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Working on a team
Hi there all, Im currently orking on a team and this is what Ive got so far:
Blissey @ Leftovers Trait: Natural Cure Nature: Bold EVs: 84 HP / 252 Defence / 12 Speed/ 160 SpecialD - Seismic Toss - Thunder Wave / Sing - Softboiled - Aromatherapy My SWall. Nuff said. Infernape @ Life Orb Naive Trait: Blaze NAture: Naive EVs: 24 Attack / 252 SpecaialA / 232 Speed - Nasty Plot - Flamethrower -Close Combat - Grass Knot Wall Beatstick Uses Nasty Plot and then hammers them Also special sweeper. Hippowdon @Leftovers Impish 252 HP / 4 Atk / 252 Def Trait: Sand Stream Nature: Impish EVs: 252 HP / 4 Attak / 252 Defence -Stealth Rock -Ice Fang -Roar -Slack Off Def wall and SR. Metagross @ Choice Band Trait: Clear Body Nature: Adamant EVs: 252 HP / 232 Attack / 16 Defence / 8 Speed -Meteor Mash -Earthquake -Explosion -Pursuit Physical Sweeper I was wondering if anybody had ideas for the next two see ultranerds post for my old team of pokemon, and if there are any ideas for changes to my current team. All feedback welcome! |
Try the Strategies & Movesets forum.
-MOVED- |
Put in a special wall in the sixth slot, I'll do the rate later, I'm too tired to do it now...
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EPIC FAIL!!! I just realised my team does nothing against the current threats. Specmence Gyara and heracoss wll rip me apart. Not to mention I have no spinner. the only thing good is my own SpecMence. even then.Ill Have to redo the team. Unless I missed something and Im a moron.
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Im getting A bliss together. not exactly an orthodox one but it will work. youll see. DO I really need to cary a spinner or can I go without one?? Just want to know.
Blissey- Leftovers, Bold 252 HP/ 252 SpD/ 4 Spw - Aromatheory - Toxic - softboiled - Stealth Rock/ Flash Cleric/Wall with some offence all in one bundle. |
Blissey needs a way to actually attack. Ice Beam or Seismic Toss work (together makes a lot of wonders), but if both are picked, then Aromatherapy and Toxic would be dropped. If you fear Gengar and other ghosts, Ice Beam's a priority.
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So then ill drop Toxic for Ice beam. is there any other changes to my team that should be made??
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Stealth Rock is quite idiotic on Blissey. Blissey is capable of so much more.
Blissey @ Leftovers Trait: Natural Cure Nature: Bold EVs: 252 HP / 252 Defense / 4 SDefense - Seismic Toss - Thunder Wave / Sing - Softboiled - Aromatherapy |
why exactly am I putting 252 Defence. Shes a special wall not a wall.
So im regoing through my team and heres what Ive got so far. Blissey @ Leftovers Trait: Natural Cure Nature: Bold EVs: 252 HP / 252 SpecialD / 4 Defence - Seismic Toss - Thunder Wave / Sing - Softboiled - Aromatherapy My SWall. Nuff said. Infernape @ Life Orb Naive Trait: Blaze NAture: Naive EVs: 24 Attack / 252 SpecaialA / 232 Speed - Nasty Plot - Flamethrower -Close Combat - Grass Knot Wall Beatstick Uses Nasty Plot and then hammers them Also special sweeper. Hippowdon @Leftovers Impish 252 HP / 4 Atk / 252 Def Trait: Sand Stream Nature: Impish EVs: 252 HP / 4 Attak / 252 Defence -Stealth Rock -Ice Fang -Roar -Slack Off Def wall and SR. Metagross @ Choice Band Trait: Clear Body Nature: Adamant EVs: 252 HP / 232 Attack / 16 Defence / 8 Speed -Meteor Mash -Earthquake -Explosion -Pursuit Physical Sweeper. For my fianl two I need a spinner and another pokemon. Probably something to get rid of Sand Stream. any ideas? might even go with SpecMence. |
The reason is, Blissey has SO MUCH SP.DEF, she can do perfectly fine without a single point in defense.
However, ONE PHYSICAL HIT, she's over. However, with MAX EV's in DEF & HP, she can actually survive physical hits. |
ahha thats why. alright then. Max Defence here she comes!
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W/o Max Defense, Blissey dies to Tackle. It already has monster SDEF, anyway.
Blissey @ Leftovers 212 HP, 252 DEF, 46 SATK/SDEF Aromatherapy/Seismic Toss/Ice Beam Ice Beam/Seismic Toss/Aromatherapy Thunder Wave Softboiled T3h ultim4t3 Bliss3y. Lol I had no idea how to spell that. Don't feel so hard on yourself, too. |
yes I now see that. Anyways I need a spinner and I dont know which to get. will need to think. I need a final PKMN any ideas? yes I know these seems like im asking you guys to build my team but DonPahn is goos but brings up the Rock type meaning I get something else weak to ground, Claydol has ground which Ive already got Starmie is Phychic whic is yet another type problem, whats left?
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Try Hitmontop, works as a Spinner AND Weavile AND Heracross Counter:
Hitmontop @ Leftovers Impish / Technician EVs: I forgot them, but I'll list what I remember: 144 ATK, a lot of HP, and the rest in DEF Mach Punch Rapid Spin Bulk Up Aerial Ace |
so 144 Attack 252 HP and 114 Defence. got it.
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i think this team needs another physical sweeper because there is no fast one. weaville maybe?
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that would work. Instead of having 144 Attack and 114 defence why dont I instead have 252 speed and 4 attack so he can actually get a spin or two in before being killed off. as is his 70 Speed just does not cut it. Weavile is a viable option to use. Its late here and Ill be back tomorrow. smogn has the idea 252 HP / 72 Def / 184 Spe
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Do I have to go over it again?
Why the heck did you guys tell him not to put SpDef EVs on Blissey? 84HP / 252Def / 12Spd / 160SpDef @ Calm is best for Blissey. It wants Ice Beam on the 2nd slot. Thunder Wave/Sing aren't very good on Blissey. Starmie as a Spinner on the last slot. And don't say that you already have a Psychic type. You need it to counter MixApe or else it'll devastate this entire team. |
this team is looking good. an annoyer might help like togekiss.
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And, Flamehaze, I shall venture to say that I don't think many people would agree with you. |
alright so Blissey is getting some Evs in Special D Starmie is going in an my spinner and my final spot is to be either Weavile, Specmence or togekiss.
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Calm nature is still prefered over Bold >.>
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