x6
#raw 0x31
#raw 0x3E
#raw 0x01
#raw 0x00
message $ms3
boxset 0x6
#raw 0x32
#raw 0x00
applymovement 0x01 $m3
pausemove 0x00
message $sb
boxset 0x6
applymovement 0x01 $m4
applymovement 0x02 $m5
pausemove 0x00
message $sb1
boxset 0x6
PLAYSOUND 0x012E
#raw 0x33
applymovement 0x02 $me
applymovement 0xFF $mea
pausemove 0x00
message $ms5
boxset 0x6
#raw 0x31
#raw 0x3E
#raw 0x01
#raw 0x00
message $ms6
boxset 0x6
#raw 0x32
#raw 0x00
message $ms7
boxset 0x6
applymovement 0x02 $m6
pausemove 0x00
#raw 0x53
#raw 0x02
#raw 0x00
applymovement 0xFF $m7
pausemove 0x00
FADESOUND
message $ms8
boxset 0x6
FADESCREEN 1
#raw 0x25
#raw 0x00
#raw 0x00
FADESCREEN 0
message $ms9
boxset 0x6
applymovement 0x01 $mf
pausemove 0x00
setvar 0x5000 0x1
release
end

#org $m1
$m1 1 ; 0x04 0x62 0xFE
#org $ms1
$ms1 = \c\h01\h08Hello, hello! You must be \v\h01.\nProf.Elm said you would visit.
#org $m2
$m2 1 ; 0x11 0x01 0xFE
#org $ms2
$ms2 = \c\h01\h08This is what I want prof.Elm to\nexamine.
#org $ms3
$ms3 = \v\h01 recieved the Mystery Egg.\p\v\h01 put the Egg in his bag.\p\c\h01\h08I know a couple who run a Pokémon\nDaycare-service.\pThey gave me that egg.\nI was intrigued, so I sent mail to\pProf.Elm.For Pokémon evolution\nProf.Elm is the autority.
#org $m3
$m3 1 ; 0x03 0xFE
#org $sb
$sb = \c\h01\h08Even Prof.Oak here recognizes that.
#org $sb1
$sb1 = \c\h01\h08If my assumption is correct, Prof\nElm will know it.
#org $m4
$m4 1 ; 0x04 0xFE
#org $m5
$m5 1 ; 0x02 0xFE
#org $me
$me 1 ; 0x10 0x12 0x12 0x12 0x02 0xFE
#org $mea
$mea 1 ; 0x03 0xFE
#org $ms5
$ms5 = \c\h01\h08Oak:Aha! So you're \v\h01!\nI'm Oak! A Pokémon researcher.\pI was just visiting my old friend\nMr.Pokémon.\pI heard you were running an errand\nfor Prof.Elm, so I waited here.\pOh! What's this!A rare Pokémon!\nLet's see...\pHmm, I see...\pI understand why Prof.elm gave you\na Pokémon for this errand.\pTo researchers like Prof.Elm and\nI, Pokémon are our friends.\pHe saw that you would treat your\nPokémon with love and care.\p...Ah!\pYou seem to be dependable.\nHow would you like to help me out?\pSee? This is the latest version of\nPokédex.\pIt automatically records data on\nPokémon you've seen or caught.\pIt's a high-tech encyclopedia!\n
#org $ms6
$ms6 = \v\h01 recieved Pokédex!
#org $ms7
$ms7 = \c\h01\h08Go meet many kinds of Pokémon and\ncomplete that Pokédex!\pBut I've stayed too long.\nI have to get to Goldenrod for my\pusual radio show.\p\v\h01, I'm counting on you!
#org $m6
$m6 1 ; 0x10 0x12 0x04 0x60 0xFE
#org $m7
$m7 1 ; 0x01 0xFE
#org $ms8
$ms8 = \c\h01\h08You are returning to Prof.Elm?\nHere your Pokémon should have\psome rest.
d#org $ms9
$ms9 = \c\h01\h08I'm depending on you!
#org $mf
$mf 1 ; 0x03 0xFE


The script displays some rubbish text after the last movement and doesn't release the player. (This is being used as a level script)

Veng3anc3 March 16th, 2008 11:55 AM

Well, I made a script..
Here:
Spoiler:
#ORG $begin
checkflag 0x200
if B_true goto $done
message $dudetalk
applymovement 0x01 $dudewalk
pausemove 0
message $youtalk
applymovement 0xFF $youwalk
boxset 6
setflag 0x200
release
end

#ORG $done
release
end

#ORG $dudetalk
$dudetalk 1 = Hey!\nYou awoke!\pYou were

passed out just on\nthe floor

here.\p\v\h01:(Huh, Were am I)\nOh, I'm

Pikachu by the way,\pWhats your

name?\nHavn't seen you round here

before.\p\v\h01: Me?\nMy name,\pMy name's

\v\h01\pPikachu: Well... \v\h01\pThats a

funny name!\p\v\h01:

...Thanks\n\pPikachu:!\nWhat was

that!\pHELP!\nHelp me please!!\pPikachu:

C'mon \v\h01!\nWe better go check it out!

