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-   -   Request an Individual Move Set Thread (https://www.pokecommunity.com/showthread.php?t=121104)

Dark Azelf October 31st, 2008 3:34 PM

Quote:

Originally Posted by Necromancy (Post 4083818)
Magnemite gets it as a PokeCenter move. :3




Are you sure ?.

I know it got Agility in G/S/C from event but not in D/P.

Do you have a link ? (Smogon, serebii or shoddy dont say it gets it.)

Necromancy October 31st, 2008 3:35 PM

http://veekun.com/dex/pokemon/magnemite

I don't know how reliable you guys value Veekun as, but it's there anyways.

Angelic Diablo October 31st, 2008 4:32 PM

Well if you used the button that said only show moves from Diamond/Pearl you would see that Agility isn't listed anymore.

Necromancy October 31st, 2008 5:08 PM

Quote:

Originally Posted by Angelic Diablo (Post 4084005)
Well if you used the button that said only show moves from Diamond/Pearl you would see that Agility isn't listed anymore.

Yeah but if you can obtain a 3rd Gen Magnemite with Agility on R/S/E or something, you can always Pal Park it over. :/

. October 31st, 2008 11:06 PM

I was wondering, if Banette got Swords Dance, what would the damage calcs be against the following targets (all of these are Max Attack + Adamant):

+2 LO Shadow Claw vs. Max HP/Max Def Hypno
+2 LO Shadow Sneak vs. Max HP/Max Def Hypno
+2 LO Sucker Punch vs. Max HP/Max Def Hypno

+2 LO Shadow Claw vs. Max HP/Max Def Grumpig
+2 LO Shadow Sneak vs. Max HP/Max Def Grumpig
+2 LO Sucker Punch vs. Max HP/Max Def Grumpig

+2 LO Shadow Claw vs. Max HP/Max Def Claydol
+2 LO Shadow Sneak vs. Max HP/Max Def Claydol
+2 LO Sucker Punch vs. Max HP/Max Def Claydol

+2 LO Brick Break vs. Max HP/Max Def Steelix

Ayouki Emerald November 1st, 2008 12:42 AM

I'm having trouble with my Blastoise for a complete BL moveset. For my UU team, he is the only one with a problem.

The mirror coat affected his spread and...

Blastoise @ Leftovers
Nature: calm
152 HP/ 252 Def/ 108 Special Def
Surf
Aqua Ring
Toxic
Mirror Coat

I'm thinking, I replace either Toxic or Aqua Ring (I could replace Toxic) for Protect, to scout my opponent's moves and for a free turn to heal from Aqua Ring and Leftovers, but that's just the problem...

Stupid Scizor's X-scissor... Damn Uber Skymin....

Angelic Diablo November 1st, 2008 1:14 AM

Quote:

Originally Posted by Necromancy (Post 4084091)
Yeah but if you can obtain a 3rd Gen Magnemite with Agility on R/S/E or something, you can always Pal Park it over. :/

So then you'd click the R/S/E/FR/LG button and see that it also isn't listed there anymore.

That's why all the reliable sites (serebii, smogon etc) seperate their lists by Generations to avoid problems like this, so just because you see it's possible on one site doesn't mean it is possible for the 4th Generation.

Archer November 1st, 2008 2:36 AM

+2 LO Shadow Claw vs. Max HP/Max Def Hypno
79.41% - 93.85%
+2 LO Shadow Sneak vs. Max HP/Max Def Hypno
45.72% - 53.74%
+2 LO Sucker Punch vs. Max HP/Max Def Hypno
60.42% - 71.12%
+2 LO Shadow Claw vs. Max HP/Max Def Grumpig
84.89% - 100.54%
+2 LO Shadow Sneak vs. Max HP/Max Def Grumpig
48.62% - 57.69%
+2 LO Sucker Punch vs. Max HP/Max Def Grumpig
64.83% - 76.37%
+2 LO Shadow Claw vs. Max HP/Max Def Claydol
71.29% - 84.25%
+2 LO Shadow Sneak vs. Max HP/Max Def Claydol
41.66% - 49.07%
+2 LO Sucker Punch vs. Max HP/Max Def Claydol
54.32% - 64.19%
+2 LO Brick Break vs. Max HP/Max Def Steelix
28.81% - 34.46%

Keep in mind, most of those sets don't run Max Def, anyway. BTW, Sucker Punch doesn't get a STAB. You know that, right? Enjoy...

Zurich November 1st, 2008 6:46 AM

what do you think of this flygon moveset?

[email protected] Choice specs
Timid
252 Sp.Atk/252Speed/6hp
Heat Wave/Fire Blast
Earth Power
Dragon Pulse/Draco Meteor
Giga Drain/Grass knot

I just made it up for my BL team.

Aurafire November 1st, 2008 8:39 AM

Quote:

Originally Posted by Zurich (Post 4085450)
what do you think of this flygon moveset?

[email protected] Choice specs
Timid
252 Sp.Atk/252Speed/6hp
Fire Blast
Earth Power
Draco Meteor
Grass knot/HP Ice

I just made it up for my BL team.

It's viable...I'd go with that moveset though. Heatwave is inferior to Fire Blast, same thing with Dragon Pulse to Draco Meteor. Grass Knot will give you more power than Gige Drain. HP Ice could be useful as well.

I like it. Could be a nasty surprise for those who are thinking the standard mix set or choice banded variants. Just make sure you use it correctly, as it won't have as many shots to work as a more standard set.

EDIT: You're going to want modest>timid...Just so those Specs don't go to waste. The increase in power will make up for the speed loss.

Zurich November 1st, 2008 8:56 AM

Yeah i know i need good prediction to make it work, i hate being restricted to one attack.
i was also thinking of life orb or expert belt as an option

crystalvelox November 2nd, 2008 5:03 PM

What moveset on salamence is the most useful now a days in the platinum metagame?

Skip Shot November 2nd, 2008 9:05 PM

There are quite a few sets that ppl use very commonly. Yache DDMence, Bulky Mence,SpecsMence.All of these sets aren't too bad, but I-and a lot of other RMTer's here- probably agree that the best Mence Variant is Mixmence.

Eleventyseventy November 3rd, 2008 2:36 AM

Could someone help me out with a Noctowl set with Heat Wave?

El Gofre November 3rd, 2008 6:05 AM

[email protected] Specs
Timid
252SpAtt/252Spd/6HP
Heat Wave
Air Slash
HP Ground
Psychic/Shadow Ball

Noctowl's offensive stats (SpAtt and Speed) are very poor, you're gonna have to use specs if you wanna make any sort of impression on the battle. As for the set, the 3 types that resist flying are hit by HP ground for super effective damage instead. Heat wave then covers the stuff that neither Air slash or HP hit, namely skarmory, bronzong and zapdos. If this is for UU, then psychic can put holes in the plethora of fighting types that appear everywhere. In OU you may prefer shadow ball to hit the likes of azelf and cresselia harder.

