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-   -   Rate mah UU/BL team (https://www.pokecommunity.com/showthread.php?t=120786)

LethalTexture December 27th, 2007 1:39 AM

Rate mah UU/BL team
 
Ambipom (♂) @ Leftovers
Ability: Technician
EVs: 252 HP/252 Spd/6 SAtk
Timid nature (+Spd, -Atk)
- Nasty Plot
- Baton Pass
- Swift
- Taunt

NP passer. Articuno (and to a certain extent Milotic/Pikachu) will benefit from this. Taunt to prevent Phazers, and Swift can do OK damage with NP+Technician+STAB.
---
Primeape (♂) @ Choice Band
Ability: Anger Point
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Aerial Ace
- Close Combat
- Stone Edge
- U-turn

Choice Bander. Aerial Ace is mainly there in case I come up against any Heracross, because this thing will outspeed Adamant/Jolly CBcross. CC for STAB, Stone Edge for coverage, and U-Turn to cause damage if I need to switch to a counter.
---
Pikachu (♂) @ Light Ball
Ability: Static
EVs: 106 Atk/252 Spd/152 SAtk
Lonely nature (+Atk, -Def)
- Brick Break
- Thunderbolt
- Grass Knot
- (Insert Decent Physical Move here)

The weak link in the team. The novelty Mixed attacker. The random Shiny Pikachu I got off the GTS makes an appearance. However, if Light Ball doesn't double Attack, because I've heard it does, then I guess I'll evolve the little guy to Raichu.
---
Articuno @ Life Orb
Ability: Pressure
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Ice Beam
- Water Pulse
- Ancientpower
- Agility

Agilicuno. I've decided to make use of a Modest Articuno I migrated from LeafGreen, and I was originally going to go for a scarf/specs variety. However, the prospect of a decent Hidded Power is gone (Steel 31), so I've decided to copy the Agilipoleon set. Sure, her movepool isn't very diverse, and Water Pulse/Ancient Power aren't the most powerful attacks in the world, but all three have an added effect. Ice Beam could freeze, Water Pulse confuses and Ancientpower can raise all stats. I believe she can reach more than 500 speed after one agility. If I can put her in a team with Nasty Plot passing support, I should be good to go, although her decent defences mean she could do OK on her own. I also have the suprise element, in that most people will be thinking she's a special wall.
---
Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP/114 Def/144 SDef
Impish nature (+Def, -SAtk)
- Rapid Spin
- Earthquake
- Ice Beam
- Reflect

Tank/Spinner. Never tried using Claydol before, and I've read/heard from various raters that he is a good choice. I'm suprised he's classed as BL though. EQ/Ice beam for attacking coverage, reflect for team support.
---
Milotic (♀) @ Leftovers
Ability: Marvel Scale
EVs: 148 HP/240 Def/120 SAtk
Bold nature (+Def, -Atk)
- Hidden Power [Electric]
- Ice Beam
- Surf
- Recover

Special wall thing. Always been a fan of Milotic, so I'm putting her to use. HP Electric to suprise and hurt Gyarados and friends.
---

All critisism welcomed. Feel free to bash Pikachu, I know he needs replacing.

Angelic Diablo December 27th, 2007 3:57 AM

Quote:

Originally Posted by DeanoDance (Post 3199380)
Ambipom (♂) @ Leftovers
Ability: Technician
EVs: 252 HP/252 Spd/6 SAtk
Timid nature (+Spd, -Atk)
- Nasty Plot
- Baton Pass
- Swift
- Taunt

NP passer. Articuno (and to a certain extent Milotic/Pikachu) will benefit from this. Taunt to prevent Phazers, and Swift can do OK damage with NP+Technician+STAB.
---
Primeape (♂) @ Choice Band
Ability: Anger Point
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Aerial Ace
- Close Combat
- Stone Edge
- U-turn

Choice Bander. Aerial Ace is mainly there in case I come up against any Heracross, because this thing will outspeed Adamant/Jolly CBcross. CC for STAB, Stone Edge for coverage, and U-Turn to cause damage if I need to switch to a counter.
---
Pikachu (♂) @ Light Ball
Ability: Static
EVs: 106 Atk/252 Spd/152 SAtk
Lonely nature (+Atk, -Def)
- Brick Break
- Thunderbolt
- Grass Knot
- (Insert Decent Physical Move here)

The weak link in the team. The novelty Mixed attacker. The random Shiny Pikachu I got off the GTS makes an appearance. However, if Light Ball doesn't double Attack, because I've heard it does, then I guess I'll evolve the little guy to Raichu.
---
Articuno @ Life Orb
Ability: Pressure
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Ice Beam
- Water Pulse
- Ancientpower
- Agility

Agilicuno. I've decided to make use of a Modest Articuno I migrated from LeafGreen, and I was originally going to go for a scarf/specs variety. However, the prospect of a decent Hidded Power is gone (Steel 31), so I've decided to copy the Agilipoleon set. Sure, her movepool isn't very diverse, and Water Pulse/Ancient Power aren't the most powerful attacks in the world, but all three have an added effect. Ice Beam could freeze, Water Pulse confuses and Ancientpower can raise all stats. I believe she can reach more than 500 speed after one agility. If I can put her in a team with Nasty Plot passing support, I should be good to go, although her decent defences mean she could do OK on her own. I also have the suprise element, in that most people will be thinking she's a special wall.
---
Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP/114 Def/144 Spdef
Impish nature (+Def, -SAtk)
- Rapid Spin
- Earthquake
- Ice Beam
- Reflect

