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-   -   I'll try once more, fuuuu... sion! HA! I mean, RMT (https://www.pokecommunity.com/showthread.php?t=121148)

ShadowAzelf December 29th, 2007 11:34 PM

I'll try once more, fuuuu... sion! HA! I mean, RMT
 
Sceptile @Focus Sash
Hasty Nature
EVs:200attk/56spattk/252spd

Earthquake
Dragon Pulse
Sunny Day
Solarbeam

My starter. If Double Kick breaks Sashes, I'll keep it, if not, I'll ditch it for T-Punch/Dragon Pulse. Dragon Pulse hits the Dragon pokes that cause Sceppy problems. Sunny Day screws up weather teams.

Metagross @Occa Berry
Adamant Nature
EVs:240attk/56spd/200hp/12spdef

Thunder Punch
Icy Wind
Earthquake
Meteor Mash

As much as you'll try to convince me, I'm not removing Icy Wind, it's proven useful as a good move.

Staraptor @Choice Scarf
Adamant Nature
EVs:252attk/176spd/80hp

Close Combat
Brave Bird
U-Turn
Return

Staraptor helps cope with my major Hera weakness, it outspeeds both ScarfTran and ScarfCross.

Gardevoir @Leftovers
Modest Nature
EVs:200hp/200spattk/108spd
Trace

Icy Wind/Hypnosis
Calm Mind
Psychic
Focus Blast/HP Fighting

My favorite poke and new CMer. Icy Wind can work to an extent while stocking up on CMs. Yes, Meta and Voir both have Icy Wind, why? Voir uses it to stock up on CMs and Meta uses it for switching.

Cresselia @Leftovers
Bold Nature
EVs:240hp/200def/68spdef

Charge Beam
Ice Beam
Moonlight
Lunar Dance

My wall. Lunar Dance is a desprite move. It's been used pretty good with Cress, once her HP gets too low and I'm out of MLs, Lunar Dance gets my next poke ready for battling.

Electrode @Focus Sash
Hasty Nature
EVs:252spd/200attk/56spattk

Charge Beam
Explosion
HP Ice
Taunt

Electrode is one of the fastest Taunters I could find. It works well if it's going in for a revenge kill. Charge Beam for pumping up Electrode and Explosion for that big bang crash...

I know my team has some dents, but, bear with me.

Although I have 2 pure psychics, Meta can handle Yanmega and Staraptor can handle Hera.

Angelic Diablo December 29th, 2007 11:46 PM

Umm Sceptile what??? I hope you meant another pokemon

ShadowAzelf December 29th, 2007 11:51 PM

Nope, seriously, it's Sceptile...

ABYAY December 29th, 2007 11:57 PM

Quote:

Originally Posted by ShadowAzelf (Post 3206864)
Sceptile @Focus Sash
Hasty Nature
EVs:200attk/56spattk/252spd

Earthquake
Double Kick/Thunder Punch/Dragon Pulse
Sunny Day
Solarbeam

My starter. If Double Kick breaks Sashes, I'll keep it, if not, I'll ditch it for T-Punch/Dragon Pulse. Sunny Day screws up weather teams. (I highly doubt Double Kick is gonna help you much except against Weavile, but Meta holds well against that. Pending if you fear Dragons of Gya more, go T-Punch or D. Pulse, the pulse being first option.)

Metagross @Occa Berry
Adamant Nature
EVs:240attk/56spd/200hp/12spdef

Thunder Punch
Icy Wind
Earthquake
Meteor Mash

As much as you'll try to convince me, I'm not removing Icy Wind, it's proven useful as a good move. (You must love Icy Wind... lol it does help with Dragons some, but the wind isn't gonna slow them enough... You'd need like 223 speed with the wind to be quicker than max IV Jolly Chomp. If it's there for the damage, Ice Punch would be better. If it's their for plain support, then double battles is where it's most useful.)

