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-   -   Simple Q&A Thread (https://www.pokecommunity.com/showthread.php?t=121099)

Walrein August 8th, 2008 7:43 AM

So Ice Shard isn't that neaded?

Lalapizzame August 8th, 2008 7:48 AM

Quote:

Originally Posted by Gorebyss (Post 3839432)
So Ice Shard isn't that neaded?

Well, it depends. If you want some more power, you may go with Ice Punch, but beware that now Dragon-types with a Dragon Dance or two can outspeed and KO you first. Ice Shard, on the other hand, gives less power but KOs all the aforementioned Dragons no matter how many DDs they have, unless they hold a Yache Berry.

El Gofre August 8th, 2008 7:51 AM

It should only ever be Ice Shard or Ice punch, both leaves steels laughing in your face. Brick break for the last slot.

Walrein August 8th, 2008 7:52 AM

Is Pursuit a must on Weavile?

Lalapizzame August 8th, 2008 7:54 AM

Quote:

Originally Posted by Gorebyss (Post 3839453)
Is Pursuit a must on Weavile?

Yes, it kills off fleeing Psychic-types and Ghost-types, which are very common if they see Weavile.

Sora_8920 August 8th, 2008 7:56 AM

Quote:

Originally Posted by Gorebyss (Post 3839453)
Is Pursuit a must on Weavile?

Depends. Night Slash is better though, but that's a different story.

HAJIME August 8th, 2008 8:39 AM

Is day care rearing hindering to a Pokemon's stats in any way?

I realise the move teaching thing is a pain in the arse, but any other disadvantages...?

airconditioning August 8th, 2008 9:30 AM

Outside of having new moves overwritten? No, there aren't any real downsides. Pokemon in the day care don't gain EVs, but that's not really a 'down' side, per se. :|

Z o M B ii 3 August 8th, 2008 5:07 PM

Two Questions.
How long does it take for a thread to be approved.
&&
If not approved, do I get told its not approved?

ThePlaya August 8th, 2008 5:36 PM

Quote:

Originally Posted by Seth Retrobyte (Post 3840851)
Two Questions.
How long does it take for a thread to be approved.
&&
If not approved, do I get told its not approved?

I'm asking myself the same question right now.
It's been nearly a day and it still hasn't gotten approved >_>

moments. August 8th, 2008 5:39 PM

Well it depends when a Mod is online so it can vary greatly!
And if your thread is not approved, I do not believe you get any warning.
I think that if it has been a week, make a new thread and hope it gets approved.

Z o M B ii 3 August 8th, 2008 5:57 PM

Quote:

Originally Posted by ThePlaya (Post 3840931)
I'm asking myself the same question right now.
It's been nearly a day and it still hasn't gotten approved >_>

Same here.
I followed the proper format.
The only thing I'm unsure of is that I added alternative pokemon.
=[

Valarauca August 9th, 2008 4:10 AM

Quote:

Originally Posted by Seth Retrobyte (Post 3841004)


Same here.
I followed the proper format.
The only thing I'm unsure of is that I added alternative pokemon.
=[

you should be fine, i think...



and/ heres my question which chansey should i keep?
all calm..
19/29/9/29/31/19
31/9/9/28/29/18 <--this one is currently breeding my next generation
19/29/29/31/28/18
19/29/9/29/29/19

Archer August 9th, 2008 4:21 AM

Quote:

Originally Posted by Seth Retrobyte (Post 3841004)


Same here.
I followed the proper format.
The only thing I'm unsure of is that I added alternative pokemon.
=[

Keep in mind that the Mods are busy. Also, there are only 2 Mods for S&M now. D_A lives in a different time zone, so it may take a while.

If it follows the correct format, you should be ok, otherwise, PM a responsible member (you don't have to nag a mod) to show them the RMT if you suspect an issue.

ThePlaya August 9th, 2008 4:41 AM

I have a quick question to ask here
I currently run a SandStorm team on Shoddy.
So will all of my pokes get the 50% increase on Sp.Def(them being Ttar, Cradily, Garchomp, Skarmory, bronzong, and Foretress)
So if my Bronzong had 300 Sp.Def, will it get boosted to 450 Sp.Def?

Ársa August 9th, 2008 4:51 AM

Only pokemon with a Rock typing get the boost. So Tyranitar and Cradily would receive the boost, but the others won't.

~T_S

airconditioning August 9th, 2008 8:46 AM

Quote:

Originally Posted by shadowman080 (Post 3842312)
and/ heres my question which chansey should i keep?
all calm..
19/29/9/29/31/19
31/9/9/28/29/18 <--this one is currently breeding my next generation
19/29/29/31/28/18
19/29/9/29/29/19

I'm liking this one the best. It's got a high Def, SDef, and even SAtk. I would shoot for a bit higher HP, though.

