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-   -   Request an Individual Move Set Thread (https://www.pokecommunity.com/showthread.php?t=121104)

Aurafire October 22nd, 2008 1:33 PM

Since I don't know UU for crap...Can anyone suggest a good lead for me?

Necromancy October 22nd, 2008 1:40 PM

I'm not sure what else is good, but you can't really go wrong with Persian.

Persian @ Life Orb/Leftovers
Jolly nature
Technician
4 HP/252 Atk/252 Spd
- Fake Out
- Bite
- Hypnosis
- U-Turn

This is quite a damaging lead with Fake Out boosted by Technician and Life Orb. Bite hits Ghosts and the 30% flinch rate is handy with Persian's speed, plus the Technician boost it gets as well. Hypnosis makes for faster sleep than Gengar (without Choice Scarf), and U-Turn to send in something else while scoring a hit. If Life Orb recoil puts you off, Leftovers is a good alternative since it helps Persian kick more things.

Max™ October 22nd, 2008 1:49 PM

Wondering if this works

Gengar @ Peteya Berry
Timid
252 spatt / 252 speed / 4 def IV:30 HP
~Substitute
~Destiny Bond
~Shadow Ball
~Focus Blast / tbolt
Sub down to petaya then when you think everythings over, dbond on your way out.

El Gofre October 22nd, 2008 2:13 PM

Quote:

Originally Posted by El Gofre (Post 4041914)
I haven't heard much about it, so am I correct in presuming Origin Giratina has been bullied into the corner of unused ubers with Reg Deoxys?

Anybody?
It seems a shame to let the zombie serpent go to waste =]

Detox October 22nd, 2008 4:41 PM

Quote:

Originally Posted by Dark_Azelf (Post 4055446)
K but Hitmonlee does not get the elemental punches (im more than certain).

IT DOES however get sucker punch.

waiiiiit...but i got a tyrouge with fake out,and the elemental punches from the wireless trade corner....crap,any suggestions on what i could replace thunder and ice punch with?

Maria Santos October 22nd, 2008 6:31 PM

Quote:

Originally Posted by Dark_Wynaut (Post 4058505)
Wondering if this works

Gengar @ Peteya Berry
Timid
252 spatt / 252 speed / 4 def IV:30 HP
~Substitute
~Destiny Bond
~Shadow Ball
~Focus Blast / tbolt
Sub down to petaya then when you think everythings over, dbond on your way out.


I love this sort of Gengar but for some strange reason I just like to BLOW THINGS UP. Damn my Colombian tendencies xD

Try this...

[email protected] Berry
Hasty Nature (+Spd -Def)
EVs: 252 Spd 220 /Sp.Atk/ 58 Atk
-EXPLOSION HAHAHA
-Shadow Ball
-Thunderbolt
-I REEEEEALY dont like Focus Blast on this set so how about HP Fighting. The bad accuracy really kills some good chances at a kill. but hey if ya want power over accuracy then by all means go for it.

Hey of ya arent Colombian or just prefer D Bond over Explosion then your set is just fine. I am still iffy about that Fail-erm i mean Focus Blast. Good set nonetheless.

Sexycheese October 23rd, 2008 12:46 AM

Hey everyone :)
I got bored of my old Ou team and tryed starting a new one, problem is it sucks compleatly, I mean i still win with it but.....It is awful. Please help!!!

Here it is.....

My New Ou team….

Name: Ninja (Very original…. From a trade)
Species: Ninjask
Nature: Jolly
Item: Focus Sash
Ev’s: 252 spd/ 129 def/129 sdef

~Agility
~Swords Dance
~Protect
~Baton pass

Yay!!! A kak poke!. I know this is totally screwed by sand stream but it tends to work more often than not. If I am passing to a physical sweeper use swords dance, If to a special sweeper I go for agility. Follow up with protect and then baton pass away!

Name: Jenova (FF7 anyone?)
Species: Metagross
Nature: Adamant
Item: Leftovers
Ev’s: 152 HP / 252 Atk / 104 Spe

~ Meteor Mash (^.^)
~ Earthquake
~ Explosion

~ Thunder punch

Now who doesn’t luuuuuurv a metagross???? Although it is very reliant on baton pass support….

Name: Barret (Seriously……..I need to get out more….. >.>)
Species: Swampert
Item: Leftovers
Nature: Relaxed
Ev’s: 240 HP / 216 Def / 52 atk

~ Earthquake
~ Avalanche (Coincidence or what?)
~ Roar
~ Stealth Rock


Phazer in a sense but can deal damage if its needed.

Name: Cloud (>.>……Must I say it?)
Species: Umbreon
Naure: Careful
Item: Leftovers
Ev’s: 252 HP / 92 SpD / 164 Spe

~ Mean Look
~ Baton Pass
~ Wish
~ Substitute


Trap, substitute, wish and baton pass. Not much else to say really…..

Name: Vincent (……No comment……)
Species: Spiritomb
Nature: Modest
Item: Leftovers
Evs: 252 HP / 4 Def / 252 SpA

~ Hidden power fighting
~ Nasty plot

~ Shadow ball
~ Pain split


A special “Sweeper” Spiritomb. Hp fighting and shadow ball hit everything for at least netural damage. Pain split keeps it alive and it rapes blissey (I see blissey soooo often……)


Name: Arceus (Keep reading…..)
Species: Luvdisk (Try not to laugh…oh? Too late?)
Nature: Modest
Item: Choice scarf
Ev`s: 4 HP / 252 SpA / 252Spe

~ Brine
~ Surf
~ Ice beam
~ Toxic


I’m sorry I know this is awful but….I love the look on my opponents face when they see this! Just when they are about to start raving at me for using an Uber the weakest pokemon of all pops out! Plus the immense pleasure I get from walloping someone with luvdisk is too much!!! Now let us try and take this seriously for a moment and perhaps pretend that luvdisk is not as awful as it is. This is only used at the end of the match when the opponent is weakened. As a result Brine is the attack of choice as it gets STAB and gets the bonus of its effect. Choice scarf is just in case it needs an extra bit of speed (which more often than not, it does).


Any tips would be appreciated. I know a few will concern luvdisk…..Well…maybe more than just a few :) My type coverage is plain Awful…… this is the worst team I have ever made…..

Archer October 23rd, 2008 3:12 AM

Actually, Luvdisc can be awesome on Rain Teams. You are fast as all hell and you have Status to be distributing. Surf is ok as you get a STAB, but Ice Beam is pretty much useless. The attacks are only for chipping away the last of a pokemon's health, anyway. I have run something like this:

Luvdisc @ Focus Sash ** Executive
Timid | Swift Swim
[ 6 HP, 252 SAtk, 252 Spd ]
~ Toxic
~ Rain Dance
~ Sweet Kiss/Protect
~ Surf/Protect

If you need more assistance there, ask the Luvdisc Master.

Sexycheese October 23rd, 2008 3:15 AM

Quote:

Originally Posted by Archer (Post 4059752)
Actually, Luvdisc can be awesome on Rain Teams. You are fast as all hell and you have Status to be distributing. Surf is ok as you get a STAB, but Ice Beam is pretty much useless. The attacks are only for chipping away the last of a pokemon's health, anyway. I have run something like this:

Luvdisc @ Focus Sash ** Executive
Timid | Swift Swim
[ 6 HP, 252 SAtk, 252 Spd ]
~ Toxic
~ Rain Dance
~ Sweet Kiss/Protect
~ Surf/Protect

Really? I always thought luvdisk was an epic fail unless used near the end of a match...what about the other poke's?

I left a message on that guys profile

Dark Azelf October 23rd, 2008 3:27 AM

Quote:

Originally Posted by Aurafire (Post 4058453)
Since I don't know UU for crap...Can anyone suggest a good lead for me?


ive been using this as for late and its pretty cool, you could try it out.

[email protected] Berry / Focus Sash
252 SPEED / 252 SP.ATT / 6 HP
Timid Nature
- Ice Beam
- Earth Power
- Taunt
- Stealth Rock

Sleep leads were annoying me so i use lum so i get a free taunt after i wake up first turn lol, thus kinda screwing them and setting up a sr.

Earth Power + Ice beam have great coverage. But pretty much sucide Nido =p.

Quote:

Originally Posted by PhantomSyndrome (Post 4058944)
waiiiiit...but i got a tyrouge with fake out,and the elemental punches from the wireless trade corner....crap,any suggestions on what i could replace thunder and ice punch with?