Zurich November 3rd, 2008 8:15 AM

Can anyone give me the standard curse bibarel set?

sandfox November 3rd, 2008 3:04 PM

I would like help for a moveset 4 a mixed wall Dusknoir

4th Gen Matt November 3rd, 2008 3:56 PM

I have been an OU battler for quite a while now and I have finally decided I want to take a step down and try my hand at UU. It would be awesome if you could help me out a bit. Do you think you could tell me some of the most powerful:

Physical Sweepers
Special Sweepers
Mixed Sweepers
Tanks
Physical Walls
Special Walls
Mixed Walls
Leads.

Thanks everyone.

The Hero Without a Name November 3rd, 2008 4:04 PM

Well, your beloved Hitmonlee's a powerful physical sweeper in UU...

Main Special Walls are Hypno, Grumpig and Clefable.

StrickeN November 3rd, 2008 5:17 PM

<_< Asking for the most powerful of anything in UU metagame is like asking what is the best pokemon in the entire metagame.

You'll get a beshevled amount of different responses, and almost all of them will be based on pesonal use and experience.

With UU becoming more and more popular, you'll notice it's mainly people focusing on the pokemon they like and the stats they have.

And to the Poster above the 2

Dusknoir @ Leftovers
Impish
252 HP / 252 Def / 6 SpD
Ice Punch/Tpunch/Fire Punch
Will-o-Wisp
Pain Split
EQ/Shadow Sneak

The choice of EQ/Shadow Sneak or which Elemental punch is up for grabs, as it is mainly based on what your team needs to counter.
I like EQ simply for Heatrans which are SO common these days with so many Scizors sweeping the metagame.
Its based on personal opinion and what you need to dodge more :)

Walrein November 4th, 2008 6:41 AM

I know it sound strange coming from me, but I need help constructing a Hail team. I'm trying to combine six Ice-types that will make-up for the Ice-type's weaknesses as much as possible. Froslass helps agianst Fighting, Walrein and Dewgong and Fire and Steel, Mamoswine against Rock...any suggestions?

Eleventyseventy November 4th, 2008 6:53 AM

Quote:

Originally Posted by Froslass (Post 4095389)
I know it sound strange coming from me, but I need help constructing a Hail team. I'm trying to combine six Ice-types that will make-up for the Ice-type's weaknesses as much as possible. Froslass helps agianst Fighting, Walrein and Dewgong and Fire and Steel, Mamoswine against Rock...any suggestions?

Abomasnow is a must, to set up Hail.
As for the rest of the team,
Weavile, Froslass, Mamoswine, Regice and Walrein would work nicely.

Walrein > Dewgong for a Hail team. Dewgong's much better on a Rain Dance team.

I don't know a lot about Hail teams, and I'm way too tired, so I can't help you with the sets, but at least that's some ideas.

Walrein November 4th, 2008 7:01 AM

Quote:

Originally Posted by Sk8
Abomasnow is a must, to set up Hail.

Did you really think I didn't know that :P ?
Quote:

As for the rest of the team,
Weavile, Froslass, Mamoswine, Regice and Walrein would work nicely.
What about Cloyster for Rapid Spinning?
Quote:

Walrein > Dewgong for a Hail team. Dewgong's much better on a Rain Dance team.
Sort of...
Quote:

I don't know a lot about Hail teams, and I'm way too tired, so I can't help you with the sets, but at least that's some ideas.
I thank you regardless.

Eleventyseventy November 4th, 2008 7:08 AM

Quote:

Originally Posted by Froslass (Post 4095419)
Did you really think I didn't know that :P ?

Well, you should've said so. =P

Quote:

Originally Posted by Froslass (Post 4095419)
What about Cloyster for Rapid Spinning?

Use it over Walrein maybe?

Walrein November 4th, 2008 7:11 AM

Quote:

Use it over Walrein maybe?
But I also need support against Fire-types...what should I do? I just love them all...

The Hero Without a Name November 4th, 2008 7:19 AM

Quote:

Originally Posted by Sk8 (Post 4095408)
Abomasnow is a must, to set up Hail.
As for the rest of the team,
Weavile, Froslass, Mamoswine, Regice and Walrein would work nicely.

Walrein > Dewgong for a Hail team. Dewgong's much better on a Rain Dance team.

I don't know a lot about Hail teams, and I'm way too tired, so I can't help you with the sets, but at least that's some ideas.

You really shouldn't put an all-Ice team for a hail team; Fighters will just rip them apart.

Eleventyseventy November 4th, 2008 7:20 AM

Quote:

Originally Posted by Froslass (Post 4095432)
But I also need support against Fire-types...what should I do? I just love them all...

Ugh this is tough. No wonder I've never bothered with a Hail team..

I have come up against a Hail team before though.
To say the least, I was surprised.
With the movesets and strategies he had, covering weaknesses, even fire, was no fret.

If you think you need a Rapid Spinner, which you probably do with Stealth Rock being so popular, then try to make room for it by replacing it with the one you think you're going to need the least for covering weaknesses.

Quote:

Originally Posted by Fabian the Fastman (Post 4095447)
You really shouldn't put an all-Ice team for a hail team; Fighters will just rip them apart.

I guess you're right.
I thought it'd be nice to have the Hail only hurting your opponent, but maybe you need to sacrifice that for a stable team.

El Gofre November 4th, 2008 7:41 AM

Froslass, there is no way you're gonna be covering up an ice team's weaknesses if you're only using ice types. All those attacks that hit ice for SE are still gonna be problems. Granted you'll be able to cover up the fight weak with froslass' immunity, but what about fire types? For example, Specsmence is gonna leave massive holes in your entire team, nothing can safely switch in on fire or dragon attacks. Likewise any competant user of stone edge will dent everything you have, as will any fighting move once froslass goes down. I know you like ice types, but by being completely monotype you are only screwing yourself over. You're gonna have to branch out, for example take up a poke with flash fire to lessen the fire weak.

Zurich November 4th, 2008 8:45 AM

I will ask again, maybe nobody saw it:
Can anyone give me the standard curse bibarel set?
I was thinking of it for a UU team, but i may choose quagsire as well, in that case witch moveset is more efective on it?

Dark Azelf November 4th, 2008 9:08 AM

Quote:

Originally Posted by Zurich (Post 4095622)
I will ask again, maybe nobody saw it:
Can anyone give me the standard curse bibarel set?
I was thinking of it for a UU team, but i may choose quagsire as well, in that case witch moveset is more efective on it?


[email protected]
252 HP / 48 Atk / 120 Def / 88 Sp.Def
ability: Simple
nature: Adamant
- Curse
- Waterfall
- Quick Attack
- Return / Taunt / Amnesia

Water + Normal have awesome coverage. Curse + priority make this set kinda cool.

