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are these good sets for porygon-z and slaks
slaking.....................................porygon-z choiceband...............................salacberry adament..................................a nature that boosts speed or special attack truant......................................adaptability atk252 spd252 def6..................spd252 spatk252 def/spdef6 gigaimpact...............................triattack shadowclaw.............................psychic focuspunch..............................darkpulse/shadowball earthquake/stoneedge..............nastyplot/agility |
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[email protected] Nature EV spread Attack 1 Attack 2 Attack 3 Attack 4 All those dots do my head in :| Just put the sets underneath each other. Giga Impact may seem good on slaking, but it isnt. While he can only attack every 2nd turn, he can switch out during the others whereas GI leaves him completely immobile. Focus Punch is also a poor choice to get locked into, use fire punch to take on steels. EQ over stone edge, and pursuit is usable over Shadow Claw. Pory is too frail to pull off salac, use a Choice item or Life orb in it's place. Should you run scarf, go modest. Should you run Specs or LO, go timid. Dark pulse over shadow ball, the coverage is essentially the same but DP is generally better. NP over agility, Z doesnt beneft from agility at all. Psychic has moot coverage, and shouldn't be used on anything other than a psychic type in most cases. Go ice beam or HP fight over the top. SHould you decide to choice it, put ice beam in over the stat move and Have Fight or thunderbolt over psychic. |
Ok...I recently learned that my 30+ IVs Espeon in all stats is fail as a special sweeper. :( So what good pokemon could I get from breeding Espeon with a different pokemon?
In other words, I'd like to transfer my almost all 31 Ivs from Espeon to a different pokemon. Are there any good pokemon in Espeon's breeding group? BTW speed is 30 on Espeon and everthing else is 31 :D |
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Bottom of the page, list of all compatable partners. I didnt look through it all, but i did see the likes of lucario and weavile. |
Should I replace
Haunter Shadow Ball Night Shade Dark Pulse Confuse Ray With Dialga Dragon Claw Ancientpower Roar of Time Metal Claw Both of them in mid-fortys. |
Battle Frontier RMT
Well, I couldn't see anywhere else to put this, so I thought that this was the correct area.
So, after getting so hyped up over Platinum, I thought that I might as well try to get a battle frontier team constructed, then transfer it over to platinum. So I'm going to have an RMT for each of the battle frontier's, (so that I have a good chance of getting those gold badges) so here they are: (Unfortunately I couldn't find any Platinum sprites, so the D/P ones will have to do) Battle Tower http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa485.png Heatran @ Choice Scarf Flash Fire Timid Nature 252 Sp. Atk / 252 Speed / 6 HP - Lava Plume - Dragon Pulse - Earth Power - ??????? Standard Scarftran, timid for some extra speed (plus I was to lazy to search for a modest ditto to breed for a modest synchronizer) I'm having some trouple with the last move, HP [ice] would be nice, but this isn't shoddy, so I don't know what to put in there. http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa373.png Salamence @ Choice Specs Intimidate Timid Nature 252 Sp. Atk / 252 Speed / 6 HP - Draco Meteor - Dragon Pulse - Flamethrower - Hydro Pump Specmence, a real destructive force in the battle tower, Dragon has only 1 resist; Steel. And most steels are OHKO'd by Flamethrower/Hydro Pump. Timid so I can have some extra speed. Heatran and Mence work hand-in-hand, each one covers each other's weaknesses, so I can get a free switch in if I risk losing one of them. http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa445.png Garchomp @ Yache Berry Sand Veil Adamant Nature - Swords Dance - Earthquake - Dragon Claw - Crunch Well, he might be Uber on wi-fi, but he's not in-game. Garchomp is a force, after one SD he can take down most battle tower teams, D-Claw and EQ for STAB, and Crunch for any annoying psychics (considering Fire Fang for steel types, but Mence takes care of them anyway) Garchomp basically cleans up what Mence or Heatran failed to do, with Yache Berry he can take an Ice Beam and SD, then own. Team Strategy: Turn 1: Check what pokemon it is, if I can OHKO it with Heatran, then do so. If i can't and know that it would OHKO me back, then I switch to mence. Turn 2: If I switched to Mence, check what pokemon it is, then use the most suitible attack. If I stayed in, check what pokemon it is, if the attack doesn't affect the opponents pokemon, switch out. If i can OHKO the pokemon with heatran, then do so. Turn 3: Should have at least 1-2 pokemon KO'd, re-peat steps 1 and 2. If one of them has fainted, switch to Garchomp and either SD or attack Turn 4: 2 Pokemon should be KO'd by now, re-peat steps 1-3 Battle Stage http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa373.png Salamence @ Choice Specs Intimidate Timid Nature 252 Sp. Atk / 252 Speed / 6 HP - Draco Meteor - Dragon Pulse - Flamethrower - Hydro Pump So I'm basically just using my spesmence for this, since it's one-on-one, I don't have to worry about what he's sending out next. I might have some problems with Blissey, but she won't like a specs boosted Draco Meteor. Strategy: Turn 1: Use the most appropriate move, should have KO'd the opponent by the end of this turn. Turn 2: Most of the time shouldn't get up to turn 2, continue using the attack that was used in Turn 1. Re-peat from here Also considering this guy: http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa482.png Azelf @ Focus Sash Levitate Timid Nature - Nasty Plot - Psychic - Grass Knot - Flamethrower Strategy: Turn 1: Nasty Plot while he attacks. If weather is in effect, don't NP, but attack right away. Turn 2: If Sash is broken, attack, if not continue to NP. If opponent used Double Team or any other of those moves then attack. Turn 3: Re-peat turn 2. Should be done by the end of this turn. Battle Roulette http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa214.png Heracross @ Choice Scarf Guts Adamant Nature - Close Combat - Megahorn - Night Slash - Stone Edge Takes advantage of being burnt or Poisoned by getting an attack boost, Night slash because the opponents won't be switching, so I won't worry about pursuit. http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa106.png Hitmonlee @ Life Orb Limber Jolly Nature - Close Combat - Stone Edge - Blaze Kick - Earthquake Can't be paralyzed, so this guy can come in handy. CC for STAB, Stone Edge to hit flying types, Blaze Kick for coverage and EQ for steels. http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa009.png Blastoise @ Leftovers Torrent Bold Nature - Surf - Toxic - Rest - Sleep Talk Can take whatever status the board dishes out, and benefits from Trick Room, Toxic to make sure that a win can happen for me, and Surf for STAB Overall I only just came up with this team, trying to make the most out of status and the effects that the big board of decision can come up with. Strategy: Turn 1: If burnt, poisoned or no effect for, then attack with the most suitible move. If paralyzed switch to Hitmonlee or Blastoise. If asleep switch to Blastoise. Turn 2: If Heracross has attacked, then continue with the move, if the move doesn't affect the opponent, switch to Blastoise. If switched to Hitmonlee, attack with most suitible move. If switched to Blastoise, use Rest or Sleep Talk. Turn 3: Re-peat turn 2 Turn 4: If Blastoise is awake, use Toxic or Surf. otherwise re-peat turn 2. Keep re-peating until victorious or defeated. So that's my Battle Frontier RMT, I might make a Battle Castle Section, but the Battle Factory doesn't need its' own section. |
In-game team?