(Dusty<3) August 9th, 2008 11:01 AM

I'm starting a new game on my Ruby and was wondering if I could get some help on building an ALL WATER team. I know it's not good to have only one type but I'm doing this for fun! =3
I was thinking maybe:

Pelipper:
Ice Beam
Wing Attack
Steel Wing
Shock Wave

Wiscash:
Amnesia
Waterfall
Fissure
Toxic

Lanturn:
Charge
Thunderbolt
Dive
Ice Beam

I can't decide on my final 3 pokemon. I chose not to go with Swampert. So I'm thinking maybe Seaking. I also want at least 2 normal types. Not including Slaking.

If anyone knows how to make this team better *with moves or different pokemon* Please lend any advice you may have!

ThePlaya August 9th, 2008 5:35 PM

Quote:

Originally Posted by Tortured_Soul (Post 3842347)
Only pokemon with a Rock typing get the boost. So Tyranitar and Cradily would receive the boost, but the others won't.

~T_S

Ohhh
O.K.
Thanks, I always thought it was rock, steel, and ground.
But turns out it's only rock.

4th Gen Matt August 9th, 2008 7:59 PM

What should I do about my Gengar?
 
Ok my Gengar has this moveset.

Shadow Ball
Dark Pulse
Rest
Sleep Talk

I thought it was a pretty good moveset when I 2HKO'd three of my friends pokemon before being taken down. But when I played WiFi, my Gengar was slower then everything and occassionally got 1hko'D. This means that Rest has become somewhat, useless to me. Do you think I should keep Rest and Sleep Talk, or replace them with something else. Please don't say subsitute because, I really don't see the point of stalling your opponent.


Now the second problem is whether or not I should have Shadow Ball or Shadow Claw. They both have 100 Acc. Shadow Ball does 80 Dmg and Shadow Claw deals 70 Dmg. The reason I am debating this is because Shadow Claw is a faster move than Shadow Ball and it has a high critical-hit ratio.

Your thoughts?

Angelic Diablo August 9th, 2008 8:06 PM

Shadow Claw and Shadow Ball have the same speed priority, the reason you probably think it is faster is because a faster pokemon used Shadow Claw.

Also Gengar should never carry Shadow Claw over Shadow Ball, as it's attack is inferior, and as such, Shadow Claw is a physical move (working off attack stat) and Shadow Ball is a special move (working off special stat)

As for WiFi, Gengar normally dies in one hit, so Rest + Sleep Talk isn't a good idea to begin with, and you were probably horribly outspeed due to the fact that you probably haven't EV trained your Gengar.

As such, check http://www.pokecommunity.com/showthread.php?t=123757 for all information on EVs and IVs and such to make your pokemon better

Anyway a good Gengar moveset is this

[email protected] Lens/Life Orb
Timid Nature
EVs: 252 Spd, 252 Sp Atk, 6 HP
-Shadow Ball
-Thunderbolt/Energy Ball
-Hypnosis
-Focus Blast

Covers alot of ground, one of the standard Gengar sets, or if you prefer pure power

[email protected] Specs
Timid Nature
EVs: 252 Spd, 252 Sp Atk, 6 HP
-Shadow Ball
-Thunderbolt
-Energy Ball
-Focus Blast/Hidden Power (Fight)

Choice Specs gives his special attack a 1.5x boost, but limits you to one attack before switching out

P. S. Saying you don't like stalling an opponent, yet using a Sleep Talker is a bit ironic

An Imperialist named Dak August 9th, 2008 8:09 PM

What he said. it's also good to check his stats, moves and experiment w/ whats he's got. who knows you might get a gengar you like.

4th Gen Matt August 9th, 2008 8:38 PM

I really do not see how Sleep Talk and Substitute can be put in the same category. I use Sleep Talk as a combo with Rest so I am not completely open while I am asleep. I use it to KO my opponents rather than just piss them off.

But are you sure I should get rid of Dark Pulse? It is good when fighting Ghost or Psychic types.

Btw, can anybody spare me a Heart Scale so I can relearn Hypnosis?

EDIT: It is midnight here and I am extremely damn tired. I probably won't post back here again so just PM me if you can spare me a Heart Scale. Thanks for all of your help. Goodnight!

- Matt

Walrein August 9th, 2008 9:07 PM

My Gengar:
@Choice Specs
Timid nature
6 EV HP/252 Spe/252 SpA
~Psychic
~Thunderbolt
~Shadow Ball
~Focus Blast
It's "only" at Lv 80 now, but it's done with EVs a long time ago. It's SpA and Spe just keep rising insanely.

