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-   -   Some Problems with my team (https://www.pokecommunity.com/showthread.php?t=125264)

Cloud_85 February 1st, 2008 7:15 PM

Some Problems with my team
 
Well My team is almost ready, but I have come trouble with it, I will post it first...

[email protected]Thinking on another Item(Ideas Anyone?)
Timid
EV:2 HP/252 Sp.Atk/252 Spe
-Shadow Ball
-Focus Blast
-Hypnosis
-Thunderbolt

My Special Sweeper.Also a good suporter with Hypnosis.

[email protected]
Adamant
252 HP/252 Atk/4 Sp.Def
-Substitute
-Focus Punch
-Crunch
-Stone Edge

This is NOT a Tyranoboah, this is only a Subpuncher Tar, I have to many people with special atacks so I decided don't make a Tyranoboah. Perfect counter of Blíssey
and Alakazam(If It didn't have focus blast) If you let it put Substitute You have a Focus Punch In your face...

[email protected] Scarf(This could change)
Adamant
252 atk/224 Spd/32 Sp.Def
-Outrage
-Fire Blast/Fire Fang
-Earthquake
-Crunch

Easy, My physical sweeper: Scarfchomp. Faster than almost anything, It's a think to fear...

[email protected]
Bold
252 HP/252 Def/4 Sp Atk (Ev's will change)
-Sleep Talk
-Rest
-Ice Beam
-Thunderbolt

My special wall. I use it as a Sleep Talker. Maybe I should give him a little more Sp.Atk, I don't know, Ideas anyone?

[email protected]
Relaxed
252 HP / 152 Atk / 104 Def IV: 0 spd
-Gyro Ball
-Hypnosys(To much on my teamHypnosys,this set could change)
-Explotion
-Earthquake

My physical wall. It's the best killing sweepers.

Probably I will change this one:

[email protected]
Bold
148 HP/240 Def/ Sp.Atk
-Surf
-Ice beam
-Recover
-Hipnosys

Another Special Wall, no much to say, It's also a kind of atacker cause He have a great Sp.Atk too.

I put all my team for 1 reason, as you can see I have a great weakness to Infernape, which can take oput easily 3 of my pokemons (Tyranitar,Regice,Brozong) So I was thinking to change Brozong, but I don't think In another phisical wall. So I need help, which one should go???

You can also help me with my team Move set if you want XD (Try to don't do it please, I want to change some pokemons anyways)

EDIT: I was thinking again XD, and maybe would be great have a REAL wall like Skarmory or Foretress (Wah both die with Infernape, I hate that monkey XD) and put an spinner(Starmie, Which can take out Infernape easily).
Another thing about Foretress is that also can use Gyro ball so My strategy won't change a LOT.


Anti February 2nd, 2008 11:30 AM

Yuck, terrible grammar makes this annoying to read.

For Regice, Max Defense is a waste. At least run Calm, though I suggest adding a few SDef EVs to help it out (though it doesn't need 252 or anything). BTW, Miltoic doesn't block any Infernape problem when Nasty Plot Infernape runs it over with Grass Knot and Physical Nape will nail it with close Combat.

Yuck, strong Choice Banders will blow this team's mind. Special attackers are beaten up by Regice, but with Stealth Rock down and no Spinner, Regice won't last long, even with Resttalking.

As for those Choice Banders, anything that can beat Bronzong (CBtar, CB Infernape, CBcross, etc.) will be a total pain.

Also, make this readable. "Ur," "U," and "fisical" makes the thread look a bit amateur really. I suggest using Microsoft word's spell check or something to help.

Azonic February 2nd, 2008 12:36 PM

Fire Blast over Fire Fang to get rid of Skarmory and Foretress when it comes to Garchomp. Fire Fang doesn't really have further use. Fire Blast > Fire Fang.

Anti February 2nd, 2008 12:43 PM

Quote:

Originally Posted by azonic (Post 3300209)
Fire Blast over Fire Fang to get rid of Skarmory and Foretress when it comes to Garchomp. Fire Fang doesn't really have further use. Fire Blast > Fire Fang.

I can think of many things...Fang hits Bronzong harder, doesn't miss every other turn, has decent PP, and has a chance to burn or flinch. Fire Blast will juse miss a lot and run out of PP.

BTW, Fire Fang will destroy Forretress every time.

I've never really understood why people put fire blast on Scarfchomp, or really any Garchomp that isn't Chain Chomp. If Skarmory is the obvious switch-in, just throw in your Skarmory counter right away to scare it off.

Also, what if the opposing physical wall isn't a Skarmory? You know, like a Hippowdon, Donphan, Regirock, Weezing, Gliscor, Cresselia, etc. If that's the wall, Fire Blast is just a worthless slot on your team.

