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-   -   My Team, need help on this please. (https://www.pokecommunity.com/showthread.php?t=126447)

Outlawed February 11th, 2008 10:11 PM

My Team, need help on this please.
 
Ok, I think the idea of pokemon is different here than were I was before, but that is why I think it is a good idea to share ideas. So if you think this doesnt work, please sa so and dont start flamming me, I wanna learn more lol

Tyranitar
Adamant
w/ Chople Berry
252 Atk/ 172 Def/ 86 HP
Stone Edge
Crunch
Earthquake
Blizzard or Fire Blast ( kill Rheperior and high Def pokes)

Slowbro
Modest
w/ Leftovers
252 sp.atk/ 172 Def/ 86 sp.def
Ice Beam
Surf
Trick Room
Slack Off

Scizor @ Technition
Adamant
w/ Expert Belt
Iron Head
X-Scissor
Brick Break
Aerial Ace
252 atk/252 spd/ 6 HP

Garchomp
Adamant @ Sand Veil
w/ Bright Powder
252 atk / 252 spd/ 6 HP
Outrage
Earthquake
Crunch
Stone Edge ( no more Ice types !)

Bronzong
Brave/Adamant
@ Levitate
w/ Leftovers
246 Atk/ 132 Def/ 132 Sp.Def
Explosion
Gyro Ball
Earthquake
Trick Room

Metagross
Adamant
w/ Leftovers
252 Atk/ 172 Def/ 86 HP
Magnet Rise
Zen Headbutt
Meteor Mash
Hammer Arm

Subs:

Skarmory @ leftovers
Relaxed/Adamant (need experteese)
Stealth Rock
Spikes
Brave Bird
Roost
252 def/ 172 spd/ 86 HP

Empoleon
Modest
w/ Life Orb
252 sp.atk/ 252 sp.def/ 6 Def
Surf
Ice Beam
Flash Canon (or??)
HP [Electric]

My technique is to play a sandstorming trick roomer. I think it stands out a bit cause we dont see that alot.
Start with T-tar. whip up the sandstorm set my field up to kill the focus sash. kill 1 or 2 pokes with t-tar and move on to Slowbro. Slowbro takes a hit, then trick rooms. hits a couple of times maybe kills 1 or 2 if lucky. Trick room before it dies and switch into scizor. scizor will keep fighting untill trick room fades off. then it could fall. After that, throw in Garchomp. Garchomp will be independant of trick room, and if strateg works right, with bright powder, he will win me the game. If not, I send in Bronzong after it dies. Trick room and do the same thing as slowbro. Before it dies, trick room one last time and play last resort, Metagross.
Getting past that team is something any trainer would find difficult.

The subs are there to change play style, Skarmory starts off sets field, and then T-tar. Empoleon if I dont want garchomp in there for a battle, because of all the frosslass and waevile out there.
Tell me, what do you think?
I know no spinner but spikes and toxic spikes really dont work here, my only threat is stealth rock :| and i dont know how to deal with that, I wanted to add a Fortress in my subs list. to set up a field and then rapid spin and explode. Help :S lol

Ársa February 11th, 2008 10:43 PM

Quote:

Originally Posted by Outlawed (Post 3327989)
Ok, I think the idea of pokemon is different here than were I was before, but that is why I think it is a good idea to share ideas. So if you think this doesnt work, please sa so and dont start flamming me, I wanna learn more lol

Tyranitar
Adamant
w/ Choice Band
252 Atk/ 172 Def/ 86 HP
Stone Edge
Crunch
Earthquake
Blizzard or Fire Blast ( kill Rheperior and high Def pokes) (OMG, that is sig material)

Nope. Choice Band and Ice Fang over Blizzard/Fire Blast.

Slowbro
Bold
w/ Leftovers
252 Def, 68 Sp. Atk, 188 HP
Ice Beam
Surf
Trick Room
Slack Off

O_O. Bold plox, and 252 Def, 68 Sp. Atk, 188HP

Scizor @ Technician
Impish
w/Leftovers
Swords Dance/Agility
X-Scissor
Baton Pass
Aerial Ace/Quick Attack
252 HP/204 Def/ 52 Atk

Make it a baton Passer.