Angelic Diablo August 9th, 2008 9:15 PM

Quote:

Originally Posted by 4th Gen Matt (Post 3844791)
I really do not see how Sleep Talk and Substitute can be put in the same category. I use Sleep Talk as a combo with Rest so I am not completely open while I am asleep. I use it to KO my opponents rather than just piss them off.

But are you sure I should get rid of Dark Pulse? It is good when fighting Ghost or Psychic types.

Btw, can anybody spare me a Heart Scale so I can relearn Hypnosis?

EDIT: It is midnight here and I am extremely damn tired. I probably won't post back here again so just PM me if you can spare me a Heart Scale. Thanks for all of your help. Goodnight!

- Matt

Rest + Sleep Talk keeps your pokemon healthy, therefore forcing your opponent to attack you more, thus stalling them out.

Dark Pulse is stupid on a pokemon that can learn a STAB (Same Type Attack Bonus) Shadow Ball as they cover the same thing, Psychic and Ghost types, the only real difference is one hits harder on fighting types and one is resisted by normal types.

Walrein August 9th, 2008 9:30 PM

Quote:

Originally Posted by Angelic Diablo (Post 3844872)
Rest + Sleep Talk keeps your pokemon healthy, therefore forcing your opponent to attack you more, thus stalling them out.

Dark Pulse is stupid on a pokemon that can learn a STAB (Same Type Attack Bonus) Shadow Ball as they cover the same thing, Psychic and Ghost types, the only real difference is one hits harder on fighting types and one is resisted by normal types.

Medicham/Gallade are weak to Ghost and not Dark, while Girafarig is the opposite. Still, Dark Pulse doesn't add anything important.

Haza August 9th, 2008 9:53 PM

You also need to EV train because Gengar is not easily outsped.

St. Anger August 9th, 2008 11:15 PM

The Combo that may create 2 new ubers in a double battle
 
OK, here it is, the combo that may make Slaking and Regigigas uber in a battle if you use it.

You Need:
Pokemon with gastro acid (Shuckle,Cradily...)
Slaking/Regigigas
A double battle
Send out your GA pokemon and Gigas/Slaking
Use gastro acid on your Slaking or Regigigas, which will remove Truant/Slow Start and viola! 2 new ubers, only in a 2v2 battle, however.

Haza August 9th, 2008 11:18 PM

That sounds like a pretty good technique. Im going to use that in the battle tower.

luke August 9th, 2008 11:28 PM

This is a basic strategy for double battles involving Regigigas and Slaking.

*moves to S&M and merges with the Q&A thread*

devilicious August 9th, 2008 11:33 PM

Quote:

Originally Posted by Origin Form (Post 3845090)
OK, here it is, the combo that may make Slaking and Regigigas uber in a battle if you use it.

You Need:
Pokemon with gastro acid (Shuckle,Cradily...)
Slaking/Regigigas
A double battle
Send out your GA pokemon and Gigas/Slaking
Use gastro acid on your Slaking or Regigigas, which will remove Truant/Slow Start and viola! 2 new ubers, only in a 2v2 battle, however.

Doesn't work with Regigigas. Slow Start still takes effect.

Works with Slaking though, but there are more effective ways to do that, like Skill Swap Slowking + Swagger [since Slaking now has Own Tempo, he doesn't get confused but gets +2 Atk], then you can Skill Swap Truant to one of your opponent's Pokémon.

It's fine stategy and all, but by no means makes Slaking uber.

Metakazam August 11th, 2008 8:20 AM

Got a couple simple questions. One shuld I teach my Porygon 2 Thunderbolt or Discharge? Two I have a decent Porygon bred with Trace is that a good ability or should I rebreed?

Here's the Porygon's IV's if that would help...

Modest
Trace
HP: 31
Atk: 17
Def: 29
SpA: 31
SpD 28
Spe: 19

Oh anouther question is that a good breed? Should I use it or breed some more? Also if I do keep it what should I EV him in?

airconditioning August 11th, 2008 8:44 AM

That Porygon looks good. I would stick with Thunderbolt, though, as the raw power is generally better than the paralysis chance of Discharge. And yes, Trace is good- it's one of the main reasons to use Porygon2 in the first place.

Walrein August 11th, 2008 9:42 AM

How do I know the pokemons IVs (not EVs)?

airconditioning August 11th, 2008 10:57 AM

IV calculators. For newborns, use Metalkid's IV Calculator- I just hope you haven't used up all of your Rare Candies. Outside of that, you can use Serebii's IV Calculator for quick calculations.

Matt-O August 12th, 2008 7:50 AM

Two questions: Should I use Ice Punch or Thunder Punch on an Agility-Gross, and does it mean anything specific when the Emerald IV guy says your Pkmn has wonderfully outstanding potential?