Staraptor @Choice Scarf
Adamant Nature
EVs:252attk/176spd/80hp

Close Combat
Brave Bird
U-Turn
Return

Staraptor helps cope with my major Hera weakness, it outspeeds both ScarfTran and ScarfCross. (This works well, but I always went Band. Your use is different, so good. Also, other than me, this is the first time I've seen Raptor in high competition.)
Gardevoir @Leftovers
Modest Nature
EVs:200hp/200spattk/108spd
Trace

Icy Wind
Calm Mind
Psychic
Focus Blast/HP Fighting

My favorite poke and new CMer. Icy Wind can work to an extent while stocking up on CMs. Yes, Meta and Voir both have Icy Wind, why? Voir uses it to stock up on CMs and Meta uses it for switching. (Icy Wind on Garde is meh... Hypnosis is a better force switcher while you pop up a Calm Mind.)

Cresselia @Leftovers
Bold Nature
EVs:240hp/200def/68spdef

Charge Beam
Ice Beam
Moonlight
Lunar Dance

My wall. Lunar Dance is a desprite move. It's been used pretty good with Cress, once her HP gets too low and I'm out of MLs, Lunar Dance gets my next poke ready for battling. (Can Lunar Dance revive a fainted pokemon? If so, then I can see its use very superior than what I had thought. It can get a pokemon out of a tight squeeze though. Nothing to comment on otherwise.)

Electrode @Focus Sash
Hasty Nature
EVs:252spd/200attk/56spattk

Charge Beam
Explosion
HP Ice
Taunt

Electrode is one of the fastest Taunters I could find. It works well if it's going in for a revenge kill. Charge Beam for pumping up Electrode and Explosion for that big bang crash... (I don't think Taunt is too necessary on the fragile Electrode. I'd suggest some more defensive issues if you're going Taunt. Otherwise, go Magnet Rise to throw off a EQ and bear a choicer useless with it.)

I know my team has some dents, but, bear with me.

Although I have 2 pure psychics, Meta can handle Yanmega and Staraptor can handle Hera.

I sorta forged my opinion within your sayings in bold. This is a team I'd like to face. I'm not too much of a pokemon team criticiser, so I'll leave that to others.

ShadowAzelf December 30th, 2007 12:00 AM

My luck is hax horrible with Hypnosis... I'll use it though.

ABYAY December 30th, 2007 12:01 AM

If you want to feel a little more secure with it, then have Garde hold a Wide Lens to make that and Focus Blast 77% accurate rather than 70%... it makes a huge difference actually.

Towlie December 30th, 2007 8:30 AM

It may be just me, but I'd rather have a 210 Base power Leaf Storm over a 2 Turn Sunny Day/180 Base power Solarbeam.

ShadowAzelf December 30th, 2007 10:33 AM

But, that's not the reason of Sunny Day, Sunny Day is used for messing up weather based team starters, Solarbeam is the obvious choice to go with it.

Towlie December 30th, 2007 10:56 AM

Then they can just switch in again. :/ Leaf Storm is way better.

Samson December 30th, 2007 11:25 AM

yeah, sunny day isn't the best option, especially when none of your other pokemon don't benefit from it, specifically cresselia w/ moonlight and anything that gets hit with fire attacks. i understand the concept of the move but at least put something on your team that benefits from it and can make a safe switch from Sceptile.

your sceptile gets walled by steel types. even metagross won't be taking much damage from earthquake. honestly, that moveset is just a mess. i highly suggest giving it a subseed with focus punch and protect/leaf blade/dragon pulse. leaving sceptile out there to die is a waste of the guy's speed. you can also go for counter/endeavor variants if you want to keep the sash.

give gardevoir reflect over one of the options and give cresselia thunderwave over lunar dance. the speed on gardevoir is pointless as it won't be outrunning anything significant. you're better off putting those in defense. you may want to consider keeping hypnosis on gardevoir, keeping focus blast and running wide lens. reflect is a must tho.

why do you need the fastest taunter? i don't get the point. perhaps a fast encorer will trap your opponent when trying to boost his/her stats, but taunt doesn't protect electrode from anything. if you want to give something taunt, at least choose something bulky that can recover its hp. and charge beam is pathetic on something with focus sash that is going to croak anyway. you should try to at least go with something a little more strategic like a sub/taunt/thunderbolt/explosion set.

luke December 30th, 2007 11:32 AM

Samson, Moonlight is boosted by Sunny Day. It's just like Morning Sun.