Taunt stops status and phazing, whilst Amnesia allows you to get + 4 in sp.def after a single one due to simple and Return for a solid normal stab move.

Quote:

The given EVs allow you to survive a Jolly Hitmonlee's Life Orb Close Combat after a Curse, who is easily OHKO'd in return with a Curse Waterfall. The implication of this is that Bibarel should be able to survive any unboosted physical hit, sans Choice Band Close Combats, after a Curse. The Special Defense EVs allow Bibarel to survive a Timid Rotom's Thunderbolt on average, which leaves healthy Special Defensive abilities for Bibarel in UU. The remaining EVs are delegated to Attack as investing a small amount in Attack is recommended; however, investing the remaining EVs in Special Defense is a decent option as well. If you opt to use this in OU you'll want to pump Attack EVs. In OU, Bibarel will not nearly have the defenses to gather several Curses like he can in UU, meaning that he needs as much Attack as possible to hit hard right after a single Curse.
Credit to Bologo from smogon for this.


Actually looking at it ....i want to try this too =o.

Detox November 4th, 2008 5:40 PM

anybody here got a set for a torterra with curse?

. November 4th, 2008 5:46 PM

I want the best EV spread for a Curse Aggron. Any ideas :P

Zurich November 5th, 2008 9:24 AM

Quote:

Originally Posted by Dark_Azelf (Post 4095669)
[email protected]
252 HP / 48 Atk / 120 Def / 88 Sp.Def
ability: Simple
nature: Adamant
- Curse
- Waterfall
- Quick Attack
- Return / Taunt / Amnesia

Water + Normal have awesome coverage. Curse + priority make this set kinda cool.

Taunt stops status and phazing, whilst Amnesia allows you to get + 4 in sp.def after a single one due to simple and Return for a solid normal stab move.



Credit to Bologo from smogon for this.


Actually looking at it ....i want to try this too =o.



WOW THANKS D_A!!

And phantom, i dont think curse is a good option for torterra, because its LOW Sp.Def and its 4x ice weakness makes curse difficult to pull off. In fact, Rock polish is a better option, allowing him to outspeed some threats and kill them back.

Here you Have the rock polish set:

[email protected] Life Orb/Leftovers/Lum berry
Adamant
252 atk/252 speed/6 def

Rock Polish
Wood Hammer
Stone Edge
Earthquake

Hope it helped......

Detox November 5th, 2008 1:18 PM

Well yeah,i suppose a rock polish set could work...

Keyaki November 5th, 2008 3:08 PM

I'm trying to think of a good team for wifi battling for Platinum but i need help with EVs,Nature, etc

Also, i wanna try to use all Sinnoh region native Pokemon


http://www.arkeis.com/images/pokemonfactory/infernape.png


Nature: Jolly

EV: Undecided

Ability: Blaze

Item: Life Orb

Attacks:
Flare Blitz
Grass Knot
Undecided
Undecided

http://www.arkeis.com/images/pokemonfactory/lucario.png

Nature: undecided

EV: Undecided

Ability: Undecided

Item: undecided

Attacks:
Aura Sphere
Water Pulse
undecided
undecided

http://www.arkeis.com/images/pokemonfactory/staraptor.png
Nature: Adamant

EV: Undecided

Item: Undecided

Ability: Intimidate

Attack:
Brave Bird
Fly
Heat Wave
Close Combat

http://www.arkeis.com/images/pokemonfactory/carnivine.png

Nature: Undecided

EV: Undecided

Ability: Levitate

Item: Undecided

Attacks:
Power Whip
Undecided
Undecided
Undecided

The last 2 Pokemon are undecided as well

So can anyone help me?

El Gofre November 5th, 2008 3:51 PM

Quote:

Originally Posted by Keyaki (Post 4099187)
I'm trying to think of a good team for wifi battling for Platinum but i need help with EVs,Nature, etc

Also, i wanna try to use all Sinnoh region native Pokemon


http://www.arkeis.com/images/pokemonfactory/infernape.png


Nature: Naiive

EV: 24Att/252SpAtt/232Spd

Ability: Blaze

Item: Life Orb

Attacks:
Flamethrower
Grass Knot
Close Combat
Nasty Plot/HP Ice

http://www.arkeis.com/images/pokemonfactory/lucario.png

Nature: Modest

EV: 252SpAtt/252Spd/6HP

Ability: Inner Focus

Item: undecided

Attacks:
Aura Sphere
Dark Pulse/Shadow Ball
Vacuum Wave
HP Ice/Dragon Pulse

http://www.arkeis.com/images/pokemonfactory/staraptor.png
Nature: Adamant

EV: 252Att/252Spd/6HP

Item: Choice Band

Ability: Intimidate

Attack:
Brave Bird
Return/Double Edge
Pursuit/U-Turn/Quick Attack
Close Combat

http://www.arkeis.com/images/pokemonfactory/carnivine.png

Nature: Undecided

EV: Undecided

Ability: Levitate

Item: Undecided

Attacks:
Power Whip
Undecided
Undecided
Undecided

The last 2 Pokemon are undecided as well

So can anyone help me?

No idea on carnivine, I'llleave it for somebody else. The sets above are the standards you'll wanna be using.

Infernapes most effective set is the mixed variant, which flare blitz plays little part in. Likewise the recoil from FB and Life Orb would soon rack up.

Ghost/Fight covers everything in the game for at least neutral, so there's no need for water pulse which is weak anyway.

Staraptor's base SpAtt is abysmal, no heat wave for him.

Keyaki November 6th, 2008 11:56 AM

Quote:

Originally Posted by El Gofre (Post 4099263)
No idea on carnivine, I'llleave it for somebody else. The sets above are the standards you'll wanna be using.

Infernapes most effective set is the mixed variant, which flare blitz plays little part in. Likewise the recoil from FB and Life Orb would soon rack up.

Ghost/Fight covers everything in the game for at least neutral, so there's no need for water pulse which is weak anyway.

Staraptor's base SpAtt is abysmal, no heat wave for him.

Why Choice Band for Staraptor and why not Heat Wave, If it has Heat Wave despite it's side effect, it will help defend itself against Ice Pokemon

and why Vaccum Wave for Lucario when it already has Aura Sphere and why Dragon Pulse

NoBel_ToKYo ™ November 6th, 2008 12:07 PM

hi there, i just wanna know on what you think about this as a team..i don't need help with EV's/movesets/items AS OF YET. i want to know just for the sake of type weakness/coverage, and how the team blends together. so whats your opinion on:
weavile
gengar
tyranitar
blissey
milotic
scizor

Dark Azelf November 6th, 2008 12:08 PM

Quote:

Originally Posted by Keyaki (Post 4101072)
Why Choice Band for Staraptor and why not Heat Wave, If it has Heat Wave despite it's side effect, it will help defend itself against Ice Pokemon

and why Vaccum Wave for Lucario when it already has Aura Sphere and why Dragon Pulse

...

