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-   -   Request an Individual Move Set Thread (https://www.pokecommunity.com/showthread.php?t=121104)

Le_Avatar December 10th, 2008 7:43 PM

I got an UT Palkia and I'm interested to go with the "Mixed Attacker" set that's on Smogon.

Thing is, my Palkia is Naive (+Spd / -Sp.Def) instead of Hasty (+Spd / -Def)
IVs: 1/24/3/30/14/30

Is it really a pain ?!

Archer December 10th, 2008 8:02 PM

Quote:

Originally Posted by Le_Avatar (Post 4185417)
I got an UT Palkia and I'm interested to go with the "Mixed Attacker" set that's on Smogon.

Thing is, my Palkia is Naive (+Spd / -Sp.Def) instead of Hasty (+Spd / -Def)
IVs: 1/24/3/30/14/30

Is it really a pain ?!

Shouldn't make a huge difference, no. Just keep in mind it can't switch in as easily on Special Attacks as it could before. You should be fine, though.

Airconditioning, I usually let them set up their SR and faint (Baiting and Predicting an explosion from Azelf). Afterwards, I will just resort to spinning.

If you must, Adamant LO Fake Out & Ice Shard Weavile can take out both without letting them move, iirc. It can also make a half decent Revenge killer for later on. It has troubles with the new Metagross Leads, though. Your choice. :D

Reese, you may want to elucidate the sort of moveset that you wish to use? It just has quite a lot of options, ta.

Le_Avatar December 10th, 2008 8:21 PM

Thanks a lot dudes ;)
I was thinking of the pretty same setup as Smogon...

PALKIA @ Lustrous Orb / Life Orb
252 Sp.Atk / 252 Spd / 6 Atk
- Surf
- Thunderbolt (instead of Thunder)
- Spatial Rend
- Aqua Tail

It'll be used on an Uber-rain-team with Kyogre

ABYAY December 10th, 2008 9:54 PM

AC, Metagross actually does a great job at owning Azelf and Aero. I use this;

[email protected] *FACE!!*
Adamant
204HP/76atk/224sp.def

Meteor Mash
Bullet Punch
Stealth Rock
Earthquake

I can't stress how many people don't expect this, but this thing owns both Aero and Azelf rather easily. Meteor Mash + Bullet Punch crushes Azelf, and 2 Bullet Punches brings Aero down, but you might lead with Mash anyway to trick sash leads. Don't Stealth Rock until AFTER you eliminate their lead or scare it off. It's too vulnerable to Taunt to not lead with an attack, and the first turns are crucial. If you Meteor Mash a Taunting Azelf, it's ruined.

The copious amount of special defense is to deter Fire Blast, as well as being a better check to Gengar. It's designed to survive something like an Overheat from Heatran, so you should be fine on all accounts.

Archer December 10th, 2008 10:25 PM

Quote:

Originally Posted by Le_Avatar (Post 4185481)
Thanks a lot dudes ;)
I was thinking of the pretty same setup as Smogon...

PALKIA @ Lustrous Orb / Life Orb
252 Sp.Atk / 252 Spd / 6 Atk
- Surf
- Thunderbolt (instead of Thunder)
- Spatial Rend
- Aqua Tail

It'll be used on an Uber-rain-team with Kyogre

If you have Rain Support, then Thunder is the better option. It always hits in the Rain.

Pysncrono December 11th, 2008 12:19 PM

airconditioning: I think that the only way to prevent Suicide leads from setting up is being faster and Taunting them. I dont think that there is anyother way you can stop SR. But then again you can always pack a spinner so..

airconditioning December 11th, 2008 1:25 PM

Quote:

Originally Posted by ABYAY (Post 4185617)
[email protected] *FACE!!*
Adamant
204HP/76atk/224sp.def

Meteor Mash
Bullet Punch
Stealth Rock
Earthquake

Interesting... but how does it fare mid-late game? It looks pretty nice, but I want to make sure.