Don't post it here then. |
To restore any confusion, Fabian's comment was directed at ChamsRock.
Anywho, as you know now, Arch_2008, and in case someone else doesn't know already, we keep Battle Frontier and any teams less than six members to this sticky, so merging your thread in here. D_A and I have been drafting some thoughts for a new sticky simply for Battle Frontier and the like, but we'll see. Merged. |
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You need to mention if it is male or female, as egg moves can limit the options. |
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all your team and others are looking good.give heatran hiddenpower ice.if you cant,HP water or grass should do |
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My espeon is male and 30 iv speed is fine for sweepers right?
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think about things. oh and just for garchomp garchomp @ lifeorb adament nature sandveil outrage brickbreak/firefang/stoneedge earthquake brickbreak/firefang/stone edge other options fireblast/flamethrower doubleedge rockslide ironhead dragonpulse crunch dracometeor dragonrush/dragonclaw(if you dont wanna breed) shadowclaw sandstorm |
Most of those moves are terrible for Chomp. Iron Head? Shadow Claw? SANDSTORM? Stop giving out so much freaking crappy advice. HP Ice/Grass is the only one that gets a mention. Water is a waste of time for everyone.
Aw, it's weak to ground? Well, what about pokemon that can use Earthquake WITHOUT BEING A GROUND TYPE? |
so who freakin cares about them heatran can trash them any way
and hav you heard of the word STAB when a moves power is increased by 1.5 well ground types are more likly to use earthquake and kill heatran than a poke that does not get stab flippin heck |
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Second, please dont give out advice, do some research, that is an horrific set >_<. Ive told you time and time again, im a very forgiving person but something tells me you havent done ANY research and its wearing thin on my patience. 3rd, whilst listing all of its movepool know to man, i love how you disregarded the move that makes chomp scary, Swords Dance totally and made sandstorm and Shadow Claw an option =/. |
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Regardless of STAB, Heatran falls to Earthquake. No matter what. STAB or not. Anything that can use Earthquake, will use Earthquake. WATER has no sort of coverage. Heatran cannot "beat them anyway". Before you show off what little you know, at least play the game more. That way, you can have more of an understanding, instead of constantly having mods yell. EDIT:AHA, DA BEAT MEH |
UUUUUMMMM ive been playing my pearl for 508hours and counting
and please read my sig |
The amount of hours you've been playing doesn't affect how good you are at competitive battling. I have 600 hours plus but I'm alot worse that sims and D_A.
I think you've disrespected people enough, and continue to do so in your signature. |
Exactly.You think playing ingame has any real merit here? We are talking about compettitive, not ingame. Who gives a crap how many hours you've played. Only noobs bring up how many ingame hours they've played as if that proves anything.
BTW, Ihave 999.59 hours on my file. But don't be impressed, most of that was just breeding, and me leaving the game on overnight. I gotta stop leaving the game on overnight. EDIT:AHA DEANODANCE BEAT MEH BTW, take your own advice, Palidin, and look in teh mirror. |
okay....off of that subject
What are the standard Mixape, SS Infernape and PS Infernape sets? |
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24 ATT / 252 SP.ATT / 232 SPEED Naive Nature - Flamethrower / Fire Blast - Grass Knot - Close Combat - Nasty Plot / Hidden power Ice Is mixape. Quote:
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sorry those were my sad attempts at abbreviating Physical Sweeper Infernape and Special Sweeper infernape
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[email protected] Band 252 ATT / 252 SPEED / 6 HP Jolly Nature - Flare Blitz - Close Combat - Stone Edge - U-Turn / Thunderpunch CB Ape. [email protected] Belt 252 ATT / 252 SPEED / 6 HP Jolly Nature - Flare Blitz - Close Combat - Stone Edge - Swords Dance Dont use Life Orb on this set, Flare Blitz + LO = Suicide >_<. AND [email protected] Orb 252 Sp.ATT / 252 SPEED / 6 HP Timid Nature - Nasty Plot - Grass Knot - Flamethrower / Fire Blast - Hidden power Ice. You can use Focus Blast too, however you loose coverage then so meh. |
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