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Dark Azelf March 15th, 2008 2:43 PM

Quote:

Originally Posted by boo836 (Post 3404861)
I feel like a n00b right now, but is synchronize put into effect from the status orbs and rest?

Nope, only if the opponent inflicts it upon you, not upon yourself.

Theres a nice Cresselia set that involves Psycho Shift Burn Orb, Rest and sleep talk, its so fun to use =p

Ambient March 16th, 2008 12:22 PM

Does Pokérus double the EVs gained before the inclusion of the power items or after

(eg. If you defeat a Starly with a pokemon with Pokérus and a Power Anklet, does it receive two speed Evs from the Pokérus, and then add on four, or does it add on four for the power item and then double?)

Azonic March 16th, 2008 1:46 PM

Quote:

Originally Posted by Romo_Owens (Post 3400584)
I need EV help.

I have to admit something: I can't stand EV training. It takes way too long. I just don't know if I'm doing it right. My friend has action replay and he gave me 999 rare candies. First I was using it on crap pokemon to evolve them, fill a pokedex spot and leave them in my PC to rot. Eventually I got sick of training my pokemon on every level so I got a new strategy. Say I'm raising a Gengar. I take my level 40 gengar, rare candy it up to level 65, then equip it with either the power band or anklet, then go out, do 2 level ups with weak pokemon, fill it up, then rare candy it up to 96, and do it again. But that still took too long and i didn't fill up my stats. So how do you do it? I need tips on ev training. Is there a way to do it quickly? Because if I got all at it, with breeding for nature, evs and moves, then ev training, it takes me about 1-2 weeks to get a level 100 pokemon that I want.

You can use vitamins. Calcium, Protein, etc. all give 10 EVs to the stat they raise. (e.g. Protein raises Attack, so Protein gives 10 EVs into Attack). You can only use up to 10 vitamins on one stat though. So you can get up to 100 EVs without any training.

Candymancan March 16th, 2008 5:07 PM

Hey do you guys know if a Adament, 252 ev atk and 28-31 IV atk slaking can take out a Blissy in one hit with brick break ?

I tested out my Ice team in a couple battles and it did very good but i had problems with blissy. Weevile didnt kill it only brought it to 30% with brick break then he switched out, and asside from that i have nothing else that can really do a number on that pokemon asside from abomasnow maybe but hes really weak. I was thinking of taking my dusknoir outa my ice team for a slaking with his high HP and good defense even with traunt he can last 2 turns againstm ost pokemon and with his insaine atk and choice scarf/band on i can probly 1hitko anything for the most part.

I dont really like taking the risk with focus punch, being that he has traunt and all, and im not sure if i should use hammer arm instead.

Can someone explain to me what lowering speed or any stat for the matter by 1 stage means ?

Like if his speed is say 200 how much would he have after using hammer arm ? 100 ? Iv always wonderd how these type of moves work. Same with buff up moves like dragon dance and what not, how much do they really up the stats ?

And what about harsh upping and dropping moves ? I guess these are noob questions and iv played pokemon for 11 years but i never botherd asking.

Dark Azelf March 16th, 2008 5:25 PM

Quote:

Originally Posted by Candymancan (Post 3408109)
Hey do you guys know if a Adament, 252 ev atk and 28-31 IV atk slaking can take out a Blissy in one hit with brick break ?

Nope, is does ass to max hp, max def blissey =[. Hammer Arm OHKO's though, only with a Choice Band


I tested out my Ice team in a couple battles and it did very good but i had problems with blissy. Weevile didnt kill it only brought it to 30% with brick break then he switched out, and asside from that i have nothing else that can really do a number on that pokemon asside from abomasnow maybe but hes really weak. I was thinking of taking my dusknoir outa my ice team for a slaking with his high HP and good defense even with traunt he can last 2 turns againstm ost pokemon and with his insaine atk and choice scarf/band on i can probly 1hitko anything for the most part.

Swords Dance Weavile =p ?

I dont really like taking the risk with focus punch, being that he has traunt and all, and im not sure if i should use hammer arm instead.

Yeah, use Hammer Arm and a Choice Band = Ohko on Bold/Max HP / Max def blissey.


Can someone explain to me what lowering speed or any stat for the matter by 1 stage means ?


Like if his speed is say 200 how much would he have after using hammer arm ? 100 ? Iv always wonderd how these type of moves work. Same with buff up moves like dragon dance and what not, how much do they really up the stats ?


By 50%, so yeah, youve got it right, if you have 200 speed and use Dragon Dance, you will have 300 speed, 50% of 200 = 100, so add that onto 200, your original stat.


And what about harsh upping and dropping moves ? I guess these are noob questions and iv played pokemon for 11 years but i never botherd asking.


