The PokéCommunity Forums

The PokéCommunity Forums (https://www.pokecommunity.com/index.php)
-   Pokémon Strategies & Movesets (archive) (https://www.pokecommunity.com/forumdisplay.php?f=12)
-   -   Request an Individual Move Set Thread (https://www.pokecommunity.com/showthread.php?t=121104)

Matt-O May 22nd, 2008 12:48 PM

Thanks Dark Azelf. filler filler

Hacker12 May 22nd, 2008 2:57 PM

Can someone please give me movesets for the following

Manectrec (Special Sweeper)
Skarmory (Physical Wall w/ Spikes)
T-TAR (Physical Sweeper)
Salamence (Physical Sweeper)

Thanks in advance if you do

RespectfullyDesired May 22nd, 2008 9:44 PM

Can someone give me a physical moveset with a Brave hitmonchan?

Archer May 22nd, 2008 10:34 PM

Quote:

Originally Posted by RespectfullyDesired (Post 3601803)
Can someone give me a physical moveset with a Brave hitmonchan?

Brave cuts Hitmonchan's speed, reducing its usefulness. I suggest Adamant or Jolly.

Ummm....

[email protected] Choice Band
Adamant | Iron Fist
< 40 HP, 252 Atk, 216 Spd >
~ Close Combat/Mach Punch
~ Fire Punch/Thunder Punch
~ Earthquake
~ Ice Punch

Hits hard due to Iron Fist Boosting all but EQ and CC's power by 20%.

If you are looking for more of a Sweeper, then Hitmonlee may be a better option.


I was thinking, is there any situation in which Shell Bell is viable? It may be useful on a number of pokemon:
  • A few Mixed Walls - where the Defence stats outweight the HP Stat and the pokemon still inflicts decent damage. Focus the EVs on defences, so you get maximum return off the EVs.
  • A number of Special Sweepers - Most Special Sweepers need to face Blissey or Snorlax at one time or another, so having any recovery calculated off a base HP of 255/160 respectively, would probably work.
Any thoughts?

Aquilae May 22nd, 2008 10:39 PM

Shell Bell is only remotely viable on sweepers, which would enjoy Life Orb or Expert Belt more to boost their damage. It is not viable on walls due to it requiring the said pokemon to do tremendous amounts of damage to outweigh leftovers, and even then it lacks the reliability of Leftovers.

Life Orb/Expert Belt > Shell Bell for sweepers
Leftovers > Shell Bell for walls

RespectfullyDesired May 23rd, 2008 6:28 AM

Quote:

Originally Posted by Archer (Post 3601857)
Brave cuts Hitmonchan's speed, reducing its usefulness. I suggest Adamant or Jolly.

Ummm....

[email protected] Choice Band
Adamant | Iron Fist
< 40 HP, 252 Atk, 216 Spd >
~ Close Combat/Mach Punch
~ Fire Punch/Thunder Punch
~ Earthquake
~ Ice Punch

Hits hard due to Iron Fist Boosting all but EQ and CC's power by 20%.

If you are looking for more of a Sweeper, then Hitmonlee may be a better option.


I was thinking, is there any situation in which Shell Bell is viable? It may be useful on a number of pokemon:
  • A few Mixed Walls - where the Defence stats outweight the HP Stat and the pokemon still inflicts decent damage. Focus the EVs on defences, so you get maximum return off the EVs.
  • A number of Special Sweepers - Most Special Sweepers need to face Blissey or Snorlax at one time or another, so having any recovery calculated off a base HP of 255/160 respectively, would probably work.
Any thoughts?

yeah thanks, just its not AT ALL going to be a physical sweeper. Im ev training it in sp def/atk/some speed/hp. Its going to be a wall(ish) pokemon. And what was that iron fist stuff? that it boosts elemental punches by 20%? Hitmonchan has VERY low sp atk so I dont think ill be giving it any, unless..

edit: OH! I see, mine has keen eye, damn kanto. But elemental punches are physical now! YES!

El Gofre May 23rd, 2008 6:32 AM

Quote:

Originally Posted by RespectfullyDesired (Post 3602634)
yeah thanks, just its not AT ALL going to be a physical sweeper. Im ev training it in sp def/atk/some speed/hp. Its going to be a wall(ish) pokemon. And what was that iron fist stuff? that it boosts elemental punches by 20%? Hitmonchan has VERY low sp atk so I dont think ill be giving it any, unless..

edit: OH! I see, mine has keen eye, damn kanto. But elemental punches are physical now! YES!

Elemental punches are physical, clue's in the word punch. :|

Shell bell actually works nicely on tanks such as swampert. Since he's usually EVed to be bulky but has an offensive moveset the 1 8th recover is quite nice to have.

EDIT: Just seen your edit :D

RespectfullyDesired May 23rd, 2008 6:36 AM

Haha oh yeah, thanks man.

tylerowicz May 23rd, 2008 1:53 PM

hey guys
i know the standard skamory needs 156 def evs
but can i give him 156 spdef evs instead incase he runs into sp attackers or sp sweepers??

airconditioning May 23rd, 2008 2:00 PM

That's a bad idea. Most of the Special attackers that Skarm runs into carry Thunderbolt or Flamethrower/Fire Blast, all of which hit SE on his weakest stat. No matter how many EVs you pump into SDef, Skarm isn't surviving that- or at least, not by too much. Not to mention, if you put those EVs into SDef, he loses effectiveness as a physical wall- something he's supposed to be able to do well.

Dark Azelf May 23rd, 2008 2:04 PM

Quote:

Originally Posted by tylerowicz (Post 3603631)
hey guys
i know the standard skamory needs 156 def evs
but can i give him 156 spdef evs instead incase he runs into sp attackers or sp sweepers??