1. Staraptor has pathetic special attack so Heatwave is kinda novelty outside of gimmicky Lo mix sets.
2. Close Combat already hits ice pokes and you will hit them harder with return/brave bird due to its better attack stat and STAB anyway.
3. Choice Band gives you a 50% boost to attacks so you will do quite a bit of damage.


Vacuum Wave has priority and it helps nab faster foes and/or frail stuff who you would not be able to kill otherwise : - See Weavile, Scarf Porgyon z and Tyranitar after a dragon dance etc.

Dragon Pulse hits Dragons who pretty much take lol damage from your entier set otherwise. Hidden power Ice and Rock are perfectly usable there too.

El Gofre November 6th, 2008 12:17 PM

Quote:

Originally Posted by Keyaki (Post 4101072)
Why Choice Band for Staraptor

Because being a sweeper he wants a strength boosting item. Since he's gonna be losing health to brave bird recoil, Life Orb recoil means self-harm is gonna quickly rack up. Likewise Choice band gives a significant boost in strenght, and being frail staraptor will be switching a lot anyway

and why not Heat Wave,

Base 50SpAtt+No SpAtt Investment=Lol damage

If it has Heat Wave despite it's side effect, it will help defend itself against Ice Pokemon

Close combat hits Ice types for super-effective damage :S

and why Vaccum Wave for Lucario when it already has Aura Sphere

For priority hits. Many things outspeed lucarios rather average base 90 Speed and a STAB'd-Specs Boosted vacuum wave that gets to bypass that speed is gonna hurt.

and why Dragon Pulse

For dragon types. Now that the bulkiest sweeper in OU (Garchomp) has been shown the door, HP ice isn't so necerssary so you can go for the higher base power and general coverage.

Answers have been boldified.

SmashBrony November 6th, 2008 4:32 PM

Can I please have a moveset for my Darkrai that I got in a special event?
here's what it looks like now:
Darkrai @ (no item)
Nature: Hasty
EVs: 0 for all stats
Spacial rend (I'd like to keep this, if it's allowed...)
Roar of time
Nightmare
Hypnosis

El Gofre November 7th, 2008 8:58 AM

Quote:

Originally Posted by Porygon-Z (Post 4101693)
Can I please have a moveset for my Darkrai that I got in a special event?
here's what it looks like now:
Darkrai @ (no item)
Nature: Hasty
EVs: 0 for all stats
Spacial rend (I'd like to keep this, if it's allowed...)
Roar of time
Nightmare
Hypnosis

[email protected] Orb
Hasty
156Att/176SpAtt/176Spd
Dark Void
Dark Pulse
Focus Punch
Substitute/Thunder

Standard MixKrai is the only set that makes use of hasty. Spacial rend adds very little to the set, dark/fight/thunder hits a lot of the uber metagame already.

Keyaki November 7th, 2008 10:08 AM

Quote:

2. Close Combat already hits ice pokes and you will hit them harder with return/brave bird due to its better attack stat and STAB anyway.
3. Choice Band gives you a 50% boost to attacks so you will do quite a bit of damage.


Vacuum Wave has priority and it helps nab faster foes and/or frail stuff who you would not be able to kill otherwise : - See Weavile, Scarf Porgyon z and Tyranitar after a dragon dance etc.
Quote:

Why Choice Band for Staraptor

Because being a sweeper he wants a strength boosting item. Since he's gonna be losing health to brave bird recoil, Life Orb recoil means self-harm is gonna quickly rack up. Likewise Choice band gives a significant boost in strenght, and being frail staraptor will be switching a lot anyway

and why not Heat Wave,

Base 50SpAtt+No SpAtt Investment=Lol damage

If it has Heat Wave despite it's side effect, it will help defend itself against Ice Pokemon

Close combat hits Ice types for super-effective damage :S

and why Vaccum Wave for Lucario when it already has Aura Sphere

For priority hits. Many things outspeed lucarios rather average base 90 Speed and a STAB'd-Specs Boosted vacuum wave that gets to bypass that speed is gonna hurt.

and why Dragon Pulse

For dragon types. Now that the bulkiest sweeper in OU (Garchomp) has been shown the door, HP ice isn't so necerssary so you can go for the higher base power and general coverage.

I guess i never thought of it like that, thx guys ^^

Although..........i still don't understand Vaccum Wave and what you mean by "priority hits" could you explain that?

Oh and I still need help with the last 2 Pokemon for my party, can you help me with that too?

and can someone help me with my Carnivine?

Dark Azelf November 7th, 2008 10:13 AM

Quote:

Originally Posted by Keyaki (Post 4103091)
I guess i never thought of it like that, thx guys ^^

Although..........i still don't understand Vaccum Wave and what you mean by "priority hits" could you explain that?

Oh and I still need help with the last 2 Pokemon for my party, can you help me with that too?

and can someone help me with my Carnivine?

Priority means you go/hit first regardless.


----------------------------------------------------------

[email protected] Orb
252 ATT / 252 SPEED / 6 HP
Jolly Nature
- Power Whip
- Return / Crunch
- Swords Dance
- Sleep Powder

Keyaki November 7th, 2008 10:16 AM

Quote:

Originally Posted by Dark_Azelf (Post 4103103)
Priority means you go/hit first regardless.


----------------------------------------------------------

[email protected] Orb
252 ATT / 252 SPEED / 6 HP
Jolly Nature
- Power Whip
- Return / Crunch
- Swords Dance
- Sleep Powder



But Aura SPhere does the same thing o.o

So i guess Carnivine will be like a Wall? or a Stall?

Necromancy November 7th, 2008 10:18 AM

Quote:

Originally Posted by Keyaki (Post 4103107)
But Aura Sphere does the same thing o.o

Nonono, Aura Sphere ignores accuracy and evasion modifiers, such as Sand Attack, Double Team, Sand Veil etc. Vaccuum Wave is a special fighting-type version of Quick Attack.

Quote:

Originally Posted by Keyaki (Post 4103107)
So i guess Carnivine will be like a Wall? or a Stall?

...Physical Attacker. =X

Keyaki November 7th, 2008 10:21 AM

Quote:

Originally Posted by Necromancy (Post 4103109)
Nonono, Aura Sphere ignores accuracy and evasion modifiers, such as Sand Attack, Double Team, Sand Veil etc. Vaccuum Wave is a special fighting-type version of Quick Attack.

...Physical Attacker. =X


ohhhhhhhhhhhhhhhhhhhhhhhh, i see it now

Necromancy November 7th, 2008 11:24 AM

On the standard Suicide Aero lead, would Aqua Tail be viable over Earthquake?

