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Is the script above supposed to be a script for the beginning? where it displays the pokemon in 3 different pokeballs?
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MasterCloud, that's easy to explain.
The reason is that, the script compiler tells you that something has been written, and then a new one has the same name and it will no longer accept it. Here's your error. Spoiler:
See that? The underlined ones are the same. Change one of them, okies? :) |
Oh thanks, I didn't see this big mistake :embarrass
I have a question :tongue: I wanna make a character (a NPC) fly (like when you fly with a pokemon) and make him disappear, how do it ? |
I'm having right now is scripting.
I think when everyone helps me get the right script, I compile and test it out, but in Ruby it crashes, and Fire Red it freezes. I think I get closer to it in Fire Red. |
@shinypkmnfan13...
I think it has something to do with the variables you used on your scripts, and the unknown variables you put on the NPC's... @MasterCloud... sorry, I can't help you there... |
Oh...well I've been using the ones people have been telling me to use.
I don't get it. Is there a difference between Fire Red and Ruby? |
Here is a wildbattle script can anyone check if i have a lot of mistakes?
#org $start lock faceplayer message $$2 $$2 1 = boxset 0x6 cry 0xA1 254 #raw 0x02 0x00 nop nop wildbattle 254 70 1 fadescreen 0 #raw 0x53 0x0F 0x80 setflag 0x200 release end #org $1 $1 1 =DIALGA: Doguyunn! |
@shinypkmnfan Yes Theres alot of differences, theres different flags set, etc.
@ I WANT DIALGA theres mistakes in your script Also, I've fixed it so i wont repeat itself... Code:
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All errors are in Bold |
Is here a guy who is PERFECT at scripting?
If yes, can you help me? Look at Page 32 Post #779. |
A script like that would take long.
You have to make new trainers and give them a setflag (Or the checktrainer command which I never used) #org $start checkflag 0x200 if B_true goto $done message $the $the 1 = We're still not in Vermillion City. boxset 6 release end #org $done message $we $we 1 = We arrived at Vermillion. boxset 6 applymovement 0x__ $2 pausemove 0 release end #org $2 $2 1 ; #binary 0x12 0x00 0xFE |
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@xray thanks that was my first script!
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how can you insert scripts to your rom?
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Yes,give each trainer a differnt setflag.
And give the guy that checks if you have beaten them the checkflag If your having trouble making it,I'll give you one I made before |
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I NEED HELP!!!
So I wrote this script: #org $start checkflag 0x200 if b_true goto $done lock faceplayer message $1 boxset 6 cry 0xA1 151 #raw 0x02 0x00 nop nop wildbattle 151 70 1 fadescreen 0 #raw 0x53 0x0F 0x80 setflag 0x200 release end #org $done release end #org $1 $1 1 =MEW: Me..w.. Mew! And Got This Result: #PROCESS: C:\Documents and Settings\김선우\바탕 화면\Pokemon Hacking\Pokemon Hack Projects\Pokemon ThunderYellow\PKMN Fire Red Version E.gba F:2 for read ------------------------------------------------------------------------------------------------------------------------------------------------- #PROCESS: C:\Documents and Settings\김선우\바탕 화면\Pokemon Hacking\Pokemon Hack Projects\Pokemon ThunderYellow\PKMN Fire Red Version E.gba F:3 for read ------------------------------------------------------------------------------------------------------------------------------------------------- - Pushed mew script.$start to 80092E #PROCESS: C:\Documents and Settings\김선우\바탕 화면\Pokemon Hacking\Pokemon Hack Projects\Pokemon ThunderYellow\PKMN Fire Red Version E.gba F:4 for read ------------------------------------------------------------------------------------------------------------------------------------------------- #PROCESS: C:\Documents and Settings\김선우\바탕 화면\Pokemon Hacking\Pokemon Hack Projects\Pokemon ThunderYellow\PKMN Fire Red Version E.gba F:5 for read ------------------------------------------------------------------------------------------------------------------------------------------------- - Pushed mew script.$done to 80095D #PROCESS: C:\Documents and Settings\김선우\바탕 화면\Pokemon Hacking\Pokemon Hack Projects\Pokemon ThunderYellow\PKMN Fire Red Version E.gba F:6 for read ------------------------------------------------------------------------------------------------------------------------------------------------- #PROCESS: C:\Documents and Settings\김선우\바탕 화면\Pokemon Hacking\Pokemon Hack Projects\Pokemon ThunderYellow\PKMN Fire Red Version E.gba F:7 for read ------------------------------------------------------------------------------------------------------------------------------------------------- - Pushed mew script.$1 to 800960 #PROCESS: C:\Documents and Settings\김선우\바탕 화면\Pokemon Hacking\Pokemon Hack Projects\Pokemon ThunderYellow\PKMN Fire Red Version E.gba F:8 for read ------------------------------------------------------------------------------------------------------------------------------------------------- - Adjusting mew script.$done in 0 at 880095D - Adjusting mew script.$1 in 0 at 8800960 - Putting [+ - Putting [l] at 80095D - Putting [C¿Nð | \- Processed 0 Lines Now In my Advance Map (1.9) What offset am I supposed to use? And what am I supposed to do with The movement code, the Unknown codes, and etc in ADVANCE MAP?? IT's URGENT... HELP ME PLZ!!! |
Don't worry about the movement permission,just put the offset where it says ''Script Offset''
If it's an S,put : ____________________ Unknown l 0300 Var Number l 5040 |
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And where's the Var Number Box?? I can't Find It... |
Yeah,use the first offset.
A person doesn't need a var nmber,just those S (I don't know how to call them) |
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It's a person event. though. |
Dont give the person the unknown,only for the Scrpt tiles (Or the S tiles)
What happen's? (Filer) |
I fixed my error, Know need for it to e here anymore...
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Hello, I have a question. I want to know if anybody knows if some commands Script Basic Advance Pokemon are used or are the same as those used in Pokemon Colosseum and XD or are completely different?. Only I refer to basic commands as givepokemon (79) or pokemart (86).
I hope somebody knows the answer or finds corroborated. In advance thank you. |
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800000 and so on. They should have six numbers. Use the first offset next to $start. |
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