Fire blast is really only useful against Skarmory and Tangrowth. That's mostly it.

Fire Fang >>>>>>>>>>>>>>>>>>>>>>>>>>>>> Fire Blast.

And yuck, 80 base SAtk vs. 130 base Atk. Go go go Fire Fang!

Dark Azelf February 2nd, 2008 12:51 PM

Quote:

Originally Posted by Anti-Pop Culture Warrior 13 (Post 3300226)
I can think of many things...Fang hits Bronzong harder, doesn't miss every other turn, has decent PP, and has a chance to burn or flinch. Fire Blast will juse miss a lot and run out of PP.

BTW, Fire Fang will destroy Forretress every time.

I've never really understood why people put fire blast on Scarfchomp, or really any Garchomp that isn't Chain Chomp. If Skarmory is the obvious switch-in, just throw in your Skarmory counter right away to scare it off.

Also, what if the opposing physical wall isn't a Skarmory? You know, like a Hippowdon, Donphan, Regirock, Weezing, Gliscor, Cresselia, etc. If that's the wall, Fire Blast is just a worthless slot on your team.

Fire blast is really only useful against Skarmory and Tangrowth. That's mostly it.

Fire Fang >>>>>>>>>>>>>>>>>>>>>>>>>>>>> Fire Blast.

And yuck, 80 base SAtk vs. 130 base Atk. Go go go Fire Fang!

Also after a Swords dance boost with life Orb fire fang will still 2hko skarm, OHKO Forry etc. So is preferred >> Blast due to the swords dance boost.

People only run Fire Blast on Scarf chomp due to it not having swords dance.

Anti February 2nd, 2008 2:31 PM

Quote:

Originally Posted by Dark_Azelf (Post 3300255)
Also after a Swords dance boost with life Orb fire fang will still 2hko skarm, OHKO Forry etc. So is preferred >> Blast due to the swords dance boost.

People only run Fire Blast on Scarf chomp due to it not having swords dance.

I get that, but it ONLY hits Skarmory and nothing else. Besides, Skarm will just run off to something that resists it. If Skarm is the only physical wall it hits that its other options and Fire Fang can't, then yuck.

If you suspect Skarmory, switch to a special sweeper right away to scare it off. Yay.

But yuck, that's alwats debatable so methinks I'll shut up about it.

This team doesn't seemed very well thought-out. Examples? Focus Sash Gengar on the same team as Tyranitar, Regice as the only reliable special wall without a rapid spinner, Trick Room on a team with Scarfchomp and Gengar...yeah.

Cloud_85 February 2nd, 2008 2:47 PM

Quote:

Originally Posted by Anti-Pop Culture Warrior 13 (Post 3300572)
I get that, but it ONLY hits Skarmory and nothing else. Besides, Skarm will just run off to something that resists it. If Skarm is the only physical wall it hits that its other options and Fire Fang can't, then yuck.

If you suspect Skarmory, switch to a special sweeper right away to scare it off. Yay.

But yuck, that's alwats debatable so methinks I'll shut up about it.

This team doesn't seemed very well thought-out. Examples? Focus Sash Gengar on the same team as Tyranitar, Regice as the only reliable special wall without a rapid spinner, Trick Room on a team with Scarfchomp and Gengar...yeah.

Yeah that's right, I have some problems with the Moveset. But anyways I want to find a way to block Infernape. Also TR is a problem, not to big but is it, I can change it. Maybe I should change Milotic for Starmie(rapid spiner and I think she can block Infernape as well), on Gengar Life orb for Focus Sash. Bye bye TR. I don't really sure if I should change Scarfchomp for Sword Dance Chomp but...

Anyways thanks for the ideas

PD: Anti-Pop sorry for the grammar, I'm not english so I have some trouble on it :\

Anti February 2nd, 2008 2:56 PM

Quote:

Originally Posted by Cloud_85 (Post 3300616)
Yeah that's right, I have some problems with the Moveset. But anyways I want to find a way to block Infernape. Also TR is a problem, not to big but is it, I can change it. Maybe I should change Milotic for Starmie(rapid spiner and I think she can block Infernape as well), on Gengar Life orb for Focus Sash. Bye bye TR. I don't really sure if I should change Scarfchomp for Sword Dance Chomp but...

Anyways thanks for the ideas

PD: Anti-Pop sorry for the grammar, I'm not english so I have some trouble on it :\

Oh! Sorry then! If you have Microsoft Word and use the spell-check, it could really help clean up your posts without any hassle really.

Anyways, Life Orb and Sadn Stream on Gengar will add up REALLY fast. Starmie would at least fix that Infernape weak, but physical Nape still eats you alive.

