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-   -   Need help for my team... (https://www.pokecommunity.com/showthread.php?t=122654)

~♪Fire_Guardian♪~ January 10th, 2008 11:26 PM

Need help for my team...
 
Hi everyone!! Can you help my team to improve?

Crobat, w/ Soothe Bell @ LV. 57

Ability: Inner Focus
Nature: Hasty
EV: SP. ATK: 115, SP DEF: 112

Moves:
Poison Fang
Wing Attack
Confuse Ray
Air Cutter

Salamence, w/ Lax Incense @ LV. 64

Ability: Intimidate
Nature: Relaxed
EV: SP. ATK: 162, SP. DEF: 120

Moves:
Headbutt
Fly
Ember
Dragonbreath

Blaziken, w/ Charcoal @ LV. 99

Ability: Blaze
Nature: Naughty
EV: SP. ATK: 264, SP. DEF: 163

Moves:
Blaze Kick
Overheat
Earthquake
Sky Uppercut

Kyogre @ LV. 64

Ability: Drizzle
Nature: Jolly
EV: SP. ATK: 198, SP. DEF: 219
Moves:
Sheer Cold
Blizzard
Hydro Pump
Waterfall

Wailord, w/ Sea Incense @ LV. 44

Ability: Oblivious
Nature: Bold
EV: SP. ATK: 97, SP. DEF: 54
Moves:
Strength
Water Spout
Dive
Surf

Flygon @ LV. 54
Ability: Levitate
Nature: Lax
EV: SP. ATK: 117, SP. DEF: 91
Solarbeam
Dragonbreath
Fly
Rocksmash

Please Help Me!!!!!

shanecdavis January 11th, 2008 7:57 AM

Hi everyone!! Can you help my team to improve?

Crobat, w/ Choice Band @ LV. 57

Ability: Inner Focus
Nature: Adamant (+Atk, -SAtk)
EV: 4 HP / 252 Atk / 252 Spd
Moves:
- Aerial Ace
- Return / Steel Wing
- Shadow Ball
- Sludge Bomb

Crobat is a straight up attacker. It needs speed and power. The Choice Band, while limiting it to one move, gives it a 1.5x Atk boost. Psychics have a hard time coming in on a boosted Shadow Ball. Return or Steel Wing is preference. Return, while Normal, is strong and without limitations, which can be a great closing move.


Salamence, w/ Leftovers @ LV. 64

Ability: Intimidate
Nature: Adamant (+Atk, -SAtk)
EV: 148 HP / 226 Atk / 137 Spd

Moves:
- Aerial Ace
- Dragon Dance
- Earthquake
- Rock Slide / Fire Blast

Salamence LOVES Dragon Dance. You have to breed it on, but it is very much worth it. NEVER EVER use crappy two turn moves like Fly or Hyper Beam. Attacking twice with a boosted Aerial Ace will do more damage than only attacking once with Fly, every time. Earthquake is self-explanatory. Rock Slide or Fire Blast is another choice.


Blaziken, w/ Leftovers @ LV. 99

Ability: Blaze
Nature: Hasty (+Spd, -Def)
EV: 100 Atk / 252 Spd / 156 SAtk

Moves:
- Fire Blast / Overheat
- Rock Slide

- Sky Uppercut
- Swords Dance

Ugh, you wasted the best physical move on a Fire-type. Fire Pokes aren't that great in general, but Blaziken can be an effective mixed sweeper. Use SD to boost its Atk, and then it can handle quite a variety of opponents.


Kyogre w/ Leftovers @ LV. 64

Ability: Drizzle
Nature: Modest (+SAtk, -Atk)
EV: 252 HP / 40 Def / 216 Spd

Moves:
- Calm Mind
- Surf /
Hydro Pump
- Substitute / Ice Beam
- Thunder / Ice Beam

TWO Ice and TWO Water moves makes this cheap uber very sad. I would suggest getting rid of this thing since it will only be a crutch for you, preventing you from becoming truly skilled in battling strategy. Your choice though. If you keep it, at least fix it. With Substitute, this thing creates 404 HP subs. That allows it to use CM and then destroy things with the remaining two moves. Remember that Drizzle makes Thunder 100% accurate, while IB makes Dragons and Grass Pokes die.


Wailord, w/ Sea Incense @ LV. 44

Ability: Oblivious
Nature: Bold
EV: SP. ATK: 97, SP. DEF: 54
Moves:
Strength
Water Spout
Dive
Surf

HP slaves shouldn't be included in your team. Keep them in your PC and then bring them out when you need to. Not worthy of even rating it.