Garchomp
Adamant @ Sand Veil
w/ Choice Band
252 atk / 224 spd/ 32 HP
Outrage
Earthquake
Crunch
Stone Edge ( no more Ice types !)

In a Trick Room team? No...

Bronzong
Relaxed
@ Levitate
w/ Leftovers
252 HP, 156 Atk, 8 Def, 98 Sp. Def
Explosion
Gyro Ball
Earthquake
Trick Room

Relaxed Please

Metagross
Adamant
w/ Leftovers/Life Orb/Choice Band
252 Atk/ 172 Def/ 86 HP
Meteor Mash
Explosion
Thunderpunch
Earthquake


Make it stronger. That original moveset is hopeless...

My technique is to play a sandstorming trick roomer. I think it stands out a bit cause we dont see that alot.
Start with T-tar. whip up the sandstorm set my field up to kill the focus sash. kill 1 or 2 pokes with t-tar and move on to Slowbro. Slowbro takes a hit, then trick rooms. hits a couple of times maybe kills 1 or 2 if lucky. Trick room before it dies and switch into scizor. scizor will keep fighting untill trick room fades off. then it could fall. After that, throw in Garchomp. Garchomp will be independant of trick room, and if strateg works right, with bright powder, he will win me the game. If not, I send in Bronzong after it dies. Trick room and do the same thing as slowbro. Before it dies, trick room one last time and play last resort, Metagross.
Getting past that team is something any trainer would find difficult.

The subs are there to change play style, Skarmory starts off sets field, and then T-tar. Empoleon if I dont want garchomp in there for a battle, because of all the frosslass and waevile out there.
Tell me, what do you think?
I know no spinner but spikes and toxic spikes really dont work here, my only threat is stealth rock :| and i dont know how to deal with that, I wanted to add a Fortress in my subs list. to set up a field and then rapid spin and explode. Help :S lol

Your strategy is crap, and you have no Special Wall to speak of. I'm afraid to say this falls to anyone with a half decent pokemon brain. I may be sounding mean, but that's because you've annoyed me to no end after reading your sub-par comments...

~T_S

Outlawed February 12th, 2008 4:35 AM

Well, if the strategy is crap, are there anyways you think that it can work?
other than the fixes, what do you suggest, to make a sandstorming Trick Roomer work?

Also about the G-Chomp, as I said it is there if something wrong happens. Why not?
the strategy wont follow what I plan maybe most of the time and that is why I need this dude.
But anyway, you seem to know more about pokemon so please advice on how I can play this better with it actually working.
Also if I want scizor to be a passer in a trick room team, wont that mean that:
1- i will be wasting preciouse trick room turns
2- If i use agility wont that mean that I will be faster and therefore the opponenet will attack first?
will it work the other way around? I dont want a passer, with Adamant, 252 HP, 204 atk, 52 def?
Also, I think Blizzard would do more damage to Ice Fang to both skarm and rhpyerior.....????
Also your Bronzong spread is 514 ev's?
That garchomp will have 296 spd... isnt that low?
Also Metagross can't learn thunder punch...

El Gofre February 12th, 2008 6:03 AM

Im no good at trick room teams, so heres a couple of points:
*Give a 2nd poke trick room in case your first one dies
*Take all those speed EVs away from garchomp
*Swap T-tars nature if you insist on a special move, go lonely or naughty,

EDIT: Or better still, go brave on TTar

Outlawed February 12th, 2008 6:29 AM

Quote:

Originally Posted by Gofre (Post 3328423)
Im no good at trick room teams, so heres a couple of points:
*Give a 2nd poke trick room in case your first one dies
*Take all those speed EVs away from garchomp
*Swap T-tars nature if you insist on a special move, go lonely or naughty,

EDIT: Or better still, go brave on TTar

Brave T-Tar could work
I have 2 trick roomers.
Bronzong and Slowbro.
Garchomp acts as a stabalizer in case something happens

El Gofre February 12th, 2008 6:53 AM

Ah sorry, i didnt see the 2nd trick room there :)
Still, take a few speed EVs away so it can outspeed other sweepers in trick room but still function outside

Outlawed February 12th, 2008 6:57 AM

hmm.I see your point, so you are saying basically get slower than a mence??

