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-   -   Request an Individual Move Set Thread (https://www.pokecommunity.com/showthread.php?t=121104)

4th Gen Matt December 5th, 2008 5:30 PM

I need suggestions for three Pokemon on my UU team. I need a lead and 2 walls, one special and one physical. My three sweepers are NP Raichu, SD Scyther and a standard Hitmonlee. Any suggestions?

Superkid11 December 5th, 2008 7:41 PM

Physical Wall:
Steelix (M) @ Leftovers
Ability: Rock Head
EVs: 252 HP/120 Atk/136 SDef
Relaxed nature (+Def, -Spd)
- Earthquake
- Stealth Rock
- Gyro Ball/Explosion
- Roar/Explosion
Works out quite well if I do say so myself.

Special Wall:
Well Hypno is typically considered the best special wall in UU, but Grumpig definitely deserves some consideration seeing as it can Calm Mind and boost its special sponging ability.
For that same reason you should also consider Clefable... Clefable can also run a pseudo-Blissey set.


Lead:
Butterfree? Worth a shot... accurate double powder and all.

... just go to Smogon for the rest of those movesets. :p

Eleventyseventy December 6th, 2008 6:44 AM

Hey guys.
Could someone help me out with sets for Electrode, Kabutops, Lanturn and Dewgong on a Rain Dance team?
If anyone has suggestions for the last two members or possibly replacing one of the above pokemon, I'm all ears. =)

Lunar Fang December 6th, 2008 7:17 AM

Quote:

Originally Posted by Spinarak (Post 4174011)
Hey guys.
Could someone help me out with sets for Electrode, Kabutops, Lanturn and Dewgong on a Rain Dance team?
If anyone has suggestions for the last two members or possibly replacing one of the above pokemon, I'm all ears. =)


I'm familiar with the the first two, so I can help you there.

[email protected] Sash/Damp Rock
Static ll Hasty
228 Spd/252 Atk/28 Sp.A
-Taunt
-Rain Dance
-Explosion
-Thunder

[email protected] Life Orb
Swift Swim ll Adamant
252 Atk/176 Spd/80 HP
-Sword Dance
-Waterfall
-Stone Edge
-Brick Break/X-Scissor

Milke December 6th, 2008 7:44 AM

Quote:

Originally Posted by Ninja Caterpie (Post 4172451)
As in just NINCADA or does it include it's evos?

No, i will be evolving it. I'm not crazy like you - I'm not doing a magikarp only run =P

Malch December 6th, 2008 11:05 AM

I'm wondering what a good moveset for a Togekiss would be (for competitive battling). I know I'd want Serene Grace and probably maxed out Sp. Attack to go with Air Slash, but then what else? I'm considering Flamethrower for Ice-types, and maybe Rest and Snore (the problem being that Snore adds another Normal-type attack). Then I think I'd have Salamence or Tyranitar with Earthquake for backup. Maybe U-turn would make sense, as I doubt I'll use too many moves other than Air Slash. Thanks in advance!

Farasha December 6th, 2008 11:08 AM

Good moveset for a SpecsVaporeon? I need to replace my terrible SpecsMilotic.

Pysncrono December 6th, 2008 11:14 AM

Vaporeon isnt meant to be a Specs'er. It's best as a Wish passer / Physical Wall.
Specs Kingdra works quite well though if you want a Specs Water poke...

El Gofre December 6th, 2008 11:14 AM

[email protected] Specs
Modest
252Def/252SpAtt/6Spd
Surf
Ice Beam
HP Electric
Hydro Pump/Wish

Standard specs vaporeon iirc.

Farasha December 6th, 2008 11:22 AM

Quote:

Originally Posted by El Gofre (Post 4174536)
[email protected] Specs
Modest
252Def/252SpAtt/6Spd
Surf
Ice Beam
HP Electric
Hydro Pump/Wish

Standard specs vaporeon iirc.

I hope you meant 252 Def/252 SpA/4 Spe, otherwise that's an illegal EV set.

But thanks for the moveset :)

Pysncrono December 6th, 2008 11:23 AM

How is it illegal? 252+252+6 = 510. the 2 extra dont matter but there's nothing wrong in typind those
And if its Specs it should be Max Speed to make sure it gets a hit >>

El Gofre December 6th, 2008 11:24 AM

Quote:

Originally Posted by Farasha (Post 4174553)
I hope you meant 252 Def/252 SpA/4 Spe, otherwise that's an illegal EV set.

???
252+252+6=510, which =Legal

airconditioning December 6th, 2008 11:24 AM

252/252/6 is legal, bro. You're allotted a max of 510 EVs, not 508.

EDIT: I am slow.

Malch December 6th, 2008 11:26 AM

What about my Togekiss moveset?

Farasha December 6th, 2008 11:36 AM

Quote:

Originally Posted by airconditioning (Post 4174558)
252/252/6 is legal, bro. You're allotted a max of 510 EVs, not 508.

EDIT: I am slow.

My bad, I feel like kind of an idiot now. I meant that the 2 points won't do anything so it's kind of useless.

Ambient December 6th, 2008 11:45 AM

Quote:

Originally Posted by Malch (Post 4174561)
What about my Togekiss moveset?

If you want a Nasty Plot Sp.Attacker, go with something like this:

Togekiss @ Leftovers
Ability: Serene Grace
Modest Nature
EVs: 252 HP / 152 SpA / 104 Spe

- Nasty Plot
- Roost
- Air Slash
- Aura Sphere

Alternatively, for a Choice Specs set:

Togekiss @ Choice Specs
Ability: Serene Grace
Modest Nature
EVs: 64 HP / 252 SpA / 192 Spe

- Air Slash
- Flamethrower
- Aura Sphere
- Tri Attack/ Shadow Ball/ Hyperbeam (Use with extreme caution, may give opponent easy set-up time)

El Gofre December 6th, 2008 11:47 AM

Quote:

Originally Posted by Malch (Post 4174516)
I'm wondering what a good moveset for a Togekiss would be (for competitive battling). I know I'd want Serene Grace and probably maxed out Sp. Attack to go with Air Slash, but then what else? I'm considering Flamethrower for Ice-types, and maybe Rest and Snore (the problem being that Snore adds another Normal-type attack). Then I think I'd have Salamence or Tyranitar with Earthquake for backup. Maybe U-turn would make sense, as I doubt I'll use too many moves other than Air Slash. Thanks in advance!

Nonono

Physical attacks on togekiss are fail. Nasty Plot sweeper please:

[email protected]/Lum Berry
Modest
252SpAtt/252Spd/6HP
Air Slash
Aura Sphere
Roost
Nasty Plot

Alternatively you could strap on a choice item (Specs or scarf) and put flamethrower and either tri attack, shadow ball or HP ice over the two bottom slots.