Flygon @ LV. 54
Ability: Levitate
Nature: Jolly (+Spd, -SAtk)
EV: 76 HP / 252 Atk / 164 Spd / 16 SAtk)
- Earthquake
- Fire Blast
- Quick Attack
- Rock Slide

Flygon serves the same purpose as Crobat. Strong attacker. While not as fast, it is stronger and provides better coverage. QA is a breeding move, but a great closing move that hits first. Just say no to the craptastic Solarbeam.


With the team as presently constituted, I would add a WishPasser or a good defensive wall to improve your team.

luke January 11th, 2008 3:22 PM

Is this Third Generation or Fourth Generation? Because I don't see that clarified in your post. If it's Third Gen, go with what shane said.

shanecdavis January 11th, 2008 4:04 PM

It looked like classic RSE to me. Good stuff. Felt like old times.

jb0000612 January 11th, 2008 6:11 PM

Quote:

Originally Posted by shanecdavis (Post 3238879)
Hi everyone!! Can you help my team to improve?

Crobat, w/ Choice Band @ LV. 57

Ability: Inner Focus
Nature: Adamant (+Atk, -SAtk)
EV: 4 HP / 252 Atk / 252 Spd
Moves:
- Aerial Ace
- Return / Steel Wing
- Shadow Ball
- Sludge Bomb

Why would you have Adamant and and Sludge Bomb and Shadow Ball? Go for a Speedy one next time.

Crobat is a straight up attacker. It needs speed and power. The Choice Band, while limiting it to one move, gives it a 1.5x Atk boost. Psychics have a hard time coming in on a boosted Shadow Ball. Return or Steel Wing is preference. Return, while Normal, is strong and without limitations, which can be a great closing move.


Salamence, w/ Choice Specs @ LV. 64

Ability: Intimidate
Nature: Adamant (+Atk, -SAtk)
EV: 148 HP / 226 Atk / 137 Spd

Moves:
- Aerial Ace
- Dragon Dance
- Earthquake
- Rock Slide / Fire Blast

Salamence LOVES Dragon Dance. You have to breed it on, but it is very much worth it. NEVER EVER use crappy two turn moves like Fly or Hyper Beam. Attacking twice with a boosted Aerial Ace will do more damage than only attacking once with Fly, every time. Earthquake is self-explanatory. Rock Slide or Fire Blast is another choice.




Blaziken, w/ Leftovers @ LV. 99

Ability: Blaze
Nature: Hasty (+Spd, -Def)
EV: 100 Atk / 252 Spd / 156 SAtk

Moves:
- Fire Blast / Overheat
- Rock Slide

- Sky Uppercut
- Swords Dance

Ugh, you wasted the best physical move on a Fire-type. Fire Pokes aren't that great in general, but Blaziken can be an effective mixed sweeper. Use SD to boost its Atk, and then it can handle quite a variety of opponents.


Kyogre w/ Leftovers @ LV. 64

Ability: Drizzle
Nature: Modest (+SAtk, -Atk)
EV: 252 HP / 40 Def / 216 Spd

Moves:
- Calm Mind
- Surf /
Hydro Pump
- Substitute / Ice Beam
- Thunder / Ice Beam

TWO Ice and TWO Water moves makes this cheap uber very sad. I would suggest getting rid of this thing since it will only be a crutch for you, preventing you from becoming truly skilled in battling strategy. Your choice though. If you keep it, at least fix it. With Substitute, this thing creates 404 HP subs. That allows it to use CM and then destroy things with the remaining two moves. Remember that Drizzle makes Thunder 100% accurate, while IB makes Dragons and Grass Pokes die.


Wailord, w/ Sea Incense @ LV. 44

Ability: Oblivious
Nature: Bold
EV: SP. ATK: 97, SP. DEF: 54
Moves:
Strength
Water Spout
Dive
Surf

HP slaves shouldn't be included in your team. Keep them in your PC and then bring them out when you need to. Not worthy of even rating it.

Flygon @ LV. 54
Ability: Levitate
Nature: Jolly (+Spd, -SAtk)
EV: 76 HP / 252 Atk / 164 Spd / 16 SAtk)
- Earthquake
- Fire Blast
- Quick Attack
- Rock Slide

Flygon serves the same purpose as Crobat. Strong attacker. While not as fast, it is stronger and provides better coverage. QA is a breeding move, but a great closing move that hits first. Just say no to the craptastic Solarbeam.


With the team as presently constituted, I would add a WishPasser or a good defensive wall to improve your team.


NO legendaries. Kyogre is a no-no. Your team is highly vulnerable to Electric and Ice types. And Wailord can be OHKO'd by a Muscley Vire.

~♪Fire_Guardian♪~ January 11th, 2008 6:24 PM

Yup! It's the Third Gen game: Sapphire.

@shane: Whats the Choice Band?:\

@jb: Uhm, the only Legendary I have is only Kyogre..:'(
I live here in the Philippines, no Nintendo Events!:'(


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