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-   -   My team (https://www.pokecommunity.com/showthread.php?t=123977)

Cloud_85 January 21st, 2008 4:31 PM

My team
 
So I want to take a look to my team and tell me a few things about it, cause I have some doubts...

[email protected]
Bold / Careful
Ev's:252 HP / 24 Def / 232 Spe
Mean Look
Wish
Baton Pass
Taunt / Toxic
The Strategy of this one it's easy, start the battle, trap the Enemy Taunt/toxic(wish if you need) and change to something that can kill it.

I have some Brozong Doubts so I post 2

[email protected]/Chesto Berry
Bold
Ev's:252 HP / 100 Def / 156 SpA
Block
Calm Mind
Psychic
Rest
Something like the umbreon, trap Calm Mind Kill
[email protected] Berry/Leftovers
Relaxed
Ev's: 252 HP / 152 Atk / 8 Def / 96 SpD
~ Gyro Ball
~ Earthquake
~ Trick Room
~ Hypnosis / Explosion
This one is awqesome Trick room, Gyro Ball for kill sweepers and EQ for others, and u can use Explosion after the other can.

[email protected]
Bold
Ev's:252 HP / 112 Def / 144 SpD
~ Rest
~ Sleep Talk
~ Ice Beam /Shadow Ball
~ Psychic
My last defensive pokemon, this one is a Sleep Talker, when u are hort Rest and Sleep Talk

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Adamant
Ev's:252 HP/252 Atk/ 4 Spe
Sub
Focus Punch
Stone Edge
Crunch
Perfect counter to blissey, awewsome when get Sub.

[email protected] Orb/Choice Specs
Modest/Timid
Ev's:4 HP / 252 SpA / 252 Spe
~ Hypnosis / Hidden Power Ice
~ Shadow Ball
~ Thunderbolt
~ Focus Blast
A normal Special Sweeper

[email protected] Choice Scarf
Adamant
Ev's:252 Atk/252 Spd/4 Sp akt
~ Outrage
~ Earthquake
~ Stone Edge
~ Fire Blast
Faster than anything (well almost aything) the ScarfChomp can be letal and surpresive at same time.

Well that's all, I was Thinkin in Replace Cress cause I don't have it in the correct nature, but it still works so I really need help XD



Azonic January 21st, 2008 7:12 PM

Heracross takes out all of your walls, which is bad D<

Pursuit > Crunch on T-tar to catch them on the way out.

Cloud_85 January 21st, 2008 8:44 PM

Quote:

Originally Posted by azonic (Post 3268919)
Heracross takes out all of your walls, which is bad D<

Pursuit > Crunch on T-tar to catch them on the way out.

Heracross kill Cress, ya. It's a little harder with Brozong, so I will change Cress maybe.

Persuit, ya another good option, cause once u are in sub people want to Run of urs so

Thanks!

Anti January 22nd, 2008 1:07 PM

If you had to choose on TTar, CFrunch is far superior than pursuit. Otherwise Rock resists will eat you alive and you won't have a powerful STAB move to kill them with.

Wow, I've never seen a VILtar thing going on in 4th gen :0

Timid on Gengar, always.

Cloud_85 January 22nd, 2008 4:52 PM

Quote:

Originally Posted by Anti-Pop Culture Warrior 13 (Post 3270348)
If you had to choose on TTar, CFrunch is far superior than pursuit. Otherwise Rock resists will eat you alive and you won't have a powerful STAB move to kill them with.

Wow, I've never seen a VILtar thing going on in 4th gen :0

Timid on Gengar, always.

Sonds good foe XD. Well so now I'm Seaching for a new Wall.... XD

Panicz January 22nd, 2008 5:10 PM

Anything concerning the Team I can agree with. Most of the issues have been touched upon, but I can recommend some walls that may suit your team. While I'm currently lacking the time to plot out a functioning moveset for the following, they are open for customization. (Not gonna lie though, some choices are pretty obvious).

Forretress is an an obvious choice here. With it's steel typing, it's unaffected by your Tyranitar's Sandstorm, and adds some useful Physical resistances. Something that your team lacks, Spikes (Stealth Rock) and Rapid Spin, can be learned by Forretress which is never unwelcome in a team.

Alternatively, if you're looking for different typing, there's Cloyster, who in spite of his UU status, has higher defense only hindered by it's few type weaknesses. It can also learn Spikes (alternatively, Toxic Spikes) and Rapid Spin.

So, that's my two cents... for as much as two cents is worth. EVs and Equips are up to you.

*score one for first help post*

Cloud_85 January 22nd, 2008 5:16 PM

Quote:

Originally Posted by Panicz (Post 3271189)
Anything concerning the Team I can agree with. Most of the issues have been touched upon, but I can recommend some walls that may suit your team. While I'm currently lacking the time to plot out a functioning moveset for the following, they are open for customization. (Not gonna lie though, some choices are pretty obvious).

Forretress is an an obvious choice here. With it's steel typing, it's unaffected by your Tyranitar's Sandstorm, and adds some useful Physical resistances. Something that your team lacks, Spikes (Stealth Rock) and Rapid Spin, can be learned by Forretress which is never unwelcome in a team.

Alternatively, if you're looking for different typing, there's Cloyster, who in spite of his UU status, has higher defense only hindered by it's few type weaknesses. It can also learn Spikes (alternatively, Toxic Spikes) and Rapid Spin.

So, that's my two cents... for as much as two cents is worth. EVs and Equips are up to you.

*score one for first help post*

Ok, I will try replacing Cresselia, He is good but I don't have a great Cresselia. Also I'm weak if someone use spikes so both are good options. Thanks XD


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