EDIT: Sniped :P
EDIT EDIT: Ambients EV spread is better for the NP sweeper set btw

Pysncrono December 6th, 2008 11:50 AM

Lol I beat everyone by one minute ^^
EDIT: Now i lose by 3 XD

Dont worry Farasha, everyone makes mistakes :P

For Malch:
You can use the FlinchHax set on Smogon with T-Wave and Air Slash for abuse. But for Sweeping consider the NP set or even this one:

Togekiss (M) @ Life Orb
Ability: Hustle
EVs: 154 HP/252 Atk/104 Spd
Naughty nature (+Atk, -SDef)
- Extremespeed
- Flamethrower
- Grass Knot
- Roost

May seem gimmicky, but dont be fooled, this has more Attack than a Lucario! You sweep with Extremespeed and the other two moves. Aura Sphere could go over Roost in the last slot to deal with TTar and Heatran... I tested this and it nets SOOO many revenge kills

F-F-Franklin December 6th, 2008 11:56 AM

Right now I'm building a team and having a bit of trouble: (I'm trying to make a team for a AgiliGross Sweep)

[email protected]
56 hp/200 sAtk/252 spe
Timid
- Sub
- Leech Seed
- HP Fire
- Leaf Storm

[email protected]
252 hp/252 def/6 sAtk
- Surf
- Calm Mind
- Ice Beam
- HP Electric

Basically sub seed in the beginning, draining my opponents lead. It also does well against Aero, Azelf, etc. Water/Grass is a classic combo to absorbing attacks. Now, I realize [email protected] Scarf with thunderbolt and HP Ice can destory this, but either than that i need to help not build up weaknesses. Any suggestions? and this is the Metagross is the one i'm using:

[email protected] Orb
252 atk/208 spe/44 hp
Adamant
- Agility
- Meteor Mash
- Earthquake
- Thunder Punch

Right now my team covers (somewhat) Skarmory, Bulky Waters, Dragons, Scizor (ish), and some other things.

The Hero Without a Name December 6th, 2008 12:33 PM

Quote:

Originally Posted by Malch (Post 4174516)
I'm wondering what a good moveset for a Togekiss would be (for competitive battling). I know I'd want Serene Grace and probably maxed out Sp. Attack to go with Air Slash, but then what else? I'm considering Flamethrower for Ice-types, and maybe Rest and Snore (the problem being that Snore adds another Normal-type attack). Then I think I'd have Salamence or Tyranitar with Earthquake for backup. Maybe U-turn would make sense, as I doubt I'll use too many moves other than Air Slash. Thanks in advance!

Here are a couple:
Togekiss @ Leftovers/Lum Berry
Modest Nature
Serene Grace
252 HP/152 SPATK/104 SPD
Nasty Plot
Roost
Air Slash
Aura Sphere
First and foremost, MAKE SURE YOU'VE REMOVED ENEMY ZAPDOS AND ROTOM FORMES BEFORE SETTING THIS UP. Also, it'd be better if you've cleared out/paralyzed enemy LOGar, or any opposing electrics. Anyways, use Togekiss's bulk and Nasty Plot to raise his SPATK to sky-high levels. Air Slash/Aura Sphere provides an attacking combination resisted only by Zapdos and the Rotoms. Leftovers for recovery, and Lum Berry is a one time cure for paralysis/toxic, both of which screw Toggy up.

Togekiss @ Choice Specs
Modest
Serene Grace
64 HP/252 SPATK/192 SPD
Air Slash
Aura Sphere
Flamethrower
Tri Attack/Shadow Ball
Specs Togekiss. Air Slash and Aura Sphere, as usual, are his two main attacks. Flamethrower destroys steels. For the last slot, you can go Tri Attack for secondary STAB, or Shadow Ball to hit incoming Rotoms.

Paraflinch (Thunder Wave/Air Slash) is still his most popular set, but nobody here would really recommend it; as Anti put it, the concept of the set is "hey, let's win thru hax instead of prediction!"

Malch December 6th, 2008 1:30 PM

Thanks for your help, Ambient, Gofre, Pysncrono and Fabian. The NP Sweeper looks good:

Togekiss @ Leftovers
Serene Grace
Modest Nature
252 HP / 152 SpA / 104 Spe
- Nasty Plot
- Roost
- Air Slash
- Aura Sphere

But if I wanted to hack with Thunder Wave, would I take out Aura Sphere or Nasty Plot?

Ambient December 6th, 2008 1:32 PM

Taking out Nasty Plot would remove it's ability to Nasty Plot (which it needs to have if it's going to be a Nasty Plot sweeper, Obviously)

Taking out either Aura Sphere or Air Slash would remove your coverage and taking out roost would remove your ability to heal. If your sticking with this kind of set, thunder wave has no place on it.

Farasha December 6th, 2008 2:00 PM

Okay, sorry to bother everyone with so many questions, but now I'm building an UU team and I need two more Pokemon to round it out. I'm mostly looking for a wall. Here's my team so far:

[email protected], Timid
(4 HP/252 Spe/252 SpA)
Ice Beam
Substitute
Thunder Wave
Spikes

[email protected] Orb, Hasty
(36 Atk/220 Spe/252 SpA)
Crunch
Flamethrower
Thunderbolt
HP Grass

[email protected], Impish
(252 HP/6 Atk/252 Def)
Earthquake
Roar
Toxic Spikes
Stealth Rock

[email protected] Specs, Timid
(252 Spe, 252 SpA, 252 SpD)
HP Electric
Energy Ball
Overheat
Dark Pulse

Any suggestions? Like I said, I'm looking mainly for a wall, also anything you think the team is missing, also tell me if I'm being silly and making a useless team. I'm still very new at this (as my loltastic post above shows).

Pysncrono December 6th, 2008 3:27 PM

Hmm, you're looking for a special wall mainly, and although I'd suggest Grumpig/Hypno, it would only add to the ghost/dark weak. Use a Cosmic Power Clefable, it causes switches which are IMMENSELY helpful seeing your hazard team. For your last poke I suggest a Swellow or DDAltaria as you need a Ground immune seeing your 3x Ground weak.
Hope that helped :)

. December 6th, 2008 8:22 PM

Need some help deciding if I should use SD Toxicroak or SD Absol. Toxicroak is nice and all, but its Sucker Punch is weaker, and even its STAB Cross Chop is weaker than Absol's Superpower (in terms of damage output)

Pysncrono December 7th, 2008 12:29 AM

Id say it depends on your teammates weaknesses and stuff like speed and raw power. If you want raw power that can take out a few pokes before dying, go with Absol. If you are water weak and RD teams are giving trouble, go with Toxicroak.
Toxicroak has better "longevity" though, it can take a few unboosted hits and retaliate back. SubPunching set is just great for that kind of play. We all know Absol's merits, its like a Garchomp with crap defenses( ok a watered down Chomp).
So yeah its up to you... although for bulky sweepers Kanga and Poliwrath are much better.

Romeo_Delight.exe December 7th, 2008 2:05 AM

Okay everyone, can anybody give me a good moveset & strategy for a Cloyster?

Its stats are

Docile Nature
Lv. 100
HP: 219
Attack: 205
Defense: 449
Sp. Atk: 236
Sp. Def: 122
Speed: 180.

Ability: Skill Link.

