![]() |
@Ooka - yup barely any colors. don't worry i had this problem when i was addicted to gradient maps. filmstrip border are supposed be [/B]thick[/B] imo. there also isn't much focus or depth. mainly there needs to be an eye catcher something that wants people to stare at it all day and not get bored of it. it doesn't really appeal is what I'm trying to say. and text isn't good.
http://i217.photobucket.com/albums/cc3/chimchar59/personal/toon-link.png tried something new. |
EvilCheese:
Hm I don't like this banner as much as many of your others. I think the background is very sharp and kind of distracting from the render. The light sources are great, the text is ok. I think try making the background a little less powerful by lowering the opacity or increasing the opacity / contrasts of the render. http://i33.*.com/108han8.png My second banner ever so rate away! http://i33.*.com/r7j8gh.png 3rd banner ever. I tried something new so what do you think? |
Quote:
|
Looks like I get a free rate! =P
Seeing as this one didn't get rated I may as well post it again. My 3rd Banner ever and tried a new style. http://i33.*.com/r7j8gh.png 4th Banner using the same style as above. http://xs229.xs.to/xs229/08291/discover_copy345.png What do you guys think about my abstract / nature banners? |
Well, they could use a lot of work.
First off, before I rate, are you using any stock photos/resources? If you're using anything not made by yourself, make sure that either it's a resource or you got permission from the original artist/owner. Now, first sig. The moon thing looks really weird. It has strange glowyness (made-up word of the day) and the edges are kinda sharp. The edges of the terrain near where the moon is seen are blurred/faded, which is no good because land is solid. The stars and stuff in the back aren't bad, a little blur could help em out though. The text is not so great though. The terrain in the foreground could use a little sharpening. On the second one, same thing. Don't fade the edges of the terrain as it gets to closer to the horizon where that sun-thing is. Also, the sun itself is not so great. It needs some solar flares going on in there, and that random black on the bottom right kills it. Could be more spherical and with some more orange as well. The stars in the back are not good either. There shouldn't be that many of them in view with a sun that close, erase the big ones right behind the sun. And lastly, again, don't like the text. BTW they're not abstract. |
Well, as usual, YOOM-TAH pretty much hit the nail on the head with his rate, so I'll just post a couple of graphics:
http://i34.*.com/208zc53.png http://i34.*.com/f4ecs0.jpg |
Well my main problems with it are the text and the light. The text and its placement aren't so great, it's more of just a distraction there. I say go no text on this.
The ball of light kinda kills it though. It's just...there...for no real reason. Don't think that every sig has to have the source of the lighting actually visible in the sig. It can be out of the sig's point of view. As long as the rest of the sig, and not just the render, reflect the same lighting, you're good. |
Gee, I haven't posted here in a while ^^;
Gummy: The avatar looks great, actually. The shapes and the colours look nice, and the soft brush glow helps dial in the focus. The text needs work, though. Well, I don't really like the yellow outer glow which makes the text stand out more than it should. Make the text blend in a bit, maybe even make it part of the background. YOOM-TAH pretty much covered everything I was gonna say about the banner; the text and the lighting need work. It's an okay banner, though. Maybe add a bit more colour? o.o; --- http://i16.photobucket.com/albums/b39/Pikabloo/Banners/maysprite.png Experimenting with sprites... |
^^Pretty nice, the left (her right) arm on that sprite looks poorly made though (I know that was out of your control). The text could be better I think, or at least the placement. Not a fan of putting it off the sig like that. Did you actually vector out the background, or did you use brushes? Looks good though.
|
Shiranui: That is an example, in my opinion, of a good sprite sig. I know you always say "I don't do sprite sigs" but this is a nice attempt! Like YOOM-TAH said the sprite's left side it is kinda choppy and yea you cant do nuthin bout that.
*scrumples face looking for mistakes* I love the vector work, and just like YOOM-TAH I want to know if you used a brush or not. One thing I would change, just because I have to be picky, is the solid color copies behind the render. Maybe add a different effect in replace of that because I think it takes away from the sig. Sorry for being so bad at rating! Here is my new theme sig. Ok before anyone asks I did do most of the pentooling, the only thing I did not do is the stars. I just got that stock wich I rendered, then recolored. http://i91.photobucket.com/albums/k284/andytoe/STARS.png |
El Capitano:
Very nice banner here. I think the background may be a little strong and contrasting to the render so it throws off the balance a bit. However, it does look good and nice and bright which I like. The text is well placed and looks nice. May look better with a border on the top edge. Here's my banner. One of my first attempts and this style. http://i37.*.com/23h6lo5.png |
Kuggles: I will be straight up honest with you. You have done better. There are a few things I'd like to see in this sig more effects that really make it stand out. And better depth. You were telling me you were having trouble adding depth. Their are two ways I find effective to add some depth in my sigs. One I add a new layer and go Image>Apply Image. Then use the burn, doge, blur, and sharpen tool in different places to create depth.