Hacked Pokemon is hacked, fake out YES, elemental punches,NO

Sucker Punch/Earthquake/Close Combat/Stone Edge should be the basis of hitmonlee sets.

Necromancy October 23rd, 2008 11:17 AM

Raichu @ Leftovers (looking for a better item choice - suggestions?)
Timid nature
4 HP / 252 SpAtk / 252 Spd
- Fake Out / Hidden Power: Ice
- Encore
- Thunderbolt
- Thunderwave / Hidden Power: Ice

What a funny looking set. This is like a UU anti-lead. Basically, you Fake Out to kill their Focus Sash first. If you're slower, you can try and (hopefully) Encore their set-up, whether it's Stealth Rock, Substitute, or whatever. If you're faster, just Thunderwave them and Encore their move on the next turn if it's worth Encoring. Thunderbolt is just an STAB move, although Hidden Power: Ice proves effective with all the Grass and Ground types running around UU. I personally haven't seen many Focus Sash leads in UU myself, so you can keep Thunderwave and still use Hidden Power by removing Fake Out.

Encore is great at forcing switches and is useful on something as quick as Raichu. By forcing them to switch, you can help to spread Paralysis to their entire team, which provides great support and can allow for a clean sweep.

Also, are there any suggestions for the item choice? :3

Detox October 23rd, 2008 1:55 PM

Eh...UU confounds me to no end,so would this be a good set for a hitmonchan?

HitmonChan @ Life orb
Iron fist
252 atk 252 speed 6 hp

Close combat
mach punch/bulet punch
thunderpunch/ice punch
Earthquake

Close combat for powerful STAB,mach punch for saftey really,if the opponet only has a few hp left,or bullet punch for those speedy ice types,earthquake for ...um... power? and thunderpunch/ice punch for whatever the other moves dont kill.....

i seriously suck at UU....

Necromancy October 23rd, 2008 2:11 PM

If you don't want to set-up, like with Agility, then you're better off going for Choice Band/Scarf. I'd personally be inclined to use Choice Scarf, as it patches up his mediocre speed.

Hitmonchan @ Choice Scarf
Adamant nature
Iron Fist
252 Atk / 6 SpDef / 252 Spd
- Close Combat
- Mach Punch
- Ice Punch
- Thunder Punch

Ice Punch and Thunder Punch give you great coverage, and Close Combat is seriously strong here. Mach Punch gives you priority, which is useful for all of the Reveral/Flail users in UU. If you want more coverage, or have a piority attack user already, you can use Fire Punch instead of Mach Punch. Btw, all attacks on this set apart from Close Combat get a 20% power boost from Iron Boost.

Detox October 23rd, 2008 2:15 PM

I think ill be baton passing him an agility and a swords dance....

coulda sworn close combat got the iron fist bonus...in fact,ive seen it somewhere...anyway....

Yanma @ Wise glasses?
timid/modest
speed boost
252 sp. atk, 252 spd, 6 sp. def

bug buzz
hypnosis
air slash
baton pass

good moveset for a UU yanma?

luke October 23rd, 2008 2:46 PM

Yanma is not UU - it's NFE. Can't be used in UU.

Detox October 23rd, 2008 3:10 PM

Cant the NFE ter play up to the UU tier? like using UU in a OU match?

luke October 23rd, 2008 3:16 PM

No, the only "NFE" Pokemon that can be used in UU are Scyther, Clamperl, Trapinch, and Pikachu. Everything else is technically is part of the tier that their higher evolutions are in. You can use them if you want, but if their superior evolution is available, why use them.

Detox October 23rd, 2008 3:46 PM

Um...okay......then how about this....

Scyther @ life orb
Adamant
252 atk, 252 speed, 6 def

X-Scissor/U-Turn
Swords dance
agility/superpower
Baton pass/substitute

basically a baton passer or physical sweeper.

Necromancy October 24th, 2008 3:29 AM

I wouldn't recommend Superpower with Baton Pass, since you'll be passing the defense drop and will have to Swords Dance again to make up for the attack drop. Having the recipient hit with an attack after -1 Def is passed to them isn't that useful. :/

If you want a Baton Pass set that still holds a lot of attacking power, try this.

Scyther @ Life Orb
Jolly
Technician
252 Atk / 4 Def / 252 Spd
- Swords Dance
- Baton Pass
- Aerial Ace
- X-Scissor

The 4 leftover EVs are put into Def as that makes Scyther's HP an odd number, so it will survive 2 switches into Stealth Rock. Still, Life Orb recoil will take its toll anyways so I'd definitely advise keeping a Rapid Spinner around. Aerial Ace gets the Technician boost and makes it really quite powerful, X-Scissor hits a lot of UUs for Super Effective damage.

Archer October 24th, 2008 4:03 AM

Quote:

Originally Posted by Necromancy (Post 4062010)
I wouldn't recommend Superpower with Baton Pass, since you'll be passing the defense drop and will have to Swords Dance again to make up for the attack drop. Having the recipient hit with an attack after -1 Def is passed to them isn't that useful. :/

If you want a Baton Pass set that still holds a lot of attacking power, try this.

Scyther @ Life Orb
Jolly
Technician
252 Atk / 4 Def / 252 Spd
- Swords Dance
- Baton Pass
- Aerial Ace
- X-Scissor

The 4 leftover EVs are put into Def as that makes Scyther's HP an odd number, so it will survive 2 switches into Stealth Rock. Still, Life Orb recoil will take its toll anyways so I'd definitely advise keeping a Rapid Spinner around. Aerial Ace gets the Technician boost and makes it really quite powerful, X-Scissor hits a lot of UUs for Super Effective damage.

Nice enough, but you could always go with Night Slash and Brick Break for the best Type coverage, as the current attacks are walled by Steels and Rotom among others. This is best played as a lead, as you can avoid the majority of SR Damage this way.

As of those of you discussing NFEs in UU, it has been considered, but it's risky, as many NFEs are slightly underpowered versions with the same Movesets, so many may be too powerful in UU. Basically, the NFEs are only allowed in their evolution's tier (with exceptions, obviously), why Wynaut is considered Uber on most tier lists.

Necromancy October 24th, 2008 4:18 AM

Lol, forgot to add those in. Reversal can also be used if you want to, especially since Life Orb recoil will help bring your HP down. If you replace Aerial Ace but keep X-Scissor, you'll want to use Swarm instead of Technician because none of your moves would get the boost from it. Not to mention Life Orb would take your HP down enough to activate Swarm and power up X-Scissor.

Btw, I'd still like some feedback on this set.
Quote:

Originally Posted by Necromancy (Post 4060461)
Raichu @ Leftovers (looking for a better item choice - suggestions?)
Timid nature
4 HP / 252 SpAtk / 252 Spd
- Fake Out / Hidden Power: Ice
- Encore
- Thunderbolt
- Thunderwave / Hidden Power: Ice

What a funny looking set. This is like a UU anti-lead. Basically, you Fake Out to kill their Focus Sash first. If you're slower, you can try and (hopefully) Encore their set-up, whether it's Stealth Rock, Substitute, or whatever. If you're faster, just Thunderwave them and Encore their move on the next turn if it's worth Encoring. Thunderbolt is just an STAB move, although Hidden Power: Ice proves effective with all the Grass and Ground types running around UU. I personally haven't seen many Focus Sash leads in UU myself, so you can keep Thunderwave and still use Hidden Power by removing Fake Out.

Encore is great at forcing switches and is useful on something as quick as Raichu. By forcing them to switch, you can help to spread Paralysis to their entire team, which provides great support and can allow for a clean sweep.

