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Oh ok, thanks for the info.
Anyways, I saw a script in a website just now, there is a command in poke script called vardisplay 0x0 0x8005. What's that? Thanks in advance |
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In XSE, I think it's buffervar or buffervariable or something like that? It's command &h83. |
OK, I've finally solved it. For some reason XSE didn't want to have dynamic offsets as well as static ones (which had appeared because I decompiled my own script from the ROM due to loss of data), so I just used a Hex Ed and voilá...
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When I saw it, it was used in the multi command, like for example: #org $option1 setvar 0x8005 0x1 vardisplay 0 0x8005 message $display boxset 0x6 end I tried it out the script first, but didn't work. Then I added this command: addcmmd vardisplay #83 to the database and it worked. Anyway, Thank you for clearing it up, thethethethe. |
I posted this script a while ago, and it still doesn't work....
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Someone knows what's wrong with this? |
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In what applymovement $pointer do you want the aide to face you left? To face left, use #raw 0x02. Is this for ruby or firered? |
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Tamer, I'm hacking emerald, and in emerald it's special 0x1F3 (tried it out with regular person event, and it worked) Also, it should be @move0 to face left And finally, I looked around in the emerald dump that came with the latest version of XSE and the script said that 0x4E was to face left. |
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Sorry about that. I'll look at it now, and see if there's something wrong. |
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Hmm, Tamer, looks like you were right anyway about #raw 0x02, it does make him face left. Dunno why the dump said 0x4E then.... |
can anyone help me here?
i done a give pokemon script and when i check to see what pokemon i got it just freezes. so if you want the script here it is : #org 0x800079 lock faceplayer checkflag 0x828 if 0x0 goto 0x880008D if 0x1 goto 0x88000AE release end '----------------------- #org 0x80008D givepokemon 0x25 0x5 0x13 0x0 0x0 0x0 fanfare 0x13E waitfanfare setflag 0x828 msgbox 0x88000B8 '"hey kid whats up i just went\nto ro..." callstd 0x6 release end '----------------------- #org 0x8000AE msgbox 0x880012F '"sorry kid you only get one from\nyo..." callstd 0x6 end '--------- ' Strings '--------- #org 0x8000B8 = hey kid whats up i just went\nto route 1 to catch you a starter\pfor your journey so here it is.\nits a vulpix cool #org 0x80012F = sorry kid you only get one from\nyour gramps good luck on your\njourney oh and im using XSE. please help |
I only found a possible error.
In fire red, to check for the poke dex, you use checkflag 0x829. In ruby, I think it's checkflag 0x821 or 0x820. I don't know if in emerald it the same as ruby. Not sure though. Lucario 9, can you post the script before you compiled it, please? Thanks. |
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EDIT: the checkflag was the wrong one anyway, it should be 0x861. However, even that doesn't works, it's still the same as before. :( |
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even i dont think that was for me but it works now so thanks |
DarkSalamance
I fixed it a little. Spoiler:
You used returns, why is that? I saw in thethethethe's tutorial, a script close to yours, and he didn't use return. check his tutorial, it's under "setvar lesson2" (even if it's pokescript) Well, try now. |
i'm staing find a pokescript guide not like insert script but a guide on the script for poket script
somebody can help me? |
i dont get any of it. i want to make a rom but i dont know here to start. HELP!!!!
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ok thank you very much but you can't post a link of a welliest poketscript guide?
second you i speak well english? |
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If it doesn't do anything, then delete it. for your problem, you put the unknown: 0003 and varnumber: 5040 , right? |
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