As for the spinner issue, I'm not sure I can spare it. I use Slowbro on my team (non-negotiable), so Starmie would only add to the number of weaknesses he carries. Donphan looks interesting, as does Tentacruel (if only I could get Rapid Spin and Knock Off on the same set...). Any suggestions?

Farasha December 11th, 2008 2:00 PM

Quote:

Originally Posted by airconditioning (Post 4186714)
Interesting... but how does it fare mid-late game? It looks pretty nice, but I want to make sure.

As for the spinner issue, I'm not sure I can spare it. I use Slowbro on my team (non-negotiable), so Starmie would only add to the number of weaknesses he carries. Donphan looks interesting, as does Tentacruel (if only I could get Rapid Spin and Knock Off on the same set...). Any suggestions?

I ran a Donphan as my Rapid Spinner for a short amount of time, and then switched it to CB because he gave me so many problems. But his moveset was:

Donphan @ Leftovers
Impish (252 HP/4 Atk/252 Def)
-Rapid Spin
-Ice Shard
-Earthquake
-Fire Fang/Knock Off

I chose Fire Fang >> Knock Off on my Donphan because I ran a Tangrowth with Knock Off and didn't want repetition. Like I said, the CB set has worked better for me, but if you like this set and can make it work, more power to you.

SmashBrony December 11th, 2008 7:56 PM

Quote:

Originally Posted by ABYAY (Post 4185617)
AC, Metagross actually does a great job at owning Azelf and Aero. I use this;

[email protected] *FACE!!*
Adamant
204HP/76atk/224sp.def

Meteor Mash
Bullet Punch
Stealth Rock
Earthquake

I can't stress how many people don't expect this, but this thing owns both Aero and Azelf rather easily. Meteor Mash + Bullet Punch crushes Azelf, and 2 Bullet Punches brings Aero down, but you might lead with Mash anyway to trick sash leads. Don't Stealth Rock until AFTER you eliminate their lead or scare it off. It's too vulnerable to Taunt to not lead with an attack, and the first turns are crucial. If you Meteor Mash a Taunting Azelf, it's ruined.

The copious amount of special defense is to deter Fire Blast, as well as being a better check to Gengar. It's designed to survive something like an Overheat from Heatran, so you should be fine on all accounts.

Well, whatdoya know, that's the moveset I use for my Metagross!
But, uh, I'm still stuck on what Heatran moveset to use...
Taunt or Burn support....
That is the question.....
NOTE:
Don't ask what my team is,
I've just been training pokemons 1-by-1,
in the hopes of making multiple teams at once....

Archer December 11th, 2008 8:12 PM

Quote:

Originally Posted by Mistermagius (Post 4187627)
Well, whatdoya know, that's the moveset I use for my Metagross!
But, uh, I'm still stuck on what Heatran moveset to use...
Taunt or Burn support....
That is the question.....
NOTE:
Don't ask what my team is,
I've just been training pokemons 1-by-1,
in the hopes of making multiple teams at once....

It depends on what you want to do. The Taunt set can deal with Blissey and other generally stall-based pokemon far better, although Burn Support can help to deal with other (mainly Physical) threats. Sorry, but you do have to consider the make-up of your team. I honestly reckon the Taunt set is a bit gimmicky, so run with Burn Support if you want. :D

FinalPaladin December 12th, 2008 10:57 AM

can someone give me a summary for this et that i came up with

[email protected] choice scarf
intimidate
hasty nature/rash/mild
spe 252/atk 128/spA 128
overheat/fire blast/flamethrower
dragonpulse
ironhead
extremespeed/crunch

overheat blast or thrower for stab.dragon pulse for dragons,iron head to held agains rocks
extreme speed for finishing of weakend scarfchomp and crunch for gengar and maybe alakasm or dusknoir.good init

i think that white herb can be used on my set but swell

dark_seeker December 13th, 2008 6:59 AM

which is better and why on porygon-z???
download or adaptibility?

El Gofre December 13th, 2008 7:10 AM

Adaptability, the extra STAB is nice and you rarely switch your special sweeper in on pokes with high SpDef stats.