Archer December 7th, 2008 2:25 AM

Quote:

Originally Posted by Vance (Post 4175977)
Need some help deciding if I should use SD Toxicroak or SD Absol. Toxicroak is nice and all, but its Sucker Punch is weaker, and even its STAB Cross Chop is weaker than Absol's Superpower (in terms of damage output)

Man, Absol is broken with Superpower. That means you have to do the honest thing and use it. Given what you said, I see no point in using Toxicroak outside of a Rain Team.

Toxicroak is a bit faster, that's it.

Quote:

Originally Posted by OU812 (Post 4176490)
Okay everyone, can anybody give me a good moveset & strategy for a Cloyster?

Its stats are

Docile Nature
Lv. 100
HP: 219
Attack: 205
Defense: 449
Sp. Atk: 236
Sp. Def: 122
Speed: 180.

Ability: Skill Link.

Um, Docile is a bad nature. Go with Relaxed or another +Spd nature.

Pysncrono December 7th, 2008 3:40 AM

^
I think you mean a +Def nature. Cloyster isnt really a good spinner or wall seeing it dies to any Special attack. Claydol is far better as it take no damage from Spikes / TS and 6 from SR, can use Shadow Ball to deal with anti-spin and use SR

SmashBrony December 7th, 2008 11:15 AM

Quote:

Originally Posted by Mistermagius (Post 4167941)
Bother.....I can't decide what Heatran moveset to use...
But I did narrow the choices down:
I don't like being choiced, because I feel that will leave me vulnerable,
(besides that, my Heatran is modest, so that leaves out the scarf set)
& I have a calm Cresselia I figure would be a equally good rest-talker,
So I'm deciding between the taunt & burn support sets....

I still need help........any suggestions, at least?

FinalPaladin December 8th, 2008 11:24 AM

hi,yo.which is the best for tower tycoon palmers second team milotic or starmie

Milke December 8th, 2008 11:54 AM

Quote:

Originally Posted by FinalPaladin (Post 4179888)
hi,yo.which is the best for tower tycoon palmers second team milotic or starmie

It depends on your team. I beat him the second time with a Garchomp, Milotic, and a T-Tar, but there are a lot of good teams with Starmies as well. What's the rest of your team look like?

Actually I swept all of his guys excpet cresselia with garchomp's choice banded outrage. Cresselia was toast from two of T-Tar's crunches.

BeachBoy December 8th, 2008 12:12 PM

Let me note, now that we have a thread dealing with the Battle Tower, take anything & everything concerning such over there. It was made to avoid cluttering up this stickie, so keep that in mind.

Matt-O December 8th, 2008 2:07 PM

Even though not many people have Platinum yet, Scizor is starting to get me PO'd already. Can someone give me a reliable NON PLATINUM way to stop him?

airconditioning December 8th, 2008 2:20 PM

A number of ways.

Heatran: 4x Bullet Punch resist. Just be careful of Brick Break/ Superpower
Gyarados: Resists Bullet Punch and X-Scissor, and has Intimidate.
Zapdos: Even without Heat Wave, STAB Thunderbolt hurts. Although Heat Wave is easily obtainable if you trade to someone with Platinum...
Hippowdon: Bulky, and can force Scizor out with Roar.
Infernape: Resists Bullet Punch, and can hit back with Flamethrower/ Fire Punch. Very frail, though.
Shedinja: Immune to Bullet Punch, X-Scissor, BB/ Superpower, and Quick Attack. Can hit back with WoW.

Matt-O December 8th, 2008 2:22 PM

What kind of Zapdos are we talking about here? I have a Timid one (even though I think it's IVs are probably crap)? Basically, could I get a set for it?

airconditioning December 8th, 2008 2:53 PM

Keep in mind that Heat Wave is an important part of these sets, so removing it puts Zapdos in a slightly weaker position...

Zapdos @ Life Orb/ Leftovers
Timid
252 Spe/ 252 SAtk/ 6 HP
- Thunderbolt
- Heat Wave/ Thunder Wave?/ AncientPower?
- Hidden Power Grass / Hidden Power Ice
- Roost

Zapdos @ Choice Specs
Timid
176 Spe/ 252 SAtk/ 80 HP
- Thunderbolt
- Heat Wave/ Thunder Wave?/ AncientPower?
- Hidden Power Grass / Hidden Power Ice
- U-Turn

If you really want to use Zapdos, just send it to someone with Platinum to put Heat Wave on it. Although in either case, you'd need to hack the proper IVs on him for HP Ice/ Grass.

supersmashbro93 December 8th, 2008 3:55 PM

looking for mix spiritomb wall set
also im looking for a flareon physical set

Dark Azelf December 8th, 2008 4:17 PM

Quote:

Originally Posted by supersmashbro93 (Post 4180688)
looking for mix spiritomb wall set
also im looking for a flareon physical set

[email protected]
252 HP / 106 DEF / 156 SP.DEF
Calm Nature
- Shadow Ball
- hidden Power fighting
- Rest
- Sleep talk

OR

[email protected]
252 HP / 144 Att/ 112 SP.DEF
Careful Nature
- Will-o-wisp
- Pain Split
- Sucker Punch
- Taunt / Pursuit


[email protected] Band
88 HP / 252 Atk / 168 Spe
Adamant Nature
- Super Power
- Fire Fang
- Return
- Bite / Quick Attack

supersmashbro93 December 8th, 2008 5:18 PM

whats a set for a bold spiritomb since thats all i have and i can't breed another... mixed wall

Watch out for that jet Metang! December 8th, 2008 10:20 PM

Is there such thing as a special attacking choice scarf salamence?

Barney. December 9th, 2008 10:56 AM

Eh, just seeing if I could get a physical houndoom...

Houndoom @ Muscle Band
Adamant/Naive
252Atk/252Spe/6hp

- Howl
- Thunder Fang
- Fire Fang
- Crunch/Iron Tail


Meh, Probably screwed up bad...

Help?

Oh and can someone help me with an Ambipom set?

Dark Azelf December 9th, 2008 11:22 AM

Quote:

Originally Posted by Blazeavile (Post 4182152)
Eh, just seeing if I could get a physical houndoom...

Houndoom @ Muscle Band
Adamant/Naive
252Atk/252Spe/6hp

- Howl
- Thunder Fang
- Fire Fang
- Crunch/Iron Tail


Meh, Probably screwed up bad...

Help?

Oh and can someone help me with an Ambipom set?

Arcanine kinda does that better and gets priority in Extremespeed and better attack =p.


[email protected] Band
252 ATT /252 SPEED / 6 HP
Jolly
Technician
~ Return
~ Focus Punch / Brick Break
~ Payback
~ Fake Out / U-turn / Fire Punch

or

[email protected]
252 HP / 4 SpA / 252 Spe
Timid
Technician
~ Baton Pass
~ Nasty Plot
~ Swift
~ Thunderbolt / Taunt / Substitute

or

[email protected] Orb
252 ATT /252 SPEED / 6 HP
Jolly
Technician
~ Fake Out
~ U-turn
~ Brick Break
~ Payback / Return

=p

ABYAY December 9th, 2008 11:29 AM

meh, if you're going to try a pure physical set, it's not easy at all.