Two simply add a new layer brush around with a black 40 px soft brush then set it to overlay. |
Quote:
|
Quote:
|
|
Renyui: Hokay, I like the overall look on the right halve. The C4ds you used I think blended very nicely. But I think you could use a little more on the left side. I respect you were thinking simplicity on this banner but, that side seems a little too open ended. Another thing I want to comment on is you did a great job with depth this time using burn dodge and sharpen tools. But I think it was sharpened a bit to much at the face. I would tone that down just a tad.
PS. this reminds me of something that didn't turn out well of mine using the same render. I should try and finish that. |
So, seems like we're allowed to post our SotW entries for C&C?
I guess I could take some crits on my entry then; http://rapidfiles.net/images/76762SotW18_2.png I don't know, to be honest, I don't really like it. It feels too busy and too unsaturated, but the low saturation really is because of the scenery, the Assassins Creed environment... :\ Edit: As for El Capitano's signature, well, I have to agree with YOOM-TAH. The only thing is that the cyan gradient "meshes" (well, the cylinders) in the left/center part, it feels a bit out of place. The red/pink orbs with thsoe blue dots connecting them (more center/center-ish) are pretty much perfect, as well as the rest around it. Really great one. |
Cyndaquil: Ok so I can tell this is a simple photo manip. I like the little flare effect you put between the clashing swords. I also like the little banner thing you did with the text etched out of it. One thing you can definately change is the wierd texture you have in all the background. There is definately not much to say with a banner this simple. And I cant really talk about adding more effects because I can tell you were wanting to keep it simple. One thing I would add though is some more color. Currently it is looking a tadd mono tone.
|
Yay! Don't have to rate. Good thing, 'cause I gotta go back to work in about 10 minutes.
I fooled around with depth in this sig. I haven't even thought about text, but I think it will be something along the lines of "reach". The focal point is suppose to be her hand (the reason I blurred her face) but there is a bit of lighting coming from her eyes, so I guess it kind of screws it up. Because of this, I made a second version with her face as the focal point. Which is better? http://i284.photobucket.com/albums/ll36/Motsuko/ReachV3.png http://i284.photobucket.com/albums/ll36/Motsuko/ReachV2.png |
Motsuko: Great work Motsuko. That is a great example of depth perception. You did an awesome job with blurring and sharpening. There is not much I can say about this baby. I am loving the clipping masks aswell.
Man you are getting better and better keep it up. BTW you should DEFINATELY make a tutorial on this because ALOT of youngsters in the graphics section have no clue how to use depth effectively. |
I did this edit a couple of hours ago, after I saw your post. Tried to take those points you (El Capitano) made in account, and yeah, I tried to make it more clear that the focus is supposed to be to the swordfight in the front.
Personally, I don't really think the black "banner" with the text fits the theme a lot. I also increased the contrast and colors a bit, but the grayish and unsaturated environment gives it a more historical feeling, IMO... Anyways, 'ere it is: http://rapidfiles.net/images/3524SotW18_3.png Motsuko Live, I really like the way you use blur to put focus on certain objects. The first impression I got of the first image (looking at it without reading your text, and without looking on the second one), was that my eyes started to look on the head, rather than the hand. However, when I compare them after reading your text, I find the one with the hand in focus more "interesting", more appealing to me, if you get what I mean.. |
Cyndaquill: Hokay. Definately better than you're first try. Getting rid of that awkward textures definately helped it out. But I guess thiss has been the theme today, depth. You definately improved the depth alot. There is not much to say since the idea of this banner I'm guessing is simplicity. sooooooo yea. Its good :)
|
El Capitano: Thanks ^^;
Yeah, I was thinking of making a tutorial. Problem is, I've never made one before xDD I'll definitely try though... I've got alot of things going on right now, so it may as usual take a while. Anyway, I think I'm going to make another one (now that I've got the hang of this style), see if that one's better, and make a tutorial on it. Cyndaquil: Yeah, I know what you mean. And thanks! |
Oh, um, I pen tooled all of it, except for the stars, where I used the custom shape tool, and, well, the text. Thanks for the comments, though ^^
I guess I'll rate some stuff while I'm here. Motsuko: Nice depth work ^^ Maybe to add to the depth, add a touch of burn/dodge tool-ness? Or use a soft brush to brush in some black around the edges. I tend to abuse clipping masks like there's no tomorrow, so, I like that as well xD Yeah, a tutorial on depth would definitely help some people here. And that banner seems like a good candidate for that. Or the new one. Whichever. :3 Cyndaquil: What's with all the depth-ing-ness going on? xD Anyway, it looks nice and simple. The the blurriness sort of gives a feeling of movement, and it puts the focus onto the sword people. Ah, I'm not so sure about the text, though. It seems to just stand out a bit too much. Add a bit more of a blur to it, to make it blend into the background, maybe? --- Another sprite tag... http://img136.imageshack.us/img136/6669/solbadguywe8.png |
Shiranui: Ok ma'm you keep haulin in the awesome with some big pickup truck sprite. *long wierd sentence high 5* What I mean is, although the style (besides it still being a sprite sig) is different from before, but you still nail this in concept and idea. I realy like what you did with the line c4ds (makes me want to use those thingies) it is really a good effect like draping you're focal. You did an awesome job with the lighting, it looks so fluid unlike some people's mistake of just making singular blurbs of light.