Samson December 30th, 2007 11:40 AM

Quote:

Originally Posted by Loquacity (Post 3208238)
Samson, Moonlight is boosted by Sunny Day. It's just like Morning Sun.

is it really? i remember seeing a video with an umbreon using moonlight and recovering close to a fourth of its hp with sunny day up.

luke December 30th, 2007 11:59 AM

Just tested it out and it does heal by 100%.

Spiritombreeder December 30th, 2007 12:50 PM

Quote:

Originally Posted by ShadowAzelf (Post 3206864)
Sceptile @Focus Sash
Hasty Nature
EVs:200attk/56spattk/252spd

Earthquake
Dragon Pulse
Sunny Day
Solarbeam

My starter. If Double Kick breaks Sashes, I'll keep it, if not, I'll ditch it for T-Punch/Dragon Pulse. Dragon Pulse hits the Dragon pokes that cause Sceppy problems. Sunny Day screws up weather teams.

Why no HP Ice? It covers more, and you already need high speed and special attack IVs due to Beam.... Also, shouldn't you be running 200 Special attack and 58 attack since the only physical move you have on it is EQ?

Metagross @Occa Berry
Adamant Nature
EVs:240attk/56spd/200hp/12spdef

Thunder Punch
Icy Wind
Earthquake
Meteor Mash

As much as you'll try to convince me, I'm not removing Icy Wind, it's proven useful as a good move.

If you must, at least use Lonely or Naughty, so that special attack isn't decreased. I also find Bullet punch to be better than Meteor Mash, because of the accuracy and the fact that there are so many things (well really just dusknoir) running Shadow Sneak. Its just preference though. Finally, why Occa Berry? You're not going to keep it in on a fire type...are you?

Staraptor @Choice Scarf
Adamant Nature
EVs:252attk/176spd/80hp

Close Combat
Brave Bird
U-Turn
Return

Staraptor helps cope with my major Hera weakness, it outspeeds both ScarfTran and ScarfCross.

Standard, no objections here.

Gardevoir @Leftovers
Modest Nature
EVs:200hp/200spattk/108spd
Trace

Icy Wind/Hypnosis
Calm Mind
Psychic
Focus Blast/HP Fighting

My favorite poke and new CMer. Icy Wind can work to an extent while stocking up on CMs. Yes, Meta and Voir both have Icy Wind, why? Voir uses it to stock up on CMs and Meta uses it for switching.

You don't really need 2 Icy Winds... Since its CM variant, stick with Thunder Bolt for extra punishment. Also, its too slow to do any good with speed EVs, siphon some into maxing HP, then into defense. Give it Bold also, so it won't die.

Cresselia @Leftovers
Bold Nature
EVs:240hp/200def/68spdef

Charge Beam
Ice Beam
Moonlight
Lunar Dance

My wall. Lunar Dance is a desprite move. It's been used pretty good with Cress, once her HP gets too low and I'm out of MLs, Lunar Dance gets my next poke ready for battling.

Its...interesting? I would go with thunderwave, but I haven't seen this kind of cressy before, so I don't have much to say.

Electrode @Focus Sash
Hasty Nature
EVs:252spd/200attk/56spattk

Charge Beam
Explosion
HP Ice
Taunt

Electrode is one of the fastest Taunters I could find. It works well if it's going in for a revenge kill. Charge Beam for pumping up Electrode and Explosion for that big bang crash...

Explosion is physical, and Charge beam up special, so whats the point, especially since its going to explode anyway? Just give it thunderbolt. Pseudo bolt-beam is great. It seems fine past that, though I would add more special attack (from regular) just in case.

I know my team has some dents, but, bear with me.

Although I have 2 pure psychics, Meta can handle Yanmega and Staraptor can handle Hera.

Overall its nice, but watch out for weavile. Once Staraptor is gone, it can kill about half of your team. I would recommend WoW on Gardevoir to fix this.

Just my thoughts....

ShadowAzelf December 30th, 2007 3:52 PM

Don't you mean Metagross?

Icy Wind as I've already said isn't used for attacking. Yes, I'm keeping Gross in on a Fire poke.

Hm, Gardevoir + WoW seems usable... but maybe, I'll choose Hypnosis.

Moonlight + Sunny Day heals 100%...


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