The PokéCommunity Forums

The PokéCommunity Forums (https://www.pokecommunity.com/index.php)
-   Pokémon Strategies & Movesets (archive) (https://www.pokecommunity.com/forumdisplay.php?f=12)
-   -   Shoddy team. (https://www.pokecommunity.com/showthread.php?t=123677)

evilcheese January 19th, 2008 6:47 PM

Shoddy team.
 
Infernape (♂) @ Focus sash
Ability: Blaze
EVs: 40 Atk/218 Spd/234 SAtk
Hasty nature (+Spd, -Def)
- Close Combat
- Grass knot
- Flamethrower
- Nasty Plot
---
Gengar (♂) @ Choice Specs
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+SAtk, -Atk)
- Hidden Power [ice]
- Shadow Ball
- Focus blast
- Thunderbolt
---
Swellow (♂) @ Flame Orb
Ability: Guts
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Aerial Ace
- U-turn
- Protect
- facade

standard i think
---
Suicune @ Leftovers
Ability: Pressure
EVs: 253 HP/252 Def/6 SDef
Bold nature (+Def, -Atk)
- Calm Mind
- surf
- Ice Beam
- Hidden Power [Thunder]?
---
Forretress (♂) @ Leftovers
Ability: Sturdy
EVs: 252 HP/60 Atk/196 Def
Relaxed nature (+Def, -Spd)
- Earthquake
- Zap Cannon
- Rapid Spin
- Stealth Rock
---
Articuno @ Leftovers
Ability: Pressure
EVs: 252 HP/96 Def/160 SDef
Calm nature (+SDef, -Atk)
- Heal Bell
- Roar
- ice beam
- roost
---

i hope this is good enough.

Shiny Umbreon January 19th, 2008 8:10 PM

For Swellow, doesn't Burn decrease your Attack? It's a bit contradictory. =/

Shiraishi January 19th, 2008 8:14 PM

Guts cancels out burn's effect ^_^

I don't feel like rating the whole team but if a Heatran can switch into a Flare blitz it's gg.

Live in Color January 19th, 2008 9:40 PM

For Infernape here's my moveset, and he does pretty darn good.

Infernape @ Life Orb
EVs: 252 Att, 252 Spd, 6 HP
Blaze
Jolly
-Fire Punch
-Thunderpunch
-U-Turn
-Close Combat

U-Turn to get a hit on those psychic switch ins. And then leave... xD It's been working really well for me.

flamehaze94 January 19th, 2008 9:43 PM

I've never seen such a Heatran weak team in my life =0


What exactly is Flamethower on CB Ape going to do? Flare Blitz clearly outdamages it.

Trace>Synchronize on Gardy.

Any and all forms of Tyranitar rape this team btw.

Samson January 20th, 2008 12:03 AM

well heatran is not that big of a prob. gardevoir with trace walls it quite nicely. that gardevoir set is atrocious though.

Rukario1 January 20th, 2008 1:05 AM

Whats for Running Return on Swellow ...? Facade is so much better with Guts + Stab.

Jimmyray January 20th, 2008 3:56 AM

Quote:

Originally Posted by Relyt (Post 3262512)
For Infernape here's my moveset, and he does pretty darn good.

Infernape @ Life Orb
EVs: 252 Att, 252 Spd, 6 HP
Blaze
Jolly
-Fire Punch
-Thunderpunch
-U-Turn
-Close Combat

U-Turn to get a hit on those psychic switch ins. And then leave... xD It's been working really well for me.

I use

[email protected] Orb
252 Atk 252 Spd 6 HP
Blaze
Jolly Nature (+Spd -Sp.Atk)
Fire Punch
Thunderpunch
Close Combat
Fake Out << Can do a lot of damage with Life Orb.

For your team, I think Ice Beam would go better on Articuno than HP Flying, and perhaps Haze in there somewhere. Brave Bird over Aerial Ace and Facade over Return for Swellow, and I think it's best to put Thunder wave on your Gardevoir, then drop the Speed EVs for Sp.Def EVs.

evilcheese January 20th, 2008 9:58 AM

ok flamethrower is for skarm obviuosley. with stab its ok. plus flare blitz is too much recoil.

ill put facade on swellow.

and if anyone can give me a gardevoir set or a special sweeper that would go with this team nicely then that would be cool.

