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Hey. I need to know if there is a way to prompt for the rival's name? I'd like to have a way to set his name outside of the introduction .
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Okay, thanks (again) for at least answering.
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This script on works which the problem?
#include stdpoke.rbh #org 0xABCDEF lock faceplayer message 0xABBCDE boxset 6 showpokepic PKMN_CELEBI 0xA 0x3 hidepokepic release end #org 0xABBCDE = uhm...c'e qualcosa sulla\nroccia\pShaymin Dio Della Natura Quote:
It serves to me for mine hack |
I have a question about scripting multichoice. So far I've got this (It's a long script, so I've left out the rest).
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Is there a particular offset multichoice options are stored at for a specific ID #?
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Thanks. Sorry if I'm being stupid, but whats a GBA Pokemon table? Is it like a hex editor or script editor or something?
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elow...
since my question's related to scripting, I better post my question here. :P In POKéMON Ruby, after we became 'champions' in the League, Latios will start flying around, right? Is there a flag for Latios to appear? If so, then what is it? :\ Thankies in advance~ |
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if so, then how can I deactivate it? if it's a flag, the clearflag, right? but special? clearspecial? |
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Thanks for the help dshayabusa and thex4, just one more (unrelated) question: is there a scripting command for getting the in-game clock time in ruby?
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thethethethe helped me make it. :) Code:
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Compiled, this script changes...
And if I change the script so It doesn't change, it freezes... Spoiler:
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I need some help with this script i compile it and it goes like this
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but when opened it just goes like this: '----------------------- #org 0x2DE517 Please help |
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Can someone help me with this? If I
Sorry bout it being compiled. Spoiler:
Help much appreciated. |
i don't get what our saying
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Also, avoid using flag 0x200 over and over again. Safer flags are those ranging from 0x1000 to 0xFFFF. A lot more than you'll ever need. When using an if for checking flags, there's no need to put two ifs. In fact, if the first if is not executed, the rest of the script would be executed instead. Checking flags, however, doesn't make sense if you don't set them. After each applymovement command you should put a waitmovement 0x0 too. And don't forget to put callstd/boxset in the right place. That is, right after the message/msgbox command. This is the fixed script. It should work fine even if I haven't tested it. Spoiler:
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Once compiled, the compiler log will show you the actual offset where the script got compiled. As I said earlier, remember to use setflag after checking it. Quote:
Don't forget to put callstd/boxset right after the message/msgbox command, anyway. Try using this: Spoiler:
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Hackmew, I tried the script, but the game still just freezes. I also tried compiling at a different offset. Didn't work either.
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There was no setflag 0x828 there. I doubt that helps but I noticed it.
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Also, if you give the player his/her fist Pokémon, you should enable the POKéMON menu flag as well. In FireRed it's 0x828. I did other few adjustments here and there. Here's the fixed and working script. Simply compile it. Spoiler:
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