Aerodactyl @ Focus Sash
Jolly nature
Pressure
4 HP / 252 Atk / 252 Spd
- Stealth Rock
- Taunt
- Rock Slide
- Earthquake / Aqua Tail

I also considered Ice Fang in the last slot. Thoughts?

Dark Azelf November 7th, 2008 11:30 AM

Quote:

Originally Posted by Necromancy (Post 4103210)
On the standard Suicide Aero lead, would Aqua Tail be viable over Earthquake?

Aerodactyl @ Focus Sash
Jolly nature
Pressure
4 HP / 252 Atk / 252 Spd
- Stealth Rock
- Taunt
- Rock Slide
- Earthquake / Aqua Tail

I also considered Ice Fang in the last slot. Thoughts?

Either of them work, but its up to preference on what you want to hit really.

FinalPaladin November 7th, 2008 12:25 PM

hi.i came up with this mixed lucario set

[email protected]/salacberry
?????nature
?????ability
spd103/spa252/atk152
psychic
earthquake
dragonpulse
aurasphere

Please rate

. November 7th, 2008 12:41 PM

Quote:

Originally Posted by FinalPaladin (Post 4103331)
hi.i came up with this mixed lucario set

[email protected]/salacberry
?????nature
?????ability
spd103/spa252/atk152
psychic
earthquake
dragonpulse
aurasphere

Please rate

For someone who's been in this thread many times before, I'd expect you to tell the difference between an absolutely horrible set, or a decent set =/

No no no no, Earthquake sucks and is weaker than Close Combat in nearly every single case. Aura Sphere is outclassed by Focus Blast on every set besides Specs. Dragon Pulse is inferior, use HP Ice. MixLuke doesn't work; just use Lucario w/ HP Ice.

TIC TAC November 7th, 2008 1:10 PM

Hiya, can some people tell me what they think of this team, and if it can be improved and how.

Skarmory @ Focus Sash
Rock Slide
Spikes
Stealth Rock
Whirl Wind

Infernape @ Life Orb
Grass Knot
Flare Blitz/Flamethrower
E~Quake
Close Combat

Weavile @ Life Orb
Night Slash
Shadow Ball/ Surf
Ice Beam
Brick Break

Blissey @ Leftovers
Seismic Toss
Softboiled
Thunder Wave
Ice Beam

Flygon @ Life Orb
Giga Drain
Dragon Claw
Fire Blast
E~Quake

Starmie @ Petaya Berry
Thunderbolt
Ice Beam
Psychic
Surf

Can I have your thoughts please, and not total criticism, but constructive criticism.

TIC TAC

BobberyJo November 7th, 2008 3:01 PM

You'd better start off with the basics: Ev's and Natures. While they might seem neglible right now, they are of the utmost importance.

SmashBrony November 7th, 2008 7:56 PM

Quote:

Originally Posted by El Gofre (Post 4103018)
[email protected] Orb
Hasty
156Att/176SpAtt/176Spd
Dark Void
Dark Pulse
Focus Punch
Substitute/Thunder

Standard MixKrai is the only set that makes use of hasty. Spacial rend adds very little to the set, dark/fight/thunder hits a lot of the uber metagame already.

Hmm.... Dark Pulse with STAB would be stronger than Spacial rend,
Focus Punch is used against Blissey, & Thunder hits Kyogre, Lugia & Ho-oh....(plus it's 30% of paralyzing) so, It does look like Spacial Rend is unneeded....
But, would it be a option over Dark Pulse if Darkrai held Scope lens,
or is that depending on HAX too much?

El Gofre November 8th, 2008 9:20 AM

Quote:

Originally Posted by Mistermagius (Post 4104517)
Hmm.... Dark Pulse with STAB would be stronger than Spacial rend,
Focus Punch is used against Blissey, & Thunder hits Kyogre, Lugia & Ho-oh....(plus it's 30% of paralyzing) so, It does look like Spacial Rend is unneeded....
But, would it be a option over Dark Pulse if Darkrai held Scope lens,
or is that depending on HAX too much?

Scope lense is banned under the item clause.

And no, if a poke has access to STAB'd dark moves in the uber tier it is realllly stupid not to use it. Of the 21 pokemon existing in the uber tier, 11 are hit for super effective damage by DP- Thats a full half of them. Plus, Dark/Fight is a type combo that hits everything in the game for at least neutral, covering the multitude of non-ubers brought into the tier.

So yeah, spacial rend does not help at all really.

. November 8th, 2008 9:34 AM

Quote:

Originally Posted by El Gofre (Post 4105763)
Scope lense is banned under the item clause.

And no, if a poke has access to STAB'd dark moves in the uber tier it is realllly stupid not to use it. Of the 21 pokemon existing in the uber tier, 11 are hit for super effective damage by DP- Thats a full half of them. Plus, Dark/Fight is a type combo that hits everything in the game for at least neutral, covering the multitude of non-ubers brought into the tier.

So yeah, spacial rend does not help at all really.

Excluding Heracross/Toxicroak :<

I agree with Dark Pulse > Spacial Rend. It also does a huge amount to all the dragons bar Dialga (Focus Blast also dents that too) and the flinch chance can help you kill something or even win a match.

Detox November 8th, 2008 9:46 AM

Would this cloyster work?

cloyster @ leftovers
impish
252 hp, 252 def, 6 atk

toxic spikes
icicle spear
explosion
spikes

fishyfool November 8th, 2008 10:28 AM

I assume Cloyster will likely come in on something scared of it (I'm still looking), set up a layer of TS or Spikes on the switch in and if they be ice weak, to nail them with all 5 hits of IS.

IMO, ditch either Spikes or Toxic Spikes, as it's unlikely that Cloyster will get 5 turns to set all of them up, and replace with Rapid Spin, as it disposes of enemy spikes.

Detox November 8th, 2008 10:42 AM

okay,im probably going to replace icicle spear with ice shard too.

F-F-Franklin November 8th, 2008 10:49 AM

Can someone give me a little advice for building a team with this lead? thanks

[email protected] Berry
252 hp/252 atk/6 def
- Meteor Mash
- Stealth Rock
- Bullet Punch
- Thunder Punch

252 hp evs basically survives every earthquake, so stealth rocks almost always go up. any help guys?

El Gofre November 8th, 2008 10:51 AM

Cloyster really wants 252HP/[email protected] He's already got enough defence, he needs max SpDef so he can survive krabby's bubblebeam.

Detox November 8th, 2008 12:52 PM

lol,okay ill re EV him...

btw, i thought of this while being very bored today

smeargle @ leftovers
impish
252 def , 252 sp. def, 6 hp

cosmic power
stealth rock
explosion
spore

it sounds stupid, i know, but it could work, couldnt it?

BobberyJo November 8th, 2008 3:35 PM

In the unlikely event that you manage to get in 6 Cosmic Powers, what would you do? Explode?