#ORG $dudewalk
$dudewalk 1 ; #binary 0x11 0x1F 0x1F 0x1F

0x1F 0x1F 0x1F 0x1F 0x1F 0xFE

#ORG $dudetalk
$dudetalk 1 = \v\h01: Shouldn't we

wait-\nHere we go...

#ORG $youwalk
$dudewalk 1 ; #binary 0x11 0x1F 0x1F 0x1F

0x1F 0x1F 0x1F 0x1F 0x1F 0xFE


I go to compile my script.. And it comes up:
Run time error '457' :
This key is already associated with an elemant of this collection.

I'm not sure were I've gone wrong, Help please? <_>
Also, I'm tring to make the script:
1) Make someone talk,
2) Go up one tile, And 8 to the left
3) Talk
4) Make your player move up one tile and 8 to the left, Following the other person..

Night_Blue March 18th, 2008 12:46 AM

DarkCharizard257: Your script is the Spioler
Spoiler:
Well, I made a script..
#ORG $begin
checkflag 0x200
if B_true goto $done
message $dudetalk
applymovement 0x01 $dudewalk
pausemove 0
message $youtalk
applymovement 0xFF $youwalk
boxset 6
setflag 0x200
release
end

#ORG $done
release
end

#ORG $dudetalk
$dudetalk 1 = Hey!\nYou awoke!\pYou were

passed out just on\nthe floor

here.\p\v\h01:(Huh, Were am I)\nOh, I'm

Pikachu by the way,\pWhats your

name?\nHavn't seen you round here

before.\p\v\h01: Me?\nMy name,\pMy name's

\v\h01\pPikachu: Well... \v\h01\pThats a

funny name!\p\v\h01:

...Thanks\n\pPikachu:!\nWhat was

that!\pHELP!\nHelp me please!!\pPikachu:

C'mon \v\h01!\nWe better go check it out!

#ORG $dudewalk
$dudewalk 1 ; #binary 0x11 0x1F 0x1F 0x1F

0x1F 0x1F 0x1F 0x1F 0x1F 0xFE

#ORG $dudetalk
$dudetalk 1 = \v\h01: Shouldn't we

wait-\nHere we go...

#ORG $youwalk
$dudewalk 1 ; #binary 0x11 0x1F 0x1F 0x1F

0x1F 0x1F 0x1F 0x1F 0x1F 0xFEQUOTE]


Here's the one I fixed,tell me if it stil messes

Code:

#ORG $begin
checkflag 0x200
if B_true goto $done
message $dudetalk
boxset 6
applymovement 0x01 $dudewalk
pausemove 0
message $youtalk
boxset 6
applymovement 0xFF $youwalk
pausemove 0
setflag 0x200
release
end

#ORG $done
release
end

#ORG $dudetalk
$dudetalk 1 = Hey!\nYou awoke!\pYou were passed out just on\nthe floor here.\p\v\h01:(Huh, Were am I)\nOh, I'm Pikachu by the way,\pWhats your name?\nHavn't seen you round here before.\p\v\h01: Me?\nMy name,\pMy name's \v\h01\pPikachu: Well... \v\h01\pThats a funny name!\p\v\h01: ...Thanks\n\pPikachu:!\nWhat was that!\pHELP!\nHelp me please!!\pPikachu: C'mon \v\h01!\nWe better go check it out!

#ORG $dudewalk
$dudewalk 1 ; #binary 0x11 0x1F 0x1F 0x1F  0x1F 0x1F 0x1F 0x1F 0x1F 0xFE

#ORG $youtalk
$youtalk 1 = \v\h01: Shouldn't we wait-\nHere we go...

