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First off, you really need to nature breed. -Att on glisor? Arcanine's the only one that's right atm.
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But then again, my win record could be inacurate as I battle Lutia 50% of the time and I think Dark Azelf and Gofre know what a noob she is like LMAO :) (Speaking of her I had another Epic battle, Luvdisk v Feebas....... ......Legend...) |
PD WiFi Team
HI, I think I accidentally posted this as a topic, but it did not get accepted. Here's what I wanted to post, and I think that this is the right place.
I would like to make a team for my Poke'Mon Diamond. I want a nice and balanced team to use for WiFi battles. Here are some of the poke'mon that I would like to use: Keep in mind, if there is a Diamond Pokemon that would HAVE to repleace one of these, then I will use it because I am not yet that familiar with the new PD Pkmn because I've been at the BF on Emerald for a very long time. Torkoal - Tank? Def Evs, Attack Evs, HP Iron Defence Flamethrower ----- ----- Starmie - Special Sweeper? Speed, Spec. Attk., HP Surf --- --- --- Blissey Metagross Ampharos - Already Ev'd for Special attack. These are Poke'mon taht I would likke in my team, but just because I have them on here, doesn't mean they're gonna be in my team. If there is a Pokemon better, I'll swap it out and try it. I need a 6th spot also. If you give me genuine help, I'll provide you with a Masterball. I am leaving at 5:30 PM EST Time to go on vacation to camp and I would like an answer by then. Thanks Kody |
Torkoal is kind of a lame tank. He has the defense, but the amount of weaknesses he has (Ground, Rock, and Water, all three very common) make him less than ideal. Not to mention his movepool is pretty small.
Starmie is a pretty good Special Sweeper. Starmie @ Choice Specs Modest/ Timid 252 SAtk/ 252 Spe/ 6 HP - Surf - Ice Beam - Thunderbolt - Psychic/ Grass Knot Specstar. Modest gives you more power, but Timid lets you outspeed Timid Gengar. Blissey is commonly known as the best special wall in the game. :P Blissey @ Leftovers Calm 252 Def/ 216 SDef/ 40 HP - Softboiled - Seismic Toss - Ice Beam/ Aromatherapy - Toxic/ Thunder Wave Good thing you have Emerald- Seismic Toss is only obtainable through the Emerald Move Tutor. Anyway, Aromatherapy lets you heal teammates, but Ice Beam gives Bliss a second attack and makes her a somewhat decent Garchomp counter, and allows her to hit Gengar. Thunderwave allows you to paralyze foes, but Toxic allows her to stall and is, in my opinion, better. Metagross @ Choice Band Adamant 252 Atk/ 244 HP/ 12 Def - Meteor Mash - Earthquake - Explosion - Thunderpunch/ Pursuit/ Bullet Punch Raw power. Thunderpunch is a third gen Move Tutor move, by the way. |
Thank-You for helping me. I'll think about it. I'll think about the MasterBall too, but I need 3 more Poke'Mon. Probably a Physical Sweeper, Maybe a tank...?
AeroDactyl Atk/Def Evs -EarthQuake? - - - I figure if I get an AeroDactyl, and a Dragonite/flying dragon poke'mon, I can use Fly on Dragonite ( i know fly is bad, but I do get random good hits) and then that moment, use EarthQuke on Aerodactyl so I can hit the other 2 opponents without hurting Dragonite. Is Fly worth it? Would I be unbalanced and weak because I have 2 flying types? I would like a pokemon with decent fire moves, one with decent physical moves, and a pokemon of a type i dont have yet. ----AeroDactyl? ----fire pkmn ----? I need those 3 more pokemon |
Dragonite is flying so EQ won't hurt him anyway. Is this for double battles? I have an Aerodactyl that does pretty well as a physical sweeper. Watch as people tell me this isn't a standard moveset, then watch me not care.
[email protected] Orb EVs: 252 att, 252 spd, 6 hp Jolly Thunder Fang Ice Fang EQ Aerial Ace |
Never use fly. EVER
Sorry, but it has no use whatsoever. Anyways, rant over :P Standard Aerodactyl: [email protected] Band Jolly 252Att/216Spd/42HP EQ Stone Edge Fire Fang Ice Fang I myself don't run the HP EVs, but apparently they're standard. Some people also run rock slide over Stone edge since it has better accuracy and high flinch rate. Standard Dragonite: [email protected] Orb/Leftovers Jolly 252Att/252Spd/6HP Dragon Dance Outrage Fire Ounch/Fire Blast Earthquake DDNite, quite a beast. |
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Um, I was wondering if someone would be able to give me a moveset/nature/item for an offensive drapion.
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Sweeper Leftovers / Scope Lens Sniper Jolly MovesetEVs~ Swords Dance ~ Night Slash ~ Brick Break / Earthquake ~ Knock Off / Fire Fang 40 HP / 252 Atk / 216 Spe Sniper is an amazing ability, especially with all the high CH moves that Drapion possesses. Night Slash is the main STAB attack here. Brick Break is for coverage, particularly against Steels and Tyranitar; Earthquake can also do this. Knock Off will hurt against Heracross and Skarmory, but Fire Fang offers more general damage. Drapion's good Speed and Defense make it a prime candidate for Swords Dancing. The Speed is enough to outspeed base 100 neutral nature Pokémon. Here's the set I'd use....(I hate the idea of being locked onto 1 move....) |
What would be a good moveset for a Starmie?