Sharply you mean ? LOL, Those double you stat, for example Azelf uses Nasty Plot it doubles it, say you have 300 sp.att, and use Nasty Plot, you will then effectively have 600 =).

Comments in bold-zorz. ^^^^

Candymancan March 16th, 2008 5:38 PM

Quote:

Originally Posted by Dark_Azelf (Post 3408150)
Comments in bold-zorz. ^^^^


So your sure birck break wont kill a blissy with his attk being at 160 stat or maxed at level 100 it is 460 atk, Maybe i fought a bad blissy with my weevile but he took it down to 30% in one hit and its jolly and his atk base is much lower. Im afriad to use hammer armr cuss itll lower my speed, his speed is one of his big features allowing him to go first over most pokemon, so if i kill something and survive for one turn i can go again, but if his speed is lowerd i could die.

Do you think i should even use slaking as a counter to people that use blissy ? What im afraid off like i said is that pokemon, i fought people with Infernape's and TBH they werent a problem in my ice team cuss my starmie forces them switch out or face destruction.

Like i said Id be replacing one of my walls duskinor, all i would have is walrein but then from what iv seen the stallrein is king with protect,toxic,sub so i dont think i need 2 walls


Do you have a blissy i can test my slaking with brickbreak on?

Dark Azelf March 16th, 2008 5:49 PM

Quote:

Originally Posted by Candymancan (Post 3408181)
So your sure birck break wont kill a blissy with his attk being at 160 stat or maxed at level is 460 atk, even with maxed ev's and Iv's ? Maybe i fought a bad blissy with my weevile but he took it down to 30% in one hit and his atk base is 40 lower 120 vs 160. Im afriad to use hammer armr cuss itll lower my speed, his speed is one of his big features allowing him to go first over most pokemon, so if i kill something and survive for one turn i can go again, but if his speed is lowerd i could die.

Do you think i should even use slaking as a counter to people that use blissy ? What im afraid off like i said is that pokemon, i fought people with Infernape's and TBH they werent a problem in my ice team cuss my starmie forces them switch out or face destruction.

Like i said Id be replacing one of my walls duskinor, all i would have is walrein but then from what iv seen the stallrein is king with protect,toxic,sub so i dont think i need 2 walls


Do you have a blissy i can test my slaking with brickbreak on?



Yeah, i have about 60 blisseys lol, but you wont need to test it, i used a damage calculator and Brick Break does just over half ._.. hammer Arm is your alternative, which will ohko with a choice band.


If your that concerned with Blissey, use a Fighting Poke, Infernape, Machamp, ETC all rip it a new one.



Regardless, you NEED 2, maybe even 3 walls this gen

Candymancan March 16th, 2008 5:53 PM

Quote:

Originally Posted by Dark_Azelf (Post 3408207)
Yeah, i have about 60 blisseys lol, but you wont need to test it, i used a damage calculator and Brick Break does just over half ._.. hammer Arm is your alternative, which will ohko with a choice band.


If your that concerned with Blissey, use a Fighting Poke, Infernape, Machamp, ETC all rip it a new one.



Regardless, you NEED 2, maybe even 3 walls this gen

dmg calc ?

I still would like to test it to make sure.. If you dont mind lol itll only take a second

Dark Azelf March 16th, 2008 6:04 PM

Quote:

Originally Posted by Candymancan (Post 3408216)
dmg calc ?

I still would like to test it to make sure.. If you dont mind lol itll only take a second


Yep. Damage calc.

http://www.metalkid.info/Pokemon/OnlineProgram/Calculators/DamageDP.aspx

Max ATT adamant Slaking's Brick Break does

Defender HP: 714
Damage: 382 - 450
Damage: 53.50% - 63.03%


To max HP / Max Def Bold Blissey.

its pretty sad =[


I cant go on wifi now, as i must be going offline soon (2.04 in the morning lawlz =p) , try the "battle me now" thread in the wireless battle stadium.

Candymancan March 16th, 2008 6:11 PM

Quote:

Originally Posted by Dark_Azelf (Post 3408242)
Yep. Damage calc.

http://www.metalkid.info/Pokemon/OnlineProgram/Calculators/DamageDP.aspx

Max ATT adamant Slaking's Brick Break does

Defender HP: 714
Damage: 382 - 450
Damage: 53.50% - 63.03%


To max HP / Max Def Bold Blissey.

its pretty sad =[


I cant go on wifi now, as i must be going offline soon (2.04 in the morning lawlz =p) , try the "battle me now" thread in the wireless battle stadium.



Ya i tried it like 2 hours ago, I'll get someone else, i forgot about move type's doing double the dmg for the same type of the pkm and i checked the calc also, i dont know why my jolly weevile did so much dmg to the blissy tho it musta been a bad blissy i guess.