I like what you did with the lighting c4d, but in some places it could be cleaned up a bit. You know, ( i don't 0_o) like it just looks like a few bulbs of light just sit their for heck sake. Ok just try to figure out what I am saying up there ^^ *sigh* I don't understand myself half the time. I made a samus sig kuz YOOM-TAH said he was in a rivalry with someone about making samus sigs, and I wanted to join! Plus my vertical sigs need help. http://i91.photobucket.com/albums/k284/andytoe/SAMUS-1.jpg |
^^The blurring and sharpening here fails. It's all too drastic and doesn't blend, and it's misplaced. Her whole body should not be blurred. Then the sharp parts are too sharp, makes her look all pixelly and LQ.
BTW it's not really competition for our rivalry. Just Samus and effects. We're long past that. We're into recreating/designing actual scenes. ;) |
O flip I miserably failed *hits self repitidly* Sorry for posting a horrid sig 0_o.
I got a new one. and I do like this one. http://i91.photobucket.com/albums/k284/andytoe/persona.jpg |
El Capitano:I suggest a blur of the background, but not too much. I like what you did with the light source, I have been trying to do something like that but I fail miserably. I also feel that the upper-left corner is too black.
~~~~ I'm liking this new banner of mine: http://i35.*.com/jae4yc.png |
RAWRRR I REFUSE TO RATE YOUR BANNER UNTIL YOU TELL ME WHERE YOU GOT THAT STELLAR TEXTURE.
No, just kidding. xD;; Though I'd love to know where you got it, if it's not a big secret or something. :B Annnndddd.... The texture doesn't go with Aizen at all. xDDDD;;; Everything look great, except for the fact that it looks like all you did was use a texture as a background, paste Aizen on, add a few effects around him, and stick filmstrip borders on with some text. Textures as obvious backgrounds is a general no-no. :< You need a little more white in there too, to balance Aizen's outfit. :/ It's a good banner to me overall, but that's just because I love the texture which is 90% of your background. Lighting, composition, focal, you kind of just.... blasted them out of the water and threw them away. xD I don't see it anywhere. But definitely better than some of your old banners. Just try using textures as accentuation, not actual backgrounds, ya? :< Oh and, El Capitano short, sweet comment here about your Persona banner: Too much negative space. :P http://i245.photobucket.com/albums/gg69/Xenocrates13/Nekubanner-1.png |
Loki- Nice Banner. I love the style. I'm not sure about the blue lines through his body...then again, I'm not sure that I'm not sure. Makes it seem a little flat and see through which I can't decide whether I like it or not. =)
Really do love that style XP http://i27.photobucket.com/albums/c167/cinny_pics/36madebyrenn1.png hmmm can't decide whether I like this or not, there is something off that I can't quite put my finger on..so thought I'd put it here. |
Loki:
Oh, I didn't see this one! O: Well, firstly, it seems to be a bit overcrowded near his torso, clearing that up would make a huge focal difference, which seems to be a must in this kind of style~ The concept is great though, I'm loving all the patterns and textures you've thrown over Neku. But btw, clearing that blue on his torso would also clarify the colour scheme :3 The text is a nice addition, and it's well-placed. Good job! :> Renneh: The clipping masks look alright, but that shadowy-line-thingy under the text is immensely distracting. D: Also, because of the monotone nature of your background and the amount of negative space, it's lacking quite a bit of depth D: You should probably try varying the initial colour of the BG, and overlaying a gradient or some patterns/textures/whatever. :3 And one of mine, because I haven't posted anything here in a gazillion years. XD; http://img364.imageshack.us/img364/671/sunye4finalcopypz9.png |
Epik: Is the banner supposed to be transparent? If so, I'm not seeing it. I think it would look a lot better if it really is transparent because the white background really isn't neccessary. Neither is the gray text, if it was supposed to be something happy, make more colors in the text. Because gray-blue-red=kills it. I like the light sources and brushes, maybe do some more of that.... Also do some selective coloring. Like, the picture just looks way to plain. Make her color stand out. If you don't know how.... layer > new adjustment layer > selective color. Play around with that and see what you come up with. Also same with your above rate, it's lacking depth as well.
|
Hazuki: Too much text!!! It is all over the sig, and none of it seems to match any other text, so it seems more like a cluttered mess. The coloring is awkward as well, seeing as there are just too many colors! Just stick with a few, and use different shades so it seems to blend well. The shadows sort of add depth, but other than that, there is nothing.
*Points to sig* |
Quote:
Thats it! Thank you! *huggles* I could tell it was something with depth but my brain was too fuzzified to work out what to do. I might go back and change that when I have time. Hazuki: Its too grainy, which makes it look LQ. And there is no proper light source, the shadows of them in the background make that fact worse. Too many textures for them to all work together like that. I like what you've done on the bottom left. I might use that idea in a signature..in the future sometime. ^^ |
Yayz! Free rate!