Also, are there any suggestions for the item choice? :3


NoBel_ToKYo ™ October 24th, 2008 11:06 AM

the pokes i'm using at the moment really need changing around..can anyone help me by suggesting any alternatives for my team?

scizor-life orb
agility
x-scissor
swords dance
iron head

tyranitar-choice band
crunch
stone edge
rock slide
earthquake

garchomp-choice scarf
draco meteor
dragon claw
earthquake
swords dance

alakazam-choice specs
psychic
shadow ball
focus blast
psycho cut

metagross-life orb
meteor mash
agility
earthquake
explosion

blissey-leftovers
ice beam
thunderbolt
calm mind
softboiled

could someoen please suggest any alternatives?? this team is really weak to things like water or ice..i was thinking along the lines of starmie or vaporeon, but i just want a little help going in the right direction :)

Aurafire October 24th, 2008 11:22 AM

Quote:

Originally Posted by rivalwashere666 (Post 4062711)
the pokes i'm using at the moment really need changing around..can anyone help me by suggesting any alternatives for my team?

scizor-life orb
agility
x-scissor
swords dance
iron head

tyranitar-choice band
crunch
stone edge
rock slide
earthquake

garchomp-choice scarf
draco meteor
dragon claw
earthquake
swords dance

alakazam-choice specs
psychic
shadow ball
focus blast
psycho cut

metagross-life orb
meteor mash
agility
earthquake
explosion

blissey-leftovers
ice beam
thunderbolt
calm mind
softboiled

could someoen please suggest any alternatives?? this team is really weak to things like water or ice..i was thinking along the lines of starmie or vaporeon, but i just want a little help going in the right direction :)

You should just post an RMT since this is a full team >.>....

Garchomp is Uber and can't be used in standard OU play.

Just make your own thread =P

Xebelleon October 24th, 2008 1:44 PM

Moveset Request
 
Wanting a Blastoise moveset, nature & EV spread here.

Blastoise
Torrent
<Nature = ???>
~ Fake Out
~ Aqua Jet
~ ???
~ ???

Blastoise can go for physical, special or mixed attacking powers.
Protect and Rapid Spin are level ups I like.

Detox October 24th, 2008 2:04 PM

um....yeah.....sceptile...rate this one...

Sceptile @ Life Orb?
252 Special atack, 252 speed, 6 atk

Thunderpunch
Leaf Storm/Giga drain
Substitute/HP fire (70)
Leech Seed

Dunsparce October 24th, 2008 2:14 PM

I still wopuld like soemone to rate this:

Wormadam Sandy [email protected] Band
Adamant
252 HP, 252 ATK, 6 SPD
Earthquake
Bug Bite
Sucker Punch
Rock Tomb/Rock Blast/Return

A Mirror to the Standard Choice Specs Wormadam Leaf Cloak. With the Platinum Additions of Bug Bite and Sucker Punch, it actually has a viable movepool to use Choice Band on. I need help with the 4th Move, though.

NoBel_ToKYo ™ October 25th, 2008 12:33 PM

i'm thinking of making a new team altogether. how does this sound for a line up?

celebi
252 HP / 80 Def / 176 Spe
calm mind
baton pass
recover
psychic

togekiss
252 HP / 152 SpA / 104 Spe
air slash
aura sphere
roost
nasty plot

gliscor
252 HP / 4 Atk / 252 Def
earthquake
ice fang
stealth rock
roost

scizor
108 HP / 252 Atk / 148 Spe
x-scissor
iron head
agility
swords dance

blissey
4 HP / 252 Def / 252 SpA
calm mind
thunderbolt
ice beam
softboiled

metagross
152 HP / 252 Atk / 104 Spe
meteor mash
agility
earthquake
explosion

hows that sound for a new team?

Detox October 25th, 2008 9:36 PM

where are the natures and items? ad you may want to post a RMT thread

BeachBoy October 25th, 2008 9:52 PM

Quote:

Originally Posted by PhantomSyndrome (Post 4067248)
where are the natures and items? ad you may want to post a RMT thread

Uncompleted RMTs find their home here, so help a guy out. XD

Hint hint: To receive suggestions on nature and items, too. ;O

Detox October 25th, 2008 10:19 PM

well in that case,
scizor
108 HP / 252 Atk / 148 Spe
x-scissor
bullet punch
superpower
swords dance

of course if it wer my dicision,id run

scizor @ life orb
jolly
252 atk/ 252 speed/ 6 hp

bullet punch
superpower
swords dance
X-scissor


also....

metagross
152 HP / 252 Atk / 104 Spe
meteor mash
agility
earthquake
explosion

no no no....

Metagross @ life orb
Adamant
252 atk/ 200 speed/ 52 special def/6 hp

earthquake
bullet punch
zen headbutt
explosion

NoBel_ToKYo ™ October 26th, 2008 12:12 AM

scizor won't be able to get those moves till the platinum move tutors..:S its okay for metagross, though

Quote:

Originally Posted by PhantomSyndrome (Post 4067327)


of course if it wer my dicision,id run

gee, thanks chum :| what were you expecting, perfection?

nevertheless, i'll take the changes into account :)

El Gofre October 26th, 2008 11:40 AM

I ask again, what is the standard origin giratina and where does it fall in terms of tier and usability?

Dark Azelf October 26th, 2008 11:56 AM

Quote:

Originally Posted by El Gofre (Post 4069223)
I ask again, what is the standard origin giratina and where does it fall in terms of tier and usability?

Its uber and it HAS to hold the Platinum Orb to keep its forme.

Quote:

[SET]
name: Special Sweeper
move 1: Calm Mind
move 2: Dragon Pulse
move 3: Thunder / Shadow Ball / Aura Sphere
move 4: Substitute / Aura Sphere
item: Platinum Orb
nature: Modest
EVs: 144 HP / 112 Spe / 236 SpA / 18 SpD



[SET]
name: Physical Attacker
move 1: Substitute
move 2: Outrage
move 3: Earthquake
move 4: Shadow Claw
item: Platinum Orb
nature: Adamant
EVs: 144 HP / 236 Atk / 112 Spe / 18 SpD


[SET]
name: Mixed Attacker
move 1: Dragon Claw / Outrage
move 2: Shadow Ball / Draco Meteor
move 3: Earthquake
move 4: Thunder
item: Platinum Orb
nature: Lonely / Naughty
EVs: 252 Atk / 112 Spe / 146 SpA


[SET]
name: Sleeping Beauty
move 1: Outrage
move 2: Earthquake / Shadow Claw
move 3: Rest
move 4: Sleep Talk
item: Platinum Orb
nature: Adamant
EVs: 144 HP / 236 Atk / 112 Spe / 18 SpD



credit to jibaku from smogon for this.

F-F-Franklin October 26th, 2008 1:43 PM

I just might get into ubers, cause I legal hack and all..

What are the major threats in Ubers? What pokemon should not be used in ubers? (other than the obvious..)

Dark Azelf October 26th, 2008 1:53 PM

Quote:

Originally Posted by F-F-Franklin (Post 4069636)
I just might get into ubers, cause I legal hack and all..

What are the major threats in Ubers? What pokemon should not be used in ubers? (other than the obvious..)

http://www.smogon.com/dp/articles/uber_battling


really helpful.

KJ October 26th, 2008 4:50 PM

i have a lv 59 relaxed dragonite, can anyone give me a good moveset for it? Right now it just has wing attack/aqua tail/thunder punch/dragon rush.

Aurafire October 26th, 2008 4:57 PM

Quote:

Originally Posted by KJ (Post 4070145)
i have a lv 59 relaxed dragonite, can anyone give me a good moveset for it? Right now it just has wing attack/aqua tail/thunder punch/dragon rush.

First of all, Relaxed is not a very good nature for offensive Dragonite. At least try this set

Dragonite @ Life Orb/Yache Berry
Jolly
252 Att / 252 Speed / 4 HP
Dragon Dance
Outrage
Fire Punch/Fire Blast
Earthquake

If you're still beating the game, a set like this will rip through everything regardless of nature (Sine the game is so freakin easy to beat XD)

MATTFO0 October 26th, 2008 7:44 PM

looking for a sub/focus puch lead abomasnow moveset. if u need any more details let me know

Archer October 26th, 2008 9:04 PM

Quote:

Originally Posted by Aurafire (Post 4070158)
First of all, Relaxed is not a very good nature for offensive Dragonite. At least try this set

Dragonite @ Life Orb/Yache Berry
Jolly
252 Att / 252 Speed / 4 HP
Dragon Dance
Outrage
Fire Punch/Fire Blast
Earthquake

If you're still beating the game, a set like this will rip through everything regardless of nature (Sine the game is so freakin easy to beat XD)

Look, if you are intent on using a Relaxed one, then you could run ABYAYs bulky SubRoostNite. I forget the EVs, but it ran Substite/Roost/Dragon Claw/Flamethrower, IIRC.

