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Can someone give me a brief explanation on how to repoint text using Hexecute?
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the movement doesn't happen in this script? its supposed to be a rival battle..
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@TB Pro: Thanks, you helped me very much =D now I know why some scripts of mine stopped xD
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Try like this: #ORG $begin checkflag 0x828 if B_false goto $done checkflag 0x222 if b_true goto $done #raw 0x55 0x03 0x00 applymovement 0xFF $1 pausemove 0 applymovement 0x03 $2 pausemove 0 trainerbattle 1 0x001 $8 $after $further1 end #org $further1 message $further boxset 6 applymovement 0x03 $3 pausemove 0 setflag 0x222 release end #org $done #raw 0x53 0x03 0x00 release end #ORG $1 $1 1 ; #binary 0x62 0xFE #ORG $2 $2 1 ; #binary 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0xFE #ORG $after $after 1 = You won...Eh... #ORG $further $further 1 = My name is Xray, We will battle soon in the future, Good luck, And train hard! #ORG $3 $3 1 ; #binary 0x12 0x12 0x12 0x12 0x12 0xFE #org $8 $8 1 =???: Let's Battle! |
Okay, the movements still arn't happening I tried this script the way you posted too, Aquila, but no movements..
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Yes, Im using Firered, Its still not working >.<
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hi,
when i insert this script the game just freeze, so what's the probleme? Code:
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I'm pretty new to all this and a lot of it makes no sense to me...so if someone could aid me scripting and such I would be very happy. ^^
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OMFG, someone please help me!!!
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Hi !
(Oh, it's my first post :p) So, this's my script, I know there are mistakes, but I don't find it ! Code:
Thanks in advance ;) |
Okay guys! I fixed it, the movements were the wrong way, he was supposed to be walking left, not right! Thank You Aquila!
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i have a problem. its been awhile since i asked anyone for scripting help but i need to know if there is a remove pokemon command.
thanks in advnace link |
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somebody help me, please! >.< |
try this. not sure if it works.
and 0x60.. dang you have 60 people sprites in your map? Code:
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heh... I was modifying the sample script with the shiny thing, and... well, yeah. |
can any one help me i made a script for ScriptED but it does not work
here it is Code:
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So... yeah... This script won't even compile. It keeps giving me an error saying
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Spoiler:
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Also, in some parts, that are too many spaces. |
Sweet, thanks CheesePeow. it's working now!
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Um... I compiled it, and I know the offset. Now What do I do with the Advancemap and the Unknown numbers, the movemnet number, the person number, and other codes???
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In advance map,click on any event and put where it says ''Script Offset'' the offset you compiled
If your puting it on an S,put these value's _______________ Unknown l 0300 VarNumber l 5040 |
well i meant remove a pokemon from the players party. If that makes a difference.
thanks in advnace link |
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I have this error : Run-Time Error '457' This key is already associated with an element of this collection |
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