#ORG $youwalk
$youwalk 1 ; #binary 0x11 0x1F 0x1F 0x1F  0x1F 0x1F 0x1F 0x1F 0x1F 0xFE



Aquila March 18th, 2008 8:10 AM

When it comes to showing Pokepic, I haven't understood the things around what numbers what Pokemon are.. For example, what number is Abra.. or Ralts? explain short please..

EDIT: No need to answer.... I found the hex values...

Veng3anc3 March 18th, 2008 8:55 AM

Night_Blue, It worked when I compiled the script and gave the Sprite the offset, But when I made a script event and gave that the offset, When I stood on that tile the game just freezes -_-

Night_Blue March 18th, 2008 3:17 PM

It worked perfect when I tryed it
In AM,did you pu
______________________
Unknown l 0300
Var Number l 5240

Megiddo-san March 18th, 2008 3:20 PM

Did you set the unknown and var #'s? They are the first two things listed. They should be 0300 and 5040.

Veng3anc3 March 19th, 2008 1:02 AM

Ah, Ok. Yeh, I did those now, Could anyone explain what they actuall do?
And can I use them variables again..?
It's just, It didn't cover that in most the tutorials >_> Or I just wasn't looking hard enough.
But thanks for the help guys!

EDIT: omg >_<
I'm like, The scripting failure T_T
I made this script, Wrote it by myself this time. Set the variables and unknown stuff.. But, When I step on the tile.
The pikachu just goes in any random spots then the game freezes <_>

Spoiler:
#ORG $begin
faceplayer
applymovement 0x02 $pikawalk
pausemove 0
message $pikatalk
boxset 6
message $youtalk
boxset 6
applymovement 0x02 $pikamove
release
end

#ORG $pikawalk
$walk 1 ; #binary 0x10 0x10 0xFE

#ORG $pikatalk
$talk 1 =\c\h01\h05Pikachu\c\h01\h02: Hey

\v\h01!\nThis Nidorina says it's baby

got\pLost in the Dark Woods!

#ORG $youtalk
$talk 2 =\c\h01\h08\v\h01\c\h01\h02: We'll

have to go help!\nI'll go tell Nidorina,

I'll meet you in the

woods!\p\c\h01\h05Pikachu\c\h01\h02: Okay!

#ORG $pikamove
$walk 2 ; #binary 0x12 0x11 0x11 0x11 0x11

0x13 0x11 0x11 0x11 0xFE

The script isn't finnished yet either -_-

Night_Blue March 19th, 2008 12:59 PM

Quote:

Originally Posted by DarkCharizard257 (Post 3412805)
Spoiler:
#ORG $begin
faceplayer
applymovement 0x02 $pikawalk
pausemove 0
message $pikatalk
boxset 6
message $youtalk
boxset 6
applymovement 0x02 $pikamove
release
end

#ORG $pikawalk
$walk 1 ; #binary 0x10 0x10 0xFE

#ORG $pikatalk
$talk 1 = \c\h01\h05Pikachu\c\h01\h02: Hey

\v\h01!\nThis Nidorina says it's baby

got\pLost in the Dark Woods!

#ORG $youtalk
$talk 2 =\c\h01\h08\v\h01\c\h01\h02: We'll

have to go help!\nI'll go tell Nidorina,

I'll meet you in the

woods!\p\c\h01\h05Pikachu\c\h01\h02: Okay!

#ORG $pikamove
$walk 2 ; #binary 0x12 0x11 0x11 0x11 0x11

0x13 0x11 0x11 0x11 0xFE

Code:

#ORG $begin
lock
faceplayer
applymovement 0x02 $pikawalk
pausemove 0
message $pikatalk
boxset 6
message $youtalk
boxset 6
applymovement 0x02 $pikamove
pausemove 0
release
end

#ORG $pikawalk
$pikawalk 1 ; #binary 0x10 0x10 0xFE

#ORG $pikatalk
$pikatalk 1 =\c\h01\h05Pikachu\c\h01\h02: Hey \v\h01!\nThis Nidorina says it's baby got\pLost in the Dark Woods!

#ORG $youtalk
$youtalk 1 = \c\h01\h08\v\h01\c\h01\h02: We'll have to go help!\nI'll go tell Nidorina, I'll meet you in the woods!\p\c\h01\h05Pikachu\c\h01\h02: Okay!

#ORG $pikamove
$pikamove 1 ; #binary 0x12 0x11 0x11 0x11 0x11 0x13 0x11 0x11 0x11 0xFE


Here
Tell me if it don't work


All times are GMT -8. The time now is 2:35 AM.


Like our Facebook Page Follow us on Twitter © 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.

Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.