Angelic Diablo October 26th, 2008 9:37 PM

Quote:

Originally Posted by MATTFO0 (Post 4070456)
looking for a sub/focus puch lead abomasnow moveset. if u need any more details let me know

[email protected]
Sassy Nature
EVs: 252 HP, 84 Sp Atk, 76 Spd, 96 Sp Def or Atk
-Substitute
-Focus Punch
-Blizzard
-Leech Seed

Subseedpunch with a 100% accurate Blizzard for those annoying physical walls.

Xebelleon October 26th, 2008 11:20 PM

Looking for "filler" moves and/or moveset editing for my Lopunny.

Lopunny (female) @ Jolly
Cute Charm
252 HP / 252 Spe / 4 SpDef
~Fake Out
~Sky Uppercut
~Low Kick
~Ice Punch

Would Baton Pass be good here? Which item/(s) should I consider without Switcheroo?
----------------------------
Still looking for "filler" moves and/or a moveset edit for my Blastoise

Blastoise (male) @ Adamant
Torrent
252 HP / 192 Spe / 64 Def
~Fake Out
~Aqua Jet
~Protect
~Ice Beam

Ayouki Emerald October 27th, 2008 12:12 AM

Quote:

Originally Posted by Hair_of_the_Dawn (Post 4070682)
----------------------------
Still looking for "filler" moves and/or a moveset edit for my Blastoise

Blastoise (male) @ Adamant
Torrent
252 HP / 192 Spe / 64 Def
~Fake Out
~Aqua Jet
~Protect
~Ice Beam

Well, there's nothing wrong about Loppuny's movesets. But Blastoise nature and attacks don't match quite, I think.

It's Adamant. And if I recall properly, Adamant is +ATT and -SP. ATT. But there's Ice beam there. I suggest Aqua tail, or any other physical water moves.

Aqua jet is an increased priority move right?

But, I personally think, I'm wrong. It's my opinion about your Blastoise there. Base 83 Att. is quite comparable you see.
And, one more thing. Did you double breed Blastoise for Fake-out and Aqua Jet?

LethalTexture October 27th, 2008 12:46 AM

Yeah, you have to chain breed both moves onto Blastoice by breeding Aqua Jet onto a Seel.

While I'm here, I may as well ask for a good spread for Aqua Jet/Fake out Blastoise.

Archer October 27th, 2008 2:47 AM

Ok, Deano, we can go with a few variations on this set. You can go with a CB Set for later-game revenge kills. This would run:

http://www.pokemonelite2000.com/sprites/dpiconani/dpiconani009.gif
Blastoise @ Choice Band
Adamant | Torrent
[ 252 HP, 252 Atk, 6 Spd ]
~ Aqua Jet
~ Fake Out
~ Ice Punch
~ Return/Earthquake

As you are probably thinking, this won't get the opportunity to use both Priority Moves, defeating the point of Fake Out. The following set could make a decent lead, bringing down some popular Suicide Leads before they get the chance to set up.

http://www.pokemonelite2000.com/sprites/dpiconani/dpiconani009.gif
Blastoise @ Life Orb/Leftovers/Focus Sash
Adamant | Torrent
[ 252 HP, 252 Atk, 6 Spd ]
~ Aqua Jet
~ Fake Out
~ Toxic/Rapid Spin
~ Bite

This set can take most leads in OU, although it might not see much use there. Bite hits Gengar, Rotom and Mismagius Leads.

http://www.pokemonelite2000.com/sprites/dpiconani/dpiconani009.gif
Blastoise @ Leichi Berry
Adamant | Torrent
[ 244 HP, 252 Atk, 12 Def ]
~ Aqua Jet
~ Fake Out/Body Slam/Ice Punch/Earthquake
~ Substitute
~ Focus Punch

This set focuses on Activating Torrent and the Leichi Berry. Fake Out is probably a stupid choice, so you can run Body Slam and hope for Parahax or just run Ice Punch/Earthquake.
Hey, you could even run a Curse set, which could take advantage of Aqua Jet's priority.

Did that help?

El Gofre October 27th, 2008 7:58 AM

How does this mewtwo look?

Mewtwo - #150 (Timid)
HP: 3
Att: 29
Def: 19
SpA: 31
SpD: 3 - 4
Speed: 23 - 24


I'm chuffed about the SpAtt, but a bit worried about the speed. Is it usable or what should I be aiming for?

Dark Azelf October 27th, 2008 8:20 AM

Quote:

Originally Posted by El Gofre (Post 4071466)
How does this mewtwo look?

Mewtwo - #150 (Timid)
HP: 3
Att: 29
Def: 19
SpA: 31
SpD: 3 - 4
Speed: 23 - 24


I'm chuffed about the SpAtt, but a bit worried about the speed. Is it usable or what should I be aiming for?

Yeah, that looks great, you will have to give it more speed evs to make up for the speed ivs though.

El Gofre October 27th, 2008 8:26 AM

Yeah I was gonna run a 252/252 specs set anyways. What standard uber bliss nowadays? I've been out of the metagame for too long =]

Dark Azelf October 27th, 2008 9:12 AM

Quote:

Originally Posted by El Gofre (Post 4071569)
Yeah I was gonna run a 252/252 specs set anyways. What standard uber bliss nowadays? I've been out of the metagame for too long =]

[email protected]
4 HP / 252 DEF / 252 SP.DEF
Calm Nature
Trait : Natural Cure
- Ice Beam / Icy Wind
- Thunder / Toxic
- Psych UP / Calm Mind
- Softboiled

Ice Beam for power whilst Icy Wind lets you make switch ins slow such as safeguard latios and taunt mewtwo so you can toxic them =p

Thunder for Kyogre and Manaphy and Toxic for the offensively retarded-ness.

Psych up or Calm Mind are required so you dont get owned by foe stuff with calm mind.

Softboiled...if you ask what this is for ill ban you lol

crystalvelox October 27th, 2008 12:58 PM

Regirock @ Choice Band/Wide Lens
Careful; 252 Hp/ 252 SpD/4 Def
Rollout
Earthquake
Fire Punch
Ice Punch

I was thinking that with sandstorm and entry hazard support this could actually be pretty effective late game. With the defences and HP it rivals shuckle in mixed wall potiential and therefore can take hits. And with STAB rollout with doubling power ever turn it can be very deadly very quickly, and since this would be late game most pokemon would not be at full health meaning they could be KOed by one rollout in the early use of rollout. So that sort of counteracts the low attack power it starts out with.

Earthquake and Fire Punch could be used to knock out steels that would resist rock. Ice Punch for ground types. Roll out for all else. Wide Lens would basically give rollout 100% hit rate and sort of never miss. But Choice Band could help with extra power. Clearbody also prevents gyarados and salamence intimidate.

So basically this is a gimmick set, but a good gimmick set I think when used in sandstorm teams. This could probably be even better if it had trick room support.

But are there any ideas that I could change about this for late game sweeping? Bulkup perhaps.

Lalapizzame October 27th, 2008 7:18 PM

So guys...I've been looking at Venusaur's potential in a new UU team I'm making, called "The Empires", and I've noticed there's no Sub Seed set in the Venusaur analysis. This has driven me to the edge of wanting to make a new set for it.

Venusaur @ Leftovers / Black Sludge (Really only use last one if you are picky)
Calm / Bold
252 HP / 252 Def or SDef / 4 SAtk
Sludge Bomb
Substitute
Leech Seed
Grass Knot

Really, it's like a sturdier and albeit stronger Vileplume, it's just that sims and his 4 alts have been pushing Vileplume's usage to near BL levels. :< Calm or Bold really depends on if you like the physical or special side of defense. Change Def or SDef EVs according to nature. (252 SDef with Calm only, Bold with 252 Def) Sludge Bomb = ROFL Grass-types, Sub Seed is pretty obvious, tbh. Grass Knot is really for those double grass weak pokes, but if you extremely mind being walled by Steels, you can run HP Fire.

I'd like some UU expert's advice here. (hint: Syaoran or ABYAY)

I may just split the Def EVs, but your opinions count more than my often bad decisions.

Xebelleon October 27th, 2008 7:51 PM

Was wondering about my Torterra...