El Gofre August 12th, 2008 8:10 AM

Standard Agiligross runs thunderpunch, and not sure on the second part.

airconditioning August 12th, 2008 8:14 AM

It means that the Gross has at least one really good IV (possibly a 31). I'm assuming you already know his IVs, though. :/

Thunderpunch hits Steels like Skarmory or Bronzong, as well as Gyarados. Ice Punch hits Dragons like Garchomp, and also Dugtrio. Basically, I have no idea. :/

Matt-O August 12th, 2008 8:24 AM

He told me that the Beldum had 31s in both specials so I cloned and migrated all of the Beldums I bred so I could do an IV battle to figure out the rest.

airconditioning August 12th, 2008 8:43 AM

Why wouldn't you just use cloned Rare Candies with Metalkid's IV Calculator?

Matt-O August 12th, 2008 9:37 AM

Cause when you have 6 Beldums to get from Lvl.5 to 100 it just becomes an enormous pain.

El Gofre August 12th, 2008 10:46 AM

Then have an IV battle and bump all 6 pokes to level 100- Smple.

The Hero Without a Name August 12th, 2008 11:18 AM

Who's the Emerald IV guy?

airconditioning August 12th, 2008 1:24 PM

Quote:

Originally Posted by Matt-O (Post 3852581)
Cause when you have 6 Beldums to get from Lvl.5 to 100 it just becomes an enormous pain.

BECAUSE METALKID'S IV CALCULATOR ONLY WORKS AT LEVEL 100 AMIRITE

You can usually get almost exact IVs for a Pokemon by level 15 with Metalkid's IV Calculator and Rare Candies.

sims796 August 12th, 2008 2:54 PM

Quote:

Originally Posted by airconditioning (Post 3853040)
BECAUSE METALKID'S IV CALCULATOR ONLY WORKS AT LEVEL 100 AMIRITE

You can usually get almost exact IVs for a Pokemon by level 15 with Metalkid's IV Calculator and Rare Candies.

That's Serebii's calc. They sux.

But I'm genuinely (excuse my spelling, I sux az well) want to know, you won'y be dissapointed using Metakid's?

airconditioning August 12th, 2008 3:30 PM

Your spelling really is terrible. What are you asking, again?

Angelic Diablo August 12th, 2008 4:15 PM

Does anyone know what activates Assurance?

I mean is it only double power when something switches in and takes entry hazard damage, or does damage from toxic/burn also count

sims796 August 12th, 2008 4:38 PM

Quote:

Originally Posted by airconditioning (Post 3853388)
Your spelling really is terrible. What are you asking, again?

F U.

I was asking, can Metakid's calc really be trusted, if it doesn't give 100% results.

Supreme Dirt August 12th, 2008 5:16 PM

Quote:

Originally Posted by Angelic Diablo (Post 3853453)
Does anyone know what activates Assurance?

I mean is it only double power when something switches in and takes entry hazard damage, or does damage from toxic/burn also count

There are 2 things I know of that activate Assurance.

Entry Hazard damage.
Your other Pokemon attacking the Pokemon and your Assurance Pokemon (which would have to be slower) then attacking the same Pokemon in a double battle.

airconditioning August 12th, 2008 7:36 PM

Quote:

Originally Posted by sims796 (Post 3853483)
F U.

I was asking, can Metakid's calc really be trusted, if it doesn't give 100% results.

Well, I trust it. It's served me extremely well in breeding.

Peanutz August 14th, 2008 9:55 AM

I know this is a dumb question, but what do you think would be a good nature for Lugia? I want to know before I catch one...

Any help would be greatly appreciated. ^_^

airconditioning August 14th, 2008 10:51 AM

It's generally used as a physical wall with Special attacks, so Bold.

sims796 August 14th, 2008 9:12 PM

Quick question. I've recently obtained an elusive event Leech Seed Oddish. I've got the moveset, however, there is one move I'd like to think about, Energy Ball or Sludge Bomb. both have pretty iffy coverage, but that doesn't matter, he's meant for defense, with Leech Seed causing pain. So, I am wondering this because of what it hits.

Sludge Bomb hits Celebii, who just annoys me to no end. Always did. Energy Ball kills Swampert in one blow.

Now, look at my team.

Leafeon
Gyarados (Bulky)
Grumpig
Raichu
Lucario (SD)
Vileplume


Who should I be more concerned with? I mean, for Swampert beating, I have Gyarados, who forces a switch. Leafeon is my premier counter, but I must watch out for that Ice Beam, which doesn't bother Plume as much. Raichu *used* to revenge kill (& bait out Swampert), to kill with a Grass Knot, but no moar.

At that note, Raichu now runs HP ICE, scaring away SubSeed Celebii.With Sludge Bomb, Plume can hit Celebii for more damage.