[email protected] Berry
Adamant/Lonely or Jolly/Hasty
252atk/252speed/6HP

Endure/Substitute
Reversal
Crunch
Howl/Fire Blast

Sub/Endure Reversal is your best shot at a physical set. Getting a Howl in the switch-in, Sub or Endure as you see fit, activate Salac Berry at 1HP, then sweep (Hopefully). If you go Fire Blast, that'll get rid of big steels, although you might have to invest in some special attack to do notable damage.

Sub protects you from status, but Endure makes Stealth Rock/Spikes unable to ruin your plan. Sandstorm or Hail ruin both sets, unfortunately. Therefore, get a weather changer if you dare try this.

supersmashbro93 December 9th, 2008 1:16 PM

still looking for a bold spiritomb set as a mix wall

El Gofre December 10th, 2008 11:09 AM

Quote:

Originally Posted by supersmashbro93 (Post 4182454)
still looking for a bold spiritomb set as a mix wall

Walling spiritomb need the SpDef boost, so you're gonna have to find a way of breeding. Odds are your spiritomb's IVs won't be top-notch if it isn't bred anyway. The only standard spiritomb to use bold is:

[email protected]
Bold
252HP/252Def/6HP
Rest
Sleep Talk
Calm Mind
Dark Pulse

Mono-attacker. More defence, less coverage. The sets D_A listed are generally more effective.

airconditioning December 10th, 2008 1:48 PM

Hey, what's a good lead that can counter Aerodactyl and Azelf leads? I've been considering Bullet Punch CBGross, but that obviously dies to both.

Dark Azelf December 10th, 2008 2:05 PM

Quote:

Originally Posted by airconditioning (Post 4184563)
Hey, what's a good lead that can counter Aerodactyl and Azelf leads? I've been considering Bullet Punch CBGross, but that obviously dies to both.

[email protected] scarf

Also there are fake out anti leads (e.g ape and weavile) and Meteor Mash + BP Lead gross does it too. Azelf also looses to tar.

However preventing them setting up sr is a tough task.

Reese December 10th, 2008 3:15 PM

Can I get a moveset for Honchkrow?

airconditioning December 10th, 2008 3:39 PM

Quote:

Originally Posted by Dark_Azelf (Post 4184619)
[email protected] scarf

Also there are fake out anti leads (e.g ape and weavile) and Meteor Mash + BP Lead gross does it too. Azelf also looses to tar.

However preventing them setting up sr is a tough task.

Hm, seems pretty broad. Is there anything that can counter (or at least defend against) suicide leads, while still serving a purpose later in a battle?

Le_Avatar December 10th, 2008 7:43 PM

I got an UT Palkia and I'm interested to go with the "Mixed Attacker" set that's on Smogon.

Thing is, my Palkia is Naive (+Spd / -Sp.Def) instead of Hasty (+Spd / -Def)
IVs: 1/24/3/30/14/30

Is it really a pain ?!

Archer December 10th, 2008 8:02 PM

Quote:

Originally Posted by Le_Avatar (Post 4185417)
I got an UT Palkia and I'm interested to go with the "Mixed Attacker" set that's on Smogon.

Thing is, my Palkia is Naive (+Spd / -Sp.Def) instead of Hasty (+Spd / -Def)
IVs: 1/24/3/30/14/30

Is it really a pain ?!

Shouldn't make a huge difference, no. Just keep in mind it can't switch in as easily on Special Attacks as it could before. You should be fine, though.

Airconditioning, I usually let them set up their SR and faint (Baiting and Predicting an explosion from Azelf). Afterwards, I will just resort to spinning.

If you must, Adamant LO Fake Out & Ice Shard Weavile can take out both without letting them move, iirc. It can also make a half decent Revenge killer for later on. It has troubles with the new Metagross Leads, though. Your choice. :D

Reese, you may want to elucidate the sort of moveset that you wish to use? It just has quite a lot of options, ta.

Le_Avatar December 10th, 2008 8:21 PM

Thanks a lot dudes ;)
I was thinking of the pretty same setup as Smogon...

PALKIA @ Lustrous Orb / Life Orb
252 Sp.Atk / 252 Spd / 6 Atk
- Surf
- Thunderbolt (instead of Thunder)
- Spatial Rend
- Aqua Tail

It'll be used on an Uber-rain-team with Kyogre

ABYAY December 10th, 2008 9:54 PM

AC, Metagross actually does a great job at owning Azelf and Aero. I use this;

[email protected] *FACE!!*
Adamant
204HP/76atk/224sp.def

Meteor Mash
Bullet Punch
Stealth Rock
Earthquake

I can't stress how many people don't expect this, but this thing owns both Aero and Azelf rather easily. Meteor Mash + Bullet Punch crushes Azelf, and 2 Bullet Punches brings Aero down, but you might lead with Mash anyway to trick sash leads. Don't Stealth Rock until AFTER you eliminate their lead or scare it off. It's too vulnerable to Taunt to not lead with an attack, and the first turns are crucial. If you Meteor Mash a Taunting Azelf, it's ruined.

The copious amount of special defense is to deter Fire Blast, as well as being a better check to Gengar. It's designed to survive something like an Overheat from Heatran, so you should be fine on all accounts.

Archer December 10th, 2008 10:25 PM

Quote:

Originally Posted by Le_Avatar (Post 4185481)
Thanks a lot dudes ;)
I was thinking of the pretty same setup as Smogon...

PALKIA @ Lustrous Orb / Life Orb
252 Sp.Atk / 252 Spd / 6 Atk
- Surf
- Thunderbolt (instead of Thunder)
- Spatial Rend
- Aqua Tail

It'll be used on an Uber-rain-team with Kyogre

If you have Rain Support, then Thunder is the better option. It always hits in the Rain.

Pysncrono December 11th, 2008 12:19 PM

airconditioning: I think that the only way to prevent Suicide leads from setting up is being faster and Taunting them. I dont think that there is anyother way you can stop SR. But then again you can always pack a spinner so..

airconditioning December 11th, 2008 1:25 PM

Quote:

Originally Posted by ABYAY (Post 4185617)
[email protected] *FACE!!*
Adamant
204HP/76atk/224sp.def

Meteor Mash
Bullet Punch
Stealth Rock
Earthquake

Interesting... but how does it fare mid-late game? It looks pretty nice, but I want to make sure.

As for the spinner issue, I'm not sure I can spare it. I use Slowbro on my team (non-negotiable), so Starmie would only add to the number of weaknesses he carries. Donphan looks interesting, as does Tentacruel (if only I could get Rapid Spin and Knock Off on the same set...). Any suggestions?

Farasha December 11th, 2008 2:00 PM

Quote:

Originally Posted by airconditioning (Post 4186714)
Interesting... but how does it fare mid-late game? It looks pretty nice, but I want to make sure.

As for the spinner issue, I'm not sure I can spare it. I use Slowbro on my team (non-negotiable), so Starmie would only add to the number of weaknesses he carries. Donphan looks interesting, as does Tentacruel (if only I could get Rapid Spin and Knock Off on the same set...). Any suggestions?

