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eh...okay. Here's what I'm going to say:
1) Smart =/= Common sense 2) TBH it's not my style to take baby steps. I'm going to assume the person asking has some background knowledge of pokemon. (Ie:Fire moves have no place in rain) I'd actually find it insulting for someone to assume less of me, but that's just my personal ideology that I follow. 3) Never met a person who wasn't aware of weather effects. 4) We can sit here all day debating my obvious reluctance to teach pokemon (which is indeed off topic) or we can drop this and be satisfied that the asker is content. I choose the second one. =] Done. |
http://www.smogon.com/download/sprites/dp/376.png
Metagross @ Choice Specs Modest 244 HP/252 SpA/14 Def Flash Cannon/Shadow Ball HP Fire Psychic/Shadow Ball Grass Knot Another gimmick set! After trying this out, I sorta thought it was fun. It's moveset offers decent typing, and most of the usual "Metagross counters" get taken out quickly. Grass Knot OHKO's Swampert, HP Fire 2HKO's Skarmory, 2HKO's Bronzong, OHKO's Forretress, and does a nice chunk to Magnezone. Psychic and Flash Cannon are the main STABs, but either could be replaced with Shadow Ball (which can 3HKO Cresselia) HP Fire vs. Max HP/0 SpD Forretress: 172.88%-204.52% HP Fire vs. Max HP/0 SpD Skarmory: 81.44%-95.81% HP Fire vs. Max HP/0 SpD Bronzong: 53.25%-62.72% Shadow Ball vs. Max HP/0 SpD Cresselia: 41.44%-49.10% Flash Cannon vs. Max HP/Max SpD Regirock (No SS): 69.04%-81.10% Flash Cannon vs. Max HP/Max SpD Regirock (SS): 46.03%-54.25% |
I like it, Vance....It's gimmicky but it'll sure surprise some people. I'd actually prefer this to a mix-gross set =P
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It's worth noting that most Rain Dance Teams run a Steel that can benefit from the halved fire damage.
It's true, though, that you can't not always avoid weather because one team member doesn't like it. Weather is so common, so you can't avoid it anyway. This applies more to SS and Hail, however Rain/Sun only lasts for 5 turns. |
What do you think of this?
[email protected] Orb/Choice Band/Chocie Scarf Jolly 6 HP/252 Attack/252 Speed Dry Skin Gunk Shot Cross Chop Sucker Punch Ice Punch |
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I haven't heard much about it, so am I correct in presuming Origin Giratina has been bullied into the corner of unused ubers with Reg Deoxys?
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For a platinum swords dance-orb scizor which final move slot to the bullet punch, swords dance, roost gives most benefit? X-Scissors I know is useful for neutral stab. Superpower is more powerful verison of brick break, but lowers it's usefulness after the defence loss. Brick Break isn't as powerful. All this still gets walled by gyarados, zapdos.
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Is DD-mence still useable in platnium or do I have to go with choice scarf set?
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Jolly ll Blaze 252 Atk/ 252 Spd -Sword Dance -Close Combat -Stone Edge/T-Punch -Flare Blitz Pure physical ape. It hits hard, but it's pretty easy to stop imo. If this set doesn't work out for you (somehow) I'd suggest you breed for a new ape that lets you abuse mixed attacking. Quote:
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[email protected] Orb/Yache Berry Adamant ll Intimidate 120 HP / 252 Atk / 136 Spe -Dragon Dance -Earthquake -Outrage -Stone Edge/Fire Blast Don't get me wrong, scarfmence is pretty damn good too. It's just the issue of having to set up vs hitting hard and fast(which is what this metagame seems to be about lately). |
Alright, since azelf got a whole new group of physical moves in platinum, I was wondering if a physical azelf is available. If one is, I'd like a set for it.
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I never tried one before, but I'll give it a go:
[email protected] Orb/Focus Sash Jolly ll Levitate 252 Atk/ 252 Spd -Zen Headbutt -Explosion -Thunderpunch -Fire Punch yeah..looks a little freaky. I suppose SR and taunt could fit somewhere on there depending on what you're using him for. Hope I helped... |
kind of.
So far I have: [email protected] Choice scarf Adamant nature 252 Atk/ 252 Speed ~Zen headbutt ~Fire Punch ~Explosion/taunt ~U-turn/Stealth rock but anything could be changed on it. |
Yeah, that looks fine. Atleast I didn't totally fail. =]
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Can someone here help me with a lanturn?
I need help cause Im looking for an EV'd lanturn but I dont know what ability would be best, tell me what you think.