I feel priority should be given to Celebii more, because Swampert isnt any real trouble here, amirite? However, my opionion is bias because I hate the frackin Battle Tower, and want a reason not to go there.

So, which is it? Sludge Bomb or Energy Ball? I don't care for any other advice on my team, only that.

ABYAY August 15th, 2008 7:50 AM

You should know that Plume only needs Absorb to OHKO everything in the game right?

But on real terms, I think Sludge Bomb will do you more good here. Leafeon can deal with Bulky waters, and Sludge Bomb will assist in destroying those Grass types that ruin your seeding strategy.

El Gofre August 15th, 2008 7:56 AM

Just drop vileplume, vileplume sucks
-shot'd-
;)
But in all seriousness, I agree with Abyay, with the rest of the team covering it you only really have other grass types to worry about.

sims796 August 15th, 2008 9:03 AM

Well, Petal Dance is always an option, OHKO'ing both Celebii & Deoxys Defense Form, but it is baned on standard play. Look on Smogon.

Figured that. If anything, it's a stronger STAB.

ABYAY August 15th, 2008 9:13 AM

Yeah, they decided that since in the Pokemon Trading Card game that Petal Dance was capable of literally OHKOing EVERYTHING with its potential 120 power Petal Dance, they banned it from cartridge games due to the same risk.

Yeah, stick with Sludge Bomb. You'll deal some good damage across the board, Steels don't have much to stop Sludge Bomb Vileplume (Leech seed), and nearly everything else risks Poisoning. Tentacruel messes with ya, but that's about it. Sludge Nuke is enough anyway *shot*

sims796 August 15th, 2008 9:52 AM

Plus, I can poison Blissey if lucky, doing even moar damage.His set, by the way, is

[email protected] Sludge
Calm
Leech Seed
Sludge Bomb
Sleep Powder
Aromatherapy
EV:244 HP, 58 Def, 60 Sp.Atk, 148 Sp.Def

Wonderful. I don't care for Subseeding, as he is meant to really use Aromatherapy. & I'm afraid to lose Sleep Powder for Stun Spore, as I cannot get it back =/

Romo_Owens August 15th, 2008 10:15 PM

Please nobody hate me for this, but just to make EV and IV training shorter and easier, I like to use Action Replay (that's all I use it for).
Anyways, I was looking for an Impish Torterra to catch so I can breed it with my female Swampert around the resort area right before that Sandstorm place and I ran into 2 consecutive (I couldn't believe it) Torterras with Pokerus. Now I got the gist of how it works from serebii, but I was wondering if somebody could explain to me exactly how it works, and if it focuses on training all stats with double EVs or just specific ones that you trained. And also, is it more effective than the power items that you receive at the battle area (Power Bracer, Anklet etc.?)

The Hero Without a Name August 16th, 2008 12:42 PM

So, now that I finally got Seismic Toss Aromatherapy Blissey, I was considering which physical wall I should use...
1) Is Weezing any good anymore? I know that a lot of the ADV=>DP changes weren't very kind (if not outright brutal) to him, and he's gotten bumped to UU now. But how effective do you guys think he is?
2) My other candidates are...
-Skarmory
-Gliscor (#1 choice atm)
-Hippowdon (Sand Stream doesn't really appeal to me though, as my team isn't using much steels, rocks, or grounds)
-Slowbro (don't feel like breeding for HP Electric)

So which one should I use? =/

El Gofre August 16th, 2008 12:44 PM

SkarmBliss is no longer a viable walling combo- the recent introduction of mixape really hurt and it's just metagame weakin general. Blissey and Gliscor make a great combo, as Gliscor resists fight attack- the main threat to blissey- and Bliss can absorb ice attacks aimed at Gliss. I would recommend Gliscor, although forretress is worth considering.

The Hero Without a Name August 16th, 2008 1:02 PM

Mmkay. So I'll go with my Gliscor (thank god I already have THAT). Thanks.

Another one... U-Turn or Grass Knot on LO Azelf?

devilicious August 16th, 2008 1:18 PM

Fabian, that depends on what your team needs. Grass Knot is for Tyranitar, because otherwise it would stop you cold. If you don't feel like you need to take out Tyranitar instantly and that your team can handle it well, then U-Turn is the superior choice.

ABYAY August 16th, 2008 1:19 PM

Quote:

Originally Posted by sims796 (Post 3858929)
Plus, I can poison Blissey if lucky, doing even moar damage.His set, by the way, is

[email protected] Sludge
Calm
Leech Seed
Sludge Bomb
Sleep Powder
Aromatherapy
EV:244 HP, 58 Def, 60 Sp.Atk, 148 Sp.Def

Wonderful. I don't care for Subseeding, as he is meant to really use Aromatherapy. & I'm afraid to lose Sleep Powder for Stun Spore, as I cannot get it back =/

This is why Plume > all.