No, because thats not its job. It shouldnt even be staying in on sp.sweepers, EVER. Skarm is a physical wall, to stop PHYSICAL attacks, not special. Thats your sp.walls job.


252 HP / 16 ATT / 200 DEF / 40 [email protected] is better, Skarm actually needs more def than 156 tbh.

tylerowicz May 23rd, 2008 3:31 PM

hm.. alright thanks
im thinking of using forretress as a physical wall instead because he has sick defense, and plus he has spikes AND rapid spin

but should i use counter/explosion/light screen to fill one spot??

Azonic May 23rd, 2008 4:28 PM

Gyro Ball is nice to take advantage of the low speed. Explosion is very handy for when you have no other hope.

tylerowicz May 23rd, 2008 4:42 PM

yea i know
but im not sure which one to use
and if its a good idea to use forretress
i mean its a good spike/rapid spinner/physical wall

Dark Azelf May 23rd, 2008 4:53 PM

Quote:

Originally Posted by tylerowicz (Post 3603881)
hm.. alright thanks
im thinking of using forretress as a physical wall instead because he has sick defense, and plus he has spikes AND rapid spin

but should i use counter/explosion/light screen to fill one spot??

[email protected] Shell / Leftovers
252 HP / 196 DEF / 60 ATT
Relaxed Nature
- Gyro ball / Earthquake
- Spikes / Toxic Spikes
- Rest / Explosion
- Rapid Spin

Yep

Shed Shell lets you escape from Magnezone.

tylerowicz May 23rd, 2008 4:57 PM

all in all is forretress a good choice?
i mainly need him for spikes and rapid spin
physical wall is just a bonus

hmm.. rest.. or explosion, gyro ball, or earthquake
im not sure
and relaxed.. are you sure?? not the speed is bad like.. horrible like 102

Dark Azelf May 23rd, 2008 5:00 PM

Quote:

Originally Posted by tylerowicz (Post 3604163)
all in all is forretress a good choice?
i mainly need him for spikes and rapid spin
physical wall is just a bonus

hmm.. rest.. or explosion, gyro ball, or earthquake
im not sure
and relaxed.. are you sure?? not the speed is bad like.. horrible like 102

- Speed Nature is there to power up Gyro ball =)

tylerowicz May 23rd, 2008 5:11 PM

gyro ball grows power with less speed? : O

Arcknight316 May 23rd, 2008 5:30 PM

Quote:

Originally Posted by tylerowicz (Post 3604206)
gyro ball grows power with less speed? : O

Yes. Plus, it will do more damage the faster the opponent is. If you want INCREDIBLE power, then stick on a Macho Brace (halves speed). Although there is no recovery boost, this powers up Gyro Ball so that it can do INCREDIBLE damage.

. May 23rd, 2008 6:22 PM

Flame Orb or Choice Scarf on Heracross? Set for the preferred one.

RespectfullyDesired May 23rd, 2008 7:48 PM

Can someone give me a final move for my Charizard?

Modest Nature
252 sp atk/126 def/126 hp/4 sp def
Sunny Day
Solarbeam
Flamethrower
????

I was thinking maybe earthquake, but thats physical soo..

Archer May 23rd, 2008 8:10 PM

Quote:

Originally Posted by RespectfullyDesired (Post 3604702)
Can someone give me a final move for my Charizard?

Modest Nature
252 sp atk/252 Spd
Sunny Day
Solarbeam
Flamethrower
????

I was thinking maybe earthquake, but thats physical soo..

Those EVs are horrible.

Dragon Pulse is the way to go, unless you fear Heatran. Then Earthquake/HP Ground hits for 4x. I assume you don't want to breed for HP Ground, so although EQ is physical, it hits Flash Fire pokemon that would abuse the Flash Boost and Sunny day. If you can do something about heatran then Dragon Pulse.

It's worth mentioning that the Specs set has so much better coverage.

Dragon Pulse is the way to go, but If you fear Heatran, Earthquake/HP Ground hits it for 4x.

EDIT:
Quote:

Originally Posted by *Nightfall* (Post 3604263)
Yes. Plus, it will do more damage the faster the opponent is. If you want INCREDIBLE power, then stick on a Macho Brace (halves speed). Although there is no recovery boost, this powers up Gyro Ball so that it can do INCREDIBLE damage.

Problem is, even with macho brace, the power maxes out at 150, so even with a base attack of 90, it isn't going to be game breaking.

PokeUser45 May 23rd, 2008 8:51 PM

Hey do you guys have any suggestions on my Infernape?

Infernape
Docile

Mach Punch
Fury Swipes
Flame Wheel
Close Combat

Pinocchio May 23rd, 2008 9:00 PM

Is this Infernape for an ingame team or for competitive battling?
Because if it is for Ingame I suppose it is fine.
If it is for competitive battling you need a lot of help.

Infernape @ Life Orb
Nature: Naive
Effort Points: 24 Atk // 252 Sp Atk // 232 Spe

Hidden Power [Ice] / Grass Knot
Flamethrower
Close Combat
Nasty Plot

daveyboy May 23rd, 2008 10:23 PM

Can someone give me some good movesets for a Zapdos?? Was thinking possibly as a lead but some different variations to pick from would be good.

PokeUser45 May 23rd, 2008 10:48 PM

Alright thank you Pinoccio, I could of put down WiFi battling down.

Hadim Sinan Pasha May 23rd, 2008 10:52 PM

Quote:

Originally Posted by Pinocchio (Post 3604920)
Is this Infernape for an ingame team or for competitive battling?
Because if it is for Ingame I suppose it is fine.
If it is for competitive battling you need a lot of help.