I ran a Donphan as my Rapid Spinner for a short amount of time, and then switched it to CB because he gave me so many problems. But his moveset was:

Donphan @ Leftovers
Impish (252 HP/4 Atk/252 Def)
-Rapid Spin
-Ice Shard
-Earthquake
-Fire Fang/Knock Off

I chose Fire Fang >> Knock Off on my Donphan because I ran a Tangrowth with Knock Off and didn't want repetition. Like I said, the CB set has worked better for me, but if you like this set and can make it work, more power to you.

SmashBrony December 11th, 2008 7:56 PM

Quote:

Originally Posted by ABYAY (Post 4185617)
AC, Metagross actually does a great job at owning Azelf and Aero. I use this;

[email protected] *FACE!!*
Adamant
204HP/76atk/224sp.def

Meteor Mash
Bullet Punch
Stealth Rock
Earthquake

I can't stress how many people don't expect this, but this thing owns both Aero and Azelf rather easily. Meteor Mash + Bullet Punch crushes Azelf, and 2 Bullet Punches brings Aero down, but you might lead with Mash anyway to trick sash leads. Don't Stealth Rock until AFTER you eliminate their lead or scare it off. It's too vulnerable to Taunt to not lead with an attack, and the first turns are crucial. If you Meteor Mash a Taunting Azelf, it's ruined.

The copious amount of special defense is to deter Fire Blast, as well as being a better check to Gengar. It's designed to survive something like an Overheat from Heatran, so you should be fine on all accounts.

Well, whatdoya know, that's the moveset I use for my Metagross!
But, uh, I'm still stuck on what Heatran moveset to use...
Taunt or Burn support....
That is the question.....
NOTE:
Don't ask what my team is,
I've just been training pokemons 1-by-1,
in the hopes of making multiple teams at once....

Archer December 11th, 2008 8:12 PM

Quote:

Originally Posted by Mistermagius (Post 4187627)
Well, whatdoya know, that's the moveset I use for my Metagross!
But, uh, I'm still stuck on what Heatran moveset to use...
Taunt or Burn support....
That is the question.....
NOTE:
Don't ask what my team is,
I've just been training pokemons 1-by-1,
in the hopes of making multiple teams at once....

It depends on what you want to do. The Taunt set can deal with Blissey and other generally stall-based pokemon far better, although Burn Support can help to deal with other (mainly Physical) threats. Sorry, but you do have to consider the make-up of your team. I honestly reckon the Taunt set is a bit gimmicky, so run with Burn Support if you want. :D

FinalPaladin December 12th, 2008 10:57 AM

can someone give me a summary for this et that i came up with

[email protected] choice scarf
intimidate
hasty nature/rash/mild
spe 252/atk 128/spA 128
overheat/fire blast/flamethrower
dragonpulse
ironhead
extremespeed/crunch

overheat blast or thrower for stab.dragon pulse for dragons,iron head to held agains rocks
extreme speed for finishing of weakend scarfchomp and crunch for gengar and maybe alakasm or dusknoir.good init

i think that white herb can be used on my set but swell

dark_seeker December 13th, 2008 6:59 AM

which is better and why on porygon-z???
download or adaptibility?

El Gofre December 13th, 2008 7:10 AM

Adaptability, the extra STAB is nice and you rarely switch your special sweeper in on pokes with high SpDef stats.

Ayouki Emerald December 13th, 2008 7:15 AM

Quote:

Originally Posted by FinalPaladin (Post 4188564)
can someone give me a summary for this et that i came up with

[email protected] choice scarf
intimidate
hasty nature/rash/mild
spe 252/atk 128/spA 128
overheat/fire blast/flamethrower
dragonpulse
ironhead
extremespeed/crunch

overheat blast or thrower for stab.dragon pulse for dragons,iron head to held agains rocks
extreme speed for finishing of weakend scarfchomp and crunch for gengar and maybe alakasm or dusknoir.good init

i think that white herb can be used on my set but swell

I don't think Overheat would cut it... after -2 stages of SpAtk, it would become useless... unless WH is their instead of CS. Flamethrower is more reliable and can to massive damage than it already is. But I suggest Flare Blitz.

Change Dragon Pulse for THunder Fang. Anti-water, bulkies would either get a 2HKO by that.

Keep Iron head.

And for the Crunch vs. Extremespeed... Go for Crunch.

Quote:

Originally Posted by dark_seeker (Post 4190860)
which is better and why on porygon-z???
download or adaptibility?

Honestly, it depends. But I see more Adaptability-Z's out there than there is Download... Nasty plot Sweeper, Choice specs/Scarf, Sub Salac, MSweeper often have Adaptability as their trait.

El Gofre December 13th, 2008 7:23 AM

Quote:

Originally Posted by FinalPaladin (Post 4188564)
can someone give me a summary for this et that i came up with

[email protected] choice scarf
intimidate
hasty nature/rash/mild
spe 252/atk 128/spA 128
overheat/fire blast/flamethrower
dragonpulse
ironhead
extremespeed/crunch

overheat blast or thrower for stab.dragon pulse for dragons,iron head to held agains rocks
extreme speed for finishing of weakend scarfchomp and crunch for gengar and maybe alakasm or dusknoir.good init

i think that white herb can be used on my set but swell

I refuse to take anybody who says "init" seriously

Bad EV spread, mixed arcanine wants 228Att/92SpAtt/188Spd to outrun tyranitar.

Iron head is moot, and arcanine has enough trouble with coverage as it is. Switch it for HP Grass or Electric for bulky waters. Grass if swampert bothers you, electric if gyara does. Mixed arcanine also wants two STAB moves to take on walls of both sides of the spectrum. Overheat for the first slot, with flare blitz over extreme Speed (Which can brought in over dragon pulse)

Quote:

Originally Posted by Ayouki Emerald (Post 4190885)
I don't think Overheat would cut it... after -2 stages of SpAtk, it would become useless...

Arcanine is a sweeper, and as such switches about a lot. Arcanine is also relatively lacking in coverage, so needs the big hits to cause significantly damage. Third, this is a mixed arcanine so has physical attacks to fall back on if it for some reason cannot switch out.

unless WH is their instead of CS. Flamethrower is more reliable and can to massive damage than it already is. But I suggest Flare Blitz.

Arcanine needs both flare blitz and overheat to run an effective mixed set.

Change Dragon Pulse for THunder Fang. Anti-water, bulkies would either get a 2HKO by that.

Almost every bulky water runs maximal defence, with swampert resisting it outright. HP Grass or electric work better to abuse the less bulked SpDef stat.

Keep Iron head.

Actually don't, for reasons mentioned above.

And for the Crunch vs. Extremespeed... Go for Crunch.

Actually don't, it doesn't contribute to the set at all.

Yeah...

dark_seeker December 13th, 2008 7:30 AM

thanks its a sub salac so i think ill go for adaptibility :)

airconditioning December 13th, 2008 8:33 AM

Sub Salac Porygon-Z? That sounds like a horrible idea. He gets Agility, and runs an excellent Choice Scarf set (where he needs as much coverage as he can get). Why not use one of those?