Ayouki Emerald December 13th, 2008 7:15 AM

Quote:

Originally Posted by FinalPaladin (Post 4188564)
can someone give me a summary for this et that i came up with

[email protected] choice scarf
intimidate
hasty nature/rash/mild
spe 252/atk 128/spA 128
overheat/fire blast/flamethrower
dragonpulse
ironhead
extremespeed/crunch

overheat blast or thrower for stab.dragon pulse for dragons,iron head to held agains rocks
extreme speed for finishing of weakend scarfchomp and crunch for gengar and maybe alakasm or dusknoir.good init

i think that white herb can be used on my set but swell

I don't think Overheat would cut it... after -2 stages of SpAtk, it would become useless... unless WH is their instead of CS. Flamethrower is more reliable and can to massive damage than it already is. But I suggest Flare Blitz.

Change Dragon Pulse for THunder Fang. Anti-water, bulkies would either get a 2HKO by that.

Keep Iron head.

And for the Crunch vs. Extremespeed... Go for Crunch.

Quote:

Originally Posted by dark_seeker (Post 4190860)
which is better and why on porygon-z???
download or adaptibility?

Honestly, it depends. But I see more Adaptability-Z's out there than there is Download... Nasty plot Sweeper, Choice specs/Scarf, Sub Salac, MSweeper often have Adaptability as their trait.

El Gofre December 13th, 2008 7:23 AM

Quote:

Originally Posted by FinalPaladin (Post 4188564)
can someone give me a summary for this et that i came up with

[email protected] choice scarf
intimidate
hasty nature/rash/mild
spe 252/atk 128/spA 128
overheat/fire blast/flamethrower
dragonpulse
ironhead
extremespeed/crunch

overheat blast or thrower for stab.dragon pulse for dragons,iron head to held agains rocks
extreme speed for finishing of weakend scarfchomp and crunch for gengar and maybe alakasm or dusknoir.good init

i think that white herb can be used on my set but swell

I refuse to take anybody who says "init" seriously

Bad EV spread, mixed arcanine wants 228Att/92SpAtt/188Spd to outrun tyranitar.

Iron head is moot, and arcanine has enough trouble with coverage as it is. Switch it for HP Grass or Electric for bulky waters. Grass if swampert bothers you, electric if gyara does. Mixed arcanine also wants two STAB moves to take on walls of both sides of the spectrum. Overheat for the first slot, with flare blitz over extreme Speed (Which can brought in over dragon pulse)

Quote:

Originally Posted by Ayouki Emerald (Post 4190885)
I don't think Overheat would cut it... after -2 stages of SpAtk, it would become useless...

Arcanine is a sweeper, and as such switches about a lot. Arcanine is also relatively lacking in coverage, so needs the big hits to cause significantly damage. Third, this is a mixed arcanine so has physical attacks to fall back on if it for some reason cannot switch out.

unless WH is their instead of CS. Flamethrower is more reliable and can to massive damage than it already is. But I suggest Flare Blitz.

Arcanine needs both flare blitz and overheat to run an effective mixed set.

Change Dragon Pulse for THunder Fang. Anti-water, bulkies would either get a 2HKO by that.

Almost every bulky water runs maximal defence, with swampert resisting it outright. HP Grass or electric work better to abuse the less bulked SpDef stat.

Keep Iron head.

Actually don't, for reasons mentioned above.

And for the Crunch vs. Extremespeed... Go for Crunch.

Actually don't, it doesn't contribute to the set at all.

Yeah...

dark_seeker December 13th, 2008 7:30 AM

thanks its a sub salac so i think ill go for adaptibility :)

airconditioning December 13th, 2008 8:33 AM

Sub Salac Porygon-Z? That sounds like a horrible idea. He gets Agility, and runs an excellent Choice Scarf set (where he needs as much coverage as he can get). Why not use one of those?

