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EDIT: I did some research and know it's not visual basic no. |
I need a few scripts for my hack and I will credit you in my hack.
1. Oak is at the lab already and Gary is not there. 2. A person stops you leaving Pallet Town if you have not recieved a Pokémon from oak. 3. A person later in the game gives you a certain Pokémon depending on the starter you chose. 4. Add more trades. So if someone could kindly make one or two of these for me can please make it for me and I will credit you in my upcoming hack which I will keep making and not give up. |
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Attention Customers: WE DO NOT MAKE SCRIPTS FOR ANYONE IN THIS THREAD, READ THE RULES ON THE FIRST PAGE PLEASE. Thank you, that is all, have a good day. |
machomuu - change the name of your 2nd offset. they both can't be Wildbattle.
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EDIT: I have Good news and Bad news The Good news is that Pikachu actually talks to me now The Bad news is that he doesn't say "Pika Pi", he says... I forgot, bu it's a text glitch that keeps repeating, I did change the second offset from wildbattle, to wild and I'm using the latest script hayabusa gave me. |
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Since the old team rocket event script didn't go well, I decided to make another...
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Now, before I compile it, which Flags do I use, and what do I do to Person event #12 and #13? |
Hey
i have just a little question, in my pokemon ruby rom i tried to use the raw 0x75, the showpokepic command, BUT always when i try it in the rom, the colors of the pokemon in the box are wrong, why? |
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I added another text, buts thats not the point.... When I step into the spot, It freezes I fixed the freezing, but now theres no movement :( I has to do with the flags, I've used 200 before... What flag should I use? |
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Heya all... i have an extention to the my previous question about makeing pokemon dissapear/reapear...
I am still no closer on figureing out how to remove pokemon, if possable but i belive commands such as Checkattack could be used to reconstruct the pokemon to be recoverd later. Thinking about this the BufferPokemon commands lept to mind and i was wondering if you could help me with them, as i have never used them before. As far as i can tell, the first command (0x7D bufferpokemon) buffers the pokemon spiecies name (atm i am unsure if it can even be used to store the pokemon?) but bufferfirstpokemon has no such discription on XSE, so i was wondering if it will store the nickname of the pokemon, meaning should i find a way to remove the pokemon, i can replace it better. Also in simple questions someone wanted a vaugly simmiler event to happen and was advised to change the RAM data, looking through the command list in XSE i stumbled apon commands such as Loadpointer and Jumpram, could these be used as storeing pokemon data whole? Thanks for your time |
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You could try changing the ram data but first you have to find where the data is located. Definitely not going to be easy, if you really want to be able to do it you'll have to figure it out yourself. |
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the colors always some black one =< |
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umm wat var no. to use for scripts on tiles with movement permission 8?
since this is related to scripts |
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#raw 0x75 0x55 0x0 0x0 |
i need help, can you put custom sprites on pokemon diamond?
if so how do you do this as i have wicked sprites to put on |
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I have it compiled, not much is changed: Spoiler:
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Im seriously not a good scripter. I know nothing about it. I need help. could someone please add me as a contact and be my teacher? I really need alot of help for my hack
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Copy and paste that exactly and check your people numbers. Quote:
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