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My First Competitive Team
Hey, so Im a friend of Midnight Winged *Midnight Winged is in background cheering*. So I half made a team, which is apparently very bad, and has crappy coverage. (Thats Midnight Winged). So I dont get EVs, IVs, and natures yet, so just be calm about when they dont appear.
Alakazam-Choice Specs Psychic Shadow Ball Focus Blast Energy Ball Gyarados-Leftovers Aqua Tail ICe fang Dragon Dance Stone Edge Charizard-Life Orb Substitute Dragon Dance Outrage Flamethrower (Midnight Winged made this, Im not sure if its a joke) Cresselia-Leftovers Moonlight ICe Beam Charge Beam Thunder Wave Garchomp-Life Orb Fire Blast Dragon Claw Swords Dance Earthquake Infernape Flamethrower Grass Knot Close COmbat U-Turn So yeah, Midnight Winged EVS to me soon, so I'll understand them soon. |
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So yeah the comments and EVs are in bold, but it needs some work... |
BulkyDos runs 212 HP / 16 Atk / 180 Def / 100 Spd.
This team needs more than Cressi to wall stuff. |
My personal favorite wall combo: Cress/Spiritomb/Skarmory. Freaking win.
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I think Charizard had to go dude. You need something to take strong physical hits, a wall. I forgot to say about walls and sweepers, walls take damage, sweepers give it out, so far Cresselia is your only wall. You can replace Charizard for Steelix, Forretress, Skarmory, Gliscor, Weezing, etc. Maybe even Gyarados gets swtiched in for a special wall like Blissey, Articuno, Regice, Umbreon, Tentacruel...
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I think Spiritomb is a must when using Cress, Gengar is everywhere.
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Hmm, I dunno, Spiritmob over Charizard fits well I guess, its up to him...
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sweet thanx for the positive feedback!
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Bug* Ghost* Dark* Rock* Electric* Water* Ice Dragon Flying Psychic Ground The ones with an asterisk (*) are the ones you have two Pokémon to. In my opinion, there are a bit too many weaknesses here. Let's start by replacing Alakazam with another wall, like Gliscor. Gliscor @ Leftovers; Sand Veil Impish; 252 HP, 252 Defense, 6 Attack Earthquake Aerial Ace Stealth Rock Roost Since sandstorms are so common these days, you can use your opponent's sandstorm against him/her with Sand Veil, which gives Gliscor a 20% evasiveness boost during the sandstorm. You use Roost here to nullify your Flying type for the turn (once used in that turn), and recover HP as much as Recover itself would do. Stealth Rock is an entry hazard move that you need to use only once, unless your opponent uses Rapid Spin to get rid of it. Aerial Ace is there to kill Heracross, and Earthquake is just an awesome attack period. Now, this takes away the second Bug, Ghost, and Dark weaknesses, but adds Water and Ice to the list, making three Water weaknesses. Of course, this is bad, so let's replace Charizard or Infernape (I'd go without Charizard) with something else. Swampert @ Leftovers; Torrent Relaxed; 56 Special Attack, 240 HP, 212 Defense Surf Earthquake Ice Beam Roar He doesn't really need any boost to his Attack stat, and Earthquake is already powerful (base power 150 due to STAB). Ice Beam is to hit his only weakness, Grass, along with Dragons and stuff like Donphan, who can Rapid Spin your Stealth Rock away. If you still have Stealth Rock up, you can use Roar to force a switch, and Stealth Rock will damage your opponent's new Pokémon. Be careful with it, though, since Roar always goes last. Your team's weaknesses are now as follows. Bug Ghost Dark Rock Electric Water* Ice Dragon Flying Psychic Ground Grass Much better. As for roles, you have a physical sweeper (Gyarados), a physical wall (Gliscor), three mixed sweepers (Infernape or Charizard, Garchomp, and Swampert), and a general wall (Cresselia). You need a special sweeper. Cresselia can't really do this, even with Charge Beam usually boosting her Special Attack, so we need to change one of the other five Pokémon to be a full special sweeper. Charizard @ Choice Specs; Blaze Modest/Timid; 252 Special Attack, 252 Speed, 6 HP Flamethrower / Overheat Air Slash Focus Blast Dragon Pulse You can use either a Modest or Timid Nature here. If you prefer power, use Modest. If