http://i249.photobucket.com/albums/gg238/rowy95/platinumcopy.png http://i249.photobucket.com/albums/gg238/rowy95/cpt.png These thingehs... |
Quote:
As for you Espeon banner, it's way too plain. So tell me, is too plain good or not? Exactly. Not. The lighting from the filter light source isn't neccessary, use a soft 100px brush next time. It's only because there's some dark spots and some light spots. And Espeon is supposed to be bright right? Dark doesn't match Espeon. There's also too little brushing, if you want to have a better banner, your chances are to add some brushes and textures. The text is good I guess, I like the low ocpacity. As for Espeon itself. Too plain. To make it stand out, just play around with the image like I dunno, duplicate later > overlay. Or go to selective color and play around with that. Or add a new layer and fill it with a color > set to soft light > create clipping mask. Renyui: Ugh... is it ok if I just rate your Lukas one? I don't really know how to rate the Silver one. Anyways, "platnium" needs to move away from Lukas a little because it just looks way to close to him. I mean if you want it to be there that's fine, but I would rather have the text a little bit away from him. I like the textures and brushes you did on him, maybe add a paper texture on top of him and then it would add some kind of flavor to it. I would also suggest to add more brushes at the sides because right now it just looks to plain like it's just there. Add something that would make it look like "woah, that's his signiture there" or something you know? Add a light source somewhere, I think it would make Lukas stand out more. I also like the widescreen borders, it definently suits the mood of this banner. Good job on the banner, it can be better, but it's not bad. ^^ |
^ To the above.. they weren't saying it sucks. ^^ It was constructive criticism.
--- Rényui- For the Second one. I JUST LOVE THIS. I love the way the hand is the focal point. Nice blurring. I like it alot. The only thing I don't like is the text. and I can't tell the exact thickness of the border as the 2 banners are together but I think I might prefer it without a border. EDIT: Scratch that part. If I could see the complete hand.. and the banner stopped just at the bottom of the hand with no border.. that would be completely awesome. |
Ooo.. Thanks renneh, I'll try editing it, but it was a request so I can't get rid of the text.
|
|
Quote:
The text is alright, but your colors are definitely nonexistent. And your light source is a little too soft and spread out for my tastes; I mean, see how contrasted his arms are? D: That indicates a pretty strong light source. I love the negative space though, it fits really well with the tag. In general, I agree with Hazuki on the note that your tags are too plain. Hazuki: But I agree with KP on the note that your tag is too cluttered. (Though the text is fine since most of it is more decoration than actual text. o_o) With your banner, I think what bothers me the most is the render. It looks like you attacked it with the magic wand. xDD (And there's so much more NekuxJoshua fanart that is so much better than that one. DDD: Although I don't tend to save them unless Joshua looks amazing in it.) Anyway, I'm not going to go any further, since you didn't explicitly ask for it to be rated. I just wanted to let you know that the render is an even bigger problem than the cluttering. xD; http://i245.photobucket.com/albums/gg69/Xenocrates13/Hitsugaya4-1.png ^ Took waaaay too much time. :| |
Well it's pretty simple which I guess is what you were going for. I'd change the background to a light blue with white gradient, corresponding to the lighting/shading of the pokemon in there. I'd also lose the text, as it completely overpowers the pokemon and it's not great to look at because the style is over the top. It's hard to even read as it goes over the pokemon, because of how dark it is.
Here's my SOTW entry. http://img.photobucket.com/albums/v294/Ichorslave/lucariosig_pcsotw.png |
Nice, except I didn't like the fact that you smudged over the Aura Sphere. It's a little to plain though. It's just like a render slapped onto a background with a little smudging over the focal. More colors would be nice~ Anyways, it's pretty good. :3 Uhh... 9/10~
http://imageknight.com/images/1216651902.png Made for SOTW, but I took the text out because I foresaw how many flame wars would start if you saw the horrible failure text. |
^^I think the effects are a bit too much in this one. All the stuff set to overlay gives Pikachu and other areas of the sig a really weird looking texture. Also there's a bit too much contrast because of that. The lighting isn't exactly right either, though it's not a huge deal in this kinda sig.
|
*facepalm*
SwampertTrainer, you need to go to the first post and read the rules, please. xD;; |
I know- I read them after I posted. Sorry.
|
Which means you should edit your post like any member who realizes they've done something wrong so that it follows the rules. ;D
And YOOM-TAH, you kind of slipped up on the same note, so you should go to the first post and refresh your memory too. :| Though not rating SwapertTrainer's banner was by all means not the problem~ |
Can I just delete my post? Or have someone else delete it?
|
... o_O Is it that terrible? Well just leave it be then, if it's really that much of a pain.
You can delete it if you want. And let's drop the subject. There've been enough rambling posts on this topic. :| |
I don't feel like rating so....
http://i112.photobucket.com/albums/n164/SoulEternity01/yuilaughaway-banner.png |
I like the simplicity in this tag. Very clean, and bright. In fact, the lower right is a little too bright in my opinion. I love the sparkle effect; not sure if that's from blurring dewy grass or what, but it's pretty ^_^ I think the text is nice, perhaps a bit too big, but only a little. Italicizing the first and leaving the second makes the two pieces of text compliment each other. Nice ^_^ 9/10
http://img329.imageshack.us/img329/391/charizardgu8.jpg I haven't done any GFX in a long time, so yeah . . . I didn't use any C4D's, just the render... Here is the original, just in case you get the impression that I just stuck a render on some fiddled-with layers . . . Don't be too hard, ok? =) ~BR |
Black Rose: I take it this is your SOTW entry, so might want to add the words "SOTW" or "Pokemon" somewhere in there, or else you'll be disqualified. As for the banner itself, I like the filters on the background but the render itself sticks out a little to much. I'm guessing you added the render twice and set the second one to "Multiply". I advise you to delete that extra render and maybe add some Gradient Maps/Photo Filters to help with the blending. If you're not using Photoshop, this rate is probably gibberish to you.