Tortrunk, the Torterra @ Adamant
252 Atk, 192 HP, 64 Def
Overgrow
~Seed Bomb
~Body Slam
~Swords Dance / Rock Polish
~Earthquake / Rock Slide / Stone Edge

I obtained this by importing a male Bulbasaur with the GBA Move Tutor skill "Body Slam" to breed with my Grotle girl. Turtwig w/ Seed Bomb, Double-Edge, Body Slam, Withdraw was the base for this Torterra (Pre-Ditto). I noticed the Smogon notes for Swords and R-Polish. Seems good. I can, and will, have one Swords & one R-Polish Torterra for a minimum of two for battles.

I want to know, in regards to my Torterra:

Together with Grass & Normal damaging moves...
Will I want Earthquake (Ground) OR Stone Edge / Rock Slide for coverage?

I also like Crunch but uncertain of how it would play against Torterra's counters.

Item suggestion?

Quote:

Originally Posted by Archer (Post 4070895)
http://www.pokemonelite2000.com/sprites/dpiconani/dpiconani009.gif
Blastoise @ Life Orb/Leftovers/Focus Sash
Adamant | Torrent
[ 252 HP, 252 Atk, 6 Spd ]
~ Aqua Jet
~ Fake Out
~ Toxic/Rapid Spin
~ Bite

This set can take most leads in OU, although it might not see much use there. Bite hits Gengar, Rotom and Mismagius Leads.

Did that help?

Holy wow! Thank you!
And yes Smeargle used a Seel.
But thats because I wanted a Seel with Lick, Fake Out, Aqua Jet, Aqua Ring.

~H.o.t Dawn~
@__D

Ayouki Emerald October 27th, 2008 8:23 PM

Quote:

Originally Posted by Hair_of_the_Dawn (Post 4073656)
Item suggestion?
~H.o.t Dawn~
@__D

Item for your BL Torterra? With those movesets, definitely a http://archives.bulbagarden.net/w/upload/1/11/LifeOrbSprite.pngLife Orb. Base 95 Hp has its advantages you know. But, Leftovers can work.... Honestly, I'm not sure...
______________________________________________________________________________________________________________________
I'm having trouble with Swampy's movesets, here they are:

Swampert @ Leftovers/Chesto Berry
Careful/Adamant Nature
252 Evs In Hp/252 Evs in Spc.Def/6 Ev in Atk

Curse
Earthquake
Avalanche
Rest

Earthquake is a great STABed move, with a base power of 150. Avalanche is for its grass weakness. With max Hp and Spc.def, it could probably survive a regular unSTABed grass move like Energy ball from a Gengar. Maybe. Curse is to raise both its atk and def, and Rest to regain the lost Hp. Chesto berry if your going with Rest, and leftovers otherwise. Avalanche is almost sure to get the double power, because of Swamperts low speed plus the speed lowering from Curse.

But I'm not sure if Curse would do him any good... Lagging tail! lol.

StrickeN October 27th, 2008 8:32 PM

For coverage I'd go with Stone Edge.

sandfox October 27th, 2008 8:54 PM

I would like help with a moveset for a [email protected] ev: 252 hp, 252 SDef, 6 SpAtk

Ayouki Emerald October 27th, 2008 9:00 PM

Quote:

Originally Posted by StrickeN (Post 4073729)
For coverage I'd go with Stone Edge.

Stone Edge for Curse eh? Well, sure, I'll work with a weakened Avalanche.

Quote:

Originally Posted by sandfox (Post 4073781)
I would like help with a moveset for a [email protected] ev: 252 hp, 252 SDef, 6 SpAtk

Slowbro @ Leftovers
- Psychic
- Flamethrower
- Surf/Ice Beam/Grass Knot/Shadow Ball/Focus Blast
- Calm Mind

Psychic and Flamethrower together have fairly good type coverage against opponents, for the third option, you might want to go for Surf just because of STAB, Grass Knot to deal with other Water-types, Ice Beam to cover Dragons, Shadow Ball to cover other Psychic-types or Ghost-types, or perhaps the inaccurate Focus Blast if you're really afraid of those Dark-types.
Calm Mind of course to boost Slowbro's sweeping abilities and its average Sp. Defense.

I'll work with a Sweeping Slowking...
But, You can put all EV's in Def. if you want...

Xebelleon October 27th, 2008 10:10 PM

Need an EV spread for my Ursaring.

Ursaring @ Jolly
Quick Feet (will probably give it a Toxic/Flame Orb)
~Facade
~Night Slash
~Cross Chop
~Protect

Should I "Do-a-Ditto" for an Adamant Bear?

sandfox October 27th, 2008 10:23 PM

Was going for a special wall Slowking

Ayouki Emerald October 27th, 2008 10:23 PM

EV spread for Ursaring?

[email protected] Toxic Orb
Jolly, Quick Feet
6 HP, 252 Atk, 252 Spe
Facade
Swords Dance
Earthquake
Night Slash
(The movesets don't quite work for me.)

Jolly is good enough, don't "do-a-Ditto" anymore, it isn't necessary...

Dark Azelf October 28th, 2008 5:49 AM

C
 
Quote:

Originally Posted by sandfox (Post 4073976)
Was going for a special wall Slowking

[email protected]
212 HP / 252 SP.DEF / 44 SP.ATT
Calm Nature
Trait : Own Tempo
- Surf
- Slack Off
- Thunderwave / Light Screen
- Ice Beam / Grass Knot / Hidden power Electric / Psychic

This thing is great and lols at Mixmence and Specs mence =p.

Xebelleon October 28th, 2008 4:34 PM

My Drifblim would like some assistance in terms of...

~EV Spread
~Item / nature suggestion
~Moves to go WITH Body Slam & Hypnosis
------------------------------------------------
Drifblim @ Calm
Aftermath
EV: none as yet
~hypnosis
~Body Slam (GBA tutored a male Gengar)
~Will-o-wisp
~Stockpile

~H.o.t Dawn~

True Reign October 28th, 2008 7:11 PM

I'll need some help on my Machamp here. Constructed criticism please, if you do.

Machamp @ ___ (?Need help here?)
Nature: Adamant (Adamant can work fine, but anything better?)
- Cross Chop
- Rock Slide
- Flamethrower / Fire Blast
- ___ (Need help here)

Thanks in advance.

crystalvelox October 28th, 2008 7:35 PM

Quote:

Originally Posted by -[JD]- (Post 4076615)
I'll need some help on my Machamp here. Constructed criticism please, if you do.

Machamp @ ___ (?Need help here?)
Nature: Adamant (Adamant can work fine, but anything better?)
- Cross Chop
- Rock Slide
- Flamethrower / Fire Blast
- ___ (Need help here)

Thanks in advance.

Adamant is fine. Flamethrower and fire blast is not needed. Fighting, ice basically make up for the things that fire would hit. Steels will still get hit hard to machamp with physical fighting type moves. Any idea which ability you will be using? What you have so far I guess you want versitility and power.

Machamp @ Leftovers
No Guard
Nature: Adamant
- Dynamic Punch
- Ice Punch/Stone Edge
- Payback/ Thunder Punch
- Bulk Up

EV spread I am unsure about. Max Atk for sure. With this you can pretty much hit anything and confuse it which can give you a free turn to bulk up if they switch or 50% chance they hit themselves. Choose the moves you think you need for type coverage on your team.

For a Guts moveset you could try this.

Machamp @ Choice Band
Guts; Adamant
- Close Combat
- Ice Punch
- Payback
- Thunderpunch

Again unsure of EVs. Max atk. These moves give good type coverage and will hit 100% of the time. Ill after effects of Close Combat is negated by switching.

Archer October 28th, 2008 9:37 PM

Ok, well Guts is probably not worth the hassle, as No Guard Dynamic Punch is so much better.
I have actually considered running a Restalk Set with Revenge/Payback, as it's rather slow.

Regardless, the most effective Spread for the No Guard set is just 252 HP/252 Atk/4 Spd, although the Anti-Lead set often runs 252 HP/160 Atk/96 SDef for taking a Psychic from Azelf, however, you could potentially lose a bit, as that is for Modest Azelfs.(Azelves?)

F-F-Franklin October 28th, 2008 10:00 PM

You guys have any ideas on an Anti-Lead? I've been loosing a lot lately, and I've been playing really great in the beginning but I think it's my team (that i focused to much on countering scizor/skymin) so you guys think you can help me out? Thanks.

Ayouki Emerald October 28th, 2008 10:04 PM

Quote:

Originally Posted by Hair_of_the_Dawn (Post 4076275)
My Drifblim would like some assistance in terms of...