. November 8th, 2008 3:40 PM

Quote:

Originally Posted by PhantomSyndrome (Post 4106281)
lol,okay ill re EV him...

btw, i thought of this while being very bored today

smeargle @ leftovers
impish
252 def , 252 sp. def, 6 hp

cosmic power
stealth rock
explosion
spore

it sounds stupid, i know, but it could work, couldnt it?


It IS stupid, sorry to break it to you. No one will let you Cosmic Power 6 times, and even if you Cosmic Power 6 times, fighting attacks will screw you over. Even after 6 Cosmic Powers, a Choice Banded Machamp still 2HKO's you effortlessly, nevermind that you'll NEVER get Cosmic Powers off (did I say that already :<). Explosion does ass to basically everything without a Belly Drum, which is usually Baton Passed since Smeargle still only has 608 Attack AFTER a Belly Drum, which is horrible (Smeargle has 20 Base Attack, or 152 before the BD)

Clefable, Claydol, hell even Starmie does the whole Cosmic Power gimmick thing better. At LEAST give Smeargle a recovery move and something like Toxic or Explosion and Stealth Rock; both are complete garbage moves on that set to be perfectly honest.

SmashBrony November 8th, 2008 5:38 PM

Quote:

Originally Posted by El Gofre (Post 4105763)
Scope lense is banned under the item clause.

And no, if a poke has access to STAB'd dark moves in the uber tier it is realllly stupid not to use it. Of the 21 pokemon existing in the uber tier, 11 are hit for super effective damage by DP- Thats a full half of them. Plus, Dark/Fight is a type combo that hits everything in the game for at least neutral, covering the multitude of non-ubers brought into the tier.

So yeah, spacial rend does not help at all really.

Ok.....Thanks, El Gofre.

crystalvelox November 8th, 2008 10:31 PM

Looking for an EV spread for this Blissey

Blissey @ Leftovers
Calm
Seismic Toss
Ice Beam
Thunder Wave
Softboiled

I would like to use this on Wifi.

. November 8th, 2008 10:33 PM

Quote:

Originally Posted by crystalvelox (Post 4107839)
Looking for an EV spread for this Blissey

Blissey @ Leftovers
Calm
Seismic Toss
Ice Beam
Thunder Wave
Softboiled

I would like to use this on Wifi.

42 HP/252 Def/216 SpD.

There's another EV spread used for Blissey if you want Ice Beam to do more damage; I think it's 82 SpA/252 Def/176 SpD.

geeknerdbutt November 9th, 2008 4:22 PM

!
 
I'm not quite sure if my movesets are correct, I believe they are, but what about the EV's? Discussion!

Bronzong @ Damp Rock
Trait: Levitate
Nature: Sassy
252 HP/ 108 Defense/ 152 SDefense
-Rain Dance
-Hypnosis
-Stealth Rock
-Gyro Ball

Kingdra @ Leftovers/ Life Orb
Trait: Swift Swim
Nature: Modest
252 SAttack/ 16 Speed/ 240 HP
-Surf
-Ice Beam
-Hidden Power [ELEC]
-Rain Dance

Electrivire @ Expert Belt
Trait: Motor Drive
Nature: Lonely
252 Attack/ 172 Speed/ 84 SDefense
-Thunder/ Thunderbolt
-Ice Punch
-Earthquake
-Cross Chop

Milotic @ Leftovers
Trait: Marvel Scale
Nature: Bold
252 HP/ 252 Defense/ 4 SDefense
-Rest
-Sleep Talk
-Surf
-Ice Beam

Ludicolo @ Mystic Water
Trait: Swift Swim
Nature: Modest
152 HP/ 252 SAttack/ 104 Speed
-Grass Knot
-Surf
-Ice Beam
-Rain Dance

True Reign November 10th, 2008 1:30 AM

Swellow @ Toxic Orb
Adamant
110 HP / 252 Attack / 90 Speed
- Facade
- Steel Wing / Brave Bird
- U-Turn
- Pursuit

Facade for STAB, Steel Wing for coverage (or Brave Bird for another strong, STAB), U-Turn to get the out of there if the battle goes bad for me, and Pursuit for the pokemon who switch out.

Just wanted to know if this Swellow could be good in a UU wifi/shoddy battle.

Archer November 10th, 2008 2:20 AM

Quote:

Originally Posted by -[JD]- (Post 4110771)
Swellow @ Toxic Orb
Adamant
110 HP / 252 Attack / 90 Speed
- Facade
- Steel Wing / Brave Bird
- U-Turn
- Pursuit

Facade for STAB, Steel Wing for coverage (or Brave Bird for another strong, STAB), U-Turn to get the out of there if the battle goes bad for me, and Pursuit for the pokemon who switch out.

Just wanted to know if this Swellow could be good in a UU wifi/shoddy battle.

Hell, just run Jolly 252 Atk/252 Spd. The bulk doesn't help and if you want the chance for Flame Orb to activate, you could go with Protect>Pursuit, which won't do much without a STAB or Guts Active. Guts won't be active, as they switch out unless you switch in on the sweeper, and most Psychics/Ghosts are bulky in UU, anyway.

For the record, Steel only hits Ice and Rock, the latter being the only concern. If its a Phys wall, then Steel Wing won't do much anyway, otherwise Facade is just a good.

Geeknerdbutt, you can always post an RMT if you want a team checked out in detail. Regardless, Kingdra is now more of a threat as a Physical Sweeper, with Outrage and what are with Electivire's EVs? Just run 252/252, unless there's a good reason.

.Ozymandias November 10th, 2008 3:43 AM

Okay, looking for a moveset for my Lickilicky:

Lickilicky/Level 100/Gentle/Own Tempo *not sure what to give it to hold*
HP - 344
Attack -189
Defense - 189
Sp.Atk - 185
Sp.Def - 246
Speed - 115

Hidden Power *Fire, according to the online calculator I used*
Wring Out
Gyro Ball
Power Whip

rystar November 10th, 2008 3:44 AM

i'm looking for a decent poke to clear nasty weather effects away and have been contemplating using blissey as follows.

Bold Nature, 252 Def / 40 SpA / 216 SpD EVs
Sunny Day
Flamethrower
Solarbeam
Softboiled

is it worth it or is there a better sandstorm/hail canceller out there for OU play?

Dark Azelf November 10th, 2008 7:10 AM

Quote:

Originally Posted by rystar (Post 4110984)
i'm looking for a decent poke to clear nasty weather effects away and have been contemplating using blissey as follows.

Bold Nature, 252 Def / 40 SpA / 216 SpD EVs
Sunny Day
Flamethrower
Solarbeam
Softboiled

is it worth it or is there a better sandstorm/hail canceller out there for OU play?


Why waste time trying to cancel weather out when Aboma and Hippow/tar can just set it back up automatically lol? and why sunny day when its inferior to Rain Dance (Choice of pokes, which pokes wall you etc)?

