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Is there anything wrong with this script?
it doesn't work properly for me... Spoiler:
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What's wrong with it in-game?
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well, if it's written like this, it'll only activate after you already got the pokemon (setflag 0x828).
But you only get the pokemon if it's activated, so...simply nothing happens, right? the problem is at the beginning: checkflag 0x828 if 0x0 goto that means, if it is NOT set, it ends. and if it IS set, it continues. But the flag will be set later in the script. so use checkflag 0x828 if 0x1 goto or if B_true goto. that should do it. |
I was trying to test a flag script,:
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But when I compile it using XSE it comes up as this: Spoiler:
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Same problem here! Is it something wrong with XSE or myself?
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I don't know what's wrong with this...
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Also you missed a compare lastresult line after the boxset 5. |
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That works on mine: I think it was the exp1 was written expl the second time. And thanks M_T that works now :D |
Ok, I made a script, but when I compile it, half of it disappears.
Is it my bad, or is it XSE's problem? Here's the script, if you need it. Code:
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Yet another script...
This one freezes when it starts Its pretty complicated,and Huge, but I would appreciate Help Spoiler:
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Possibly because there are no boxset or callstd or whatever you use.
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That's exactly the problem, no callstd or boxset there :\
also, you may need "lock" before the message. dunno if you want it or not. |
NVM My old post, can someone re-order the \n,\p, and \l's in these text boxes to fit?
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Press Ctrl and T in XSE to open the Text fixer. Then, type in the text you need and yeah, it'll make it fit.
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I'm gald I found this thread. There's one thing and one thing only I need help with, and I know I've been asking around but I would like a specific answer and not a general one. In Pokemon Fire Red, after battling Giovanni, the screen fades to black and when it comes back, he's not there. How do I code this for other trainers? I sincerely thank anyone who helps me with this. I'm using pokescript, btw.
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hey can anyone help or fix it please its a give pokemon script im using XSE
here it it : '----------------------- #org 0x800000 lock faceplayer checkflag 0x828 if 0x0 goto 0x8800014 if 0x1 goto 0x8800035 release end '----------------------- #org 0x800014 givepokemon 0x37 0x5 0x4 0x0 0x0 0x0 fanfare 0x13E waitfanfare setflag 0x828 msgbox 0x880003F '"You got vulpix!" callstd 0x6 release end '----------------------- #org 0x800035 msgbox 0x8800050 '"well you only get one for\nfor a st..." callstd 0x6 end '--------- ' Strings '--------- #org 0x80003F = You got vulpix! #org 0x800050 = well you only get one for\nfor a starter |
I'm having trouble with an XSE script. It does fine until it gets to the giveitem part. It deos a screen of weird symbols ect. Is something wrong or what?
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I have a few scripty questions,
How do you make a script affect another event/person. What do you write for it to show you or your rival's name. (How) Can I change/add moves/abilities/TMs/HMs. I am using Fire Red, thanks. |
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3) That isn't a scripting question. You must either use hex or programs to edit them. Look in the toolbox there are a lot of them. Please take the time to read some tutorials first. You are wasting everyones time. |
er..wasn't the rival \v\h06? ( and the hero is \v\h01, he asked that as well ^^)
I may be wrong cause I hardly ever use it, but I think it was \v\h06, or [PLAYER] if he's using XSE. |
Yea Rival is \v\h06 and Player is \v\h01. But in XSE it's easier to do [player] or [rival].
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I always use [player] and [rival] too. |
@dshayabusa- my script is a give pokemon script so its supposed to give you a pokemon. but when i speak to him he doesnt speak or do nothing.
so do you know anything that could fix it |
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I just tried fixing it like it was and I hope it works. |
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