Infernape @ Life Orb
Nature: Naive
Effort Points: 24 Atk // 252 Sp Atk // 232 Spe

Hidden Power [Ice] / Grass Knot
Flamethrower
Close Combat
Nasty Plot

Or what about:
Infernape @ Life Orb
Nature: Jolly
Flare Blitz
Close Combat
Swords Dance
Stone Edge/Grass Knot

or you could go with:
Infernape @ Leftovers
Timid Nature
Flamethrower
Nasty plot
Hidden Power [Ice]/Close Combat/Focus Blast
Grass Knot

But the quoted moveset was good as well.

Quote:

Can someone give me some good movesets for a Zapdos?? Was thinking possibly as a lead but some different variations to pick from would be good.
Well, haven't done this before but here goes my version of a Zapdos

Zapdos @ Choice Specs/Leftovers
Modest <252SP.ATK/252SPD/6HP>
Agility/Rain Dance
Thunderbolt/Thunder
Hidden Power [Ice]
Drill Peck/Substitute/Roost

First time I've done a moveset for a legendary. I'm not the best but I guess that's what you could do with it. I'm not the best with EV's though so yeah, just see what others say.

Pinocchio May 23rd, 2008 11:05 PM

Daveyboy:
Zapdos @ Leftovers
Nature: Modest
Effort Points: 252 HP // 100 Def // 100 Sp Atk // 52 Spe

Baton Pass
Agility
Thunderbolt / Charge Beam
Hidden Power [Ice] / [Grass]

A good lead capable of passing boosts and dealing some decent damage.

Zapdos @ Leftovers
Nature: Bold
Effort Points: 252 HP // 220 Def // 36 Spe

Roost
Thunderbolt
Hidden Power [Ice] / [Grass]
Thunder Wave

Capable of taking multiple hits before it just heals with Roost.

Dani_X May 24th, 2008 2:53 AM

Standard DP McGar's moveset and ev's please.

Dark Azelf May 24th, 2008 4:46 AM

I find Roar quite useful on defensive Zappy aswell^^



Quote:

Originally Posted by Dani_X (Post 3605567)
Standard DP McGar's moveset and ev's please.

There is no D/P standard "McGar" its kinda extinct. The closest thing you get to it is : -


[email protected] Orb
Hasty Nature
136 Atk / 122 Sp.A / 252 Speed
- Thunderbolt
- Shadow Ball
- Focus Punch
- Explosion

OHKO's both Snorlax and Blissey with Explosion, 2hkos both with Focus Punch and OHKOS Weavile and T-Tar with F-Punch aswell.

Angelic Diablo May 24th, 2008 5:39 AM

What exactly does MS Heatran look like... am thinking of using it but want to know what to soft reset for

Aquilae May 24th, 2008 6:27 AM

I don't think MS Heatran would work well, because about the only physical move that warrants mention is Explosion.

Bulky Waters can be taken down with HP Grass, basically it is the special walls, Blissey and Snorlax, that give Heatran problems. Nothing in Heatran's moves would do enough damage to off these too - no Fighting moves. Explosion grants a 250 BP and an instant halve of defence making it an OHKO.

Heatran does gain a few nice physical attacks namely EQ and Stone Edge, but no boosting move and base 90 Attack which won't hurt at all, and no way to use its STABs - Steel is a rather poor attacking type.

tylerowicz May 24th, 2008 6:54 AM

is dusknoir a good mixed wall because of his bulky defense and sp.def??

Dark Azelf May 24th, 2008 6:58 AM

Quote:

Originally Posted by Angelic Diablo (Post 3606046)
What exactly does MS Heatran look like... am thinking of using it but want to know what to soft reset for

[email protected] Orb / Leftovers / Shed Shell
42 HP / 252 SP.ATT / 216 SPEED
Modest Nature
- Fire Blast
- Earth power
- Metal Sound
- Hidden power [Grass/ice/Electric] / Taunt


Here after a Metal Sound a Life Orb Fire Blast 2hko's Blissey.

Hidden power Grass has a chance to ohko 252 hp / 0 sp.def bold standard suicune after a Ms (its also a useful tool for beating swampert). Hp Ice is for dragons mostly, however IIRC, a life orb Fire Blast 2hkos Garchomp, Salamence. Hp Electric allows you to hit Gyarados and still granting you coverage vs bulky waters not named swampert, this does create a free switch in for dugtrio however, so you may want to use a shed shell with that.

Shed Shell allows you to escape from Duggy as mentioned previously. Taunt can shut down blissey for a few turns and helps if you cant get a Hidden power, other options in that last slot if a certain HP isnt accessible to you, would be Dragon Pulse and explosion really.



EDIT :::


Quote:

is dusknoir a good mixed wall because of his bulky defense and sp.def??
Yep,

[email protected]
252 HP / 76 DEF / 180 SP.DEF
Careful Nature
- Thunderpunch
- Shadow Sneak / Fire Punch
- Will-o-wisp
- Pain Split

Aquilae May 24th, 2008 7:21 AM

I think I misread MS as Mixed Sweeper Heatran and not Metal Sound Heatran >.>

Anyway I disagree with the statement that Dusknoir makes a good mixed wall. Dusknoir is primarily used for its immunities and Spin blocking - hence Thunderpunch and Shadow Sneak, for Starmie.
Lack of reliable recovery hurts Dusknoir, as well as being weak to Pursuit, an almost surefire way of inviting Heracross in. I feel that if Dusknoir is being utilised as a mixed wall of sorts, Fire Punch is a necessity to stop Heracross, a major problem for Dusknoir.

