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My Team, need help on this please.
Ok, I think the idea of pokemon is different here than were I was before, but that is why I think it is a good idea to share ideas. So if you think this doesnt work, please sa so and dont start flamming me, I wanna learn more lol
Tyranitar Adamant w/ Chople Berry 252 Atk/ 172 Def/ 86 HP Stone Edge Crunch Earthquake Blizzard or Fire Blast ( kill Rheperior and high Def pokes) Slowbro Modest w/ Leftovers 252 sp.atk/ 172 Def/ 86 sp.def Ice Beam Surf Trick Room Slack Off Scizor @ Technition Adamant w/ Expert Belt Iron Head X-Scissor Brick Break Aerial Ace 252 atk/252 spd/ 6 HP Garchomp Adamant @ Sand Veil w/ Bright Powder 252 atk / 252 spd/ 6 HP Outrage Earthquake Crunch Stone Edge ( no more Ice types !) Bronzong Brave/Adamant @ Levitate w/ Leftovers 246 Atk/ 132 Def/ 132 Sp.Def Explosion Gyro Ball Earthquake Trick Room Metagross Adamant w/ Leftovers 252 Atk/ 172 Def/ 86 HP Magnet Rise Zen Headbutt Meteor Mash Hammer Arm Subs: Skarmory @ leftovers Relaxed/Adamant (need experteese) Stealth Rock Spikes Brave Bird Roost 252 def/ 172 spd/ 86 HP Empoleon Modest w/ Life Orb 252 sp.atk/ 252 sp.def/ 6 Def Surf Ice Beam Flash Canon (or??) HP [Electric] My technique is to play a sandstorming trick roomer. I think it stands out a bit cause we dont see that alot. Start with T-tar. whip up the sandstorm set my field up to kill the focus sash. kill 1 or 2 pokes with t-tar and move on to Slowbro. Slowbro takes a hit, then trick rooms. hits a couple of times maybe kills 1 or 2 if lucky. Trick room before it dies and switch into scizor. scizor will keep fighting untill trick room fades off. then it could fall. After that, throw in Garchomp. Garchomp will be independant of trick room, and if strateg works right, with bright powder, he will win me the game. If not, I send in Bronzong after it dies. Trick room and do the same thing as slowbro. Before it dies, trick room one last time and play last resort, Metagross. Getting past that team is something any trainer would find difficult. The subs are there to change play style, Skarmory starts off sets field, and then T-tar. Empoleon if I dont want garchomp in there for a battle, because of all the frosslass and waevile out there. Tell me, what do you think? I know no spinner but spikes and toxic spikes really dont work here, my only threat is stealth rock :| and i dont know how to deal with that, I wanted to add a Fortress in my subs list. to set up a field and then rapid spin and explode. Help :S lol |
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~T_S |
Well, if the strategy is crap, are there anyways you think that it can work?
other than the fixes, what do you suggest, to make a sandstorming Trick Roomer work? Also about the G-Chomp, as I said it is there if something wrong happens. Why not? the strategy wont follow what I plan maybe most of the time and that is why I need this dude. But anyway, you seem to know more about pokemon so please advice on how I can play this better with it actually working. Also if I want scizor to be a passer in a trick room team, wont that mean that: 1- i will be wasting preciouse trick room turns 2- If i use agility wont that mean that I will be faster and therefore the opponenet will attack first? will it work the other way around? I dont want a passer, with Adamant, 252 HP, 204 atk, 52 def? Also, I think Blizzard would do more damage to Ice Fang to both skarm and rhpyerior.....???? Also your Bronzong spread is 514 ev's? That garchomp will have 296 spd... isnt that low? Also Metagross can't learn thunder punch... |
Im no good at trick room teams, so heres a couple of points:
*Give a 2nd poke trick room in case your first one dies *Take all those speed EVs away from garchomp *Swap T-tars nature if you insist on a special move, go lonely or naughty, EDIT: Or better still, go brave on TTar |
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I have 2 trick roomers. Bronzong and Slowbro. Garchomp acts as a stabalizer in case something happens |
Ah sorry, i didnt see the 2nd trick room there :)
Still, take a few speed EVs away so it can outspeed other sweepers in trick room but still function outside |
hmm.I see your point, so you are saying basically get slower than a mence??
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Yeah it would help, you can probably wall it outside of TR. and kill it in TR with dragon claw. Alternatively give something roar and keep forcing it to switch in to super effective stealth rock
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All of these steels are doing you no justice besides maybe getting killed by common pokemon that run Earthquake and/or flamethrower.
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Bronzong has levitate, Metagross has Magent Rise, which only leaves a fast scizor in the way cause of trick room. Metagross will propably get hit with an earthquake once, and then the oppoenet will have nothing to do unless they were infernape lol Again, a strategy based on predictions like this one will work less than half of the time. but fun to play. |
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Magnet Rise is a joke on Metagross BTW. Just run off if you can't beat something or take the hit...considering the fact that 130 base defense is very good. It's really slow anyways, and pokemon will EQ you before you can Magnet Rise. BTW get rid of Brightpowder on Garchomp. At the sight of Brightpowder Garchomp I run from battles because I don't like when people try to win by cheap luck-related tactics involving hax items. |
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and I also said Meta will get hit by earthquake and then rise. Keep in mind that it should attack first here cause of trick room EDIT: Bright Powder Sandstorm is perfect. and not cheap lol it's like the disussion with clauses people have.. it's called strategy. Weavile is cheap in my opinion for example. |
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I also love how you pretty say our clauses are lol when the metagame would be totally unbalanced without clauses. Please tell me how you could stop Yanmega without Sleep Clause. Case Closed. Weavile isn't cheap, it's because your team can't counter it ;/ |
Mixed Infernape with Hidden Power [Ice] is your biggest threat. Rips through everybody.
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