~EV Spread
~Item / nature suggestion
~Moves to go WITH Body Slam & Hypnosis
------------------------------------------------
Drifblim @ Calm
Aftermath
EV: none as yet
~hypnosis
~Body Slam (GBA tutored a male Gengar)
~Will-o-wisp
~Stockpile

~H.o.t Dawn~

I don't do that standard set. I'd rather work with these:
Drifblim(Passer & Annoyer)
Calm
Substitute
Baton Pass
Hypnosis
T-bolt/SHadow Ball

Calm Mind is a possibility, but with an offensive move, Taunt won't shut you down. Unburden is a good ability, and he can use a pinch berry to get an extra boost to pass, but Leftovers words equally well and you don't have to worry about recovery from Substitutes.

Quote:

Originally Posted by -[JD]- (Post 4076615)
I'll need some help on my Machamp here. Constructed criticism please, if you do.

Machamp @ ___ (?Need help here?)
Nature: Adamant (Adamant can work fine, but anything better?)
- Cross Chop
- Rock Slide
- Flamethrower / Fire Blast
- ___ (Need help here)

Thanks in advance.

[email protected] band/scarf
adamant/jolly
no guard
252 attack/252 speed

dynamic punch
ice punch
thunder punch
stone edge/rock slide

If you pick band run Adamant and stone edge
If you pick scarf run Jolly and rock slide

Quote:

Originally Posted by Archer (Post 4076821)
Regardless, the most effective Spread for the No Guard set is just 252 HP/252 Atk/4 Spd, although the Anti-Lead set often runs 252 HP/160 Atk/96 SDef for taking a Psychic from Azelf, however, you could potentially lose a bit, as that is for Modest Azelfs.(Azelves?)

Definitely No guard. No Guard combos better with Dynamicpunch.

Archer October 29th, 2008 4:30 AM

Quote:

Originally Posted by F-F-Franklin (Post 4076852)
You guys have any ideas on an Anti-Lead? I've been loosing a lot lately, and I've been playing really great in the beginning but I think it's my team (that i focused to much on countering scizor/skymin) so you guys think you can help me out? Thanks.

Well there are a lot of options, so you really have to consider what your team will allow. Given what you've told me, I am assuming you have problems with Infernape among other things. If you are having problems with leads that set up, then I suggest a fast Taunter (Aerodactyl or Azelf). If Azelf/Aero are giving you trouble then run a Fake Out lead, such as Infernape to break the Sash or just run with a fast TrickScarfer. We really need to get an Idea of your team before we can help you.
You should post an RMT or check Tortured_Soul's Leading guide, keeping in mind that it is a few months old.

Actually, I might consider adding updates to those guides. Considering all the Platinum changes...

F-F-Franklin October 29th, 2008 6:41 AM

Quote:

Originally Posted by Archer (Post 4077288)
Well there are a lot of options, so you really have to consider what your team will allow. Given what you've told me, I am assuming you have problems with Infernape among other things. If you are having problems with leads that set up, then I suggest a fast Taunter (Aerodactyl or Azelf). If Azelf/Aero are giving you trouble then run a Fake Out lead, such as Infernape to break the Sash or just run with a fast TrickScarfer. We really need to get an Idea of your team before we can help you.
You should post an RMT or check Tortured_Soul's Leading guide, keeping in mind that it is a few months old.

Actually, I might consider adding updates to those guides. Considering all the Platinum changes...

Heh, It's weird. I don't loose to things setting up, it's usually that I get like 2-3 KOs off the bat in the battle (this has happened about 3 times) And I usually screw up somehow and my opponent wins. I was using LumGross, Bliss, Zapdos, SpecsMence,OrBDugtrio, and hariyama. I'm guessing that when I try to predict with specsmence it usually screws me over cause I have to switch out, so I'm probably not going to use it anymore.

But thanks for the guide, I might consider Hera as a lead to take out T-Tar, Salamence, Gengar, Azelf, and Gyarados, but doesn't really do much to Bronzong, ScarfRade, and Hippodown/Crobat/Ninjask.

Dark Azelf October 29th, 2008 7:40 AM

Quote:

Originally Posted by F-F-Franklin (Post 4077463)
Heh, It's weird. I don't loose to things setting up, it's usually that I get like 2-3 KOs off the bat in the battle (this has happened about 3 times) And I usually **** up somehow and my opponent wins. I was using LumGross, Bliss, Zapdos, SpecsMence,OrBDugtrio, and hariyama. I'm guessing that when I try to predict with specsmence it usually ****s me over cause I have to switch out, so I'm probably not going to use it anymore.

But thanks for the guide, I might consider Hera as a lead to take out T-Tar, Salamence, Gengar, Azelf, and Gyarados, but doesn't really do much to Bronzong, ScarfRade, and Hippodown/Crobat/Ninjask.

Well first off dont bypass the censor.

Anyway, Lum gross is a really cool lead, but yeah t_'s guide (which needs revamping) will help, i also have a useful link, but its to the forums part of smogon and we arnt allowed to link to other forums sadly, however ill pm it you if you wish.


I also dont get why everyone is like "LULZ NO GARD IZ BEST ON MACHUMP", no this is really not true, at least with guts you can switch into status and effectively get a free choice band or a free swords dance boost if you already have a choice band. No guard is only really useful on the rest talker so you can try to hax yourself out of becoming set up fodder, on the choice bander no guard is complete trash as it hampers your chances to switch into status as said. (you loose to dusknoir, how embarrasing is that lol?)


Rest talker : -108 HP / 144 Atk / 252 Def / 4 Speed [email protected], the max hp/max att adamant versions loose to cb tar which is hilarious. Cross Chop or D-Punch/Ice Punch or Stone Edge/Rest/STalk (choose ability accordingly)


CBer : - 128 hp / 252 att / 128 speed @admant outruns min speed skarmory. Close Combat/T-Punch/Ice Punch/Payback @ guts (switch to jolly max speed max att with scarf)

Necromancy October 29th, 2008 10:01 AM

Quote:

Originally Posted by F-F-Franklin (Post 4076852)
You guys have any ideas on an Anti-Lead? I've been loosing a lot lately, and I've been playing really great in the beginning but I think it's my team (that i focused to much on countering scizor/skymin) so you guys think you can help me out? Thanks.

Hehe, I've been toying around with an Anti-Lead Raichu that I came up with, and it owns in UU. Heck, it even did really well in OU and helped me score some crucial kills.


Raichu @ Leftovers
Timid nature
4 HP / 252 SpAtk / 252 Spd
- Fake Out
- Encore
- Thunderbolt
- Thunderwave


Hidden Power: Ice is viable on this set somewhere, giving the classic "BoltBeam" combo that everyone loves. I'd just suggest playing around with Pokemon that get Fake Out to nullify Focus Sash, and then see what other moves they have to cripple other common leads/switch-ins. That's how I came up with this Raichu. I <3 Thunderwave and Encore on here. :3

Other good anti-leads include Weavile and Infernape.

The Hero Without a Name October 29th, 2008 2:25 PM

Quote:

Originally Posted by -[JD]- (Post 4076615)
I'll need some help on my Machamp here. Constructed criticism please, if you do.

Machamp @ ___ (?Need help here?)
Nature: Adamant (Adamant can work fine, but anything better?)
- Cross Chop
- Rock Slide
- Flamethrower / Fire Blast
- ___ (Need help here)

Thanks in advance.

First off, NEVER, and I mean NEVER use a Special attack on Machamp. His SPATK is too low, and it especially looks bad in comparison to his base 130 ATK.

Stone edge works great on him, and Rock Slide's just not strong enough. You could try this out:

Machamp @ Choice Band
Adamant
128 HP/252 ATK/128 SPD
Guts
Close Combat
Ice Punch
Thunderpunch
Payback

~JV~ October 29th, 2008 2:36 PM

I need help with moveset and item to put in my :

Mamoswine @ _______ (help here!)
Adamant
252 attack 252 HP 8 defense
-Stone Edge
-Giga Impact
-Earthquake
-Avalanche

Plz help me ;p

The Hero Without a Name October 29th, 2008 2:45 PM

Quote:

Originally Posted by JV12345 (Post 4078588)
I need help with moveset and item to put in my :

Mamoswine @ _______ (help here!)
Adamant
252 attack 252 HP 8 defense
-Stone Edge
-Giga Impact
-Earthquake
-Avalanche

Plz help me ;p

First... Never use Giga Impact. It's a horrible move, and it would take forever to list all the reasons why.
Anyways... Run 192 SPD to outrun Jolly Tyranitar. 252 ATK is a must. Replace Avalanche with Ice Shard, because you don't want Mamo to move last. Use a Choice Band, and his attacks will hurt like hell. Not to mention, with Ice Shard he can completely screw over Salamence and Skymin.