I reiterate, Dusknoir is being used for its immunities, it is by far outclassed in defensive stats and typing by several other pokemon.

sims796 May 24th, 2008 7:23 AM

Looking at this team:

Sceptile
Dusknoir
Raichu
Vileplume
Hitmontop
Grumpig

I am going to replace either (or both) Hitmontop or Dusknoir. However, I'm not too sure on what. I would like two defensive pokes, other than Hayriama. What would do? Dusknoir has been a great wall for me (for me, Aqua, at least) , and Top was my Ttar counter. But with those two gone, I'd need anoother wall other than Weezing & Gliscor, and another Ttar counter.

tylerowicz May 24th, 2008 11:09 AM

hey im wondering
is there any eveelution that can learn agility and swords dance/calm mind (and obviously baton pass) ??
if not
is there any other POKEMON with high defenses that can learn them?

Xairmo May 24th, 2008 11:33 AM

Espeon can learn calm mind and baton pass, but Espeon's defenses aren't the best.

sims796 May 24th, 2008 11:35 AM

Leafeon & Gliscor gets to pass Swords Dance, but Scizor passes both SD & Agility.

Anti May 24th, 2008 11:38 AM

Quote:

Originally Posted by sims796 (Post 3606892)
Leafeon & Gliscor gets to pass Swords Dance, but Scizor passes both SD & Agility.

Don't forget that Gliscor also gets Rock Polish, which is Agility with a different name really.

tylerowicz May 24th, 2008 1:47 PM

hmm... is scizors defense and sp.defense both good??
cuz i want it just to be able to baton pass agility and swords dance
while taking hits

El Gofre May 24th, 2008 1:53 PM

BP Scizor:
[email protected]
Impish
148HP/176Def/148Spd
Baton Pass
Swords Dance/Agility
Iron Head/X Scissor
Roost

Standard BP set. You can also pass iron defence if you feel so inclined.
(I might have th EV spread wrong, it's from shoddy and looks a bit strange. I'll edit should i find it's worng)

Anti May 24th, 2008 1:53 PM

Quote:

Originally Posted by tylerowicz (Post 3607156)
hmm... is scizors defense and sp.defense both good??
cuz i want it just to be able to baton pass agility and swords dance
while taking hits

Def, yes. SDef, no.

You aren't going to find anything that can take phys and spec hits that can also BP 2x speed and attack boosts. Defensively, Gliscor is probably your best bet. Scizor works too.

Dark Azelf May 24th, 2008 1:57 PM

Quote:

Originally Posted by tylerowicz (Post 3607156)
hmm... is scizors defense and sp.defense both good??
cuz i want it just to be able to baton pass agility and swords dance
while taking hits

Yep, both its defenses are good 100 base def and 80 base sp.def


Try the standard

[email protected]
impish nature
184 HP / 176 Def / 148 Speed
~ Swords Dance / Agility
~ Baton Pass
~ X-Scissor / Iron Head
~ Roost

tylerowicz May 24th, 2008 2:12 PM

i also have another question
what is lanturns purpose??
mix wall?? sp.wall??
im wondering

RespectfullyDesired May 24th, 2008 2:26 PM

Can someone give me a Metagross moveset Serious nature?

And evs please, I want it to be a steel wall.

Dark Azelf May 24th, 2008 2:26 PM

Quote:

Originally Posted by tylerowicz (Post 3607260)
i also have another question
what is lanturns purpose??
mix wall?? sp.wall??
im wondering

yeah, its a special Tank/Wall.

Popuri May 24th, 2008 2:33 PM

Can I get a team for the Battle Frontier in Emerald? I am confused as to what Pokemon I should bring to what places. (Sorry if I'm not specific enough.)

tylerowicz May 24th, 2008 3:27 PM

im just wondering
theres no baton passer that can learn calm mind or swords dance?
last time i asked for agility
who cares bout that now
im wondering bout swords dance (or any other attack uping move) and calm mind (or a sp.def upper)

Anti May 24th, 2008 3:28 PM

Quote:

Originally Posted by Popuri (Post 3607341)
Can I get a team for the Battle Frontier in Emerald? I am confused as to what Pokemon I should bring to what places. (Sorry if I'm not specific enough.)

for the battle pyramid, use a CB Dodrio with Run Away. That beats most of the Pyramid easily.

the rest...just use Jumpman's team. It's on smogon and youtube, so you can search it. Basically though, it's CBmence, CurseLax, and CalmCune.

PKMN Trainer Green May 24th, 2008 4:38 PM

I'm planning to use this Gliscor competitively as a Physical Wall, but I need a little help finishing its moveset.

Gliscor @ Leftovers
Impish Nature / Hyper Cutter
6 ATK/252 HP/252 DEF
- Aerial Ace
- Earthquake
- ??? (Thinking Stealth Rock, U-Turn, or Stone Edge)
- Roost

Any suggestions are greatly appreciated.

Xairmo May 24th, 2008 4:42 PM

I'd go with stealth rock but Im not sure. You could also replace Arial Ace or EQ with U-Turn, Stone Edge, Ice Fang, or even Knock-Off

RespectfullyDesired May 24th, 2008 5:33 PM

This is my team so far:
Metagross
Charizard
Swampert
Gardevior

I already ev trained a bagon and pupitar but im thinking nah, what do you guys think as replacements they should be?

El Gofre May 25th, 2008 2:05 AM

You need a couple of walls for your last slots. You also need a spinner, what with charizard osing 50% per switch in to stealth rock. Try forry and a special wall of your choice.

