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\c\h01\h05 would mean orange, for example
so \c\h01\h05This text would appeare orange,\c\h01\h02but this would be black again ^^ so just use another colour code before the text u want to have another colour. If you want to make one world in another colour use the code, the word, then the code for black \c\h01\h02Just \c\h01\h04like \c\h01\h02this ^^ |
! Thanks! XD I dunno how I was so dumb to not think of that x_X
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I think it might have to do with some of those variables in Amap like unknown and person Id. |
Excuse me but, is there an item ID for the National Dex. My Hack is like FireRed but new areas and Pokemon. And the starters are from Johto and Hoenn. I need Oak to give you the National Dex after you give him the Parcel, and not a regular dex.
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For the trainerbattle command you require the battle number and a "resevered" word. Can anyone tell me where you find these?
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can somebody please help me with my script on page 67?
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Open up PET and choose a trainer to edit, then use the number of this trainer in hex (they r already displayed in hex). And then you have to use the number REVERSED ^^ so trainerbattle 0x0 0x0A 0x00 @before @after msgbox @beaten callstd 0x6 release end would be a normal trainerbattle against trainer number 000A ^^ in case u don't know how to reverse: 000A-->[00][0A]-->[0A][00]-->0A00-->0x0A 0x00 @X-Aveon: if you meant the one I fixed for you: You want to make a message if you loose, but if you loose..you faint and are warped to the pokemon center. There's no message for after loosing ^^ |
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can you please help me? thnx in advanced. xD. |
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hey nobody looked at my script so im going to post it again
so here it is: #org 0x8000A3 checkflag 0x828 if 0x0 goto 0x88000B7 if 0x1 goto 0x88000B4 end #org 0x8000B7 lock msgbox 0x88000CD '"oh i forgot i need a pokemon \nfrom..." callstd 0x6 applymovement MOVE_PLAYER 0x880011A waitmovement 0x0 release end #org 0x8000B4 release end #org 0x80011A #raw 3 'Face Right #org 0x8000CD = oh i forgot i need a pokemon \nfrom proffeser elm i better \ngo and get one. im just a starter at scripting please correct it and the problem is i want it to push you right untill you get your pokemon but it freezes for some odd reason |
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But.. I'm gonna point out some things in the script itself... Code:
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On the script tile on the map, on the right there will be Unknown. And some other stuff.
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you can use 4050 or 5040 they both work. |
In the older versions of advance map, there are two textboxes for unknown, var number, and var value. In 1.90 above, there's one for each.
For the older versions, numbers are entered into the two textboxes in reverse. So 4050 is entered as 50 40, 0003 as 03 00.. so on.. 4050 and 40 50 are essentially different variables, but both may work in the beginning of a game (for the same value, which is 0000). For the var number you may enter any variable you like, provided you know if it is used, it's current value, and when it will be changed. |
yeah the script works now but when i move right it freezes why is that?
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when I compile this script(In Odale Town, Ruby)
It just uses Brendan/Mays Movement Script. Spoiler:
Whats wrong with it?(Note: this is my first applymovement script) |
you have 85 people on one map? if you are trying to get the hero to move then the value should be FF. And i think the hidesprite commands only work best when used in level scripts.
but then again i am not sure what the problem is. |
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(the # was suppose to be 8) But that wasn't the problem anyways. I fixed it though. |
This is hard!
Help please I'm trying to get a special command to work and everytime I walk over it nothing happens! Im sure it's alot of the script is wrong, but I've just started after all. the players supposed to stop and the gronuds supposed to shake(earthquake)
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Ok, I have a few variations of your script here... 1: The ground will only shake one time. (You can step on the tile one time, and it will shake, but if you step on it again, it wont shake.) Code:
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In case you decide to make the all important switch to XSE, here are the XSE versions of all of the previous scripts. (In spoiler Tags to save room) 1. Spoiler:
2 Spoiler:
3 Spoiler:
Also, one last thing. Whether you are using XSE or Pokescript, be sure, in advcance map, to select the script event you are using, and change the "Var Number" to 5040, and teh "Unkown" above it to 0300. If you dont, your script will not work. If this doesn't help, PM me, if it does, Gimme Karma!!! (that set of scales up in right hand corner of this post.) |
#org $start
checkflag 0x82F if b_true goto $done setflag 0x82F applymovement 0x1 $come pausemove 0 playsound 0x12E nop message $1 $1 1 =Good morning honey \nand Happy Birthday! boxset 6 message $2 $2 1 =oh how they grow up so fast!\nHere is your Birthday present! boxset 6 nop fanfare 0x13E message $3 $3 1 =\v\h01 received Running shoes! boxset 6 waitfanfaire message $4 $4 1 =\v\h01 put on the shoes boxset 6 message $5 $5 1 =Me and your dad have \ndecided that you are \lnow old enough to have \pyour own pokemon. boxset 6 message $6 $6 1 =So your dad \ncaught you a pokemon yesterday. boxset 6 message $7 $7 1 =\pUnfortantley your Dad couldn't \nmake it home because \lhe is busy at the lab boxset 6 $8 1 =\pso if you want the \npokemon go to your father's lab boxset 6 nop fadesound 0x12c applymovement 0x1 $going pausemove 0 release end #org $done release end #org $come #raw 0x13 #raw 0x13 #raw 0x01 #raw 0xFE #org $come $come 1 ; #binary 0x13 0x13 0x01 0xFE #org $going #raw 0x12 #raw 0x12 #raw 0xFE #org $going $going 1 ; #binary 0x12 0x12 0xFE could someone help me? For some reason the script stop halfway though |
Whats wrong with this script?
When I talk to the man, it does everything right up until I choose yes/no. Spoiler:
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u forgot the compare line
compare lastresult 0x1 or compare 0x800D 0x1 it's the same. It should work fine then. but u should also add lock and faceplayer. and if u choose yes: u can't use first waitfanfare and then fanfare. use fanfare, then waitfanfare. |
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