Giga Impact can be replaced with Superpower (assuming you have Platinum). If not, there are other options.

http://www.smogon.com/dp/pokemon/mamoswine

Look here for other sets if you want something other than the Choice Bander.

F-F-Franklin October 29th, 2008 3:38 PM

Quote:

Originally Posted by Necromancy (Post 4077772)
Hehe, I've been toying around with an Anti-Lead Raichu that I came up with, and it owns in UU. Heck, it even did really well in OU and helped me score some crucial kills.

Raichu @ Leftovers
Timid nature
4 HP / 252 SpAtk / 252 Spd
- Fake Out
- Encore
- Thunderbolt
- Thunderwave


Hidden Power: Ice is viable on this set somewhere, giving the classic "BoltBeam" combo that everyone loves. I'd just suggest playing around with Pokemon that get Fake Out to nullify Focus Sash, and then see what other moves they have to cripple other common leads/switch-ins. That's how I came up with this Raichu. I <3 Thunderwave and Encore on here. :3

Other good anti-leads include Weavile and Infernape.

Infernape? Sounds fun. Set pl0x?

Quote:

Originally Posted by Dark_Azelf (Post 4077554)
Well first off dont bypass the censor.

Anyway, Lum gross is a really cool lead, but yeah t_'s guide (which needs revamping) will help, i also have a useful link, but its to the forums part of smogon and we arnt allowed to link to other forums sadly, however ill pm it you if you wish.


I also dont get why everyone is like "LULZ NO GARD IZ BEST ON MACHUMP", no this is really not true, at least with guts you can switch into status and effectively get a free choice band or a free swords dance boost if you already have a choice band. No guard is only really useful on the rest talker so you can try to hax yourself out of becoming set up fodder, on the choice bander no guard is complete trash as it hampers your chances to switch into status as said. (you loose to dusknoir, how embarrasing is that lol?)


Rest talker : -108 HP / 144 Atk / 252 Def / 4 Speed [email protected], the max hp/max att adamant versions loose to cb tar which is hilarious. Cross Chop or D-Punch/Ice Punch or Stone Edge/Rest/STalk (choose ability accordingly)


CBer : - 128 hp / 252 att / 128 speed @admant outruns min speed skarmory. Close Combat/T-Punch/Ice Punch/Payback @ guts (switch to jolly max speed max att with scarf)

Yeah sorry about that, I'm used to other forums and I didn't realize this had a censor. hah.

And I would deeply appreciate if you would PM me the Smogon link, thanks.

Detox October 29th, 2008 3:57 PM

Well being bored to death in my language class in school today, i thought of this

Feraligatr @ life orb
Jolly
252 Atk, 252 Def, 6 Speed

Dragon Dance
Earthquake
Waterfall
Ice Punch

Would this work?

The Hero Without a Name October 29th, 2008 4:18 PM

Maybe, but Gyarados does that better.

Detox October 29th, 2008 4:23 PM

yeeaaah,but me no likey Gyarados. it its too OU.

btw

Staraptor @ life orb
Adamant
252 atk, 252 speed 6 sp. def

Close Combat
Brave Bird
U-Turn
Featherdance


rate this please.

Dark Azelf October 29th, 2008 4:36 PM

Quote:

Originally Posted by PhantomSyndrome (Post 4078861)
yeeaaah,but me no likey Gyarados. it its too OU.

btw

Staraptor @ life orb
Adamant
252 atk, 252 speed 6 sp. def

Close Combat
Brave Bird
U-Turn
Featherdance


rate this please.

.
1/10 Featherdance sucks and it wont live long enough to use it lol =p


Use Return so you can hit Zapdos etc and have a good secondary STAB move. Choice Band can be considered too.





ALSO if your using Feraligatr >> Gyarados try to differentiate it from said Gyara, that being sets like SD/Sub/Flail/[email protected] salac berry.Otherwise your just using a suckier Gyarados.

EDIT :

Quote:

Originally Posted by F-F-Franklin (Post 4078746)
Infernape? Sounds fun. Set pl0x?


And I would deeply appreciate if you would PM me the Smogon link, thanks.

Sure ill pm you now.


As for lead ape : -


[email protected] Sash
48 Atk / 252 SpA / 208 Speed
Naive Nature
- Encore / Close Combat
- Stealth Rock
- Fire Blast
- Fake Out


Taunt can be used in the first slot too, but Encore is usually the better option.

EDIT 2 : Gah i dont seem to be able to find said link. I had it stored but i cant find where T_T. Ill keep looking though..

Detox October 29th, 2008 4:52 PM

Well since my staraptor hates me ill go with frustration instead of return....

last poke that needs rating for now

Luvdisc (nn lolwut?) @ focus sash
Timid
255 speed 255 sp. atk (as if it even could hurt anything...)

Rain Dance
Toxic
Ice beam
Surf

Main priority is to set up rain dance,get a swift swim speed boost,let the opponet hit me, leave me at one hp, entoxicate them,and basically die. then i can bring in perhaps ,a nice little Gyarados/Milotic/Fearaligatr/or Swampert and wreak havoc on their team.

F-F-Franklin October 29th, 2008 5:02 PM

Quote:

Originally Posted by Dark_Azelf (Post 4078892)
.
1/10 Featherdance sucks and it wont live long enough to use it lol =p


Use Return so you can hit Zapdos etc and have a good secondary STAB move. Choice Band can be considered too.





ALSO if your using Feraligatr >> Gyarados try to differentiate it from said Gyara, that being sets like SD/Sub/Flail/[email protected] salac berry.Otherwise your just using a suckier Gyarados.

EDIT :



Sure ill pm you now.


As for lead ape : -


[email protected] Sash
48 Atk / 252 SpA / 208 Speed
Naive Nature
- Encore / Close Combat
- Stealth Rock
- Fire Blast
- Fake Out


Taunt can be used in the first slot too, but Encore is usually the better option.

EDIT 2 : Gah i dont seem to be able to find said link. I had it stored but i cant find where T_T. Ill keep looking though..

hah, it's alright man. Thanks for the lead set.

crystalvelox October 29th, 2008 11:05 PM

I need to get a defensively supportive umbreon, yet, I can not decide which supportive moves to choose between.

Umbreon @ Leftovers
Careful; 252 Hp, 252 Def
Baton Pass
Wish
Mean Look/ Protect/ Taunt/ Toxic/ Substitute/ Confuse Ray/ Yawn
Mean Look/ Protect/ Taunt/ Toxic/ Substitute/ Confuse Ray/ Yawn

The main idea is umbreon would come in on something take hits and set up so that my next pokemon can come in freely and set up itself thus why no Spe EVs. Although I do not know which is best in most situations to either force a switch or trap.

Archer October 29th, 2008 11:15 PM

Mean Look and Toxic are the most helpful in most situations, although you need to consider your team layout.

Xebelleon October 30th, 2008 12:22 AM

Is this good for a GOLDUCK?

Golduck @ Hasty
Cloud Nine
252 Atk, 252 Speed, 6 SpAtk
~Cross Chop
~Confuse Ray
~Shadow Claw
~Ice Beam

Cross Chop & Confuse Ray are Egged from a Smeargle.

Eleventyseventy October 30th, 2008 5:59 AM

Quote:

Originally Posted by Hair_of_the_Dawn (Post 4079539)
Is this good for a GOLDUCK?

Golduck @ Life Orb
Nature: Hasty
Cloud Nine
252 Atk, 252 Speed, 6 SpAtk
~Cross Chop
~Hypnosis
~Waterfall
~Ice Beam

This is the set you had, with some changes.

or..

Golduck @ Choice Band
Nature: Jolly/Adament
Cloud Nine
252 Atk, 252 Speed, 6 HP
~Cross Chop
~Shadow Claw
~Waterfall
~Ice Punch

But he's better as a special attacker..

