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since my question's related to scripting, I better ask it here. :P
elow everyone... I wanna know how to activate, and deactivate the Latios flying around the region after beating the LEAGUE in a Ruby ROM... edit: also, is there a script command to play an attack move sound? Thankies~ |
This is my XSE givepoke script:
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I want it to be a pokeball (like the one when your'e choosing the starter in FR/LG). But it doesn't work. The event doesn't want to start ;< PS. Do I have to change the ID in A-Map? |
Try opening the give Pokémon scripts with XSE from a different Rom, and get an idea from what it looks like. That should help you probably. That should be similar to the script your trying to make.
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For the sound, use sound command, and find an attack sound and use it. |
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#Dynamic 0x8000A2 #org @start lock faceplayer checkflag 0x828 if b_true goto @pokemon givepokemon 0x123 0x5 0x0 0x0 0x0 0x0 setflag 0x828 release end #org @pokemon hidesprite 0x828 end It should work now. Put it into a person in A-Map and change the ID to 828 (flag number) |
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so it's a special, ei? thanks for that info, but i need to know what special it is. also, is the sound command used like fanfare or playsound like... Code:
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Well, all you need to know to find out the special is to open the level script!
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There's also a command called sound 0x<sound number>. I think It doesn't need a nop. For the special thing, where does exactly the event "Latios flying around the region after beating the league" takes place? I know it but I need to recheck it. |
somebody can give me structure script for XSE for trainer battle?
i would know how i can do a script for trainer battle by XSE |
I have a question.
When I did my first level script, it worked perfectly. I did another one, but it seems that I get weird messages. I followed cooley's tutorial, but it doesn't work. Video: http://www.youtube.com/watch?v=SvSI373ySSg Is there another way? Thanks. |
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It's a simple script. I made it also in XSE and didn't work(tried it on different roms to) |
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All I can think of is that you did something funky when you loaded the script into the rom. Try inserting it again, but use diffrent pointers then you used last time. |
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But it didn't work in any way. I even compiled Cooley's script. I will try and figure it out later. Thanks again. |
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As for the TV thingy, these should help :) Quote:
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How do you use the in-built clock in pkmn Ruby? I mean, is there a scripting function that allows you to check the time of day?
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thanks and I am using POKéScript. ;) |
Is bufferitem 0x<item number>, same as checkitem?
Also, the CMD_3E or something like that. I tried it in a script, and it acted like a pause command. Is that it? |
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Err, you used a random command without knowing what it does? CMD_3E is known anyway its a type of warp. You must have remembered the number incorrectly. |
I was going to edit my post.
I only tested it though. Thanks for the info. Edit: I have a question. How do I change the text in Multi scripts? Like I was to change one island to Contest 1 for example. |
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I go to search and type what? Thanks for your time. |
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