KantoJohto May 25th, 2008 1:12 PM

This is my LeafGreen team and I was wondering if this is ok. I am still a bit "green" to 3rd and 4th generation games and I thought R/B/Y/G/S/C games were a lot better to understand so if I come across too naive about this 3rd gen game then my apologies and I will greatly appreciate the help. I currently have 5 badges after defeating Koga

Flareon: Lv. 38
-Bite
-Sand Attack
-Flamethrower
-Quick Attack

Sandslash: Lv. 37
-Slash
-Defense Curl
-Rock Slide
-Dig

Venusaur: Lv. 38
-Cut
-Sleep Powder
-Leech Seed
-Razor Leaf

Butterfree: Lv. 38
-Aerial Ace
-Sleep Powder
-Poisonpowder
-Psybeam

Pidgeot: Lv. 36
-Fly
-Featherdance
-Wing Attack
-Quick Attack

Raichu: Lv. 38
-Thunderbolt
-Quick Attack
-Mega Punch
-Thunder Wave

I am currently looking for a Water type and since I am in the large building in Saffron City, Lapras will be my best choice. I already know the moves I want for Lapras: Surf, Rain Dance, Ice Beam, Body Slam. Only thing is I can't decide whether to scrap Butterfree or Pidgeot? I really Like my Butterfree it is one of my favorite pokemon. Thoughts? Suggestions?

airconditioning May 25th, 2008 1:17 PM

It's ingame. You can use a team of six Magikarps and win. Don't worry so much about it.

sims796 May 25th, 2008 2:27 PM

Air, you are wrong. Completely. Did you forget that they have ghost types? You can use FIVE Miagikarps & A Weedle & win. Yeah....

tylerowicz May 25th, 2008 3:15 PM

hey im making a baton passing celebi to baton pass calm mind and swords dance to one pokemon ( a mixed sweeper who with more sp.def can be a mix wall also lmfao!!)
anyway
i need celebi to LAST A LONG TIME
but i need baton pass, swords dance, and calm mind in his set
now that leaves for only one more move
what should it be?
pshycic or energy ball to ward off idiot pokemon, or recover to help him gain life
my problem is, if i give him recover, hell have no offensive moves, thus.. if hes the last pokemon, useless!!
i think i should go with this :
celebi @ leftovers (to help hp)
calm mind
swords dance
baton pass
pshycic/energy ball
i mean to at least have offenses
and i think his base stats are all 100, so i can ev train his sp.def and def to hold up attacks
i only really need like 2 swords dances, and 2 calm minds..

Xairmo May 25th, 2008 5:36 PM

Could I get some sets for a Swampert, Umbreon, Snorlax, Cresselia, Celebi, Jirachi, Vaporeon, Alakazam, Sceptile, Jumpluff, Togekiss, Gliscor, Scizor, and Hariyama?
Also I was wondering, can Rhydon and Blaziken learn Thunder, Ice, or Thunder Punch from the Emerald move tutor?

Anti May 25th, 2008 5:42 PM

Blaziken gets Thunderpunch. I know Rhydon gets Fire Punch, but I'm not sure about the other two. it's on Smogon though if you want to look.

As for the movesets...that's A LOT of pokemon. I'll do a couple though.

Snorlax @ Leftovers
Trait: Thick Fat
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Rest
- Sleep Talk
- Earthquake / Crunch
- Body Slam

Cresselia @ Leftovers
Trait: Levitate
EVs: 252 HP / 108 Def / 148 SDef
Bold Nature (+Def, -Atk)
- Rest
- Sleep Talk
- Ice Beam / Charge Beam
- Psychic / Charge Beam

I would REALLY encourage Ice Beam to stay on this, as Cresselia is one of the most efficient dragon slayers in the game.

Xairmo May 25th, 2008 5:44 PM

I'll go check smogon then :P
And thanks for the sets Anti, I know its a lot but Im just gonna try out as many new pokes as I can and see which ones work best for me.

tylerowicz May 25th, 2008 6:33 PM

hey i need a special sweeper that has great sp.atk, and great defense and sp.def
something that can own, and take a hit

airconditioning May 25th, 2008 6:43 PM

That's not a sweeper, that's a tank. Anyway, how about Heatran, Magnezone, or Glaceon?

. May 25th, 2008 6:44 PM

Jirachi @ Leftovers
Bold
Serene Grace
252 HP/80 Def/176 Spe
Substitute
Thunder/Wish
Psychic
Calm Mind

Does a nice job.

tylerowicz May 25th, 2008 6:47 PM

ya but i already have a legend on my team (celebi) and i dont want to have 2 cuz some ppl are picky
is magnezone good at taking hits with defense and sp.def?
can i have an ev spread and moveset??

. May 25th, 2008 6:53 PM

Legends don't matter. Both of them get owned by regular OU Pokemon.

tylerowicz May 25th, 2008 6:56 PM

yea i know but still :P most ppl are picky

. May 25th, 2008 6:58 PM

Then those people are morons.

The best special sweepers are considered legendary. Take your pick

airconditioning May 25th, 2008 6:58 PM

Quote:

Originally Posted by tylerowicz (Post 3611796)
ya but i already have a legend on my team (celebi) and i dont want to have 2 cuz some ppl are picky

Some people are retarded. There is nothing wrong with using OU Legends on a team- hell, that can be your entire team, for all I care. They're OU- they're no better than any other Pokemon in that tier.

Quote:

is magnezone good at taking hits with defense and sp.def?
can i have an ev spread and moveset??
Obviously he can, I suggested him. Are you doubting my judgement? >:(

Magnezone @ Leftovers/ Life Orb
88 HP / 88 Atk / 248 SpA / 84 Spe
Mild
~ Thunderbolt
~ Hidden Power Ice
~ Flash Cannon / Magnet Rise
~ Explosion / Metal Sound

Also , Slowbro.