Golduck @ Leftovers
Nature: Timid/Modest
Cloud Nine
252 Sp Atk, 252 Speed, 6 HP
~Surf
~Calm Mind
~Hypnosis
~Ice Beam

or

Golduck @ Choice Specs
Nature: Timid/Modest
Cloud Nine
252 Sp Atk, 252 Speed, 6 HP
~Surf
~Psychic
~Hidden Power Electric
~Ice Beam


Cloud Nine makes him a great Sandstorm/Sunny Day/Rain Dance/Hail team killer if used correctly.
Being used for this purpose, I think he could make good use of a bulky EV spread, but I'm not sure on the EVs.

luke October 30th, 2008 7:06 AM

Quote:

Originally Posted by Sk8 (Post 4080152)
Golduck @ Choice Specs
Nature: Timid/Modest
Cloud Nine
252 Sp Atk, 252 Speed, 6 HP
~Surf
~Psychic
~Hidden Power Grass
~Ice Beam

Grass over Electric. Golduck is most effective at countering UU Rain Dance teams. Grass OHKOs Kabutops, Omastar, and Gorebyss along with other Rain Dance blockers like Quagsire. Golduck needs all the Speed it can get, so I prefer Timid nature over Modest.

Aurafire October 30th, 2008 12:04 PM

Clefable @ Leftovers
Calm Nature
252 HP / 152 Def / 106 Sp Def
Cosmic Power
Seismic Toss
Thunderwave/Toxic
Soft Boiled

I've always wondered why there was never a Cosmic Power Clefable set listed anywhere...and it could work. After one CP, Clefable's stats are 394HP / 330 Def / 399 Sp Def...That's pretty darn sturdy in any environment...expecially UU. If she manages to get two in, That's 394 / 440 / 532. Proceed to paralyze or poison whaterver switches in, then plug away with seismic toss. Thoughts?

DarkTyphlosion157 October 30th, 2008 1:11 PM

Toxic over Thunder Wave on that, Seismic Toss isn't going to bother things like Gastrodon who can PP stall the Toss.

. October 30th, 2008 1:11 PM

Critical hit says hi.

All Cosmic Power sets are pretty much solid on paper, but something like a Steelix uses that as set up fodder.

Aurafire October 30th, 2008 1:16 PM

Steelix would totally ruin the set obviously...it's immune to both statuses. I'll try her out and see what works.

♣Gawain♣ October 31st, 2008 3:36 AM

Curse sets
 
The move curse is very weird. The type ??? is mysterious. Nevertheless it's useful. It damages the enemy(Ghost) or boost the stats(Others). And it can penetrate Protect!

This is my premiere Curser.

Dusknoir @ Leftovers

Curse
Mean Look
Will 'o' Wisp
Confuse ray or Ice punch.

or

Umbreon @ Leftovers

Confuse ray
Curse
Double-edge
Ice beam.

Cool huh?

Other opinion?

4th Gen Matt October 31st, 2008 4:05 AM

I think this may go better in the Strategies & Movesets forums in the Request a Team / Individual Move Set thread. Give me a second and I'll give you a link.

http://www.pokecommunity.com/showthread.php?t=121104

DonRoyale October 31st, 2008 9:25 AM

Curse is pretty useless on Ghosts unless you're doing a set involving a stat-boosting berry; and even then, Substitute is a much better option, as you leave yourself open for attacks with Curse.

Curse is best used on Pokémon that don't need the Speed and can afford to take a hit or two. Steelix is a great example, using Curse and Gyro Ball effectively.

If you're using Curse on non-Ghosts, you always want a -Speed nature. This is because, if you're going to be butchering your Speed with Curse anyway, why bother sacrificing any other stat? :#

Rekon October 31st, 2008 10:12 AM

As i'm new to competitive battling, I'd like to request an OU team for a complete beginner like me thats easy to use but very effective, also can it include Blaziken and Swampert on it and include all the moveset changes from platinum.

Thanks.

Milke October 31st, 2008 10:35 AM

Quote:

Originally Posted by Rekon (Post 4083104)
As i'm new to competitive battling, I'd like to request an OU team for a complete beginner like me thats easy to use but very effective, also can it include Blaziken and Swampert on it and include all the moveset changes from platinum.

Thanks.

Blaziken isn't OU, and do you really want ALL the changes from DP to Pt? There are a lot of them...pick a few.

Necromancy October 31st, 2008 10:38 AM

Quote:

Originally Posted by DunderMifflinite (Post 4083141)
Blaziken isn't OU,

*facepalm*

Just because something isn't in the OU tier, doesn't mean it can't be used in OU or isn't good. Blaziken is a good Choice Bander, Baton Passer, and Reversaller, the latter two being something that Infernape CAN'T do. Heck, I use Raichu in standard battles and it owns like shizz.

Rekon October 31st, 2008 10:44 AM

Quote:

Originally Posted by DunderMifflinite (Post 4083141)
Blaziken isn't OU, and do you really want ALL the changes from DP to Pt? There are a lot of them...pick a few.

I'm not sure of all the changes as I plan to use the team on shoddy. I'm brand new to competitive battling. So your help woud be appreciated a lot. Thanks.

Milke October 31st, 2008 11:00 AM

Quote:

Originally Posted by Necromancy (Post 4083147)
*facepalm*

Just because something isn't in the OU tier, doesn't mean it can't be used in OU or isn't good. Blaziken is a good Choice Bander, Baton Passer, and Reversaller, the latter two being something that Infernape CAN'T do. Heck, I use Raichu in standard battles and it owns like shizz.

I meant that Blaziken can (often) be replaced with something better, depending on what his team needs.

Also I'm not a team-builder-person, so don't look at me for anything other than criticism. =o

.Ozymandias October 31st, 2008 1:34 PM

Looking for a Moveset/IV Spread for a Magnezone, Modest Nature, with Sturdy as it's ability.

Thanks in advance, celuthea

Necromancy October 31st, 2008 2:04 PM

http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa462.png
Magnezone @ Life Orb
Modest nature
Magnet Pull
4 HP / 252 SpAtk / 252 Spd
- Agility
- Thunderbolt
- Hidden Power: Ice
- Flash Cannon

Sturdy is useless in competitive battling as OHKO moves are banned. Magnet Pull, however, lets you take out troublesome Steels, mainly Skarmory. After an Agility, Magnezone will be at 438 Speed, or 480 if you want a +Spd nature (Timid is best without Explosion). This set is makes Magnezone a lethal sweeper, with Modest giving it 394 Special Attack, and is pretty simple to use. Since this is off the top of my head, I can't remember what EVs you'd need in Attack to make Explosion OHKO certain things, but you'd probably want to use a Mild nature if you want Explosion.

Dark Azelf October 31st, 2008 2:18 PM

Quote:

Originally Posted by Necromancy (Post 4083583)
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa462.png
Magnezone @ Life Orb
Modest nature
Magnet Pull
4 HP / 252 SpAtk / 252 Spd
- Agility
- Thunderbolt
- Hidden Power: Ice
- Flash Cannon

Sturdy is useless in competitive battling as OHKO moves are banned. Magnet Pull, however, lets you take out troublesome Steels, mainly Skarmory. After an Agility, Magnezone will be at 438 Speed, or 480 if you want a +Spd nature (Timid is best without Explosion). This set is makes Magnezone a lethal sweeper, with Modest giving it 394 Special Attack, and is pretty simple to use. Since this is off the top of my head, I can't remember what EVs you'd need in Attack to make Explosion OHKO certain things, but you'd probably want to use a Mild nature if you want Explosion.

But magnezone dooesnt get Agility 0.o

[email protected]
172 hp / 252 sp.att / 84 speed
Modest Nature
Trait: Magnet Pull
- Thunderbolt
- Hidden Power Ice
- Substitute
- Magnet Rise

Anti steel .

Alternately you can use Magnet Rise/Explosion/T-Bolt/Hidden power Ice 88 HP / 88 Atk / 248 Sp.Att / 84 Spe @life [email protected] You can use specs too where you put flash cannon >> Magnet rise 172 att / 252 sp.att / 84 speed.

Or you can use rest/STalk/T-Bolt/Hp Ice same evs and nature as first set.

Then there is even scarf max speed / max sp.att @ hasty w/ specs set.

Necromancy October 31st, 2008 3:15 PM

Quote:

Originally Posted by Dark_Azelf (Post 4083627)
But magnezone dooesnt get Agility 0.o

Magnemite gets it as a PokeCenter move. :3


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