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-   -   Rate my randomness!!! (https://www.pokecommunity.com/showthread.php?t=124082)

Rantern January 22nd, 2008 3:37 PM

Rate my randomness!!!
 
Kinda new to OU, been clinging to BL/UU/NU too much....

Clefable @ Sticky Barb
Bold 252 HP, 252 Def, 6 SpAtk
Magic Guard
~ Counter
~ Calm Mind / Light Screen
~ Ice Beam / Seismic Toss
~ Softboiled

Set up light screen and force switch or physical moves. Magic guard negates the effect of Sticky Barb, so the opponent gets the damage. If they switch, CM and if physical Counter them.

Espeon @ Life Orb
Modest 252 Sp.A, 252 Spd, 4 Hp
Synchronize
-Psychic
-Calm Mind
-Fake Tears
-Hidden Power [Fighting]

Lol this set is EPIC WIN!!! Switch in on fighting type and CM on the switch. Then use Fake Tears on who ever comes out. HP Fighting is for Steels and Espeon's hated brethren, Umbreon.

Bronzong @ Leftovers
Relaxed 164 HP, 100 Def, 32 Atk, 212 Sp. Def
Levitate
~ Gyro Ball
~ Earthquake
~ Stealth Rock
~ Hypnosis

Standard. Yawn. Meh.

Infernape @ Life Orb
Jolly 252 Att, 252 Spd, 4 Hp
Blaze
-Thunderpunch
-Stone Edge
-Flare Blitz
-Earthquake

Oooo... I personally made this set myself just to see where I got with it. Built to outspeed standard apes and stuff.

Snorlax @ Leftovers
Careful 144 Atk, 172 Def, 116 SpDef, 76 HP
Thick Fat
~ Curse
~ Return
~ Crunch / Earthquake
~ Rest

Should I put Crunch over EQ because Ghost types basically wall this. Just askin' to make sure.

Donphan @ Leftovers
Impish 252 HP, 252 Def, 4 Atk
Sturdy
~ Ice Shard / Knock Off
~ Rapid Spin
~ Roar
~ Earthquake

Rapid Spinner and Pseduo-Hazer. Two in one for more fun is what I say...

And there's my team. Constructive criticism is welcome!

Azonic January 23rd, 2008 2:50 PM

Fake Tears isn't too good on any pokemon. I'd rather spend that turn Calm Minding since the opponent can just switch out any time. If you want to use Fake Tears for PHazing, its not that reliable seeing that not many other pokemon use Special Attack. So I'd swap Fake Tears for something useful.

Magmortified January 23rd, 2008 3:54 PM

Quote:

Originally Posted by azonic (Post 3273316)
Fake Tears isn't too good on any pokemon. I'd rather spend that turn Calm Minding since the opponent can just switch out any time.

Unless you're using Glaceon, which doesn't get Calm Mind.

On Infernape, I'd suggest Swords Dance over Thunderpunch. Get it in on something that'll switch out and use Swords Dance. Bulky Gyarados has a good chance of getting OHKO'd by Stone Edge after Infernape has grabbed a Swords Dance, and yes, I'm counting Intimidate. But that's just a few numbers for you.

Flame Blitz and Life Orb just seems a little too kamikaze-ish to me, so you may want to replace with Fire Punch.

Aww. No Close Combat. Better than Earthquake in my opinion.

Fighting: Steel, Rock, Ice, Normal, Dark. With STAB you have an attack that's just slightly weaker than a supereffective EQ.

Ground: Steel, Rock, Electric, Poison (Weezing Levitates anyhow), Fire (which is covered just as well by Stone Edge).

Fire can just as easily cover those Steel/Psychic types that don't float.


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