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Thanks Dark Azelf. filler filler
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Can someone please give me movesets for the following
Manectrec (Special Sweeper) Skarmory (Physical Wall w/ Spikes) T-TAR (Physical Sweeper) Salamence (Physical Sweeper) Thanks in advance if you do |
Can someone give me a physical moveset with a Brave hitmonchan?
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Ummm.... [email protected] Choice Band Adamant | Iron Fist < 40 HP, 252 Atk, 216 Spd > ~ Close Combat/Mach Punch ~ Fire Punch/Thunder Punch ~ Earthquake ~ Ice Punch Hits hard due to Iron Fist Boosting all but EQ and CC's power by 20%. If you are looking for more of a Sweeper, then Hitmonlee may be a better option. I was thinking, is there any situation in which Shell Bell is viable? It may be useful on a number of pokemon:
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Shell Bell is only remotely viable on sweepers, which would enjoy Life Orb or Expert Belt more to boost their damage. It is not viable on walls due to it requiring the said pokemon to do tremendous amounts of damage to outweigh leftovers, and even then it lacks the reliability of Leftovers.
Life Orb/Expert Belt > Shell Bell for sweepers Leftovers > Shell Bell for walls |
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edit: OH! I see, mine has keen eye, damn kanto. But elemental punches are physical now! YES! |
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Shell bell actually works nicely on tanks such as swampert. Since he's usually EVed to be bulky but has an offensive moveset the 1 8th recover is quite nice to have. EDIT: Just seen your edit :D |
Haha oh yeah, thanks man.
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hey guys
i know the standard skamory needs 156 def evs but can i give him 156 spdef evs instead incase he runs into sp attackers or sp sweepers?? |
That's a bad idea. Most of the Special attackers that Skarm runs into carry Thunderbolt or Flamethrower/Fire Blast, all of which hit SE on his weakest stat. No matter how many EVs you pump into SDef, Skarm isn't surviving that- or at least, not by too much. Not to mention, if you put those EVs into SDef, he loses effectiveness as a physical wall- something he's supposed to be able to do well.
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252 HP / 16 ATT / 200 DEF / 40 [email protected] is better, Skarm actually needs more def than 156 tbh. |
hm.. alright thanks
im thinking of using forretress as a physical wall instead because he has sick defense, and plus he has spikes AND rapid spin but should i use counter/explosion/light screen to fill one spot?? |
Gyro Ball is nice to take advantage of the low speed. Explosion is very handy for when you have no other hope.
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yea i know
but im not sure which one to use and if its a good idea to use forretress i mean its a good spike/rapid spinner/physical wall |
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252 HP / 196 DEF / 60 ATT Relaxed Nature - Gyro ball / Earthquake - Spikes / Toxic Spikes - Rest / Explosion - Rapid Spin Yep Shed Shell lets you escape from Magnezone. |
all in all is forretress a good choice?
i mainly need him for spikes and rapid spin physical wall is just a bonus hmm.. rest.. or explosion, gyro ball, or earthquake im not sure and relaxed.. are you sure?? not the speed is bad like.. horrible like 102 |
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gyro ball grows power with less speed? : O
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Flame Orb or Choice Scarf on Heracross? Set for the preferred one.
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Can someone give me a final move for my Charizard?
Modest Nature 252 sp atk/126 def/126 hp/4 sp def Sunny Day Solarbeam Flamethrower ???? I was thinking maybe earthquake, but thats physical soo.. |
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Dragon Pulse is the way to go, unless you fear Heatran. Then Earthquake/HP Ground hits for 4x. I assume you don't want to breed for HP Ground, so although EQ is physical, it hits Flash Fire pokemon that would abuse the Flash Boost and Sunny day. If you can do something about heatran then Dragon Pulse. It's worth mentioning that the Specs set has so much better coverage. Dragon Pulse is the way to go, but If you fear Heatran, Earthquake/HP Ground hits it for 4x. EDIT: Quote:
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Hey do you guys have any suggestions on my Infernape?
Infernape Docile Mach Punch Fury Swipes Flame Wheel Close Combat |
Is this Infernape for an ingame team or for competitive battling?
Because if it is for Ingame I suppose it is fine. If it is for competitive battling you need a lot of help. Infernape @ Life Orb Nature: Naive Effort Points: 24 Atk // 252 Sp Atk // 232 Spe Hidden Power [Ice] / Grass Knot Flamethrower Close Combat Nasty Plot |
Can someone give me some good movesets for a Zapdos?? Was thinking possibly as a lead but some different variations to pick from would be good.
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