Kingdra is your best bet for canceling weather(Rain Dance) as is Bronzong, and then you can base the rest of your team around this and throw in some good stuff like Kabutops, let me tell you after an SD in the rain its GG, even in ou from that thing.

Detox November 10th, 2008 8:02 AM

I was wondering how this tyranitar would fair in competitive play

Tyranitar @ choice specs
modest
252 sp. atk, 252 speed, 6 hp

dark pulse
ice beam
earth power
flamethrower

FinalPaladin November 10th, 2008 8:59 AM

hi,does this set work for donphan

[email protected] berry that raises attack
adamant nature
sturdy
atk252/def252/spD or HP 6
iceshard
stoneedge
earthquake
endure

i need to know if this wood work for the battle tower.if say kecleon endures a hit and salacberry activates, then if kecleon kills the foe and wins the fight,when kecleon goes into the next fight does salac berry come back

Thanx :D

oh yeh almost forgot,that tyranitar setshould work as ttars special atk is not that bad
thanx again

F-F-Franklin November 10th, 2008 7:10 PM

Will Machamp's max atk stat with a stone edge/thunder punch OKO lead gyarados? thanks.

Lalapizzame November 10th, 2008 7:11 PM

Quote:

Originally Posted by F-F-Franklin (Post 4112863)
Will Machamp's max atk stat with a stone edge/thunder punch OKO lead gyarados? thanks.

I can't really answer, I need a bit more info. Such as, has Intimidate set in or does it have absolute Atk (CB and Adamant) and what's the Gyara's EV spread?

F-F-Franklin November 10th, 2008 7:14 PM

Bulky Gyarados/252 atk speed gyarados and please answer yes and no intimidate

Lalapizzame November 10th, 2008 7:23 PM

Quote:

Originally Posted by F-F-Franklin (Post 4112870)
Bulky Gyarados/252 atk speed gyarados and please answer yes and no intimidate

Absolute Atk Machamo does 104.32% - 123.24% to Bulky Gyara with SE and 131.33% - 154.82% to LO Gyara.

ThunderPunch does 157.84% - 185.95% and 197.59% - 232.53% to Bulky and LO Gyara, respectively.

Normal Machamo does 131.33% - 155.42% with T-Punch to LO Gyara and 104.86% - 124.32% to Bulky ones.

SE does 70.27% - 82.70% to Bulky and 87.95% - 103.61% to LO Gyara.

I'm probably doing some unnecessary calculations. :<

F-F-Franklin November 10th, 2008 7:26 PM

Actually, that's just what I wanted. Thanks, I was trying some myself and It said like 70% or something, I knew I was doing something wrong.

So wait, do you mean by "normal machamo" = max atk machamp w/ intimidate?


ANYWAYs, is jirachi considered a better special/physical wall?

. November 10th, 2008 7:27 PM

Standard "Lead" Machamp runs 160 Attack EVs, giving it a total of 369. I'm assuming that the Bulky Gyara you speak of is the 370 HP/219 Defense version.

(-1) 369 Attack Machamp's Thunder Punch vs. 370 HP/219 Defenses Gyarados: 65.95%-77.84%

With Stealth Rock up, the chance of an OHKO is only 15.38%.

(-1) 369 Attack Machamp's Stone Edge vs. 370 HP/219 Defense Gyarados: 43.78%-51.89%

Even with Stealth Rock up; it will never OHKO.


However, the Choice Band versions is very different;

(-1) 591 Attack Machamp's Thunder Punch vs. 370 HP/219 Defense Gyarados: 104.86%-124.32%

OHKO's 100% of the time.

(-1) 591 Attack Machamp's Stone Edge vs. 370 HP/216 Defense Gyarados: 69.73%-82.16%

With Stealth Rock support, it OHKO's 53.85% of the time.

F-F-Franklin November 10th, 2008 7:30 PM

Hahaha alright thanks man, I'm using an Anti-Lead Sub champ' with 252/252 hp and atk evs and I wanted to know if I wanted to use stone edge or thunderpunch.


And is Jirachi a better special or physical wall?

. November 10th, 2008 7:32 PM

Honestly, Anti-Lead Machamp does best with Payback/Ice Punch/Dynamicpunch/Substitute. Gyarados will never willingly take a Dynamicpunch, and the chances of you OHKOing isn't exactly great.

F-F-Franklin November 10th, 2008 7:37 PM

Well, I really need some more support on killing Gyarados, and I usually hate using something like Payback, because the only thing that that uses anything needing payback is Gengar or Azelf, so I'm setting up another pokemon (celebi worked great before the platinum version of scizor came out) to switch it out on, and no one predicts right at the start of the game, so I think I'm good there.

And also, I've been using the same standard pokemon movesets/evs and I've failed with it, and I need to be more adjusted to my battling style.

Archer November 10th, 2008 8:29 PM

Quote:

Originally Posted by FinalPaladin (Post 4111266)
hi,does this set work for donphan

[email protected] berry that raises attack
adamant nature
sturdy
atk252/def252/spD or HP 6
iceshard
stoneedge
earthquake
endure

i need to know if this wood work for the battle tower.if say kecleon endures a hit and salacberry activates, then if kecleon kills the foe and wins the fight,when kecleon goes into the next fight does salac berry come back

Thanx :D

oh yeh almost forgot,that tyranitar setshould work as ttars special atk is not that bad
thanx again

That is completely inferior to CBPhan. Oh and the berries do come back, yes.

Dark Azelf November 11th, 2008 6:48 AM

I honestly dont get what Anti Lead machamp acomplishes, like every lead still sets up on it apart from t-tar lol


Sub/Encore/D-Punch/ <Random Attack> is a MUCH MUCH better set. Use the standard ev's too as they allow for some endurance. Although you can use some speed evs if you want.

Keyaki November 11th, 2008 11:21 AM

Quote:

http://www.arkeis.com/images/pokemonfactory/infernape.png


Nature: Naiive

EV: 24Att/252SpAtt/232Spd

Ability: Blaze

Item: Life Orb

Attacks:
Flamethrower
Grass Knot
Close Combat
Nasty Plot/HP Ice
I just thought of something, what if i replace HP Ice with Stone Edge instead?

Dark Azelf November 11th, 2008 11:27 AM

Quote:

Originally Posted by Keyaki (Post 4114191)
I just thought of something, what if i replace HP Ice with Stone Edge instead?

Nope, stone edge really doesnt warrant a moveslot, what do you need it for ? Grass Knot 2hko's Gyarados and OHKO's most Gyarados after a NP. Mence gets OHKO'd with HP ice and OHKO's with SR up with a NP Flamethrower.