Tank/Spinner. Never tried using Claydol before, and I've read/heard from various raters that he is a good choice. I'm suprised he's classed as BL though. EQ/Ice beam for attacking coverage, reflect for team support.
---
Milotic (♀) @ Leftovers
Ability: Marvel Scale
EVs: 148 HP/240 Def/120 SAtk
Bold nature (+Def, -Atk)
- Hidden Power [Electric]
- Ice Beam
- Surf
- Recover

Special wall thing. Always been a fan of Milotic, so I'm putting her to use. HP Electric to suprise and hurt Gyarados and friends.
---

All critisism welcomed. Feel free to bash Pikachu, I know he needs replacing.

My brain is too tired to rate properly, but next time try and keep what your Spd and SpDef is, rather than using the same abbreviation (unless you were speeding up Claydol for some reason)

LethalTexture December 27th, 2007 4:06 AM

Oh yeah, sorry. i copy my teams up into Shoddy before I paste them here, so it's easier to get everything down. I put the EVs into the wrong stat. Edited first post.

Iceman3k December 27th, 2007 4:38 AM

Knowing that the team contains 3 OUs, then I wouldn't call this UU anything.
Quote:

Originally Posted by DeanoDance (Post 3199380)
Ambipom (♂) @ Leftovers
Ability: Technician
EVs: 252 HP/252 Spd/6 SAtk
Timid nature (+Spd, -Atk)
- Nasty Plot
- Baton Pass
- Swift
- Taunt

NP passer. Articuno (and to a certain extent Milotic/Pikachu) will benefit from this. Taunt to prevent Phazers, and Swift can do OK damage with NP+Technician+STAB.
Uh, sure.
---
Primeape (♂) @ Choice Band
Ability: Vital Spirit
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Aerial Ace
- Close Combat
- Stone Edge
- U-turn

Choice Bander. Aerial Ace is mainly there in case I come up against any Heracross, because this thing will outspeed Adamant/Jolly CBcross. CC for STAB, Stone Edge for coverage, and U-Turn to cause damage if I need to switch to a counter.
Except Heracross is commonly seen with Choice Scarf in 4th gen.
But whatever.

---
Pikachu (♂) @ Light Ball
Ability: Static
EVs: 106 Atk/252 Spd/152 SAtk
Lonely nature (+Atk, -Def)
- Brick Break
- Thunderbolt
- Grass Knot
- (Insert Decent Physical Move here)

The weak link in the team. The novelty Mixed attacker. The random Shiny Pikachu I got off the GTS makes an appearance. However, if Light Ball doesn't double Attack, because I've heard it does, then I guess I'll evolve the little guy to Raichu.
Uh...
---
Articuno @ Life Orb / Expert Belt
Ability: Pressure
EVs: 212 HP / 56 Spd/240 SAtk
Modest nature (+SAtk, -Atk)
- Ice Beam
- Water Pulse
- Ancientpower
- Agility

Agilicuno. I've decided to make use of a Modest Articuno I migrated from LeafGreen, and I was originally going to go for a scarf/specs variety. However, the prospect of a decent Hidded Power is gone (Steel 31), so I've decided to copy the Agilipoleon set. Sure, her movepool isn't very diverse, and Water Pulse/Ancient Power aren't the most powerful attacks in the world, but all three have an added effect. Ice Beam could freeze, Water Pulse confuses and Ancientpower can raise all stats. I believe she can reach more than 500 speed after one agility. If I can put her in a team with Nasty Plot passing support, I should be good to go, although her decent defences mean she could do OK on her own. I also have the suprise element, in that most people will be thinking she's a special wall.
OU #1.
Anyway, Articuno doesn't have the SAtk or the powerful attacks to successfully sweep. Also not to mention Stealth Rock makes it angry.
Also, Articuno needs HP for lastability.

---
Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP/114 Def/144 SDef
Relaxed nature (+Def, -Spd)
- Rapid Spin
- Earthquake
- Ice Beam
- Reflect

Tank/Spinner. Never tried using Claydol before, and I've read/heard from various raters that he is a good choice. I'm suprised he's classed as BL though. EQ/Ice beam for attacking coverage, reflect for team support.
I don't know what idiot classed Claydol as BL, but it sure wasn't BL before.
Doesn't matter much to me, since BL to me is just OU anyway.

---
Milotic (♀) @ Leftovers
Ability: Marvel Scale
EVs: 148 HP/240 Def/120 SAtk
Bold nature (+Def, -Atk)
- Hidden Power [Electric]
- Ice Beam
- Surf
- Recover

Special wall thing. Always been a fan of Milotic, so I'm putting her to use. HP Electric to suprise and hurt Gyarados and friends.
I'm not even going to touch it.
---

All critisism welcomed. Feel free to bash Pikachu, I know he needs replacing.

Salamence (both Physical and Special) can be a pain. Also, have fun trying to absorb status, with Milotic being the only one that can do it.

ultranerd57 December 27th, 2007 5:40 AM

For Pikachus last move you could give it Fake out or Focus punch for physical. Nasty plot and go all special. Or throw in Wish for lolz.


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