El Gofre February 12th, 2008 7:49 AM

Yeah it would help, you can probably wall it outside of TR. and kill it in TR with dragon claw. Alternatively give something roar and keep forcing it to switch in to super effective stealth rock

Outlawed February 12th, 2008 8:58 AM

Quote:

Originally Posted by Gofre (Post 3328550)
Yeah it would help, you can probably wall it outside of TR. and kill it in TR with dragon claw. Alternatively give something roar and keep forcing it to switch in to super effective stealth rock

Hmm, very smart. I will try and do that maybe with skarmory.

Anti February 12th, 2008 1:19 PM

All of these steels are doing you no justice besides maybe getting killed by common pokemon that run Earthquake and/or flamethrower.

Outlawed February 12th, 2008 1:25 PM

Quote:

Originally Posted by Anti-Pop (Post 3329102)
All of these steels are doing you no justice besides maybe getting killed by common pokemon that run Earthquake and/or flamethrower.

Hmm actually. If you look at the team itslef. ignoring the subs it doesnt.
Bronzong has levitate, Metagross has Magent Rise, which only leaves a fast scizor in the way cause of trick room. Metagross will propably get hit with an earthquake once, and then the oppoenet will have nothing to do unless they were infernape lol

Again, a strategy based on predictions like this one will work less than half of the time. but fun to play.

Anti February 12th, 2008 1:30 PM

Quote:

Originally Posted by Outlawed (Post 3329126)
Hmm actually. If you look at the team itslef. ignoring the subs it doesnt.
Bronzong has levitate, Metagross has Magent Rise, which only leaves a fast scizor in the way cause of trick room. Metagross will propably get hit with an earthquake once, and then the oppoenet will have nothing to do unless they were infernape lol

Again, a strategy based on predictions like this one will work less than half of the time. but fun to play.

Then give me one way you beat physical OR mixed Infernape. I rest my case.

Magnet Rise is a joke on Metagross BTW. Just run off if you can't beat something or take the hit...considering the fact that 130 base defense is very good. It's really slow anyways, and pokemon will EQ you before you can Magnet Rise.

BTW get rid of Brightpowder on Garchomp. At the sight of Brightpowder Garchomp I run from battles because I don't like when people try to win by cheap luck-related tactics involving hax items.

Outlawed February 12th, 2008 1:37 PM

Quote:

Originally Posted by Anti-Pop (Post 3329140)
Then give me one way you beat physical OR mixed Infernape. I rest my case.

Magnet Rise is a joke on Metagross BTW. Just run off if you can't beat something or take the hit...considering the fact that 130 base defense is very good. It's really slow anyways, and pokemon will EQ you before you can Magnet Rise.

BTW get rid of Brightpowder on Garchomp. At the sight of Brightpowder Garchomp I run from battles because I don't like when people try to win by cheap luck-related tactics involving hax items.

lol. That is what I said. Unless you were infernape lol
and I also said Meta will get hit by earthquake and then rise.
Keep in mind that it should attack first here cause of trick room

EDIT: Bright Powder Sandstorm is perfect. and not cheap lol it's like the disussion with clauses people have..
it's called strategy. Weavile is cheap in my opinion for example.

Anti February 12th, 2008 1:59 PM

Quote:

Originally Posted by Outlawed (Post 3329165)
lol. That is what I said. Unless you were infernape lol
and I also said Meta will get hit by earthquake and then rise.
Keep in mind that it should attack first here cause of trick room

Because they're really going to leave their sweeper in on Metagross in trick room. Meta is easily drowned without Earthquake. Infernape was only an example. ANYTHING that has a strong fire move like Typhlosion, Heatran, Moltres, Charizard, Garchomp, Dragonite...they will all eat your brains out.

EDIT: Bright Powder Sandstorm is perfect. and not cheap lol it's like the disussion with clauses people have..
it's called strategy. Weavile is cheap in my opinion for example.

Tell me how relying on an item to make an attack miss is strategy. So crossing your fingers and hoping the foe gets haxed is strategy? If everybody thought like you I would have left pokemon a long time ago.

I also love how you pretty say our clauses are lol when the metagame would be totally unbalanced without clauses. Please tell me how you could stop Yanmega without Sleep Clause. Case Closed.

Weavile isn't cheap, it's because your team can't counter it ;/

luke February 12th, 2008 2:05 PM

Mixed Infernape with Hidden Power [Ice] is your biggest threat. Rips through everybody.


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