~~~~~ My SOTW: http://i34.*.com/20to7lj.png |
@Gummy - It's a cool pic of Ho-oh, where is it from? Anyway I don't like the text, but then again it's probably just there for the SOTW text rule thing. My main gripe with the sig is that it needs more colors. There appears to be a rainbow in the BG but it's only yellow and orange. Don't be afraid to go outside of the 2 or so colors that are in the render. Also I wish it had a few more effects that stood out more. As it is there's just the blurred background and the render, and so it's a tad boring to look at. But it has potential.
|
Gummy: YOOM-TAH pretty much said everything I was going to say, but just to add to his comments, I think that the bubble C4D towards the left of the banner looks... out of place, almost. Probably because the rest of the banner lacks effects, so it's sort of just floating there. Maybe, in addition to more effects, choose a bubble C4D where you only see dots, or sparkles, or something similar, and place it in that area, so it looks like Ho-oh is leaving a trail of sparkle-ness. Just a random thought. Though, maybe that is the concept you're trying to pull off in the banner at the moment.... eh :P
--- http://img88.imageshack.us/img88/1387/lancelotcc6.png I would have moved the render further into the canvas, but Suzaku's head was covering up most of the other half of its body :\ |
DDDDDDDDDDD:
Those are amazing colors! The firey look fits really well, the negative space is excellent, and I love the text. But if the clipping masks on the bottom of 'knightmare' is supposed to say something, I quite frankly can't for the life of me figure out what it's supposed to say. xD Lance? Lh-something something? xD Anyway, lighting is awesome, and the contrast is just right. Is that a c4d I spy? I vote this to go to evilcheese's c4d banner rally if it is. Because all that red stuff on the right is fabulous~ The only issue I can pick with this banner is that there's actually a little bit too much negative space on the right. Maybe add a little flare of flame on the side would help a little. :| --------------------------------------------- 75% of the time taken to make this banner was rendering the person. >:| I hate rendering RL people. But I really like how it turned out, even though switching between the smudge settings was a royal pain. |
@Shiranui - Cool tag, one of the better ones I've seen from you. My only gripe is the text. The style and placement of it really detracts from the focal, especially since the focal is already off to the side (which is not a problem in and of itself by any means).
@Loki - Pretty nice, great cut on the hair. I don't like the scanlines here. I've seen a lot of amazing tags in that style and so I may judge it harshly because of that. But the scanlines really obscure the details of the effects. Also I think the darker part of the gradient in the background has a bit too much exposure. Text isn't bad but could be a lot better actually. The effects look pretty good, they could use a tad more flow though. |
Revision #1:
http://i245.photobucket.com/albums/gg69/Xenocrates13/shinjiroatae2.png For better or worse? :D List of what I did: v Quote:
|
Not fond of that green and yellow, prefer the borer on v2, but the darker shaes on v1.
|
Yay! Free rate =D
I revised my tag, hopefully a bit better. Thanks for the help Gummy! ^_^ I added some photofilters on the render, tried to lighten it a bit, and hopefully blended it a bit better. Also added the SOTW test, idc if it looks good or not, it's just there to fulfill the requirement. Original tag: http://img329.imageshack.us/img329/391/charizardgu8.jpg Revision 2: http://img148.imageshack.us/img148/7726/charizard2nbed3.jpg Revision 2.1 (borders): http://img157.imageshack.us/img157/8151/charizard2borderzw9.jpg Comments/criticism? Which one looks best? Please and thank you! ^_^ ~BR |
Blackrose:
Nice banner! I think that the background clashes a bit with the render because it is quite strong. Try lowering the opacity a bit or making it a darker colour so the render stands out more. I would also recommend adding some more special effects like lighting to add depth. Also can I ask that you change the font? Try using different sizes, positions and styles so that is looks not so neat and linear. Okay here is my banner after a long time without touching Photoshop... http://i33.*.com/2ikrry1.png Tried something new, I thought it turned out ok... |
Hmmmm.
Kuggles: Actually, I'm liking the concept for this thing. But it's not exactly top-notch professionalism, is it? D: There's firstly too much contrast, in terms of sharpening, colours, whatever. It detracts from the focal, and the effects need to be toned down, and made less conspicuous in some areas, such as both of Matt's arms, and the leafy brushing on the right. I'm actually digging the text, but the 'Express' would probably be better off as a clipping mask or something. That white sticks out like a sore thumb D: http://img66.imageshack.us/img66/2825/loki3ir4.png I made this for Loki, because I hadn't done her justice with requests in the past. I think it's alright, what about you guys? |
Quote:
http://i286.photobucket.com/albums/ll88/Daughter_of_Mew/Banners/Draco%20Alliance/Banners/DarkLugia.png ^ A request on PE2k ^ |
Daughter Of Mew- Should erase the brushing over the head, and not rely on the brushing so much as it kills depth. Oh and the faded head top right looks odd. Top left looks good, that part has good flow.