ABYAY December 13th, 2008 9:09 AM

AC, the meta set I use is very bulky and can come to serve as a good platform against some special attacks later in the game. Lead Aero has a tough time dealing with that set, and Azelf's Fire Blast won't OHKO you either except for a critical hit. It also gives you some very useful priority that can be abused.

Malch December 13th, 2008 9:43 AM

I've been using the following team on Shoddy for about a week, and it's been working out pretty well. I'd like to start building it in my Diamond game soon, but it still has plenty of flaws.

Aerodactyl @ Focus Sash
Pressure
Jolly
4 HP / 252 Atk / 252 Spe
- Taunt
- Stealth Rock
- Ice Fang
- Earthquake


Kingdra @ Leftovers
Sniper
Adamant
4 HP / 252 Atk / 252 Spe
- Dragon Dance
- Outrage
- Waterfall
- Substitute


Blissey @ Leftovers
Natural Cure
Calm
252 Def / 80 SpA / 176 SpD
- Wish
- Protect
- Flamethrower
- Toxic

Snorlax @ Leftovers
Thick Fat
Careful
168 HP / 120 Def / 220 SpD
- Curse
- Body Slam
- Fire Punch
- Selfdestruct


Zapdos @ Leftovers
Pressure
Bold
252 HP / 220 Def / 36 Spe
- Roost
- Thunderbolt
- Heat Wave
- Roar


Scizor @ Life Orb
Technician
Adamant
32 HP / 252 Atk / 224 Spe
- Swords Dance
- Bullet Punch
- Superpower
- X-Scissor


The main problem is it's overall weakness to fighting. I think I should replace either Blissey or Snorlax with a Dusknoir or Gengar, and maybe replace the other with something else. Thoughts?

dark_seeker December 13th, 2008 10:24 AM

switch snorlax to dusknoir/gengar as you already have a special wall and selfdestruct isnt exactly effective!evrything else looks good.

Tinhead Bruce December 13th, 2008 7:49 PM

I just restarted Pokemon Emerald, and I would really like to know you guys' opinions of what the absolute best team in Emerald is (based on knowledge and evidence of course). By this, I mean Pokemon that can be found natively in Emerald, so I won't have to use adapters to import any of the Pokemon.

I really appreciate it guys.

P.S: I haven't chosen a starter Pokemon yet, so please also feel free to mention the best one in your opinions.

Ninja Caterpie December 13th, 2008 8:05 PM

Quote:

Originally Posted by Jlizard27 (Post 4193231)
I just restarted Pokemon Emerald, and I would really like to know you guys' opinions of what the absolute best team in Emerald is (based on knowledge and evidence of course). By this, I mean Pokemon that can be found natively in Emerald, so I won't have to use adapters to import any of the Pokemon.

I really appreciate it guys.

P.S: I haven't chosen a starter Pokemon yet, so please also feel free to mention the best one in your opinions.

There is no "best team" in anything. There are a lot of things that go together well, and it's just how you use them that matters. :\ And it depends on what you want to use it for.

El Gofre December 14th, 2008 2:21 AM

If there was a best team, we'd all be using it. If you're playing in-game then anything is the best team. Just play through with the pokes you like, in-game play isn't difficult at all.

Archer December 14th, 2008 4:05 AM

Quote:

Originally Posted by Malch (Post 4191299)
I've been using the following team on Shoddy for about a week, and it's been working out pretty well. I'd like to start building it in my Diamond game soon, but it still has plenty of flaws.

The main problem is it's overall weakness to fighting. I think I should replace either Blissey or Snorlax with a Dusknoir or Gengar, and maybe replace the other with something else. Thoughts?

No, that'd create a bigger Tyranitar weakness. It can come in on half of your team and cause havoc.
Maybe run Restalk Machamp over Curselax? Keep in mind that Blissey could only obtain Wish via an event, so you can't get it on Diamond.

The Hero Without a Name December 14th, 2008 10:47 AM

Is there an EV spread/moveset for a Subpunch Snorlax, or is that just outclassed by other ones?

Linux December 14th, 2008 10:52 AM

I wanted to just use and Eevee without evolving it, since I am going to breed more. But anyway here is the move set I had thought up for my Eevee:
Shadow Ball so it can combat Ghost Type, then Mimic So it could copy a fighting type move since I have no other attack strong against fighting, then
Trump Card since it is a good powerful normal attack. Finally I was thinking about Facade.

Is my choice move set too spread out? Is there something you guys could suggest to me? I am not evolving this Eevee because like I said I am breeding others to evolve...I wanted to try and use just an Eevee.

thanks

Malch December 14th, 2008 2:40 PM

Quote:

Originally Posted by Archer (Post 4193868)
No, that'd create a bigger Tyranitar weakness. It can come in on half of your team and cause havoc.
Maybe run Restalk Machamp over Curselax? Keep in mind that Blissey could only obtain Wish via an event, so you can't get it on Diamond.

Ok, so if I don't use WishBliss how bout running Machamp like you said in addition to Gengar/Dusknoir over Blissey?

SkyPioneer December 14th, 2008 4:15 PM

Quote:

Originally Posted by Linux (Post 4194630)
I wanted to just use and Eevee without evolving it, since I am going to breed more. But anyway here is the move set I had thought up for my Eevee:
Shadow Ball so it can combat Ghost Type, then Mimic So it could copy a fighting type move since I have no other attack strong against fighting, then
Trump Card since it is a good powerful normal attack. Finally I was thinking about Facade.

Is my choice move set too spread out? Is there something you guys could suggest to me? I am not evolving this Eevee because like I said I am breeding others to evolve...I wanted to try and use just an Eevee.

thanks

First of all, even if you evolve an evee, the eveelution will still breed for evee eggs.
Secondly, evees stats are terrible. It gets an incredible power-up from evolving. See this page here: http://pokemon.marriland.com/diamond_pearl/pokedex/evee
I don't reccommend keeping Evee at all. Evolve it. It's way too weak.
But that aside, Trump Card is a pathetic move. It powers up too slowly, by that time you would have been tottalled already. Even at that point, don't expect a sweep or anything, it's a one time super powered use.
Another thing: Mimic is unrealiable. If you want to combat Fighting types, well, you can't.
Evee's limited moveset means that it has to evolve to be of any use. I reccomend anything except for Flareon.
Facade is nice attack, but you won't really know when you're gonna get stataused next, though. But still a nice STAB move.

Eleventyseventy December 15th, 2008 9:30 AM

Quote:

Originally Posted by SkyPioneer (Post 4195455)
First of all, even if you evolve an evee, the eveelution will still breed for evee eggs.
Secondly, evees stats are terrible. It gets an incredible power-up from evolving. See this page here: http://pokemon.marriland.com/diamond_pearl/pokedex/evee
I don't reccommend keeping Evee at all. Evolve it. It's way too weak.
But that aside, Trump Card is a pathetic move. It powers up too slowly, by that time you would have been tottalled already. Even at that point, don't expect a sweep or anything, it's a one time super powered use.
Another thing: Mimic is unrealiable. If you want to combat Fighting types, well, you can't.
Evee's limited moveset means that it has to evolve to be of any use. I reccomend anything except for Flareon.
Facade is nice attack, but you won't really know when you're gonna get stataused next, though. But still a nice STAB move.