Slowbro @ Leftovers
212 HP / 252 Def / 44 SpA
Bold
~ Calm Mind
~ Slack Off
~ Surf
~ Hidden Power Electric / Ice Beam / Psychic

Fuyuko the Rampant May 25th, 2008 8:47 PM

Can someone give me a team that includes Milotic, Porygon-Z and Togekiss, with EV's, natures and such.

Archer May 25th, 2008 9:57 PM

Quote:

Originally Posted by Fuyuko the Rampant (Post 3612095)
Can someone give me a team that includes Milotic, Porygon-Z and Togekiss, with EV's, natures and such.

First of all, you're going to want to build the team and then decide the sets, depending on how your team covers different threats.

Porygon-Z
Togekiss
Milotic
Infernape - Covers the problem you may have with steels. Takes down Blissey for P-Z to do some sweeping.
Donphan - Gives you a spinner and covers the Electric weak.
Cresselia - For taking Special hits better than Milotic.

You are going to want to lose one of the original 3. Togekiss is bulky but cannot take too many hits, it usually Nasty Plots up and sweeps. Porygon-Z is more than enough of a special sweeper, so I think (GASP) Togekiss might want to go. They just seem to be doing the same thing.

Kirioroshi May 26th, 2008 2:31 AM

i just got this cresselia with these ivs.

gawd i hate resetting.

Cressellia
Bold
Hp: 25-29
Atk: 31
Def: 30-31
SAtk: 25-29
SDef: 20-24
Spd: 30-31

I was thinking of the standard set, minus the reflect.
so it looks something like this.

[email protected]
Bold
22Hp/252 Def/236AStk
-Charge Beam
-Ice Beam
-Moonlight
-Thunder Wave

so would you guys recommend this?

El Gofre May 26th, 2008 4:01 AM

I prefer restalk for recovery, the amount of SS teams around is untrue. But the'yre some great IVs, nice job.

Kirioroshi May 26th, 2008 5:11 AM

Rest Talk Cress aye?

Same Ev spread? or different?

El Gofre May 26th, 2008 5:17 AM

I've forgotten my spread, but according to smogon standard ResTalk cress is:
[email protected]
Bold
252HP/108Def/148SpDef
Rest
SleepTalk
Ice Beam
Charge Beam
I've used this in ubers. Has a lot more staying power than regular cress and can stall just as well. Thunderwave is usable over charge beam should you so wish, but it's always hilarious having cress at +3 SpAtt aswel as full recovery available. Your set is good, in fact either set works well, it's just down to personal preference :)

Kirioroshi May 26th, 2008 5:54 AM

Thanks Gofre.

I might test both sets on shoddy later.

KantoJohto May 26th, 2008 6:26 AM

Can someone reply to my LeafGreen team please????

El Gofre May 26th, 2008 6:34 AM

Kanto, you won't have had replies because your team is in-game so it will indefinately win. The games are aimed at ages 3+ and have AI to match. Just level up and aim to hit for super-effective damage every turn and you're set.

tylerowicz May 26th, 2008 1:05 PM

hey guys
i sorta created my own Shuckle and i wanna know if its good

Shuckle @ leftovers
Impish
Sturdy
Evs: HP 252 / DEF 240 / SP.DEF 16
Body Slam
Acupressure
Rest
Power Trick
(all max PP)

ok so i know theres only one physical attack, but that has 15 pp, and like 23 or 24 with max which id put, so thats decent
now what id do is use acupressure a lot. and shuckle has SICK defenses, and the one i bred i IV bred so he has sick defenses, his defense with the evs and nature is 610 and the sp.def 500
now hed be there using accupressure and then when i get his stats high enough, use power trick. now i know he has hardly any speed and attack, so thats why i wanna try and get acupressure on attack mostly and possibly speed. i next i use body slam to sweep

hey guys
i sorta created my own Shuckle and i wanna know if its good

Shuckle @ leftovers
Impish
Sturdy
Evs: HP 252 / DEF 240 / SP.DEF 16
Body Slam
Acupressure
Rest
Power Trick
(all max PP)

ok so i know theres only one physical attack, but that has 15 pp, and like 23 or 24 with max which id put, so thats decent
now what id do is use acupressure a lot. and shuckle has SICK defenses, and the one i bred i IV bred so he has sick defenses, his defense with the evs and nature is 610 and the sp.def 500
now hed be there using accupressure and then when i get his stats high enough, use power trick. now i know he has hardly any speed and attack, so thats why i wanna try and get acupressure on attack mostly and possibly speed. i next i use body slam to sweep

Ambient May 26th, 2008 1:14 PM

Quote:

Originally Posted by tylerowicz (Post 3614135)
hey guys
i sorta created my own Shuckle and i wanna know if its good

Shuckle @ leftovers
Impish
Sturdy
Evs: HP 252 / DEF 240 / SP.DEF 16
Body Slam
Acupressure
Rest
Power Trick
(all max PP)

ok so i know theres only one physical attack, but that has 15 pp, and like 23 or 24 with max which id put, so thats decent
now what id do is use acupressure a lot. and shuckle has SICK defenses, and the one i bred i IV bred so he has sick defenses, his defense with the evs and nature is 610 and the sp.def 500
now hed be there using accupressure and then when i get his stats high enough, use power trick. now i know he has hardly any speed and attack, so thats why i wanna try and get acupressure on attack mostly and possibly speed. i next i use body slam to sweep

hey guys
i sorta created my own Shuckle and i wanna know if its good

Shuckle @ leftovers
Impish
Sturdy
Evs: HP 252 / DEF 240 / SP.DEF 16
Body Slam
Acupressure
Rest
Power Trick
(all max PP)

ok so i know theres only one physical attack, but that has 15 pp, and like 23 or 24 with max which id put, so thats decent
now what id do is use acupressure a lot. and shuckle has SICK defenses, and the one i bred i IV bred so he has sick defenses, his defense with the evs and nature is 610 and the sp.def 500
now hed be there using accupressure and then when i get his stats high enough, use power trick. now i know he has hardly any speed and attack, so thats why i wanna try and get acupressure on attack mostly and possibly speed. i next i use body slam to sweep

