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-   -   Loooooooooooooooook over here! (https://www.pokecommunity.com/showthread.php?t=122706)

flamehaze94 January 11th, 2008 3:54 PM

Loooooooooooooooook over here!
 
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa436.png

Bronzong @ Leftovers
Trait: Levitate
EVs: 252HP / 16Def / 96SpAtk / 144SpDef
Relaxed nature(+Def, -Spd)
- Gyro Ball
- Charge Beam
- Grass Knot
- Hypnosis

no weakz
beats up Gyara/Weavile/Tar/Pert leads and incapitates everything else with Hypnosis
lol, random EVs

http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa472.png

Gliscor @ Leftovers
Trait: Hyper Cutter
EVs: 244HP / 252Def / 12Spd
Impish nature(+Def, -SpAtk)
- Swords Dance
- Roost
- Earthquake
- Baton Pass

SD Passes to everything
Beats up T-Tar and Heracross
Used to have Taunt, but I figured self-healing was more important

http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa461.png

Weavile @ Choice Band
Trait: Pressure
EVs: 40HP / 252Atk / 216Spd
Jolly nature(+Spd, -SpAtk)
- Ice Shard
- Brick Break
- Pursuit
- Night Slash

gotta luv those Shards
my little late game rapist, and also revenge killah
<3

http://www.pokemonelite2000.com/sprites/emesprani/emesprani260.gif

Swampert @ Life Orb
Trait: Torrent
EVs: 212HP / 244Def / 12Spd
Impish nature(+Def, -SpAtk)
- Earthquake
- Stone Edge
- Rest
- Sleep Talk

god with SD
beats up loads of stuff
outspeeds Weezing/Boah

http://www.pokemonelite2000.com/sprites/rbspr/rbspr073.png

Tentacruel @ Leftovers
Trait: Liquid Ooze
EVs: 212HP/ 98Def / 164SpDef / 36Spd
Calm nature(+SpDef, -Atk)
- Hydro Pump
- Sludge Bomb
- Toxic Spikes
- Rapid Spin

standard anti-bulky water... bulky water
beats up stuff

http://www.pokemonelite2000.com/gbc242.gif

Blissey @ Leftovers
Trait: Serene Grace
EVs: 212HP / 252Def / 44SpDef
Modest nature(+SpAtk, -Atk)
- Wish
- Toxic / Protect
- Calm Mind
- Ice Beam

I don't know what I inhaled when I was thinking about this :/
should be able to beat Kou, with T.Spikes laying around
0HKOs Chomp and Gar after a CM boost
beats everything



Somewhat centered around WishBliss, passing to everything

Anti January 11th, 2008 5:38 PM

Lack of any real sweeping power hurts a lot here. SD passing is nice and all, but swampert is the only thing that REALLY benefits (since Weavile will be switching a lot).

Not really seen anymore, but ChainChomp will eat this team alive.

sims796 January 11th, 2008 5:40 PM

This is debatable, but I say Taunt over Roost, just to piss off other Taunt-users, as he has no way to really stop them.

Or you could use Stone Edge, but that's not important.

Anti January 11th, 2008 5:42 PM

I agree with sims...nothing on this team really immediately threatens Skarm, I'd use Taunt or it'll really be a pain.Though EQ can be replaced (I've kind of grown to not really like attack moves on my BPers for some reason O_o)

sims796 January 11th, 2008 5:49 PM

Hence why either Aerial Ace or Stone Edge could wok better,as a means to try & fight back, in case of a sudden Taunt. EQ as an only move is limited.

Anti January 11th, 2008 5:54 PM

Quote:

Originally Posted by sims796 (Post 3240232)
Hence why either Aerial Ace or Stone Edge could wok better,as a means to try & fight back, in case of a sudden Taunt. EQ as an only move is limited.

Eh, I don't really see why BPers need to fight back, all they really do is taunt, power up, and run for their lives.

And yeah, EQ as an only attack will usually have consequences, just ask my old Donphan T_T

sims796 January 11th, 2008 5:55 PM

Gliscor's stats allows him to fight back reasonably well for a BPer. No need to waste it.

Samson January 12th, 2008 1:27 AM

i like the bronzong. i have a very similar one. does ridiculous walling and can actually sweep. SD from gliscor is a nice for gyro.

ehh life orb on swampert is not looking good =/ i'm not liking the evs either. i'd at least give it SOME atk evs so that it can do some missionary attacking if it doesn't manage to get the SD. besides, switching swampert into gliscor's mess isn't the best idea and is probably not the best scenario to run into.

i'd put the speed on tenta into sp atk. just an extra boost for it to hit other bulky waters hard enough.

modest huh? ._. i don't quite see the point when it can get a CM in anyway. giving it the nature to beat out standard sets sounds a little much if not pointless, especially when a lot of salamence variants run hp and garchomp carries several surprises.

toxic... ehh, you may as well make that thunder/tbolt/flamethrower to take care of your teams lacking in ability to threaten skarmory. charge beam from bronzong really doesn't do much damage. funny to think that without flamethrower, your team would be walled by a similar bronzong.


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