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-   -   Ghost Team... (https://www.pokecommunity.com/showthread.php?t=122560)

Maria Santos January 10th, 2008 8:36 AM

Ghost Team...
 
Im trying to come up with a ghost team and its coming out nicely. I have...

Mismagius @ Focus Sash

Taunt
Charge Beam
Shadow Ball
Confuse Ray

Shedinja @ Focus Sash

Confuse Ray
Will O Wisp
Shadow Sneak
X Scissor


Gengar @ Focus Sash

Focus Blast
Sludge Bomb
Hypnosis
Confuse Ray

Bannete @ Focus Sash

Thunder Wave
Shadow Sneak
Curse
Torment

Dusknoir @ Leftovers

Confuse Ray
Focus Punch
Torment
Ice Punch

Froslass @ Focus Sash

Confuse Ray
Blizzard
Shadow Ball
?

I got the natures I need already. Now I just need the last move on Frosslass and a judgment of my team. Think you folks can help me out?

Olz. January 10th, 2008 8:37 AM

[email protected] Specs
MODEST nature
EVs 252 Sp.Attack 252 Speed 6 Sp.Defense/HP
Shadow Ball
Thunderbolt
Energy ball
Dark Pulse


Very good! ^^

Maria Santos January 10th, 2008 8:39 AM

?
 
Vey good as in your Mismagius suggestion or very good as in my team?

Olz. January 10th, 2008 8:42 AM

Quote:

Originally Posted by Maria Santos (Post 3236375)
Vey good as in your Mismagius suggestion or very good as in my team?


Both, your team is awesome!
^^

Still working on mine >.<

El Gofre January 10th, 2008 8:48 AM

*We need EVs, natures and items.
*Ice beam over blizzard on frosglass, unless you wanna run hail as the last move
*Shedinja isn't worth taking, any team with hail, sandstorm, stealthrock, spikes or toxic spikes will leave you with a useless bug-skin. You could really do with a 2nd wall, so I'd swap it for spiritomb.
*Curse is never a good thing on ghosts. They will realise what you've done, switch out to completely negate it and leave you missing most of your health.

Its mostly a nice team, but these points need addressing. I wont comment on sets as a whole as Im not a fan of most ghosts.

Angelic Diablo January 10th, 2008 2:49 PM

Quote:

Originally Posted by Maria Santos (Post 3236368)
Gengar @ Wide Lens
Timid Nature
EVs: 252 Spd, 252 Sp Atk, 6 HP

Focus Blast
Shadow Ball
Hypnosis
Energy Ball/Thunderbolt/Hidden Power Ice

Dusknoir @ Leftovers
Careful/Impish Nature
EVs: 252 HP, 144 Def, 114 Sp Def
Will o Wisp
Pain Split
Fire Punch
Shadow Sneak

Spiritomb over Shedninja, infact anything of Shedninja

[email protected]
Impish/Careful Nature
EVs: 252 HP, 88 Def, 124 Sp Def, 40 Atk
-Pursuit
-Will o Wisp
-Pain Split
-Sucker Punch/Return/Shadow Sneak

Faceless* January 10th, 2008 3:30 PM

Always, ALWAYS put Spikes on Froslass if you're running an entire Ghost team, your opponent won't have a chance to Rapid Spin

.amlex. January 11th, 2008 6:35 PM

Mismagius
Item: Leftovers
Ability: Levitate
Function: Perish-Trapper
Calm 252-Spd, 152-Hp, 106-Def

a] Mean Look
b] Perish Song
c] Protect
d] Hp (Fighting) or shadow ball


Yeah, perish-trapping can be really helpful. This set works pretty good if you are up to it.

Anti January 11th, 2008 6:50 PM

Yeah, if you ever run a ghost team, Spikes and SR = MUST.

Um, Gengar will mow you down (especially with weather to ruin your sashers). Obvious, but I doubt banette is a good line of defense.

Jimmyray January 12th, 2008 11:05 AM

What up with all the Confuse Rays?

Spice Curry January 12th, 2008 11:16 AM

Quote:

but I doubt banette is a good line of defense.
Yeah, he's not. He's got poor defensive stats...and less than spectacular speed.

Now about that Froslass:

[Froslass] @Leftovers/Focus Sash
Nature: Timid
EVs: 6 HP / 252 SAtk / 252 Spd
Ability: Snow Cloak
-Ice Beam
-Thunderbolt
-Spikes
-Destiny Bond/Thunder Wave/Hidden Power Fighting/Shadow Ball

Anti January 12th, 2008 11:55 AM

Quote:

Originally Posted by Jimmyray (Post 3242663)
What up with all the Confuse Rays?

Actually, it's a decent move with support (shame it doesn't have any)...you're right though.

Really, with Hypnosis and Confuse Ray flying everywhere, this needs SR and spikes support.

Give Froslass Spikes and try and find a SRer.


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