you prefer Speed, use Timid. You can also use either Overheat or Flamethrower here, depending on whether you want to hit and run (Overheat), or just keep hitting (Flamethrower). Infernape @ Life Orb/Choice Specs; Blaze Modest/Timid; 252 Special Attack, 252 Speed, 6 HP Flamethrower / Overheat Focus Blast Hidden Power Nasty Plot / Grass Knot Do not use the Choice Specs here if you use Nasty Plot over Grass Knot. You get the same power/speed choice with the Nature here as with Charizard, as well as the same hit and run/hit and hit more choice with your Fire move. Grass Knot is primarily for Swampert, but also works against other things that are weak to Grass, but resistant to your other moves. Hidden Power needs to be Ice-type here, to hit Dragons. For that, the IVs need to be odd numbers in everything but Speed, which should be an even number. The higher the IVs, the more powerful Hidden Power becomes, so an IV of 30 in Speed, and 31 everywhere else, will yield the most powerful Ice-type Hidden Power. Infernape is a tiny bit faster than Charizard, but Charizard is more powerful in the Special Attack department (by 1 point). However, Charizard is double-weak to Rock (this includes Stealth Rock), so I'd pick Infernape here. Optionally, you may want to use a Ghost-type wall instead of Cresselia, so you can nullify Rapid Spin. Dusknoir @ Leftovers; Pressure Careful; 252 HP, 76 Defense, 180 Special Defense Shadow Sneak ThunderPunch Will-O-Wisp Pain Split You can use Fire Punch here instead of Shadow Sneak, in case this guy comes up against Heracross. However, since you already have Gliscor, I'd use Shadow Sneak. Spiritomb @ Leftovers; Pressure Careful; 144 Defense, 112 Special Defense, 252 HP Pursuit Spite Sleep Talk Rest This is a lesser option, but it works in a different way. Combining Spite and Pressure means your opponent's using 6 PP to use a move against Spiritomb, and you can smack them with Pursuit if you predict well when they're switching. Rest and Sleep Talk are used obviously to keep this up. Dusknoir's likely the better option, but I figured you should know that this was here. Rapid Spin's minimum PP is 40, and people aren't going to keep using it against a Ghost. |
Gyarados needs Taunt to take out skarmory. Err, Stone Edge can get risky. I would use Earthquake with Waterfall. Accuracy > Power
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Stone Edge and Waterfall coveres more. Earthquake should be used with Ice fang.
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Ice Fang+Waterfall= Coverage>Power Earthquake+Waterfall= Power>Coverage Stone Edge+Waterfall Coverage+Power>Accuraccy+PP I chose the Coverage & Power of Waterfall & Stone Edge. The only thing it can't hit is Empoleon. Who cares. It has the same power of Eathquake, with just as good coverage as Ice Fang. It doesn't hit dragons as hard, but still. The occasional miss is a bastard, though. |
Give Infernape Stone Edge, no U-Turn
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Waker, rating based on type weaks isn't really very smart...just because I have a Gyarados and starmie doesn't make my team "electric weak" right off the bat, especially if you have a few ground pokemon to cover Gyarados, or even better, Electivire. Also, I often use psychics as my lead and have never had problems. Weavile is never a lead anymore, and Spiritomb is rare. TTar sin't going to stay in to tajke focus blast from a choice specs Alakazam either.
Actually though, this team does pretty decently countering physical OU threats. Cressi takes quite a few of 'em. Nothing on this team can switch into Gengar, which will be bad news. Zam does virtually the same thing. Getting a blissey or another special wall would be great, though considering the lack of cleric support, Bliss would be great. Repeated blows from Heracross are going to hurt a lot also. Cressi can't take megahorn to save its life and stone edge isn't nice to Gyarados. Charizard is bets replaced with some more walling support for Cressi...something like Skarmory, and then together they resist both of Hera's STAB moves. Starmie, like4 Gengar and Zam, will also mow through a good portion of your team. enough that you needa counter for it, blissey again would be good. Also, grab a PHazer and Spinner, and make sure to add taunt to Gyara. |
Use Cressy/Spiritomb for sp. walling domination :x
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