ABYAY December 13th, 2008 9:09 AM

AC, the meta set I use is very bulky and can come to serve as a good platform against some special attacks later in the game. Lead Aero has a tough time dealing with that set, and Azelf's Fire Blast won't OHKO you either except for a critical hit. It also gives you some very useful priority that can be abused.

Malch December 13th, 2008 9:43 AM

I've been using the following team on Shoddy for about a week, and it's been working out pretty well. I'd like to start building it in my Diamond game soon, but it still has plenty of flaws.

Aerodactyl @ Focus Sash
Pressure
Jolly
4 HP / 252 Atk / 252 Spe
- Taunt
- Stealth Rock
- Ice Fang
- Earthquake


Kingdra @ Leftovers
Sniper
Adamant
4 HP / 252 Atk / 252 Spe
- Dragon Dance
- Outrage
- Waterfall
- Substitute


Blissey @ Leftovers
Natural Cure
Calm
252 Def / 80 SpA / 176 SpD
- Wish
- Protect
- Flamethrower
- Toxic

Snorlax @ Leftovers
Thick Fat
Careful
168 HP / 120 Def / 220 SpD
- Curse
- Body Slam
- Fire Punch
- Selfdestruct


Zapdos @ Leftovers
Pressure
Bold
252 HP / 220 Def / 36 Spe
- Roost
- Thunderbolt
- Heat Wave
- Roar


Scizor @ Life Orb
Technician
Adamant
32 HP / 252 Atk / 224 Spe
- Swords Dance
- Bullet Punch
- Superpower
- X-Scissor


The main problem is it's overall weakness to fighting. I think I should replace either Blissey or Snorlax with a Dusknoir or Gengar, and maybe replace the other with something else. Thoughts?

dark_seeker December 13th, 2008 10:24 AM

switch snorlax to dusknoir/gengar as you already have a special wall and selfdestruct isnt exactly effective!evrything else looks good.

Tinhead Bruce December 13th, 2008 7:49 PM

I just restarted Pokemon Emerald, and I would really like to know you guys' opinions of what the absolute best team in Emerald is (based on knowledge and evidence of course). By this, I mean Pokemon that can be found natively in Emerald, so I won't have to use adapters to import any of the Pokemon.

I really appreciate it guys.

P.S: I haven't chosen a starter Pokemon yet, so please also feel free to mention the best one in your opinions.

Ninja Caterpie December 13th, 2008 8:05 PM

Quote:

Originally Posted by Jlizard27 (Post 4193231)
I just restarted Pokemon Emerald, and I would really like to know you guys' opinions of what the absolute best team in Emerald is (based on knowledge and evidence of course). By this, I mean Pokemon that can be found natively in Emerald, so I won't have to use adapters to import any of the Pokemon.

I really appreciate it guys.

P.S: I haven't chosen a starter Pokemon yet, so please also feel free to mention the best one in your opinions.

There is no "best team" in anything. There are a lot of things that go together well, and it's just how you use them that matters. :\ And it depends on what you want to use it for.

El Gofre December 14th, 2008 2:21 AM

If there was a best team, we'd all be using it. If you're playing in-game then anything is the best team. Just play through with the pokes you like, in-game play isn't difficult at all.

Archer December 14th, 2008 4:05 AM

Quote:

Originally Posted by Malch (Post 4191299)
I've been using the following team on Shoddy for about a week, and it's been working out pretty well. I'd like to start building it in my Diamond game soon, but it still has plenty of flaws.

The main problem is it's overall weakness to fighting. I think I should replace either Blissey or Snorlax with a Dusknoir or Gengar, and maybe replace the other with something else. Thoughts?

No, that'd create a bigger Tyranitar weakness. It can come in on half of your team and cause havoc.
Maybe run Restalk Machamp over Curselax? Keep in mind that Blissey could only obtain Wish via an event, so you can't get it on Diamond.

The Hero Without a Name December 14th, 2008 10:47 AM

Is there an EV spread/moveset for a Subpunch Snorlax, or is that just outclassed by other ones?


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