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no matter where I put it it alwats pauses the movement/removes the warp... |
Hi, I want to make an event happen when you step on a certain tile, and I put the following script on the S tile on advance map.
#org $start checkflag 0x828 if b_true goto $move applymovement 0xFF $move pausemove 0 applymovement 0x00 $move2 release end #org $done release end #org $move #raw 0x62 0xFE #org $move2 #raw 0x1D 0x1D 0x4F 0x1D 0x1D 0x1D 0x1D 0x1D 0x1D 0x1D 0x1D 0x60 0xFE BUT when I step on the tile an exclamation mark appears above the player's head and then nothing else happens, this is at the start of the game when you have no pokemon yet. Do I have to put a certain script on the person i want to move or is it a problem with the script I made? ANY help whatsoever would be much appreciated. Thanks in advance, Emosillyputty |
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what you went wrong is in blue. also, I think it is also because you used too many movements in the raw command. :\ I am no expert in raws but you can also do it like this... Code:
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Could someone advise me on a small ruby scripting question?
I have been setting up a scean in a trial hack where your pokemon are stolen half way through the game (disabeling the Pokemon menu ext.) and have set up so that you can be given a pokemon from another trainer, however i was hopeing to find a way to remove the pokemon at the end of the scean. So far i have been unable to find any commands to do this and as its not done in the games i dont know if its even possable. If its not possable then could anyone recomend some alternitives? possably a give pokemon, then trade at the end (btw i have not found any tutorials for pokemon trade scripts so an example would be very usefull)? although i think it would be a bit obvious. If anyone has a solution it would be helpfull in XSE but if not i can adapt. Thanks for your time |
I used your new script and it still didnt work, not that I'm not grateful, I'm very happy that you gave me some of your time, but, the problem is still the same. Oh, and I just found out, some people I deleted are still there and wont reply, and one tile, if I step on it, the game freezes. Thanks again and I hope to get another answer.
Emosillyputty |
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your script states that you will move the person with an event number of 0...? maybe you went wrong and confused yourself with no and the person event number... :\ |
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Obviously you don't want him leading you back to the lab etc. Try making a new script and using the one you decompiled as a base. It'll avoid many problems that you would face when trying to replace or add stuff to the script. |
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No, clearflag would disable the Pokemon menu but when it reappears, you should still have your Pokemon. Right?
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Lawd...Haven't been on this site in months...incase anyone had been wondering, I never gave up on my hack, just a lot of unforseen occurences came up and halted progress for some time. Before I attempt to revive it, I need help with a fairly large script, involving a move used outside of battle:
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Now I'm guessing what's messing up the script when I compile it is the "804100" and "804900" offsets...Could be, but I could be wrong. Any help would be greatly appreciated. |
In this script I'm trying to make Jessie and James Dissapear...
hidesprite has never worked for me :( I need those sprites to disapear after the battle, if you talk to them again... Spoiler:
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You've really made it tough for yourself. XD Quote:
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Do I need a specific people ID? |
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Are you sure the people numbers are 12 and 11? Decompile the script and post it again, it might be something wrong with that. |
The Event numbers have to be the ones you use...Well, that's how I get it to work...
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in this script the wild battle wont work
#org $Wildbattle lock faceplayer cry 5 message $mewtwo $mewtwo 1 = Mew: Fool you dare challenge me? boxset 6 checkflag 0x200 if 0x1 goto $mewtwobattle release end #org $mewtwobattle lock wildbattle 150 50 0 release setflag 0x200 #raw 53 fadescreen 0 end |
Okay, sorry if this has been covered:
I was trying some scripts with XSE and tried a givepokemon script. I put this: Spoiler:
after compiling it becomes this: Spoiler:
-taken from log. When activated, completely different text comes up (foreign characters like Ô), and it then basically freezes the game. Any help? |
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Can someone please help me with my script on the previous page (or maybe the page before that):nervous:.
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Well here's the script
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I put a Pikachu sprite down, then put an offset on the pikachu, but when I talk to it, no battle!!! help!! |
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