Trust me when I say this, Shuckle is terrible because of his Base HP of 20, meaning even with max HP EVs he is only going to survive three Seismic Tosses at the most, which all standard blissey come with, if someone isn't going to realise the whole Power Trick thing, they are stupid. ANY Priority Move will kill it in one hit after the power trick.

Don't Use Shuckle

airconditioning May 26th, 2008 1:16 PM

It'd take forever for Acupressure to get the right stats high enough, at which point PHazers will Roar you out. If they don't, then Gengar and Dusknoir say hi.

And I agree, don't use Shuckle. Every newbie who gets into the game thinks he's the best thing ever (I know I did), but he's really not. He's completely incapable of doing anything to an opponent.

sims796 May 26th, 2008 1:18 PM

Too add to air, when you use Power Swap, your Quick Attack weak. How embarassing is that.

Dark Azelf May 26th, 2008 1:26 PM

Yes,tylerowicz, we know, you've posted it about 4 times consecutively already =/. So dont do it again.

. May 26th, 2008 1:31 PM

Need a physical set for Tar. Preferably no CB. If CB is needed, then just say so and I'll use the standard Smogon set.

airconditioning May 26th, 2008 1:39 PM

Quote:

Originally Posted by King Tyranitar (Post 3614223)
Need a physical set for Tar. Preferably no CB. If CB is needed, then just say so and I'll use the standard Smogon set.

How about DDTar?

Tyranitar @ Life Orb/ Leftovers
Adamant/ Jolly
252 Atk/ 252 Spe/ 6 HP
~ Dragon Dance
~ Crunch
~ Earthquake
~ Taunt / Stone Edge / Ice Beam

If you go Jolly, you can outspeed a standard Timid Gengar with a single DD. I think...

. May 26th, 2008 1:40 PM

Quote:

Originally Posted by airconditioning (Post 3614249)
How about DDTar?

Tyranitar @ Life Orb/ Leftovers
Adamant/ Jolly
252 Atk/ 252 Spe/ 6 HP
~ Dragon Dance
~ Crunch
~ Earthquake
~ Taunt / Stone Edge / Ice Beam

If you go Jolly, you can outspeed a standard Timid Gengar with a single DD.

I'll try this out. I've never used Taunt, maybe it'll be more effective. Thanks.

sims796 May 26th, 2008 3:21 PM

I need EV help.

Which is better for Weezing, 252 HP, 252 DEF, 6 SP. ATK,

or

196 HP, 252 DEF, 60 SP.ATK?

Quote:

[email protected]
252 HP / 252 DEF / 6 SP.ATT
Bold nature
- Flamethrower / Fire Blast
- Thunderbolt
- Will-o-wisp / Haze
- Pain Split

Alternately, you can use 196 hp / 252 def / 60 sp.att if you want Flamethrower to 2hko Heracross and generate max lefties recovery. Fire Blast 2hkos Hera without any ev investments, so its up to you on what you want.
I don't like the accuracy of Fire Blast, nor do I like the HP drop. However, I do like a stronger T-Bolt, & a reliable accuraccy move.

Aquilae May 26th, 2008 3:58 PM

Weezing is not a reliable counter to Gyarados, even if it does face off with Gyarados, the threat of WoW will definitely force Gyarados to think twice before staying in.

On the contrary I find Flamethrower best for dealing with Heracross and friends who would be more than happy to switchin to Will-O-Wisp.

I would think that HP Ice would be more potent on Weezing, or Sludge Bomb.

Anyway I would go for the second as 56 HP EVs lost does not majorly affect your defence.

sims796 May 26th, 2008 4:08 PM

Quote:

Originally Posted by Aquillae (Post 3614648)
Weezing is not a reliable counter to Gyarados, even if it does face off with Gyarados, the threat of WoW will definitely force Gyarados to think twice before staying in.

On the contrary I find Flamethrower best for dealing with Heracross and friends who would be more than happy to switchin to Will-O-Wisp.

I would think that HP Ice would be more potent on Weezing, or Sludge Bomb.

Anyway I would go for the second as 56 HP EVs lost does not majorly affect your defence.

This is what I really wanted to know, thanks.

I don't ming it switching out, and Weezing's moveset is flexible enough to test, although ICE is out of the question. As long as Gya is forced to switch, it seems to be a pretty effecient counter.

Don't worry, I don't go about throwing the WoW around without making sure they have a Hera. T-bolt is for additional coverage, for instance, if I can predict a Heatran coming in, I can hurt it before switching out.

Archer May 26th, 2008 9:45 PM

Need a decent spread for Special Wall Snorlax. Most likely RestTalk, unless there is a better option.
Please explain the EVs, rather than just copying from Smogon. Thanks.

PKMN Trainer Green May 27th, 2008 1:32 AM

Need to know if this is a good EV spread/Moveset for Machamp.

Machamp @ Choice Band/Expert Belt
Adamant Nature/No Guard
128 HP/252 ATK/128 Spe
- Dynamicpunch
- Ice Punch
- Earthquake
- Thunderpunch

Thanks.