I wonder how much giga impact will do tho :P haha rape 628-739.


Altho i did a choiceband slacking with brick break it will do like 572-673 dmg, Im pretty sure i put all the information in right, what is the atk stage and defense stage for on that link ?

Xairmo March 16th, 2008 9:36 PM

Alright I have 5 magikarps and I wanna know which one is most worth raising.
I have 4 jolly with these IVs -
0 / 31 / 31 / 3 / 9 / 31

22 / 31 / 12 / 3 / 31 / 25

14 / 20 / 31 / 3 / 31 / 31

31 / 31 / 4 / 3 / 31 / 17

And one adamant with this IVs -
31 / 31 / 31 / 31 / 31 / 7

Which one is most worth raising?

Dark Azelf March 17th, 2008 5:55 AM

Quote:

Originally Posted by Xairmo (Post 3408606)
Alright I have 5 magikarps and I wanna know which one is most worth raising.
I have 4 jolly with these IVs -
0 / 31 / 31 / 3 / 9 / 31

22 / 31 / 12 / 3 / 31 / 25

14 / 20 / 31 / 3 / 31 / 31

31 / 31 / 4 / 3 / 31 / 17

And one adamant with this IVs -
31 / 31 / 31 / 31 / 31 / 7

Which one is most worth raising?


Try breeding the last one, with one of the others that have better speed.

Naito March 18th, 2008 4:46 PM

This might not be competitive, but how low or high can a stat become through moves? Like how Metapod always ends up using Harden around ten times before it says "It's defence can't go any higher!" Is the max stats possible an attack 999, or is it the Max+ (max stat possible with a benefiting nature)?

It's not really that important, however I'm just curious after finding out that status boosts/decreases have that regular boosts equal half of your stat added on top of it and sharply raised ones have double your stat added on top of it.

airconditioning March 18th, 2008 5:53 PM

The max stat possible is 999 in anything, but I'm pretty sure it's impossible to achieve in any stat.

Anyway, you can only raise or lower a stat six times before you can't raise it any higher. Of course, moves like Nasty Plot that raise a stat two levels can only be used three times.

SteSean March 18th, 2008 6:28 PM

Wait, are you serious? So if I have a Lucario with 100 Attack, and he uses Swords Dance once, his Attack becomes 300?

luke March 18th, 2008 6:32 PM

No, it becomes 200. Moves like Swords Dance / Nasty Plot raise it by 2x while move like Howl / Calm Mind raise it by 1.5x

SteSean March 18th, 2008 6:47 PM

Oh, okay. I remember when I used to think that stat raising moves sucked...

I guess I didn't think that they raised a stat that much, though.

TFN March 19th, 2008 11:24 AM

Does any1 know if any Fighting type Pokemon would be a good wall???

El Gofre March 19th, 2008 11:29 AM

Not really, they're all pretty poor in this respect. Some have good defences, but they are let down by bad HP and lack of recovery moves. They can function well as bulky pokemon, but not as full blown walls. Who did you have in mind, out of curiosity

TFN March 19th, 2008 11:32 AM

Noone I was just wantin to make a fighting type team

sims796 March 19th, 2008 11:34 AM

Well, to back Gofre up, Haryama is a very bulky fighter, but not a wall.

El Gofre March 19th, 2008 11:35 AM

Quote:

Originally Posted by sims796 (Post 3413377)
Well, to back Gofre up, Haryama is a very bulky fighter, but not a wall.

That he is, my friend uses a very effective set on shoddy
*Runs off to find it*

sims796 March 19th, 2008 11:37 AM

Oh, and Hitmontop has acess to Rapid Spin & Bulk Up. He is the most defensive of the "Hitmons".

Dark Azelf March 19th, 2008 11:55 AM

Quote:

Originally Posted by Gofre (Post 3413382)
That he is, my friend uses a very effective set on shoddy
*Runs off to find it*

[email protected]
76 HP / 180 ATT / 252 DEF
Impish nature
Trait : Thick Fat
- Knock Off
- Force Palm
- Toxic
- Whirlwind

Thats what i run, very effective =)

Quote:

Originally Posted by sims796 (Post 3413389)
Oh, and Hitmontop has acess to Rapid Spin & Bulk Up. He is the most defensive of the "Hitmons".

[email protected]
252 HP / 100 ATT / 100 DEF / 52 SP.DEF
Impish nature
Trait : Technician
- Pursuit
- Toxic
- Rapid Spin
- Close Combat

Again another quirky set,Credit to me, it makes ALL ghosts think twice about coming in on this dude to block spin =), but im strange and use this in OU =o

TFN March 19th, 2008 12:06 PM

Thanks guys I was wondering would Luicario be a better physical or special sweeper and would Medicham be a good Special wall??


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