Live in Color January 20th, 2008 10:03 AM

Why have a mixed Infernape to lower all attacks potential damage just for a Skarmory. To have maximum attack and then Fire Punch is great. And you might want to consider Life Orb instead of Choice Band for those switch outs, if you can predict good, then Infernape will be amazing.

I'd suggest trading Gardevoir for Azelf.

Azelf @ Expert Belt
EVs: 252 Sp. Att, 252 Spd, 6 HP
Levitate
Timid
-Nasty Plot
-Flamethrower
-Psychic
-HP Fighting

Works excellent for me.

Anti January 20th, 2008 10:10 AM

Quote:

Originally Posted by evilcheese (Post 3263681)
ok flamethrower is for skarm obviously. with stab its ok. plus flare blitz is too much recoil.

Better idea: Switch out! Besides, Skarm rarely switches in on Infernape since it's mostly run mixed. Once they figure out it's CBed, outpredict them...

ill put facade on swellow.

and if anyone can give me a gardevoir set or a special sweeper that would go with this team nicely then that would be cool.

Also, what in the world is HP fighting doing on Cressi? HP Flying is lol on Articuno when you have Ice Beam to work with...I don't know about you, but I find killing dragons fun :(

Also, leading with that infernape is a bad idea...Hippo is even more common than Gyarados and it will plain destroy you.

Spikes over SR on Forry...then again, you don't have a ghost to block rapid spin, so w/e

252 HP / 96 Def / 160 SDef --> Better Articuno EVs. I've used a lot of spreads, this works the best for me...

Could you please tell me how you plan to take stone edge from Choice Band Tyranitar? you don't have a rock resist...and that will give you trouble. Aero poses the same threat, though Forry actually has a shot at beating it out. then again, you lack gyro ball and a 50% chance to kill Aero isn't great. Doesn't matter though, as your Forry can't recover off damage and repeated switch-ins will wear it down too much.

Heracross will destroy you if Cress or Forry goes down. If you lose Cress, it can just close combat you to high heavens. If you lose Forry, Megahorn will just eat your team alive.

Eh, SpecsTres, though uncommon, will tear your team apart.

When using articuno, you need something to sponge Fire hits from the likes of heatran, or you get destroyed.

Dark Azelf January 20th, 2008 10:51 AM

Quote:

Originally Posted by evilcheese (Post 3261955)
Infernape (♂) @ Choice Band
Ability: Blaze
EVs:252 ATT /252 Spd/ 6 HP
Jolly nature
- Close Combat
- Thunderpunch
- Flare Blitz / Fire Punch / Blaze Kick
- Stone Edge

Errm wtf with EQ, it does nothing for Ape, Stone Edge Plesh or Salamence says hi !!

Physical fire move, Skarm wont switch in on a Flare Blitz, Fire Punch or Blaze kick becasue it gets raped

---
Gardevoir (♂) @ Leftovers
Ability: Trace
EVs:252 HP / 48 SpA / 176 Sp.D / 32 Spe
Modest nature (+SAtk, -Atk)
- Wish / Thunderwave / Hypnosis / Will-o-wisp
- Wish/ Thunderwave / Hypnosis / Will-o-wisp
- Psychic
- Thunderbolt / Shadow Ball / Focus Blast

Eww Gardy is more support and is defensive.

Why do people insist to Scarf Gardevoir and Gallade =/ Its a waste.

---
Swellow (♂) @ Flame Orb
Ability: Guts
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Aerial Ace / Brave Bird
- U-turn
- Protect
- facade

Yeah
---
Cresselia (♀) @ Leftovers
Ability: Levitate
EVs:252 HP / 108 DEF / 148 SP.DEF
Bold nature
- Reflect
- REST
- Ice Beam / Psychic / Thunderwave
- Charge Beam

Taunt Gyarados says hi to this, Taunt Gyarados doesnt say hi to celebi due to it getting 2hko'd by Grass Knot and it has 100 base sp.att., Cress cant touch Gyarados without Charge Beam., big difference

Rest >>>>>> Moonlight due to Hippowdon and T-Tar wrecking Moonlight with Sandstream, and you have Heal bell support.