Epik- I probably would have smudged the shoulders a tad more. *pretty nice smile* What were the smudge settings on that? Oh and I don't like the little dotty...text is it? Underneath 'Arios'. You've done the lighting really well there! ^^ great colours too. ---- http://i27.photobucket.com/albums/c167/cinny_pics/SotwcolourbyRenn1.png ^ SOTW Entry |
Renneh
Yay it's my signature banner! Go Renneh! Ahem, love the blending over Vaporeon's back and tail although I just realised that on her back, the smudging is in a straight line. (Look closer to her head side) Not that it is a bad thing, just if it was any darker it may look odd. Loving the coloured waves at the bottom. They make the banner look great because it relieves the eyes from all blue. Font is awesome, great placing nothing wrong. Love the little glowing bubbles, gives the banner awesome depth and just looks amazing. My final point is the clipping mask rectangles. The bottom one is amazing. But the one above the font stands out too much. Try lowering the opacity of the rectangle or just make it smaller. |
Freebee! *shot*
Don't take this one too seriously. I know it's empty and junk, but I saw the style on another forum and thought "I should try that". The render is similar and I basically replicated the old one (well, the background is a lot different, as well as the banner size), but like I said, I wanted to see if I could pull it off. Plus Soul Calibur IV comes out tomorrow and I main Talim, so... XD http://i2.photobucket.com/albums/y39/Daiaki711/talim.png |
Wow, it's unique, I give you that. XD The style of it is good.
It seems kinda plain though. But it's good for a simple type banner. ---- Ahhhh, it's been so long since I've been here. D; Fail tym. :x Made with Shiranui's tut, btw... http://i263.photobucket.com/albums/ii142/Akari_Productions/GFX/saber_sig.jpg |
Quote:
However, I love the placement of the light source! Makes it all come together. Overall, a good job. 8/10. Annd here's one of mine. Just random.. a base for a sig I might use in the future. http://img.photobucket.com/albums/v515/pinksyllibus/ellsig.jpg |
pinksyllibus: Ok I can see where you are coming from with the whole grunge stlye but there is like no distinction in effect. It all just kinda looks messy. In my opinion there is grunge, and then there is messy. Lets try and lean a little toward the grunge style in a defferent way, rather than slapping more and more black brush work on a back ground.
My final gripe is the colors are rather dull. You can have a grungie looking sig but still have exciting colors....... I actualy do like the placement and blending of the render though. A common misconception is that you have to fade the render in anyway to blend it. It is actualy all about dynamics and placement. It is up to you if you want to cover it or fade it. It doesent really look like you just slapped on a render, even though that may have been what you did! xD Keep up the work ;D Ok rate these please.... http://i91.photobucket.com/albums/k284/andytoe/REALPEOPLE.jpg Sotw entry 1 http://i91.photobucket.com/albums/k284/andytoe/POTTERSOTW.jpg Final Sotw entry |
@Cap - Hmm, on the first one the effects seem really overdone. The green render on the white completely dominates the scene, and throws off the depth. The lighting is kinda awkward because of that white circle thing. Also, not that it means anything, but the stock has an incredibly dumb hairstyle. :P
Second one is decent. I hate Harry Potter, but biases aside, I'd say the render looks weird with that vexel/pseudo-vexel style. He's also way too polarized and shoved off to the side. I find myself drawn more to the background/text than Potter himself. And there's a bit of FHS going on. |
Okay.. was working on these today, trying to figure out styles and such. I'm still learning, so keep that in mind :) BTW, thanks El Capitano for the rate.
Not a big fan of this.. I like the concept of it but it came out very wrong. Will work on it later. http://img.photobucket.com/albums/v515/pinksyllibus/samussig.jpg Again, I like the concept, and not the render. http://img.photobucket.com/albums/v515/pinksyllibus/underwatersig.jpg |
1st one: First of all you have to much happening. First of all you have a grungy background, then you have you're c4ds slapped on, and then kind of a random vector brush in the top left corner. And lastly instead of really blending the render you just lowered the opacity, wich in my opinion is the worst begginer mistake. *condems begginer tutorials to hell, shaking fist violently*.
2nd one:I actualy really like what you did with this one. Everything looks pretty good, except it is pretty mono-tone..... I think you tried fixing that with the flecky green things floating around the focal. There are more composed ways to add color than this, but it is a good effort. Keep it up! Rate please! http://i91.photobucket.com/albums/k284/andytoe/ColorCURRUPTION.jpg |
Wow, its so colorful. <3 The only thing I have to pick on is the lighting. That light that's coming from her top hand doesn't seem to go with the render. It seems to be coming from the bottom left. :x Other than that its really nice. :D
http://imageknight.com/images/1217350416.png First one with a real person... I think. D: |
Raikazu: I like the concept, and the effects.... it looks pretty sweeeeeet. One thing I really have to pick on in this one is the fact that it is too contrasted. There is too much white stuff (bad description) in the banner. I dunno everything looks great but the whiteness is like overpowering.