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That depends. Do you want your Starmie to sweep? To counter Infenape, Gyarados and Garchomp? To spin? To take hits? There are a lot of things Starmie can do.
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Ah. Hmmm... That's the main problem I have. I can't decide whether I want him to spin, or sweep (good speed and spatk).
I guess my team could use a special sweeper besides Houndoom. |
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Starmie @ Leftovers Timid Nature EVs: 160 HP / 132 SpA / 216 Speed - Ice Beam / Thunderbolt - Rapid Spin - Recover - Surf |
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Hi i would like a good moveset for some pokemon
List: Magnezone Rotom Granbull Togekiss Meganauim (Chikorita Evo) And Jynx And any thing will do like sweppers or anything else i would just like a simple tough team to beat my mates please! |
Oh yeah... especially with all those TTars running around. Thanks!
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He did say movesets.
Magnezone @ Life Orb Trait: Magnet Pull Nature: Modest / Mild EVs: 252 Sp.Atk / 172 HP / 84 Defense - Thunderbolt - Hidden Power [ICE] - Metal Sound / Explosion / Magnet Rise - Substitute / Flash Cannon / Thunder Wave Thunderbolt can 2HKO Blissey when used in conjunction with Metal Sound. Explosion is a good way to attack Blissey as well. Magnet Rise evades ground type moves like the ever-so-common Earthquake. Especially evading Dugtrio's Arena Trap and Earthquake and hit it with Hidden Power [ICE]. Flash Cannon is doable, but the coverage isn't. Sometimes it helps with Rock types that carry Earthquake, but meh. Thunderwave is self explanitory, whereas Substitute evades Explosion damage and status moves that threaten Magnezone. Rotom @ Life Orb Trait: Levitate Nature: Timid Evs: 252 Sp.Atk / 252 Speed / 4 HP - Thunderbolt / Discharge - Will-o-wisp / Thunder Wave - Shadow Ball - Hidden Power [ICE/FIGHT] Pretty decent sweeper in UU. There's also a Trickspecs moveset. Granbull @ Choice Band Trait: Intimidate Nature: Adamant Evs: 252 Attack / 172 HP / 84 Defense - Body Slam / Return - Close Combat - Earthquake - Crunch / Ice Fang Slow and fragile, but Intimidate keeps its defenses up so it can withstand a physical hit. Body Slam is in hopes of paralyzing the opponent so Granbull can outrun / get a free switch in and hit really hard. Togekiss @ Leftovers Trait: Serene Grace Nature: Modest / Calm EVs: 252 Sp.Atk / 172 Sp.Def / 84 Speed - Air Slash - Aura Sphere - Thunder Wave / Body Slam - Roost / Softboiled Standard ParaFlinch set. Togekiss abuses Serene Grace with this moveset. Body Slam hits physically even with its weak Attack stat, but still gets a 60% paralyze chance. Thunder Wave is if you're lazy like that. Paralyze has 25% chance each turn for the opponent to skip their own turn (it can't move). Combined with Air Slash's 60% chance of flinching (Serene Grace), the opponent has only a 15% chance of attacking each turn (100-60-25=15). Roost is just annoying. Tri Attack is an alternative move in this moveset. Meganium @ Leftovers Trait: Overgrow Nature: Bold Evs: 252 HP / 172 Defense / 84 Sp.Def - Energy Ball - Aromatherapy / Hidden Power [ELECTRIC/ICE] - Grasswhistle / Light Screen / Reflect / Leech Seed / Synthesis - Grasswhistle / Light Screen / Reflect / Leech Seed / Synthesis Jynx @ Leftovers Trait: Forewarn Nature: Modest / Timid Evs: 252 Sp.Atk / 252 Speed / 4 HP - Icebeam - Calm Mind - Substitute - Lovely Kiss |
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They have a 30% chance of attacking when Paralyzed and hit by a Serene Grace'd Flinching move. (It's 100% - 25% = 75%, then 40% of 75% = 30%) |
That and flinch hax Togekiss is a luck-reliant "strategy" that is very unreliable and is totally inferior to BP and Nasty Plot sweeper sets Togekiss can run. That, and people will just try their luck to stall you out, which works more often than not. It's just a waste of a team slot IMO.
Togekiss @ Leftovers Trait: Serene Grace EVs: 252 HP / 104 Spd / 152 SAtk (if I remember that right) Modest Nature (+SAtk, -Atk) - Air Slash - Aura Sphere - Nasty Plot - Roost It's great. Almost nothing really walls this well, and pass it some speed or a substitute and it's really unstoppable. I've also heard it runs a nasty CB set with Hustle, but I haven't tried it out. And a quick little opinion on Maggy, it generally likes sub to avoid Bronzong Hypnosis and whatnot. That and it grants protection against any attack except maybe Bonemerang (lol). Maggy Rise is pretty much necessary or you get walled a lot easier and killing steels is a lot tougher (though with Shed Shell it's already hard enough). |
Zapdos and Rotom wall Togekiss completely, so make sure you scout your opponent's team for them first before setting Togekiss up.
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