Wow, that is almost the Shoddy Equivalent of what I use Sims.

[email protected] (but Black Sludge is always usable)
Calm

Leech Seed
Energy Ball
Sludge Bomb
Aromatherapy

252HP/180def/78sp.def

More defensive and still decent at attacking. I don't have Sleep Powder because I'd rather status things with Paralysis or something, which I might throw Stun Spore in to do just that.

sims796 August 16th, 2008 5:42 PM

I might remove all EV's out of sp.atk & put it all in defence.

Black Sludge are for Trickers.

I use Sleep Powder because, as I said, I phear losing it.

moments. August 16th, 2008 8:45 PM

I had a question about Shoddy which I suppose belongs in here..
Can you do double battles on Shoddy? I'n not interested in doing it, I just have no clue whether it is possible or not..

devilicious August 16th, 2008 10:00 PM

No Kuggles, it's not possible to do doubles on Shoddy. Not yet, at least.

Divine~Deoxys August 17th, 2008 3:36 AM

yeah.it'd be cool,but i woudn't be bale to go on shoddy if that happens,becasue everyone would jsut tihnk i'm rubbish.Although if there was someoen who coudl use garchomp well,then my team woudlo work with that

St. Anger August 17th, 2008 3:47 PM

What nature should my Shuckle be and this may be the shuckle (I KNOW IT FAILS but its the ONLY pokemon I ever fully ev'd). Its only at lv.30 so i can fix it up:
OMG [email protected] Berry
Naive (Need to figure out good nature) Nature
Gluttony
252Def/252SpDef/6HP
This is what its moveset's gonna be:
-Protect
-Toxic
-Power Trick
-Earthquake/Stone Edge

How is it? Its bad isn't it.

ABYAY August 17th, 2008 4:08 PM

Bleh, that set isn't too good, and I know I'm being blunt, but it's true.

[email protected]
Impish, Sturdy
252HP/96def/160sp.def

Body Slam/Knock Off
Stealth Rock/Toxic
Encore
Rest

Shuckle doesn't have attacking power, but the moves listed will allow it to annoy the heck out of some things with 30% paralysis rate, knocking off items, and encoring setup moves. Toxic is because Shuckle literally can't do much damage.

If you want to try this next set, be wary of the notes.

[email protected] Orb/Leftovers
Impish
252HP/252Def/4sp.def

Power Trick
Stone Edge
Earthquake
Gyro Ball/Substitute/Rest

Make sure you destroy all physical threats before attempting this set. The objective is to Power Trick to give Shuckle enormous amounts of attack, and then bash the heck out anything. The last slot is up in the air: Gyro Ball pairs with its awful speed (Use Relaxed and 0 speed IVs with Gyro Ball to reach a whopping...13 speed, making Gyro Ball immensely powerful vs. anything with at least 50 speed, which is literally everything, and max power at anything 78 speed or higher), Substitute can give you a chance to set up Power Trick behind a Sub, and get out if you must, should a physical threat enter. Rest with Shuckle's special defense should let you live long enough to pull it off, especially in Sandstorm.

Dark Azelf August 17th, 2008 4:12 PM

Quote:

Originally Posted by Origin Form (Post 3865559)
What nature should my Shuckle be and this may be the shuckle (I KNOW IT FAILS but its the ONLY pokemon I ever fully ev'd). Its only at lv.30 so i can fix it up:
OMG [email protected] Berry
Naive (Need to figure out good nature) Nature
Gluttony
252Def/252SpDef/6HP
This is what its moveset's gonna be:
-Protect
-Toxic
-Power Trick
-Earthquake/Stone Edge

How is it? Its bad isn't it.


Yes, lol

Naive is cutting from its sp.def and increasing its stupid speed, that you dont want.

Max hp is a MUST on shuckle.



[email protected]
252 HP / 252 Def / 4 Sp.D
Impish Nature
~ Stone Edge
~ Earthquake
~ Power Trick
~ Gyro Ball / Substitute

Either use this on a team with Trick Room, or kill off all your opponent’s physical attackers first so that they can’t take advantage of the Defense drop after Shuckle uses Power Trick

Otherwise if you want a supporting wall, use this

[email protected]
252 HP / 96 Def / 160 Sp.D
Impish nature
- Rest
- Encore
- Toxic
- Knock Off / Stealth Rock / Body Slam

Knock Off is illegal with Body Slam btw.