Sorry, if you don't understand what I mean. |
FREE RATE + ICON TIMEZ? SWEETNESS! \o/
http://i112.photobucket.com/albums/n164/SoulEternity01/lulurolo-icon1.png http://i112.photobucket.com/albums/n164/SoulEternity01/lulurolo-icon.png Dunno which one's better. ^^; |
I would go with 1. But actualy that is just preference. The reason why i chose the first one is because I think simplicity really works in that icon and that texture was just not needed, and took away from the simplicity. But like I said it is complete preference.
|
Quote:
http://i520.photobucket.com/albums/w326/zetsu-bou/hiroyuki.png Argh, depth! D:< You are a villian! [/tried hard to achieve some depth in this tag...] |
Quote:
Annd here's something I just cooked up for my boyfriend's guild site. The c4d on the left side I don't like too much, but overall I'm pretty pleased. http://img98.imageshack.us/my.php?image=crazywomanbannervl8.jpg http://img98.imageshack.us/my.php?image=crazywomanbannervl8.jpg |
@pinksyllibus: I like it. Though that just may be my love for flaming hands. My big qualm is the big, empty left side with the long, red thingy. If it's only for a guild, it should be fine, but that much negative space is usually a no-no. XD
So, I got Soulcalibur IV last night and have been playing non-stop, so it's only fitting I do a Batman banner! ...wait a second. Anyways, this one features Talim, priestess of the Wind Dance. http://i2.photobucket.com/albums/y39/Daiaki711/talim-3.png |
@fate - It's pretty good. The bottom part gets boring though so I'd crop off a good 50-60 pixels of height from the bottom. The text could use improvement too. The sig is mostly render though, it would be nicer if the background were a bit blurred and then it had some foreground effects to add depth.
Here's my latest sig, for a SOTW on another board. http://img.photobucket.com/albums/v294/Ichorslave/bnwsotw_color.png (and here's the black and white one that's the actual submission, that being the theme and all...) http://img.photobucket.com/albums/v294/Ichorslave/bnwsotw.png |
Wow, I love the black and white one. It's not as realistic but I do llike it better. And I like how the building in the back left has a giant chunk missing out of it.
I just started migging signatures, and I dont care one bit about a border. I used GIMP for these, because I dont have the money to buy Photoshop, and I dont fine the reason to take the time to find a different program when GIMP is perfectly fine. 1.http://i259.photobucket.com/albums/hh310/Number_1_Seeker/Untitled91-1.jpg First time using the Smudge. 2.http://i259.photobucket.com/albums/hh310/Number_1_Seeker/Untitled6134.jpg I felt like making this one because I'm a Jeff Hardy fan and it's funny to see him go flipping through the air. I made both of these for a different site, so that explains the names. |
Reply post of power.
Quote:
http://i2.photobucket.com/albums/y39/Daiaki711/talimjump-2.png |
fate: I think you did a beautiful job with this. I think even withought the blur it has some great blur! One thing I would change though is creating a little more saturation on you're colors. Not to much to ruin the effect, but just enough that it makes the focal pop a little more.
|
Quote:
Quote:
ANIMATED ICON TIMEZ \o/ http://i112.photobucket.com/albums/n164/SoulEternity01/rolo-animation.gifhttp://i112.photobucket.com/albums/n164/SoulEternity01/ed-animation.gif Banners with both the same style inspired by Sammi and Mishydfghjk http://i112.photobucket.com/albums/n164/SoulEternity01/sayu-banner.png The tag game, I know the render sucks, because I don't like using transparent renders. =/ http://i112.photobucket.com/albums/n164/SoulEternity01/lulurolo-banner.png YESIAMHAVINGAFREAKINLULUROLOMOMENTBECAUSEROLOISAFREAKINGIRLINSIDE Rate :D |
Hazuki:
I think that both of the banners are a little bit dull, they just need a bit of oomph. I would suggest putting some special effects in there and something to make it more interesting. Just that some areas look a bit plain. Love the animated icons btw.. =P http://i35.*.com/1zq7z3p.jpg A work still in progress, how am I going for one of my first smudge sigs? I will just be adding some special effects but how is it to start? |
Kuggles: Looks nice for a smudge sig. The colours are good but they dont blend with the render much. Try a bit of dodge/burn on the background, and maybe a c4d would give a nice touch?
|
@Hazuki
They're pretty dark, however I think it compliments what's going on with the sig. Well, this one was a request, and I just wanted to know if it was alright or not. http://i165.photobucket.com/albums/u54/Ooka_100/crimsonempoleon.png |
Ooka:
The banner is nicely designed but I think you have over sharpened the C4D's in the back. They just look really choppy and kinda draw from the render which should be the focal. If you can't make them less choppy, then make them a darker colour so they stand out less or blur the edges or something. http://i37.*.com/2qd50mf.png Ok this is the final product from my last banner I posted. My like 2nd finished smudge banner using some special effects I've never used before. |
Kuggles: It still looks a tad boring near the render, but the clipping mask in the corner is nice. The border could go and the text could blend a little more, but the lighting and colours near the right of the render's head are nice. Good job.
