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Shi- Poop. Lol, I fixed it earler and forgot to edit out T_T
I'm getting the hang of scripts now (after 1 1/2 days AYAYAYA) I can actually see whats wrong with them now. Thanks for the help guys. |
I have a problem, I used theses two scripts in one town and when I went into the game one sprite disappeared and the other one took the sprite that vanished scripts.....
Here they are Code:
Code:
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Well, i'm still learning to script, but you forgot to put a space between over & to.
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Nothing wrong with the script this time, Well.. It works fine..
But! What the script does: Gives Deoxy's Makes you battle rayquaza The script works fine, Except the Deoxy's dosn't obey (It's only level 5! o_O?) So um, If theres anything I missed.. Here's the script. Spoiler:
I know the cry's are wrong >_> If any one can fix those for meh.. Then thanks. |
umm... what's a script for the day and night I'm making the day and night system using Weather Change. but I was unsuccessful 5 times can someone please give me a script that can pas back and fourth from Light to darkness at random.
can some see if this script is a valid one for the day and night system on emerald this is what I came up with. #org 0x03467C9 removeflag 0x1354C68 checkflag 0x1354C67 if FALSE 0x1354C69 setweather 0x0B doweather setflag 0x1354C67 release end #org 0x1354C69 removeflag 0x1354C67 checkflag 0x1354C68 if FALSE 0x03467C9 setweather 0x00 doweather setflag 0x1354C68 release end if it is not working tell me what I did wrong and I'll try to fix it To all scripters come to this site, mugenschool.ucoz.com/index/0-31 You need to register and The program is not mine. |
Can someone help me with this script?
Spoiler:
It's forFireRed |
Make the applymovement 0x01 instead of 0x1 and change the boxset 0x6 to boxset 6.
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still can someone test my script.
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I get a bunch of weird symbols with your script. I don't how to fix it for I'm not familiar with that kind of scripting. I'm used to poketscript.
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ok I will try to check it
Did you visit the site I put on my fourm |
Ok.. I've writen a script, So when you step on it, It sends you one step up and then warps you to a certain tile on a map (co-ordinates (X:4-Y:28))
I step on the tile.. It sends me a step up, But it warps me jut to a random black spot >_< Heres the script. Spoiler:
Help please |
This is supposed to be the beginning script, for cyndaquil, but when you select yes it says you put the pokeball back? and when you say no it says the same thing, also can you replace "0x0" with the correct value that will show cyndaquils image? Thank You.
Code:
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Scripts
Hello can someone make me 2 scripts for ruby where you talk to a wall and it says To open the passage you must find a person and talk to him. While the person says hey do you want to know your past? Go to the 7 up walk cave. This is a sercet message.
So i am asking for 2 scripts one which goes on a cave wall which opens up after you talk to that person and a script of that person talking. |
This is a script for HackMew's new XSE, but I can't get it to work right. I'm not sure where the problem is. While compiling I received this error:
http://i163.photobucket.com/albums/t299/CrazyLuigi_bucket/Uhhhhh.png Also as a side question, in XSE you place the Dynamic offset in the map, correct? Spoiler:
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Quote:
#org $begin checkflag 0x200 if 1 goto $done applymovement 1 $momwalk $momwalk 1 ; #Binary 0x62 0x0D 0xFE pause 0x30 message $momtalk $momtalk 1 = \c\h01\h04\v\h01, you're up!\pSince we don't have a\nPOKEMON LAB here, I have\lthree POKEMON on the table.\pGo on, choose one. boxset 6 release end #org $done release end |
Alright, well, I made a script and compiled-assigned-put in amap. I assigned it to a person in Oaks lab.(map bank 4, map 3) but everytime I try to enter Oaks lab, my screen just turns black.
Here's the script, but I'm not sure that has to do with anything. Code:
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Quote:
try this: #org $begin checkflag 0x210 if 1 goto $done applymovement 0xFF $dudewalk pausemove 0 setflag 0x210 #raw 0x39 0x04 0x03 0xFF 0x02 0x28 release end #org $done release end #org $dudewalk $dudewalk 1 ; #binary 0x11 0xFE Quote:
#org $professor checkflag 0x829 if 1 goto $oak faceplayer message $prof boxset 6 setflag 0x829 release end #org $oak faceplayer message $profoak boxset 6 release end #org $prof $prof 1 =OAK: \v\h01! Good morning! \nI see you have a Pokemon. \pI guess that speeds things up.\nHere's your Pokedex.\p\v\h01 recieved Pokedex! \p\v\h06 is already in Barrancoville. \nYou should go catch up to him. #org $profoak $profoak 1 =Don't be careless, \v\h01. \nYou have a carefree air \nthat usually gets you in trouble. |
Quote:
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Will someone join a hacking group with me I'm planning on making a hack but It will take me too much time alone It will be called Pokemon Lunar Eclipse/ Solar Eclipse Two different versions. I need:
Graphics changer (create trainers, changing tilesets, changing maps) Playwright like scripts for movies overworld spriter world map creator (Create and insert more than one map) No scripter I'm already good enough If u want to join go to this site Mugenschool.ucoz.com and meet me at the chat room on 3/30/08 / 4:00 Eastern |
This is the script help thread, greenozano, please post in the Hack Team Discussions forum.
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Quote:
Thanks, but I got it to work. I was just being dumb. |
Help
Hello can someone make me 2 scripts for ruby where you talk to a wall and it says To open the passage you must find a person and talk to him. While the person says hey do you want to know your past? Go to the 7 up walk cave. This is a sercet message whcih the man will say
So i am asking for 2 scripts one which goes on a cave wall which opens up after you talk to that person and a script of that person talking. Thank you if you do help. |
This is a script help thread.. Not a script request thread >_>
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anyone make a wildbattle script of KYOGRE i'm using ruby
please I tried to make one but it became big errors and crashed my ROM please anyone? and how to insert it? |
hi i was trying to find a working script for a battle like a legendary pokemon that vanishes after the fight cause mine doesnt work. and since this forum has no search function (or i cant see it) and i couldnt find a working one im asking here now.
my script atm is --------- #org $StartWild lock faceplayer cry 151 message $charCry $charcry 1 = Mew! boxset 6 checkflag 0x2E if 0x1 goto $WildBatt release end #org $Wildbatt lock wildbattle 151 20 2 release setflag 0x501 fadescreen 0 end --------- help me pls edit: my rom is Firered (E), the checked flag 0x2E is the first badge. fight does work, but there is no message displayed before the fight and the pokemon does not vanish. id is the same as in the script or does it matter whether i enter 0501 or 501 as id in advancemap? |
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