Cloud_85 February 2nd, 2008 3:22 PM

Quote:

Originally Posted by Anti-Pop Culture Warrior 13 (Post 3300635)
Oh! Sorry then! If you have Microsoft Word and use the spell-check, it could really help clean up your posts without any hassle really. (Don't worry about that XD)

Anyways, Life Orb and Sadn Stream on Gengar will add up REALLY fast. Starmie would at least fix that Infernape weak, but physical Nape still eats you alive.

So Ideas? Don't worry I could change some pokemons on my team so only tell me what should I change... As I say in the first post I have Wall problems: Maybe the only one safe is Regice...

PD:I correct the grammar anti-pop XD

Anti February 2nd, 2008 3:58 PM

Get something that doesn't die to Heracross and other fighters, especially their STAB moves. Gengar can switch in once, but if they predict the switch, they will KO Gar with Stone Edge or Night Slash (though Night slash isn't common on Hera).

Cresselia, Mesprit, or Uxie could work here. Claydol would be good considering you have no rapid spinner.

That Bronzong would be good setting up SR rather than blowing itself up IMO

Cloud_85 February 2nd, 2008 4:13 PM

Quote:

Originally Posted by Anti-Pop Culture Warrior 13 (Post 3300822)
Get something that doesn't die to Heracross and other fighters, especially their STAB moves. Gengar can switch in once, but if they predict the switch, they will KO Gar with Stone Edge or Night Slash (though Night slash isn't common on Hera).

Cresselia, Mesprit, or Uxie could work here. Claydol would be good considering you have no rapid spinner.

That Bronzong would be good setting up SR rather than blowing itself up IMO


Ok, Well I could use a Forretress to block things like Heracross and other Fighters... If I use it I have, again problems with Infernape, so I could use Starmie to block it and, as you say I have rapid spin trouble.

This could work?

Anti February 2nd, 2008 4:49 PM

Starmie can't take stone edge from fighters and strong fighting attacks will still do a lot of damage.

Forretress is taken in 2 hits by a choice band close combat from Machamp or Heracross, a huge burden.

I've found Dusknoir to be really useful for this, as it can WoW everything not named Heracross or Machamp (anything with guts basically) and take little from other attacks. Stone Edge can hurt, but with the rock resist you already have in Bronzong, it won't be a problem...and since only CB or STAB Stone edges actually hurt Dusknoir, you won't have to worry about Bronzong getting hit by a Fighting move.

Any bulky ghost can fill Noir's role, and the only other one I can really think of is spiritomb, which would also work. Megahorn from Heracross will be tougher to take, but the likes of Azelf (who toasts Regice BTW) will fall to the ground.

I think Spiritomb would help you a lot.

Cloud_85 February 2nd, 2008 4:59 PM

Quote:

Originally Posted by Anti-Pop Culture Warrior 13 (Post 3300966)
Starmie can't take stone edge from fighters and strong fighting attacks will still do a lot of damage.

Forretress is taken in 2 hits by a choice band close combat from Machamp or Heracross, a huge burden.

I've found Dusknoir to be really useful for this, as it can WoW everything not named Heracross or Machamp (anything with guts basically) and take little from other attacks. Stone Edge can hurt, but with the rock resist you already have in Bronzong, it won't be a problem...and since only CB or STAB Stone edges actually hurt Dusknoir, you won't have to worry about Bronzong getting hit by a Fighting move.

Any bulky ghost can fill Noir's role, and the only other one I can really think of is spiritomb, which would also work. Megahorn from Heracross will be tougher to take, but the likes of Azelf (who toasts Regice BTW) will fall to the ground.

I think Spiritomb would help you a lot.

So Brozong and Dusknoir/Spiritomb? well both can work. I think Foretress could also work with them. Anyways I'm really sure of how work with they both....
Thanks in sometime I will test them. XD

Anti February 2nd, 2008 5:03 PM

Bronzong and forretress together is just asking Swords Dance Garchomp to mow your entire team like a lawn. Choose one or the other...I like Bronzong for its sexy rock resist and actually good special defense, but spikes and rapid spin is also important.

I'd fiddle around with your options a few days and find walling that is generally pretty strong.

Cloud_85 February 2nd, 2008 5:07 PM

Quote:

Originally Posted by Anti-Pop Culture Warrior 13 (Post 3301003)
Bronzong and forretress together is just asking Swords Dance Garchomp to mow your entire team like a lawn. Choose one or the other...I like Bronzong for its sexy rock resist and actually good special defense, but spikes and rapid spin is also important.

I'd fiddle around with your options a few days and find walling that is generally pretty strong.

XD! I'm not trying to say that I will use both, I was in something like this:
Forretress/Brozong with Spiritomb/Dusknoir. Well Anyways I will test the 4.
A question, Which one works better:
Nasty plot Tomb or
Pain Split Tomb
???


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