St. Anger August 17th, 2008 4:23 PM

Dark_Azelf: Yeah, I'm going with the first one, breeding a new Shuckle. Silly me for trying to make it a ToxicStaller...now I need to know a pokemon/combo to screw physical sweepers like garchomp or heracross

airconditioning August 17th, 2008 5:00 PM

Quote:

Originally Posted by sims796 (Post 3857972)
I've recently obtained an elusive event Leech Seed Oddish.

Oh u.

Quote:

Originally Posted by ABYAY (Post 3858834)
Yeah, they decided that since in the Pokemon Trading Card game that Petal Dance was capable of literally OHKOing EVERYTHING with its potential 120 power Petal Dance, they banned it from cartridge games due to the same risk.

It's only 120 damage if you can flip three heads in a row. And frankly, if you can do that, you deserve to do 120 damage. :/

sims796 August 17th, 2008 5:24 PM

Quote:

Originally Posted by airconditioning (Post 3865693)
Oh u.

Jealous, much :P


Quote:

Originally Posted by airconditioning (Post 3865693)
It's only 120 damage if you can flip three heads in a row. And frankly, if you can do that, you deserve to do 120 damage. :/

It's actually very easy. Like in the actual game. Chances of missing Focus Blast 3 times in a row is staggering, but it has happend far too many times.

The Hero Without a Name August 21st, 2008 8:17 PM

Who's the most useful Agility passer? I've tried Jolteon out, but nobody seems to like the idea of it. (BP Zapdos isn't available to me, just to get that out)

Archer August 21st, 2008 9:48 PM

You could always try Scizor. It has awesome typing and sturdy stats. It also has the option of passing SD if you're up to it.

Sorry, I don't see what you mean with Jolteon. Switch in on something that will switch out, Sub on the switch and Agility as they break the Sub. BP to whatever(you will be first with about 800 speed.).

Romo_Owens August 21st, 2008 10:52 PM

I'm just wondering. What's the deal with Syncronize? What exactly happens when a pokemon with Syncronize is placed first in your team? Do the wild pokemon that show up always have the same nature as the Pokemon with Syncronize?

El Gofre August 22nd, 2008 1:54 AM

Quote:

Originally Posted by Romo_Owens (Post 3869003)
I'm just wondering. What's the deal with Syncronize? What exactly happens when a pokemon with Syncronize is placed first in your team? Do the wild pokemon that show up always have the same nature as the Pokemon with Syncronize?

Not always, I believe it boosts the chance up to 50%

EDIT: Yep, it's 50%

moments. August 22nd, 2008 2:02 AM

What happens if two Pokemon are sent out at the start of a battle and both have Trace?
Will both Pokemon just have no working ability?

El Gofre August 22nd, 2008 2:11 AM

I think they just cancel each other out.

moments. August 22nd, 2008 2:20 AM

Yeah, I mean that would make the most sense..
Thanks!

Valarauca August 24th, 2008 7:04 PM

Doth thou everstone helpth influnce thy nature of thine offspring in thy 3rd generation pochet monster games?
^old english FTW^

does everstone infulence offspring nature in 3rd gen games
^american for everyone^

yes or no thnxs

El Gofre August 25th, 2008 1:54 AM

Nope, that's just in 4th gen.

The Hero Without a Name August 25th, 2008 6:35 AM

Hm? The everstone thing was introduced in Emerald...

Walrein August 25th, 2008 9:16 AM

Quote:

Originally Posted by Fabian the Fastman (Post 3878329)
Hm? The everstone thing was introduced in Emerald...

Flamethrower was introcuted in generation I, but it only got a TM at III. So what?

Valarauca August 25th, 2008 9:49 AM

Quote:

Originally Posted by Froslass (Post 3878667)
Flamethrower was introcuted in generation I, but it only got a TM at III. So what?

everstone was introduced in 2nd gen, what he is saying is that the everstone nature thing was introduced in emerald...

The Hero Without a Name August 25th, 2008 10:06 AM

Quote:

Originally Posted by shadowman080 (Post 3878754)
everstone was introduced in 2nd gen, what he is saying is that the everstone nature thing was introduced in emerald...

YES thank you shadowman for expressing what I meant.

sims796 August 25th, 2008 10:11 AM

The same thing happend on Sandstorm, & how it raises rock types special defense, by an astronomical amount. 50%, dang.

El Gofre August 25th, 2008 12:53 PM

Quote:

Originally Posted by Fabian the Fastman (Post 3878329)
Hm? The everstone thing was introduced in Emerald...

I was going by serebii and smogon, neither of whom mention anything about the nature in the 3rd gen section. If i'm wrong, then I apologise.

Keyaki August 27th, 2008 1:05 PM

I have a question, I dont fully understand about EV Training, i have looked on Gamefaqs and serebii .net about EV training and i understand that certain pokemon give EV points to a specific stat, i dont understand how do they increase thet Stats of your pokemon do they add up together as you gain EXP then add together with the specific stat when you lvlup? Or do they increase the stat everytime you gain exp?

