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Hey,
what is the command that checks the amount of time taken? Like for example, a guy tells you that you have 10 min to come back, if you come earlier the next event won't happen until 10 min have passed. Thanks. |
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I am just giving an example. lol
There is a 24 hour one, but what is it for Fire red? the command.. Thanks. |
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Thank you for the help Time. ^_^ |
I've been wanting to test this script out. When I did(a long while ago), the Rom froze when I stepped on the script tile.
I use XSE. Code:
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Unknown 0300 Var# 4050 Changes in bold. |
I know the unknown and var # already. ;P
But thanks for the change. =) |
I can't believe I didn't spot this before!
Here's the new script: Works perfectly. #dynamic 0x71AF6D #org @begin applymovement 0x1 @move1 waitmovement 0x0 msgbox @go callstd 0x6 0x6 applymovement 0x1 @move2 waitmovement 0x0 applymovement 0xFF @move3 waitmovement 0x0 release end #org @move1 #raw 0x0F 0x0F 0x0F 0x01 0xFE #org @go = GO AWAY NOW!!! #org @move2 #raw 0x4F 0x00 0xFE #org @move3 #raw 0x0E 0x0E 0x0E 0xFE |
2 Questions:
As there is a way to giveitem and takeitem, Is there a way to givepokemon and TAKEPOKEMON? By that I mean a script that checks your party for a certain pokemon and if it finds it it takes it away. P.S I already know checkpokemon, I just don't know how to take the pokemon away. Is there a command to randomize a pokemon from all that you've seen (Like the girl who gives you nuggets and luxury balls when you show her a random pokemon? Ooops I just got the answer to this question... *Runs off to find the girl script* |
does anyone know how to do a script with multiple choices and answers such as when you open click a pc and see the different choices, any help?
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If there is, it would probably be found in a script... try thinking of a script in Fire red that has a time function, if any, then scan through it (look it over) if it has any, you can find it like that. (that is how I got the ones for Emerald Version.) |
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>And thanks for the reply 0m3GA AR$3NL. |
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Then, edit the multichoice box, being sure not to overwrite anything. Then get the ID of the multichoice box. (Example 1F is 5F 4F 3F 2F 1F EXIT) And use your custom box like that! (Choice #1 would be compare LASTRESULT 0x0 if b_true goto @example and choice 2 would be compare LASTRESULT 0x1 if b_true goto @example2) You get it? Here is a list of the multichoice box ID numbers Spoiler:
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can anyone help me one this script its a give pokemon script ( im hacking ruby)
what happens: i go to speak to my mum and the text wont activate so it doesnt do anything. im using XSE here is the script: #org 0x800000 lock faceplayer checkflag 0x800 if 0x0 goto 0x8800014 if 0x1 goto 0x8800035 release end '----------------------- #org 0x800014 givepokemon 0x58 0x5 0x0 0x0 0x0 0x0 fanfare 0x13E waitfanfare setflag 0x828 msgbox 0x880003F '"hey hows it going kid you \nare fin..." callstd 0x6 release end '----------------------- #org 0x800035 msgbox 0x88000DE '"Umm sorry kid but i only caught\nyo..." callstd 0x6 end '--------- ' Strings '--------- #org 0x80003F = hey hows it going kid you \nare finally 10 years old so that \pmeans you leave to go on your \njourney so here is your growlithe\ngood luck on your journey ! #org 0x8000DE = Umm sorry kid but i only caught\nyou one pokemon,bye kid. |
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It should work fine, if you used the /n,/p,/l right. |
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any other ideas? |
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If this is a person event, it should work fine. |
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I did this from scratch. Try it. |
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No need to do that.
After checkflag, put Code:
You should also fix up your grammar (tonnes of people hate bad grammar) and let you choose a nickname, give the music as well as tell you you got the Pokemon. For now, she'll say hello and you have the Pokemon. That's it. |
In a hidesprite script, when I take a step the person re-appears.
How do I stop this? |
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That should work. |
I have a script here:
Code:
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