If he wants to use Eevee just help the guy out with a movepool, tell him not to use it competitively, and move on, yeah?

Eevee *Baton Passer?*@ Leftovers
Adapability
Jolly
252 HP / 252 Sp Def
- Baton Pass
- Wish
- Curse
- Yawn/Return

Well, the ability is a nice one, but that's about the only piece of candy Eevee has for you.
Curse for some much needed Atk & Def and Baton Pass it onto a much more stable team-member.
Return will do some sort of damage after a Curse-up, coupled with its ability.
Too bad getting a Curse and a Return in would be almost a miracle..
Wish is there because it wants to be.

Someone.. anyone.. be my guest at coming up with a better set.

luke December 15th, 2008 1:57 PM

Quote:

Originally Posted by Spinarak (Post 4196715)
If he wants to use Eevee just help the guy out with a movepool, tell him not to use it competitively, and move on, yeah?

Seeing as this is a forum for competitive Pokemon, it makes sense that he would give advice on how to use it competitively. So kindly leave this sort of remarks out of your post.

Eleventyseventy December 15th, 2008 6:05 PM

Quote:

Originally Posted by Britney Spears (Post 4197317)
Seeing as this is a forum for competitive Pokemon, it makes sense that he would give advice on how to use it competitively. So kindly leave this sort of remarks out of your post.

Oh, my apologies. I didn't read the thread title as "Request a Team / Individual Move Set Thread (Competitive only)".
Plenty of people have been supplied with in-game movesets here, I really don't see the harm.
Pokemon's not all competitive, correct?
So if I want to use a Totodile in my game and not evolve it, I should be able to request a decent moveset for him.

airconditioning December 15th, 2008 6:41 PM

Quote:

Originally Posted by Spinarak (Post 4198024)
Plenty of people have been supplied with in-game movesets here, I really don't see the harm.

I don't recall anyone giving out ingame movesets here. In fact, we usually just laugh at those people and tell them that a Magikarp can beat the E4, since we're all elitist bastards. :\

Quote:

Pokemon's not all competitive, correct?
It is in this subforum, kid. :3

Skip Shot December 15th, 2008 7:31 PM

I've been using this guy as an Anti-lead for a while, wanted to know what you guys thought of it.

Weavile @ Focus Sash
Jolly Nature
252 Atk/ 252 Spe/ 6 HP

Fake Out
Ice Shard
Night Slash
Taunt/BrickBreak

Weavile does a great job of breaking sash leads, especially Azelf and Aero. Fake Out stops the sash, then weavile can either Ice SHard Aero or Night Slash Azelf to death. Since Weavile outspeeds Azelf, I get the advantage over it. I want to use Ice Punch, but Aero can outspeed Weavile, meaning that without Ice Shard, Vile's purpose is ruined against Aero.

SkyPioneer December 15th, 2008 7:32 PM

It doesn't really matter, he means no harm. Just move on from it.
Occasionally, if someone wanted to use a specific Pokemon which is too weak for competition, then I suppose we should reccomend an ingame moveset at least, y'know, at least not to leave the guy hanging. But we should also reccomend a competetive alternative.
My two cents. Don't worry about it.


@Scarfchomp
That Anti-lead is specific against just two of the top twenty leads isn't too much of a good idea, unless you have other Pokemon in your party who can defeat their purpose. For example, it does absolutely nothing to common leads like:
Infernape, Tyranitar (without Brick Break), Hippowdown (again, without brick break), Metagross, Gyarados and Salamence, just to name a few. So, it's good at what it does but not good at much else.

luke December 15th, 2008 8:51 PM

Quote:

Originally Posted by Spinarak (Post 4198024)
Oh, my apologies. I didn't read the thread title as "Request a Team / Individual Move Set Thread (Competitive only)".

Is the title clear enough for you now?

Also, I don't see how Weavile having Brick Break helps Weavile overcome Hippowdon when it has no STAB and Hippowdon is a Physical Behemoth.

Skip Shot December 15th, 2008 9:48 PM

Quote:

Originally Posted by SkyPioneer (Post 4198221)
It doesn't really matter, he means no harm. Just move on from it.
Occasionally, if someone wanted to use a specific Pokemon which is too weak for competition, then I suppose we should reccomend an ingame moveset at least, y'know, at least not to leave the guy hanging. But we should also reccomend a competetive alternative.
My two cents. Don't worry about it.


@Scarfchomp
That Anti-lead is specific against just two of the top twenty leads isn't too much of a good idea, unless you have other Pokemon in your party who can defeat their purpose. For example, it does absolutely nothing to common leads like:
Infernape, Tyranitar (without Brick Break), Hippowdown (again, without brick break), Metagross, Gyarados and Salamence, just to name a few. So, it's good at what it does but not good at much else.

On my team, I have a Tenta to stop Ape, Tar dies to Lix and Gar, Hippowdon gets owned by GK from Ape, Metagross dies to F-thrower, Gyara is stopped by my own Gyara and Gar, and Weavile can stop Salamence with Ice Shard. Weavile was created to solely stop SR from getting setup. It can do that very effectively, either killing off SR leads or stopping the rocks, as only Jolteon, Ninjask, and Aero can outspeed Weavile without Scarfs, and the latter two die to Fake Out/Ice Shard comboes. I would be foolish to stay in on most of those threats anyways.

SkyPioneer December 15th, 2008 11:51 PM

Quote:

Originally Posted by Britney Spears (Post 4198346)
Is the title clear enough for you now?

Also, I don't see how Weavile having Brick Break helps Weavile overcome Hippowdon when it has no STAB and Hippowdon is a Physical Behemoth.

Oops. My bad, that's what Ice Shard is for. My apologies.

Quote:

Originally Posted by Sc4rfCh0mp (Post 4198426)
On my team, I have a Tenta to stop Ape, Tar dies to Lix and Gar, Hippowdon gets owned by GK from Ape, Metagross dies to F-thrower, Gyara is stopped by my own Gyara and Gar, and Weavile can stop Salamence with Ice Shard. Weavile was created to solely stop SR from getting setup. It can do that very effectively, either killing off SR leads or stopping the rocks, as only Jolteon, Ninjask, and Aero can outspeed Weavile without Scarfs, and the latter two die to Fake Out/Ice Shard comboes. I would be foolish to stay in on most of those threats anyways.

Well, then you're good to go in terms of Anti leading. That's what I think, anyway.

Eleventyseventy December 16th, 2008 5:11 AM

Quote:

Originally Posted by airconditioning (Post 4198124)
It is in this subforum, kid. :3

Now I'm being called a "kid" by a person younger than me.
I don't think I'm making any progress here..

Quote:

Originally Posted by Britney Spears (Post 4198346)
Is the title clear enough for you now?

I'm surprised you even bothered.
You even capitalised it! That was nice of you.

Well you won't see me in this sub-forum again.
You're all too serious, and whenever I've asked for some sets in the past, I've either been supplied with a half-arsed copy+paste from Smogon or nothing at all.
After all this, I think I might start using NFEs more, even in battles.