Azonic August 27th, 2008 1:15 PM

They will increase the total of your attack stat when your Pokemon reaches level 100.

For example, a fully Attack EVed Pikachu may have 200 in it's Attack stat, whereas a Pikachu with no Attack EVs might have a 137 in it's Attack stat. (assuming both Pikachu have the same natures an IVs, the maxed out stats will always have a 63 point difference).

EVs make a Pokemon's stats overall higher, thus making the Pokemon overall stronger.
---
EV Points can't be seen through a Pokemon's profile. You have to manually keep track of them.

Every 4 EV Points a Pokemon gets in a stat means one Stat Point higher. For example, a Pokemon with 4 Attack EVs will have an Attack stat of 200. A Pokemon with no Attack EVs will have an Attack stat of 199.

So, I stated that number of 63 before. What does 63 mean?
Well, you know that a Pokemon can gain a maximum of 252 useable EV points in a stat. 252 divided by 4 is 63.

4 EV points = 1 stat Point
252 EV ponts = 63 stat Points

So remember, divide the EV points in a stat by FOUR. You will have how much higher your stat will be compared to a non-EV'd Pokemon.

Keyaki August 27th, 2008 1:20 PM

Quote:

Originally Posted by Raikazu (Post 3884737)
They will increase the total of your attack stat when your Pokemon reaches level 100.

For example, a fully Attack EVed Pikachu may have 200 in it's Attack stat, whereas a Pikachu with no Attack EVs might have a 137 in it's Attack stat. (assuming both Pikachu have the same natures an IVs, the maxed out stats will always have a 63 point difference).

EVs make a Pokemon's stats overall higher, thus making the Pokemon overall stronger.
---
EV Points can't be seen through a Pokemon's profile. You have to manually keep track of them.

Every 4 EV Points a Pokemon gets in a stat means one Stat Point higher. For example, a Pokemon with 4 Attack EVs will have an Attack stat of 200. A Pokemon with no Attack EVs will have an Attack stat of 199.

So, I stated that number of 63 before. What does 63 mean?
Well, you know that a Pokemon can gain a maximum of 252 useable EV points in a stat. 252 divided by 4 is 63.

4 EV points = 1 stat Point
252 EV ponts = 63 stat Points

So remember, divide the EV points in a stat by FOUR. You will have how much higher your stat will be compared to a non-EV'd Pokemon.


Okay so every 4 Evs increase the specific stat by one?

Azonic August 27th, 2008 1:23 PM

Yep. You've heard it right. :D

Keyaki August 28th, 2008 1:53 PM

Quote:

Originally Posted by Raikazu (Post 3884771)
Yep. You've heard it right. :D

Okay i got another question concering this, I tried this out lastnight and so i looked at my Floatzel's SpD which was about 98 and so i battled 4 Tentacool which gives 1 EV Point towards SpD and afterwards i looked at my Floatzel's SpD and it was still the same:\

Azonic August 28th, 2008 2:01 PM

You'd have to level up to see any change in a Pokemon's stats.

Keyaki August 28th, 2008 3:05 PM

Quote:

Originally Posted by Raikazu (Post 3887691)
You'd have to level up to see any change in a Pokemon's stats.


Okay so every time you get 4 EV it raises the Stat by one but you only see the change in stat when you lvl up?

The Hero Without a Name August 28th, 2008 4:00 PM

Yes, and sometimes it might not be immediately visible; you could give a Pokemon 252 ev's in one stat right before one levelup, and you'll gain like 30-36 points or so. By level 100, all the EV's you applied will show.

Banjora Marxvile August 29th, 2008 11:44 AM

What is the best stat to EV my Totodile in?

Keyaki August 29th, 2008 12:24 PM

Quote:

Originally Posted by Fabian the Fastman (Post 3887996)
Yes, and sometimes it might not be immediately visible; you could give a Pokemon 252 ev's in one stat right before one levelup, and you'll gain like 30-36 points or so. By level 100, all the EV's you applied will show.


Oh okay im pretty sur ei get it now, So each pokemon gives an EV point for a specifc stat every time you beat that pokemon, and for every 4 of that specifc pokemon you beat, you get 4 Ev points for that specifc stat and for every 4 EV points it increases that specifc stat by 1 but you see the changes when the pokemon lvls up and sometimes it may increase it by an extra 1

Am i finally right?

. August 29th, 2008 12:40 PM

Quote:

Originally Posted by Turtwigtoon (Post 3890435)
What is the best stat to EV my Totodile in?

All stats need to be EV trained. There is no "most important" stat, but Attack is his basic means of offense.


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