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-   -   Request an Individual Move Set Thread (https://www.pokecommunity.com/showthread.php?t=121104)

Matt-O May 22nd, 2008 12:48 PM

Thanks Dark Azelf. filler filler

Hacker12 May 22nd, 2008 2:57 PM

Can someone please give me movesets for the following

Manectrec (Special Sweeper)
Skarmory (Physical Wall w/ Spikes)
T-TAR (Physical Sweeper)
Salamence (Physical Sweeper)

Thanks in advance if you do

RespectfullyDesired May 22nd, 2008 9:44 PM

Can someone give me a physical moveset with a Brave hitmonchan?

Archer May 22nd, 2008 10:34 PM

Quote:

Originally Posted by RespectfullyDesired (Post 3601803)
Can someone give me a physical moveset with a Brave hitmonchan?

Brave cuts Hitmonchan's speed, reducing its usefulness. I suggest Adamant or Jolly.

Ummm....

[email protected] Choice Band
Adamant | Iron Fist
< 40 HP, 252 Atk, 216 Spd >
~ Close Combat/Mach Punch
~ Fire Punch/Thunder Punch
~ Earthquake
~ Ice Punch

Hits hard due to Iron Fist Boosting all but EQ and CC's power by 20%.

If you are looking for more of a Sweeper, then Hitmonlee may be a better option.


I was thinking, is there any situation in which Shell Bell is viable? It may be useful on a number of pokemon:
  • A few Mixed Walls - where the Defence stats outweight the HP Stat and the pokemon still inflicts decent damage. Focus the EVs on defences, so you get maximum return off the EVs.
  • A number of Special Sweepers - Most Special Sweepers need to face Blissey or Snorlax at one time or another, so having any recovery calculated off a base HP of 255/160 respectively, would probably work.
Any thoughts?

Aquilae May 22nd, 2008 10:39 PM

Shell Bell is only remotely viable on sweepers, which would enjoy Life Orb or Expert Belt more to boost their damage. It is not viable on walls due to it requiring the said pokemon to do tremendous amounts of damage to outweigh leftovers, and even then it lacks the reliability of Leftovers.

Life Orb/Expert Belt > Shell Bell for sweepers
Leftovers > Shell Bell for walls

RespectfullyDesired May 23rd, 2008 6:28 AM

Quote:

Originally Posted by Archer (Post 3601857)
Brave cuts Hitmonchan's speed, reducing its usefulness. I suggest Adamant or Jolly.

Ummm....

[email protected] Choice Band
Adamant | Iron Fist
< 40 HP, 252 Atk, 216 Spd >
~ Close Combat/Mach Punch
~ Fire Punch/Thunder Punch
~ Earthquake
~ Ice Punch

Hits hard due to Iron Fist Boosting all but EQ and CC's power by 20%.

If you are looking for more of a Sweeper, then Hitmonlee may be a better option.


I was thinking, is there any situation in which Shell Bell is viable? It may be useful on a number of pokemon:
  • A few Mixed Walls - where the Defence stats outweight the HP Stat and the pokemon still inflicts decent damage. Focus the EVs on defences, so you get maximum return off the EVs.
  • A number of Special Sweepers - Most Special Sweepers need to face Blissey or Snorlax at one time or another, so having any recovery calculated off a base HP of 255/160 respectively, would probably work.
Any thoughts?

yeah thanks, just its not AT ALL going to be a physical sweeper. Im ev training it in sp def/atk/some speed/hp. Its going to be a wall(ish) pokemon. And what was that iron fist stuff? that it boosts elemental punches by 20%? Hitmonchan has VERY low sp atk so I dont think ill be giving it any, unless..

edit: OH! I see, mine has keen eye, damn kanto. But elemental punches are physical now! YES!

El Gofre May 23rd, 2008 6:32 AM

Quote:

Originally Posted by RespectfullyDesired (Post 3602634)
yeah thanks, just its not AT ALL going to be a physical sweeper. Im ev training it in sp def/atk/some speed/hp. Its going to be a wall(ish) pokemon. And what was that iron fist stuff? that it boosts elemental punches by 20%? Hitmonchan has VERY low sp atk so I dont think ill be giving it any, unless..

edit: OH! I see, mine has keen eye, damn kanto. But elemental punches are physical now! YES!

Elemental punches are physical, clue's in the word punch. :|

Shell bell actually works nicely on tanks such as swampert. Since he's usually EVed to be bulky but has an offensive moveset the 1 8th recover is quite nice to have.

EDIT: Just seen your edit :D

RespectfullyDesired May 23rd, 2008 6:36 AM

Haha oh yeah, thanks man.

tylerowicz May 23rd, 2008 1:53 PM

hey guys
i know the standard skamory needs 156 def evs
but can i give him 156 spdef evs instead incase he runs into sp attackers or sp sweepers??

airconditioning May 23rd, 2008 2:00 PM

That's a bad idea. Most of the Special attackers that Skarm runs into carry Thunderbolt or Flamethrower/Fire Blast, all of which hit SE on his weakest stat. No matter how many EVs you pump into SDef, Skarm isn't surviving that- or at least, not by too much. Not to mention, if you put those EVs into SDef, he loses effectiveness as a physical wall- something he's supposed to be able to do well.