Just a little bit of advice: Try not to let the competitiveness fill your head with stubbornness. You might end up pushing all the enjoyment away.

SkyPioneer December 16th, 2008 5:26 AM

Quote:

Originally Posted by Spinarak (Post 4198881)
Now I'm being called a "kid" by a person younger than me.
I don't think I'm making any progress here..



I'm surprised you even bothered.
You even capitalised it! That was nice of you.

Well you won't see me in this sub-forum again.
You're all too serious, and whenever I've asked for some sets in the past, I've either been supplied with a half-arsed copy+paste from Smogon or nothing at all.
After all this, I think I might start using NFEs more, even in battles.

Just a little bit of advice: Try not to let the competitiveness fill your head with stubbornness. You might end up pushing all the enjoyment away.

in before infracted and deleted.
When he called you a kid, he didn't mean it litterally. He just meant it as an expression, that's just his prefference of speech.

You shouldn't go with any smart arse comments, that's the stuff that gets you infracted. Considering it's such a petty matter, it's not worth it.

As for people copy and pasting from smogon, prove yourself and post some links. I haven't seen much. But I do agree its a stupid lack of originality, but what can you do? It's still nothing to whine about.

I don't mind you, you seem like a nice guy who's a tad too hot headed, don't take offense. Just ease up a little, eh?

Sexycheese December 16th, 2008 5:37 AM

Hi could anyone suggest a special sweeper set for my Espeon? Thabks I did this one but im not sure about it.....
Timid nature with life orb 252 satk/252 spd/ 4def
Psychic
grass knot
batton pass (needed to escape pursuit)
????? no idea what to use.....

thanks for the help :)

Shauna December 16th, 2008 5:51 AM

Quote:

Originally Posted by Sexycheese (Post 4198916)
Hi could anyone suggest a special sweeper set for my Espeon? Thabks I did this one but im not sure about it.....
Timid nature with life orb 252 satk/252 spd/ 4def
Psychic
grass knot
batton pass (needed to escape pursuit)
????? no idea what to use.....

thanks for the help :)

I'd say timid or modest for the nature. Why do you have grass knot on espeon?

Psychic
Baton Pass
Calm Mind
Shadow Ball

Put the baton pass to use if you're going to try to escape pursuit, use calm mind and pass the special attack and defense stats onto someone else.

Sexycheese December 16th, 2008 5:56 AM

Quote:

Originally Posted by Shauna (Post 4198938)
I'd say timid or modest for the nature. Why do you have grass knot on espeon?

Psychic
Baton Pass
Calm Mind
Shadow Ball

Put the baton pass to use if you're going to try to escape pursuit, use calm mind and pass the special attack and defense stats onto someone else.

Thanks for the advice, the reason grass knot is present is because when I play pokemon I tend to see pokemon with very large weights (and they all play uber while I dont, OU and BL only for me, I wish people would play by the rules :( still win though :) )

I noticed one thing, doesnt the above set leave you with no ability to hit dark types, with espeons speed you may stand a chance of sweeping weakened dark types before they hit you)

SkyPioneer December 16th, 2008 6:11 AM

Espeon has no way of fending itself from darks. It has nothing super effective against them. And there are alot of Pokemon with Night Slash or Crunch. I'd keep Shadow Ball as insurance against Ghosts. Grass Know won't be needed by you much. As for darks, you can't do a thing with espeon, apart from baton passing the hell out of there before they can pursuit.

Sexycheese December 16th, 2008 6:13 AM

Oh I see....thanks :) I though hidden power may be viable but ok :)

sims796 December 16th, 2008 9:21 AM

Espeon has Hidden Power Fighting, which deals with all dark types.

For the love of crap, as air said, this is a compettitive forum. We give compettitive advice. Anything, absolutley anything works ingame. ANYTHING. As airconditioning said, a team of 6 Magikarp can decimate the Elite 4. Get over it.

People copypasta Smogon because their sets works. You recommend what works, not to be original for originality's sake.

We're getting an awful lot of whiny emos nowadays.

Dark Azelf December 16th, 2008 10:30 AM

Wow, some people just cant read the rules here can they. They clearly state that this is a competitive forum if you would care to look. <----This is directed at EVERYONE.

Quote:

Just a little bit of advice: Try not to let the competitiveness fill your head with stubbornness. You might end up pushing all the enjoyment away.
Here is a better idea, i suggest you read said rules and adhere to them before posting and leave the snippyness out of your posts or ill infract you, hopefully thats clear enough.

Thanks.

Detox December 16th, 2008 3:52 PM

Meh, for a little cup team...

Meowth @ wise glasses
Timid/Modest/Tecnician
252 SpA/252 Spe/4 hp
-Taunt
-Nasty Plot
-Shock Wave/Fake Out
-Water Pulse/Icy Wind/Hidden power(Fire) (for steels only)

Anti December 16th, 2008 11:30 PM

lol take a look at this:

http://www.pokecommunity.com/showpost.php?p=3338641&postcount=562

From way back when hahaha. Either way, I actually have that EV trained (252 HP / 196 Def / 56 SAtk / 4 SDef) and at level 71 (who knew lol) and I have it ready to go.

However, I wanted some advice on the moveset since Resttalk seems a little silly to me (resttalk was the original intention). I was thinking either Ice Beam/Thunderbolt/Toxic/[email protected] Berry or Ice Beam/Thunderbolt/Rest/Sleep Talk (the same thing as I originally intended, basically). I'm kind of half and half on it since the Toxic one obviously does more damage with Toxic stalling, but the resttalker will last longer and will probably get Leftovers recovery (depending on what I use it with since the frontier uses item clause).

Your thoughts? I mean I can change it essentially at will, so I'm ready to hear your opinions =D

NOTE: The battle frontier is from the 3rd generation so no DP(P) suggestions or I'll go July 2007 on you.

Sexycheese December 18th, 2008 12:52 AM

Quote:

Originally Posted by sims796 (Post 4199219)
Espeon has Hidden Power Fighting, which deals with all dark types.

For the love of crap, as air said, this is a compettitive forum. We give compettitive advice. Anything, absolutley anything works ingame. ANYTHING. As airconditioning said, a team of 6 Magikarp can decimate the Elite 4. Get over it.

People copypasta Smogon because their sets works. You recommend what works, not to be original for originality's sake.

We're getting an awful lot of whiny emos nowadays.

Hey im no emo! and I know the elite four sucks, I killedthem all with 1 feebas for crying out loud!
Your right about the originality bit though, I just wanted something a little off the wall (Physical clefable?) to make my oppoment go WTF?! while they lose in spectacular fashion. I have read a few smogon pages and his advice seems good but I simply look for other opinions before I start searching and breeding for a max IV,perfect nature shiny to ev for my team (im picky....).

Again im sorry if you thought that was for in game, was it really that bad? lol :)

The Hero Without a Name December 18th, 2008 7:08 AM

Quote:

Originally Posted by Sexycheese (Post 4203650)
Hey im no emo!

lol I think sims was referring to Spinarak... "Don't let the competitiveness get to your head!"


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