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If it didn't work try using a different script tile, or recompile the script. Sorry if this doesnt help. |
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I know this command was missing, but I forgot to tell you. If you want any help, tell me. |
Heey can someone check this script,, when I try to compile it it says find pointer for $takeit...
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I edited in bold. You forgot the 'e' in take it.
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Thanks ;) |
This is related to scripting, so I'll post it here.
Whats the fanfare that plays when you are about to go into a pokemon battle with a random trainer? |
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I'm pretty positive that there is a command that will allow you to change what happens in a script based on if you are standing above, below, or to either side of the person. What is this command, and how do you use it?
I've looked through the guides, and can't find it. But, it seems like I remember reading about it somewhere. Quote:
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#raw 68
Compare 0x800C 0x1 If b_true goto $down Compare 0x800C 0x2 If b_true goto $up Compare 0x800C 0x3 If b_true goto $left Compare 0x800C 0x4 If b_true goto $right Depends on which direction the player is facing. ^_^ |
Could someone check what's wrong with this script... Thanks!
#org $Start applymovement 0x03 $Move pausemove 0x0 message $1 boxset 6 applymovement 0x03 $Move2 pausemove 0x0 setflag 0x200 end #org $1 $1 1 = Text #org $Move #raw 0x10 0x02 0x03 0x10 0x10 0x02 0x03 0x10 0x10 0x63 0xFE #org $Move2 #raw 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0xFE |
There could be too many movements on one line.
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So I have to delete some? Or can I just click enter :D
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A new set like
#raw 0x 0x 0x 0x 0x #raw 0x 0x 0x 0x 0x 0xFE underneath would work. So just move some down one. |
I tried this...
#org $Start applymovement 0x03 $Move pausemove 0x0 applymovement 0x03 $Move2 pausemove 0x0 message $1 boxset 6 applymovement 0x03 $Move3 pausemove 0x0 setflag 0x200 end #org $1 $1 1 = Text #org $Move #raw 0x10 0x02 0x03 0x10 0x10 0xFE #org $Move2 #raw 0x02 0x03 0x10 0x10 0x63 0xFE #org $Move3 #raw 0x11 0x11 0x11 0x11 0x11 0x11 0xFE BUt the same thing happens.... Nothing. I walk over the spot normally and no script occurs. I then tried your method as well but no dice. Still nothing happens :( |
Check your person on the map's #.
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I use this in FireRed. However, the script worked 1x, it won't work again if I step in that script tile (or in one of the other 2 script tiles who got the other 2 setvars). Anyone knows what I'm doing wrong here? |
Right, two things...
1) What do I add to a Script to prevent it from happening more than once? 2) How do I cause someone to disapear if I haven't talked to them through the use of a script event. I assign them there ID but I'm not sure how to make them actually disapear without having to leave the screen. Thanks! |
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I edited somethings in the bold. Try now. And DarkSalamnce #org @end release end And make sure to place your setvar value in varnumber in advance map, which in your case, is 4001. |
what is the mistake in this script:
#org $der lock faceplayer checkflag 0x200 if b_true goto $fight trainerbattle 1 0x0A8 $before $after message $ti sfido! boxset 0x6 end #org $fight message $der boxset 0x6 nop nop setflag 0x1204 release end #org $ti sfido! = Mi chiamo Rino\pe sono un drago\nallenatore\palmeno lo dovrei essere\pdiventerò campione\ndel mondo\pall'attacco! #org $before = All'attacco #org $after = Noooo....! #org $der = la prossima volta...\pvincerò io! |
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Try this. And read thethethethe's tutorial clearly, since you have a lot of mistakes. DarkSalamance There maybe a problem with the setvars or varnumber. Try changing th setvar or the value of it. Like: setvar 7C40 0x1 Sorry if it didn't help. |
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