Dark Azelf May 23rd, 2008 2:04 PM

Quote:

Originally Posted by tylerowicz (Post 3603631)
hey guys
i know the standard skamory needs 156 def evs
but can i give him 156 spdef evs instead incase he runs into sp attackers or sp sweepers??

No, because thats not its job. It shouldnt even be staying in on sp.sweepers, EVER. Skarm is a physical wall, to stop PHYSICAL attacks, not special. Thats your sp.walls job.


252 HP / 16 ATT / 200 DEF / 40 [email protected] is better, Skarm actually needs more def than 156 tbh.

tylerowicz May 23rd, 2008 3:31 PM

hm.. alright thanks
im thinking of using forretress as a physical wall instead because he has sick defense, and plus he has spikes AND rapid spin

but should i use counter/explosion/light screen to fill one spot??

Azonic May 23rd, 2008 4:28 PM

Gyro Ball is nice to take advantage of the low speed. Explosion is very handy for when you have no other hope.

tylerowicz May 23rd, 2008 4:42 PM

yea i know
but im not sure which one to use
and if its a good idea to use forretress
i mean its a good spike/rapid spinner/physical wall

Dark Azelf May 23rd, 2008 4:53 PM

Quote:

Originally Posted by tylerowicz (Post 3603881)
hm.. alright thanks
im thinking of using forretress as a physical wall instead because he has sick defense, and plus he has spikes AND rapid spin

but should i use counter/explosion/light screen to fill one spot??

[email protected] Shell / Leftovers
252 HP / 196 DEF / 60 ATT
Relaxed Nature
- Gyro ball / Earthquake
- Spikes / Toxic Spikes
- Rest / Explosion
- Rapid Spin

Yep

Shed Shell lets you escape from Magnezone.

tylerowicz May 23rd, 2008 4:57 PM

all in all is forretress a good choice?
i mainly need him for spikes and rapid spin
physical wall is just a bonus

hmm.. rest.. or explosion, gyro ball, or earthquake
im not sure
and relaxed.. are you sure?? not the speed is bad like.. horrible like 102

Dark Azelf May 23rd, 2008 5:00 PM

Quote:

Originally Posted by tylerowicz (Post 3604163)
all in all is forretress a good choice?
i mainly need him for spikes and rapid spin
physical wall is just a bonus

hmm.. rest.. or explosion, gyro ball, or earthquake
im not sure
and relaxed.. are you sure?? not the speed is bad like.. horrible like 102

- Speed Nature is there to power up Gyro ball =)

tylerowicz May 23rd, 2008 5:11 PM

gyro ball grows power with less speed? : O

Arcknight316 May 23rd, 2008 5:30 PM

Quote:

Originally Posted by tylerowicz (Post 3604206)
gyro ball grows power with less speed? : O

Yes. Plus, it will do more damage the faster the opponent is. If you want INCREDIBLE power, then stick on a Macho Brace (halves speed). Although there is no recovery boost, this powers up Gyro Ball so that it can do INCREDIBLE damage.

. May 23rd, 2008 6:22 PM

Flame Orb or Choice Scarf on Heracross? Set for the preferred one.

RespectfullyDesired May 23rd, 2008 7:48 PM

Can someone give me a final move for my Charizard?

Modest Nature
252 sp atk/126 def/126 hp/4 sp def
Sunny Day
Solarbeam
Flamethrower
????

I was thinking maybe earthquake, but thats physical soo..

Archer May 23rd, 2008 8:10 PM

Quote:

Originally Posted by RespectfullyDesired (Post 3604702)
Can someone give me a final move for my Charizard?

Modest Nature
252 sp atk/252 Spd
Sunny Day
Solarbeam
Flamethrower
????

I was thinking maybe earthquake, but thats physical soo..

Those EVs are horrible.

Dragon Pulse is the way to go, unless you fear Heatran. Then Earthquake/HP Ground hits for 4x. I assume you don't want to breed for HP Ground, so although EQ is physical, it hits Flash Fire pokemon that would abuse the Flash Boost and Sunny day. If you can do something about heatran then Dragon Pulse.

It's worth mentioning that the Specs set has so much better coverage.

Dragon Pulse is the way to go, but If you fear Heatran, Earthquake/HP Ground hits it for 4x.

EDIT:
Quote:

Originally Posted by *Nightfall* (Post 3604263)
Yes. Plus, it will do more damage the faster the opponent is. If you want INCREDIBLE power, then stick on a Macho Brace (halves speed). Although there is no recovery boost, this powers up Gyro Ball so that it can do INCREDIBLE damage.

Problem is, even with macho brace, the power maxes out at 150, so even with a base attack of 90, it isn't going to be game breaking.

PokeUser45 May 23rd, 2008 8:51 PM

Hey do you guys have any suggestions on my Infernape?

Infernape
Docile

Mach Punch
Fury Swipes
Flame Wheel
Close Combat

Pinocchio May 23rd, 2008 9:00 PM

Is this Infernape for an ingame team or for competitive battling?
Because if it is for Ingame I suppose it is fine.
If it is for competitive battling you need a lot of help.

Infernape @ Life Orb
Nature: Naive
Effort Points: 24 Atk // 252 Sp Atk // 232 Spe

Hidden Power [Ice] / Grass Knot
Flamethrower
Close Combat
Nasty Plot

daveyboy May 23rd, 2008 10:23 PM

Can someone give me some good movesets for a Zapdos?? Was thinking possibly as a lead but some different variations to pick from would be good.


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