Aquilae May 27th, 2008 1:38 AM

First off, Machamp is extremely slow, it won't be outrunning anything of note. 128 Speed EVs is redundant here. Push them all into Defense as Machamp makes a decent counter to Tyranitar and Heracross.

Infact sweeper Machamp is quite a bad idea as Machamp does not have the defensive capabilities to switchin to many pokemon bar specific threats, and would not force many switches unless, it is switching into the specific pokemon. Choice Band Machamp is outclassed offensively by Heracross, its only point of note is that it has Ice Punch and Dynamicpunch.

A RestTalk Machamp would be superior, I seriously would recommend Heracross if you are looking for a sweeper - Machamp gets stopped by different things though, mainly Cresselia as opposed to Gliscor.

Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/16 Atk/176 Def/8 Spd/56 SDef
Impish nature (+Def, -SAtk)
- Dynamicpunch
- Ice Punch
- Rest
- Sleep Talk

or...

Machamp (M) @ Leftovers
Ability: No Guard
EVs: 188 HP/56 Atk/216 Def/8 Spd/40 SDef
Impish nature (+Def, -SAtk)
- Dynamicpunch
- Ice Punch
- Rest
- Sleep Talk

I stole this from Taylor on Smogon =$

Anyways the HP is for maximum leftovers recovery, defense is tweaked to give a bonus point for 4 EVs, Speed is for Blissey, rest is dumped into Attack and SpD.

PKMN Trainer Green May 27th, 2008 1:43 AM

Alright. Thanks for the help. Should I move the HP EVs to defense as well?

LethalTexture May 27th, 2008 3:33 AM

Ok, I was looking through Salamence's moveset, and I've almost finished my CBMence for my team. And I was wondering if Fire Fang would outdamage Flamethrower on an Adamant set?

Also, referring to my RMT, I recieved a Blissey w/Seismic Toss from airconditioning, so I need someone to give me a new Ev spread. Thanks.

KantoJohto May 27th, 2008 3:42 AM

Quote:

Originally Posted by Gofre (Post 3613432)
Kanto, you won't have had replies because your team is in-game so it will indefinately win. The games are aimed at ages 3+ and have AI to match. Just level up and aim to hit for super-effective damage every turn and you're set.

Are you being sarcastic about the A.I being targeted for 3 yr olds? I thought this was for help on movesets and stuff

Ambient May 27th, 2008 3:49 AM

Quote:

Originally Posted by DeanoDance (Post 3616176)
Ok, I was looking through Salamence's moveset, and I've almost finished my CBMence for my team. And I was wondering if Fire Fang would outdamage Flamethrower on an Adamant set?

Also, referring to my RMT, I recieved a Blissey w/Seismic Toss from airconditioning, so I need someone to give me a new Ev spread. Thanks.

For the Blissey, I assuming the nature is calm so:

Blissey @ Leftovers
Calm Nature
EVs; 40HP/252 Def/216 SpDef
Moves:
Seismic Toss
Thunderwave
Aromatherapy
Softboiled

As for flamethrower outdamaging fire fang, it would depend on who you are facing it against, because it would hit harder on Skarmory because SpD is it's weaker stat. I'd put Fire Blast > Flamethrower by the way.

At KantoJohto, the AI is targeted for three year olds since it is aimed at roughly that age group, I've seen the AI use Dream Eater countless times when I was awake. Trust me, you can beat the Elite Four with any team, I even beat the Elite Four on Leaf Green when I was level 60 or so and they were level 70! I only won due to the Genius Leech Seed and loads of Revives and Full Restores, but if you level up enough, you should be able to win.

airconditioning May 27th, 2008 11:29 AM

Actually, the Bliss I gave to Deano was Bold. He asked for it. =/

Quote:

Originally Posted by KantoJohto (Post 3616198)
Are you being sarcastic about the A.I being targeted for 3 yr olds? I thought this was for help on movesets and stuff

No, the game seriously is targeted at 3 year olds. This thread is mainly meant for competitive battling, as you can beat the main game with a Magikarp.

Dark Azelf May 27th, 2008 11:41 AM

Quote:

Originally Posted by PKMN Trainer Green (Post 3615934)
Need to know if this is a good EV spread/Moveset for Machamp.

Machamp @ Choice Band/Expert Belt
Adamant Nature/No Guard
128 HP/252 ATK/128 Spe
- Dynamicpunch
- Ice Punch
- Earthquake
- Thunderpunch

Thanks.


EQ is garbage on any fighting pokemon. CB Machamp want GUTS and Close Combat, as its slow, its just easily statused when you start flinging D-Punches around.

Use Payback >>EQ, it 2hko's Cresselia @Choice Band =)

128 speed outspeeds standard Skarm btw, so you dont get owned by Brave Bird.




@Deanodance, you can use 1 of 2 spreads on Bold Blissey.


252 HP / 252 DEF / 6 SP.DEF Old standard spread.


If your using Ice Beam or a sp.att in conjunction with S-Toss, go 148 HP / 252 DEF / 104 SP.ATT / 6 SP.DEF

LipstickTraces May 27th, 2008 11:43 AM

Howdi folks, I would like to know what the best movesets/natures in D/P would be for these Pokemon: Raichu, Victreebel, and Pigeot. :)

sims796 May 27th, 2008 12:04 PM

I'll take Raichu


[email protected] Sash/Expert Belt
Nature:Timid/Naive
Focus Punch/Focus Blast
Thunderbolt
Nasty Plot
Grass Knot
EV:Simple Max Spd & Sp.Atk.

It can also run Encore, to try & set up a Nasty Plot.


All times are GMT -8. The time now is 6:14 AM.


Like our Facebook Page Follow us on Twitter © 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.

Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.