Keyaki November 11th, 2008 11:32 AM

Quote:

Originally Posted by Dark_Azelf (Post 4114209)
Nope, stone edge really doesn't warrant a move slot, what do you need it for ? Grass Knot 2hko's Gyarados and OHKO's most Gyarados after a NP. Hence gets OHKO'd with HP ice and OHKO's with SR up with a NP Flamethrower.


and SR is what again?

I just thought just in case my IVs for Infernape wont result in Ice HP ( My infernos HP on Diamond is Bug :/)

Quote:

Grass Knot 2hko's Gyarados
Just what you said by that, 2HKO after the first hit gyarados could come back and hit with an Hydro Pump or something

Lalapizzame November 11th, 2008 11:35 AM

Quote:

Originally Posted by Keyaki (Post 4114223)
and SR is what again?

I just thought just in case my IVs for Infernape wont result in Ice HP ( My infernos HP on Diamond is Bug :/)



Just what you said by that, 2HKO after the first hit gyarados could come back and hit with an Hydro Pump or something

SR is Stealth Rock, does 25% to Gyarados and Mence if they switch in. Gyarados does not EVER use Hydro Pump unless it's Specs, Waterfall from a 125 Base Atk is stronger than a Hydro Pump from 60 Base SpA

Keyaki November 11th, 2008 11:39 AM

Quote:

Originally Posted by Lalapizzame (Post 4114236)
SR is Stealth Rock, does 25% to Gyarados and Mence if they switch in. Gyarados does not EVER use Hydro Pump unless it's Specs. Waterfall from a 125 Base Atk is stronger than a Hydro Pump from 60 Base SpA


hmmmmmmmmmmm, i see

And how about Muscle Band for Starpator? Is that a little better than Choice Band, because Choice Band's Move lock effect sort-of .........turns me :/

Lalapizzame November 11th, 2008 11:54 AM

Quote:

Originally Posted by Keyaki (Post 4114251)
hmmmmmmmmmmm, i see

And how about Muscle Band for Starpator? Is that a little better than Choice Band, because Choice Band's Move lock effect sort-of .........turns me :/

10% boost is utter garbage, any time. Use Life Orb if you insist on versatility, gives a 30% boost at the cost of 10% HP, Staraptor isn't even meant to be bulky anyway.

Keyaki November 11th, 2008 12:06 PM

alright now something else

Quote:

Nope, stone edge really doesnt warrant a moveslot, what do you need it for ? Grass Knot 2hko's Gyarados and OHKO's most Gyarados after a NP. Mence gets OHKO'd with HP ice and OHKO's with SR up with a NP Flamethrower.
meant to do this in the last post, i want my Infernape to be as mixed as a mixed sweeper can be, and i heard from other guides about wifi competitive battling, and it said that Stone Edge is a considerable move :/

Also, i still need help with choosing my last 2 Pokemon, I'm thinking i need a good Water type but the last Pokemon i don't know :/

The Hero Without a Name November 11th, 2008 12:13 PM

Quote:

Originally Posted by Keyaki (Post 4114339)
alright now something else



meant to do this in the last post, i want my Infernape to be as mixed as a mixed sweeper can be, and i heard from other guides about wifi competitive battling, and it said that Stone Edge is a considerable move :/

Also, i still need help with choosing my last 2 Pokemon, I'm thinking i need a good Water type but the last Pokemon i don't know :/

What, you really shouldn't trust that they know what they're talking about.

Sure, Infernape can run a lot of moves, but THE BEST one runs Nasty Plot, Close Combat, Grass Knot (or HP Ice), and Flamethrower. It lets him kill off the most walls.

Keyaki November 11th, 2008 12:23 PM

Quote:

Originally Posted by Fabian the Fastman (Post 4114356)
What, you really shouldn't trust that they know what they're talking about.

Sure, Infernape can run a lot of moves, but THE BEST one runs Nasty Plot, Close Combat, Grass Knot (or HP Ice), and Flamethrower. It lets him kill off the most walls.


I know, i know

I don't trust 100% ,it's just that i really wanna get good at Wifi battling so im open to any and all info i can get my little hands on *washes hands*



Okay so what about this:

http://www.arkeis.com/images/pokemonfactory/floatzel.png


nature: Jolly

Item: Left Overs

EV: undecided

Ability: Swift Swim

Attacks:
Ice Beam
Aqua Tail
undecided
undecided

Lalapizzame November 11th, 2008 12:33 PM

Quote:

Originally Posted by Keyaki (Post 4114387)
I know, i know

I don't trust 100% ,it's just that i really wanna get good at Wifi battling so im open to any and all info i can get my little hands on *washes hands*



Okay so what about this:

http://www.arkeis.com/images/pokemonfactory/floatzel.png


nature: Jolly

Item: Left Overs / Life Orb

EV: undecided

Ability: Swift Swim

Attacks:
Ice Beam
Aqua Tail
undecided / Rain Dance
undecided / Crunch

Waterfall is nice if you don't want to miss and only lose 10 BP... Consider LO if you want more power. I won't chance Ice Beam but if you want to keep it, chance the nature to Naive, Jolly just weakens Ice Beam. Rain Dance abuses Swift swim too btw, Crunch helps with Cresselia problems.

Keyaki November 11th, 2008 12:38 PM

Quote:

Crunch helps with Cresselia problems.
true, true


Quote:

Consider LO if you want more power
uh, heh heh i don't think i you can get multiple Life Orbs in Platinum :/

So Floatzel is more of a Physical Sweeper?

EDIT: What about Thunderpunch for Infernape?

Xebelleon November 11th, 2008 2:00 PM

I am raising a Donphan for myself. It has been EV wiped.

~I would like an EV spread for Donphan
~I would like an item suggestion/(s)
~I'll consider moveset edits

Donphan (m) @ Impish
EV's: none, as yet
Sturdy
~Endeavor
~Ice Shard
~Earthquake
~Knock Off

~H.o.t Dawn~

Lalapizzame November 11th, 2008 3:50 PM

Quote:

Originally Posted by Hair_of_the_Dawn (Post 4114726)
I am raising a Donphan for myself. It has been EV wiped.

~I would like an EV spread for Donphan
~I would like an item suggestion/(s)
~I'll consider moveset edits

Donphan (m) @ Impish
EV's: 252 HP / 252 Def / 4 Atk OR 252 HP / 252 Atk / 4 Def if you choose CB
Sturdy
~Endeavor / Stealth Rock / Stone Edge for CB
~Ice Shard
~Earthquake
~Knock Off

~H.o.t Dawn~

The EV spread really depends on if you want bulky or Choice Band Donphan. Stealth Rock is a must and so is Rapid Spin for bulky ones. CB can go Stone Edge for more coverage.

Detox November 11th, 2008 5:13 PM

hows this for a probopass?

probopass @ leftovers
impish
252 def, 200 hp ,52 sp. def

thunder wave
explosion
earth power
gravity

im really unexpierenced with this thing so i know this set should be crap...


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