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Shoddy Team.
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Azelf @ Choice Scarf Mild [ +Special Attack ] 252 Special Attack / 216 Speed / 36 Attack Ability ; Levitate - Explosion - Fire Blast - Psychic - Hidden Power [ICE] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Leads the pack, Outspeeds most things. http://img229.imageshack.us/img229/8954/202xu3.png Wobbuffet @ Leftovers Bold [ +Defense ] 252 Special Defense / 252 Defense / 4 HP Ability ; Shadow Tag - Encore - Mirror Coat - Counter - Safeguard ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Idea is to Counter physical sweepers and Mirror Coat special sweepers and Encore Electric moves to Dugtrio http://rapidshare.com/files/89024489/051.png.html Dugtrio @ Life Orb Jolly [ + Speed ] 252 Speed / 252 Attack / 4 Special Defense Ability ; Arena Trap - Sucker Punch - Stone Edge - Earthquake - Aerial Ace ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kills things. http://rapidshare.com/files/89024804/385.png.html Jirachi @ Leftovers Impish [ + Defense ] 240 HP / 56 Attack / 76 Defense / 136 Speed Ability ; Serene Grace - Wish - Zen Headbutt - U-Turn - Reflect ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Wish then U-Turn then heal. http://rapidshare.com/files/89025060/445.png.html Garchomp @ Choice Scarf Lonely [ + Attack ] 252 Attack / 252 Speed / 4 HP Ability ; Sand Veil - Fire Blast - Earthquake - Dragon Claw - Outrage ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Outrage is there for late game sweeping. http://rapidshare.com/files/89025266/392.png.html Infernape @ Life Orb Naive [ + Speed ] 24 Attack / 252 Special Attack / 232 Speed Ability ; Blaze - Grass Knot - Close Combat - Flamethrower - Nasty Plot ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Late game sweeper. Man this thing is great. |
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I don't really see the point of scarfing Azelf when it runs Nasty Plot so much better and you already have a Scarfer...speed is unneeded. |
The Azelf is really good-looking so far. Since it has all special moves, but one, it needs to be eved in special attack. Azelf is really fast naturally, but getting almost all of its speed evs full will make sure it moves first, and since it has explosion, during a turn that it is in bad shape, it can go first to explode. I also agree with the 16 evs in attack to give the explosion more power.
Wobbuffet is good. He is a good staller with a bunch of hp and defenses. Excellent choice. With that encore, you can be sure to trap the opponent in getting murdered by counter or mirror coat. The bad news is that you are in trouble if your opponent chooses a power booster like dragon dance. With that, they can kill Wobbuffet, unless you switch out really fast to someone else. Dugtrio is good. It isn't really the most reliable pokemon and won't last through heavy hits, but the way you have yours-eved in attack and speed, it can get the opponent out of the way quicker than they can move and fast. It is good with the grass pokemon and good with the flyers. I don't know about sucker punch, because it is too risky. If your opponent is not using a hitting move, and does a stat boosting move or other move, that would be worthless. Especially if Dugtrio isn't a taker of heavy hits. It is hard to afford heavier hits. The good thing is that if that happens and Dugtrio dies, you have fast or high defense pokemon to take that pokemon on. Jirachi is a good annoyer. I really don't have nothing to say. It would sure annoy me if a pokemon like Jirachi comes in and chooses reflect, so my moves will he weaker. Then does wish and U-Turn and heals up the team that I am trying to kill, especially if it is a hard battle. I really do not like lonely as a nature. It lowers it defense, and Garchomp does not have a lot as it is. I would prefer going to the Adamant nature, especially since Garchomp does not need special attack. You are eving it correctly, keep at that. There is nothing worse than a max attack Garchomp with almost 300 or more speed. The moves are good, but I am not really feeling dragon claw or outrage. Replace one of those with a brick break for the ice, steel, rock, dark and normal types that are annoying like Miltank and Snorlax. It could kill T-Tar in one hit. Or you can teach it stone edge or rock slide for those flying, fire, and ice types. I also wouldn't recommend a choice scarf on Garchomp. Give it a expert belt, which increases super effective moves, since in battles, a lot of the time is killing pokemon that are weak to the type or moves you have. Do this if Garchomp is not the first you send out and it covers a lot of types. Infernape is good, but fragile. I would recommend using Infernape when you know that its opponent won't kill it in one hit. This is if you are using nasty plot first. Also grass rope isn't very reliable. Usually pokemon used in competitions are heavy, but there are few that are light such as Manaphy or another light water type. Overall, your team has a lot of pokemon who won't last through those heavy hits, bu they are good killers and they do it fast. Usually, it isn't who you have, it is how you use your pokemon, and you use them pretty good. Just watch out for those killers like T-tar-who can be killed in one hit with a fighting move. |
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I thought Wobby was uber? Is that a mistake on this forum's part? And if not, why exactly is wobby so good?
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Currently Wobbuffett is being tested on Shoddy to see if it's possible to use it in OU.
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Nothing here can safely switch in Blissey, or a random sleeping move. If you're using that broken pokemon (Wobba), at least give Garchomp Swords Dance so he can have a free stat up after encore.
Psychic pokemon suck as leads, because they lure pursuiters. If you're stuck on Psychic, it's game over for Azelf. |
You have a lot of fragile pokemon on your team. Infernape, Azelf, Dugtrio, and Garchomp are all good, but they can be blown away too easily if your opponent has a high attack or special attack stat of 300+ and uses a move that has 80+ power on them. This also isn't good when your opponent has a stealth rock, poison spikes, or another kind of set up battle method. These pokemon need all the HP they could keep due to their defenses.
Azelf is good, I have no problem with him. It will outspeed about everything and do massive damage to about anything when it comes to special. Scarfing him is okay, but try to find another item that better fits your Azelf. Wobbuffet is good, but it takes prediction. You do not know what kind of move your opponent will choose, then with the physical/special split, your opponent can choose thunderpunch and mirror coat won't hit. Then if you choose wrongly, it may cause your Wobby some wasted HP. Besides that, its moveset is good. Keep that. Dugtrio is a good sweeper and stuff, but it does not need Wobby. Wobby will help if the opponent choose a non-attacking move when he does encore, then switch out Dugtrio or whoever. Keep Duggy the way he is. Jirachi is good. It would be even more devastating as a special attacker with wish and U-Turn, althought U-Turn is physical. That's how he can do good damage when you don't want to switch him out, and with wish, U-Turn would be a weak hit, but it's a hit. Garchomp is good. I don't really like the two dragon moves. Give it the berry that stops confusion(can't think of its name). It is a low def pokemon and that's how it won't risk hurting itself after the first outrage. Then it could probably last doing more massive damage. Good eving it. Nothing is worse than a very fast pokemon with very high attack. Infernape is a good special sweeper, just be careful with it. Grass rope should do good damage, since most evolved pokemon are heavy. |
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Ape can 0HKO with Plotted Overheat, but that's about it |
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