Special Sponge Leftovers Volt Absorb Calm Moveset and EVs ~ Surf ~ Thunderbolt ~ Ice Beam ~ Thunder Wave / Toxic 40 HP / 136 SpA / 252 SpD / 80 Spe While most of his base stats aren't that impressive, Lanturn will be walling special attacks left and right, thanks in no small part to handy resists to Fire Blast, Ice Beam, Surf and immunity to Thunderbolt, some of the most common special attacks. Ice Beam punishes Grass-types and Dragons, like Altaria. Finally, you can have Lanturn provide status support. Thunder Wave cripples fast sweepers, but you may find Toxic more effective as it hinders Hypno, Grumpig, Gastrodon, and Quagsire, who all switch into Lanturn often. "ParaFusion" Leftovers Volt Absorb Calm Moveset and EVs ~ Discharge / Thunder ~ Surf ~ Confuse Ray ~ Thunder Wave / Ice Beam 40 HP / 136 SpA / 252 SpD / 80 Spe The same idea as above, except Thunderbolt and Thunder Wave been merged into either Discharge or Thunder. Whether you want to take the gamble with Thunder's shaky accuracy or are satisfied with the lower power is up to you. An enemy that's confused and paralyzed will not attack five out of eight times on average, so if you're feeling lucky feel free to try and force your opponent to tear his or her hair out. Thunder Wave gives you a more reliable way to paralyze enemies, while Ice Beam helps to wear down Grass-types. Sleep Talker Leftovers Volt Absorb Calm Moveset and EVs ~ Discharge / Thunderbolt ~ Surf ~ Rest ~ Sleep Talk 40 HP / 136 SpA / 252 SpD / 80 Spe The most tankish form of Lanturn. Attack until your health gets low, start snoozing, rinse and repeat. Rest helps to get rid of problematic status conditions, like Toxic when switching into Blastoise, or Will-O-Wisp from a Torkoal. Grass-types with Sleep Powder make sleep absorbing somewhat risky, but Lanturn is a safe bet for absorbing Hypnosis from Noctowl. However, the likes of a Substitute/Calm Mind Jynx or can turn his peaceful slumber into a true nightmare. Choice Specs Choice Specs Volt Absorb Modest Moveset EVs ~ Thunderbolt ~ Surf ~ Ice Beam ~ Hidden Power Grass / Brine 40 HP / 252 SpA / 136 SpD / 80 Spe Lanturn's attempt at bringing some offense to the table. Unlike many other Choice item users, Lanturn has a way to restore lost health: Volt Absorb. His offensive movepool is limited, barely enough to finish the set, but the variety is high enough. Probably serves you better in UU matches where you won't be met by fat pink blobs and such all the time. Brine gets 130 base power if your opponent's health is less than half. If you're not able to get Hidden Power Grass and aren't willing to use Hydro Pump, Thunder, Blizzard or Hyper Beam, it is kind of your only "decent" option. Thanks. EDIT: I just realised that I put this in the wrong forum, It was meant to be in Strageties and Movesets, sorry. |
This belongs in the Strategies & Movesets forum.
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Actually this sort of thing should just go in the Request a Team/Individual Moveset thread.
Anyway, the first set is usually the best and as far as abilities and EVs go... Most sets run the same spread and Volt Absorb is always the best. |
It really depends on what spot its going to fill on your team.
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I was thinking of a physicall shiftry for UU....
What do you think of this? [email protected] Life orb 252 atk/ 252 Speed Rock slide Sword Dance Sucker punch Seed bomb |
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Swellow @ toxic orb
252 atk 252 speed 6 hp adamant/jolly U-turn facade roost brave bird does this sound like a good set for a uu sweeper swellow? i went toxic over flame because the flame orb would halve swellows attack even with guts,right? |
NO, it wouldn't halve Swellow's attack stat. Use Flame Orb, and put either Protect/Pursuit on that Swellow instead of Roost.
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Quick attack is also an option, but I'd go with pursuit for the type coverage.
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How about this?
Wormadam Leaf [email protected] Specs Modest 252 HP, 252 SATK, 6 SPD Leaf Storm Psychic Shadow Ball Signal Beam Basically the standard set, but with Signal beam over the hard-to-obtain HP Ice and Shadow Ball over Energy Ball Wormadam Sand [email protected] Band Adamant 252 HP, 252 ATK, 6 SPD Earthquake Rock Tomb Sucker Punch Bug Bite Thanks to Platinum, is has some more Physical Moves so it can go Choice Band. Wormadam Trash [email protected] Modest 252 HP, 6 DEF, 252 SATK Metal Sound Flash Cannon Shadow Ball Signal Beam Once again, basically the Standard with Signal Beam over HP. |
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