Kuggles: It still looks a tad boring near the render, but the clipping mask in the corner is nice. The border could go and the text could blend a little more, but the lighting and colours near the right of the render's head are nice. Good job. Rate them there graphicals. http://i249.photobucket.com/albums/gg238/rowy95/1.png |
Renyui: WOMG, that's sexy. <3 I love the black and white render to color. 8D Can't spot anything wrong with it. Nice. <3 Awesome concept and style, I have to try that some day. :P
http://imageknight.com/images/1217685610.png |
Raizaku: I luv this banner. You did a great job selecting a render..... i luv TWEWY xD *shot*
Anyway great effects and all but the b&w is iffy because of all of the white. The contrast is so great that it is kinda blinding below the focal instead of excluzively complementing. So personaly i would loose the b&w ok rate these I am trying a smudge style. http://i91.photobucket.com/albums/k284/andytoe/FinalFantasy.jpg v1. http://i91.photobucket.com/albums/k284/andytoe/Spidey08.jpg v.2 http://i91.photobucket.com/albums/k284/andytoe/Spidey08-v2.jpg |
o1. The thing that's annoying me is the smudge on the right side of her hair. It just looks... unbalanced? .-. Second, it's too boring on the right side. Maybe move the text over there or something. XD Get like, a light source too. It looks like the light is coming from the right side... which it shouldn't be. D:
o2(s). I like the second one better. It fits Spidey more. <3 Pluuusss, it makes it a lot less boring and more distributed. :D Text needs to be... uhh... less noticeable. It distracts the attention. :> But heck, I can't do better than you. XD; http://imageknight.com/images/1217690592.png Like, first vector banner... EVAR. o.o Just need some opinions about whether I should continue to do vector or throw all of my vector brushes away. XD |
Raikazu:
Nice banner! The text is awesome! It just fits in there, goes great with the flow and suits the vector style wonderfully! The brushes are great, though I think you should either brush a bit more near the render or just move it over so the brushes are touching the side of her body. The background is great! It makes it simple but not boring. Just between the brushes there is a gap, try filling this with the purple dots so it looks like the background is complete, it doesn't just end. http://i34.*.com/2cdfkp1.jpg Eh, another smudge banner using heaps of filters, text is meh, rate away! |
I like it. I actually like your text, its better then I could ever do.
The things I keep staring at is the big black spot in the top left, and the smudge on the shoulders. http://i306.photobucket.com/albums/nn253/Alocbk/SwampertBubbles.png My first attemp at a smudge banner. |
Quote:
Also, it is lacking a little something...'extra'. Try butting some brushes, or a c4d in there to make it more interesting. Splatter looks good. ~ Well, here's two newer ones. I think I'm improving.. although they could use some more depth. http://img.photobucket.com/albums/v515/pinksyllibus/xiahsig.jpg http://img.photobucket.com/albums/v515/pinksyllibus/lineagechicksig.jpg |
#1: great effects. But i would like two see to things done to this piece. One add a different color than pink just to spice things up a bit xD
two make it less grainy looking. clean it up a bit. kai thanks. #2: Same with this one. The effects are great, but it is all a dull green. Plus it is grainie..... fix that and I think it would be all that much better! |
Since others use this kind of thing to gain a free rate rate this:
http://img.photobucket.com/albums/v510/munna170488/gallery/instruments.png |
ぱにぽに: First of all, great picture. If I remember correctly you took it you're self, well it is great. What I love most about this is the simplicity of it. And of course you thinking out side of the box and creating something for the instrument SOTW that wasn't expected. Because of that I really don't think you need any effects, but the border and text.
So in my opinion you did a great job! Good idea, and keep it up! http://i91.photobucket.com/albums/k284/andytoe/Imagination-sotw.jpg Rate Please ;P |
Quote:
SwamperTrainer's entry (I still have the .psd so let me know if there's any way I should change it): http://attachments.wetpaintserv.us/zbfW9xtmJ9iGsgbhib4x6w%3D%3D296768 |
SwampertTrainer:The outer glow on the text lucario is good, but the silverish c4d doesnt really match. The size is way too big, and its a little too hard to see the render.
Because everyone's doing a sprite sig. http://i249.photobucket.com/albums/gg238/rowy95/spritesig.png |
Renyui:
Love this banner! The background gives off a nice metallic look and suits the sprite wonderfully! The white shard things give a great effect of what seems to be movement and looks great around the render... http://i34.*.com/4t7yn8.png Eh tried something new and I think it looks okai... |
Kuggles: I really love the smudging in this signature. (atleast I hope that is some smudging otherwise less impressed ;P) Really I think you should carry more off that smudging throughout the entire sig, instead of brushing flowers and stuff....... I mean whatever you like, but I am partial to using brushes really but that is just me.
I think a signature really looks better when you use brushes only for blending layers, lighting, and some effects you can only achieve with a brush (some splatters lightining bolts - or maybe make a clipping mask). Other wise when you make a shape you should learn how to make it custom with the pen tool. But you don't have to rush that process. http://i91.photobucket.com/albums/k284/andytoe/AwesomeCrossem-1.jpg rate please ;P - I don't think i have posted it here yet. |
| All times are GMT -8. The time now is 9:40 PM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.