---
Forretress (♂) @ Leftovers
Ability: Sturdy
EVs: 252 HP/60 Atk/196 Def
Relaxed nature (+Def, -Spd)
- Earthquake
- Zap Cannon / Rest /Gyro Ball
- Rapid Spin
- Stealth Rock

Looks fine
---
Articuno @ Leftovers
Ability: Pressure
EVs: 252 HP/64 Def/192 SDef
Calm nature (+SDef, -Atk)
- Heal Bell
- Roar
- Ice Beam
-roost

Yeah but Ice beam is better.
---


Changes are in bold

Yeah, you are kind of gengar weak. And nothing on this team can really do much to Mixpert.

Metal Sound Heatran really does dent you, as does Scarf heatran if it gets a flash fire boost and gardevoir is dead.

Also as previously stated, ALL forms of t-tar go hi.

evilcheese January 20th, 2008 3:38 PM

ok ima replace gardevoir for gar.

replace cressy for suicune.

and since nobody likes my inferanpe ill just run regular mixape.

Live in Color January 20th, 2008 4:26 PM

Quote:

Originally Posted by evilcheese (Post 3264658)
ok ima replace gardevoir for gar.

replace cressy for suicune.

and since nobody likes my inferanpe ill just run regular mixape.

I still have no clue why you insist on him being mixed... Infernape would be better as just Physical or Special, not mixed. If someone comes in that is defensive, and you're physical, just switch out. It's as simple as that.

flamehaze94 January 20th, 2008 4:29 PM

MixApe's just the prefered moveset.
SD Infernape is actually the biggest Infernape threat, it's just people don't realize dat.

Angelic Diablo January 20th, 2008 4:33 PM

NPApe with Close Combat is my fave, Nasty Plot up, Blissey comes in and BAM! Close Combat sends that thing bolting

[email protected] Orb/Focus Sash
Naive Nature
EVs: 40 Atk, 212 Sp Atk, 252 Spd
-Close Combat
-Nasty Plot
-Flamethrower
-Grass Knot

evilcheese January 20th, 2008 5:37 PM

ok now i nticed im bolt weak can anyone help me out with that?

Skaterzpenguin January 20th, 2008 5:45 PM

I like your team, but get rid of flamethrower on your infernape and add fire blast or flare blitz. As for your articuno don't teach it roar, because there is no point for using that move unless you have some stragety up your sleeve that works...

Anti January 20th, 2008 5:46 PM

Quote:

Originally Posted by skaterzpenguin (Post 3265025)
I like your team, but get rid of flamethrower on your infernape and add fire blast or flare blitz. As for your articuno don't teach it roar, because there is no point for using that move unless you have some stragety up your sleeve that works...

The term "PHazing" comes to mind :/ Read up on pokemon before giving advice plz.

For the Bolt weak, just get a resist :0

evilcheese January 20th, 2008 5:49 PM

like take out swello for chomp or a ground physical sweeper?

Anti January 20th, 2008 6:05 PM

Quote:

Originally Posted by evilcheese (Post 3265040)
like take out swello for chomp or a ground physical sweeper?

Most Tbolting pokemon carry Ice Beam or HP Ice, so no. anything that is bulky and can take a few attacks will do, such as Dusknoir.

Rhyinferior does the job okay, and solid rock makes ice attacks do lol damage, but Starmie will be trouble.

Maggy works as well.

evilcheese January 21st, 2008 3:29 PM

how about if i scarf chomp?

if not then who's maggy?

Anti January 21st, 2008 3:31 PM

Quote:

Originally Posted by evilcheese (Post 3268180)
how about if i scarf chomp?

if not then who's maggy?

Read my post above and that answers your garchomp question.

Maggy is Magneton/Magnezone.

evilcheese January 22nd, 2008 6:31 PM

ok ill go rhyperior.

does anyone have a set for him?

Anti January 22nd, 2008 6:56 PM

Rhyinferior is like a more powerful CBtar minus pursuit...and it's a lot harder to switch in.

Rhyperior @ Choice Band ** Rhyinferior
Trait: Solid Rock
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Megahorn
- Fire Punch / Avalanche / Ice Fang / Focus Punch

Kewl set.

But again, there really are better pokemon to take thunderbolts and crap. Swampert is one of the best IMO.


All times are GMT -8. The time now is 6:07 AM.


Like our Facebook Page Follow us on Twitter © 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.

Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.