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airconditioning February 16th, 2008 12:21 PM

/RMT.
 
Yeah, so this is the team that I've been training for a while. It hasn't seen much action (read: none), but I think it's alright. Of course, I actually have no idea, so I could use some help. Onto the team!

NOTE: This is a WiFi team, so a number of Legendaries will be very difficult for me to obtain. Feel free to suggest them anyway, however.

[email protected] Choice Scarf
Modest
252 SAtk/ 252 Spd/ 4 HP
-Tri-Attack
-Ice Beam
-Thunderbolt
-Dark Pulse

Lead. Raises hell when he can get a hit in.


[email protected] Choice Band
Adamant
252 HP/ 236 Atk/ 20 Def
-Meteor Mash
-Earthquake
-Explosion/ Thunderpunch
-Bullet Punch

This guy hasn't actually been bred yet, so I have no idea how to really use him. Bullet Punch for priority. I'm not completely sure I want Explosion on this guy, so I may want to replace it with Thunderpunch. But I honestly have no idea.


[email protected] Life Orb
Naive
24 Atk/ 252 SAtk/ 232 Spd
-Flamethrower
-Close Combat
-Grass Knot
-Nasty Plot

Mixape. Very powerful, especially when he can get a Nasty Plot in.


[email protected] Leftovers
Careful
252 HP/ 76 Def/ 180 SDef
-Thunderpunch
-Shadow Sneak/ Fire Punch
-Will-o'-Wisp
-Pain Split

Excellent wall. I may replace SS with Fire Punch, since I now have Metagross to cover my priority move niche with Bullet Punch. However, I still don't know.


[email protected] Leftovers
Bold
212 HP/ 252 Def/ 44 SAtk
-Surf
-Ice Beam/ Grass Knot
-Calm Mind
-Slack Off

I love this guy, but I'm not sure if I should replace Ice Beam with Grass Knot. I think I may keep Ice Beam, if only as a way to deal with Dragons (namely Garchomp).


[email protected] Leftovers
Bold
252 HP/ 252 Def/ 4 SDef
-Seismic Toss
-Thunder Wave/ Ice Beam
-Softboiled
-Aromatherapy

The fat pink whore. She was a huge pain to get (trade over Roselia to Emerald for Aromatherapy using 2 GBAs and a link cable, breed >9000 eggs for a half-decent one with a 20 HP IV, then rack up enough BP to teach her Seismic Toss and Thunder Wave), but I think it was worth it. Currently, she's just a placeholder, as I dislike using her a bit, but she certainly fits the role well. After a recent stall war with my friend's Dusknoir, I'm a bit inclined to replace Thunder Wave with Ice Beam just to be able to do something to enemies. However, I'm not sure if I want to jump the gun just yet.

That's my team, and yes, I know it doesn't match the card in my sig. I'll fix the sig up when I reinstall Photoshop, and when I feel like it. So, rate!

El Gofre February 16th, 2008 12:37 PM

Quote:

Originally Posted by airconditioning (Post 3340582)
Yeah, so this is the team that I've been training for a while. It hasn't seen much action (read: none), but I think it's alright. Of course, I actually have no idea, so I could use some help. Onto the team!

NOTE: This is a WiFi team, so a number of Legendaries will be very difficult for me to obtain. Feel free to suggest them anyway, however.

[email protected] Choice Scarf
Modest
252 SAtk/ 252 Spd/ 4 HP
-Tri-Attack
-Ice Beam
-Thunderbolt
-Dark Pulse

Lead. Raises hell when he can get a hit in.
Yay, Pory Z as a lead. Set's Fine :)

[email protected] Choice Band
Adamant
252 HP/ 200 Atk/ 56 Def
-Meteor Mash/Thunderpunch
-Earthquake
-Explosion
-Bullet Punch

This guy hasn't actually been bred yet, so I have no idea how to really use him. Bullet Punch for priority. I'm not completely sure I want Explosion on this guy, so I may want to replace it with Thunderpunch. But I honestly have no idea.
More defence please, he already kills well enough with CB. Explosion stays, consider losing MM due to its lack of coverage, it only really has STAB going for it. Good set otherwise

[email protected] Life Orb
Naive
24 Atk/ 252 SAtk/ 232 Spd
-Flamethrower
-Close Combat
-Grass Knot
-Nasty Plot

Mixape. Very powerful, especially when he can get a Nasty Plot in.
I personally don't like the stupid monkey, but this looks like it should

[email protected] Leftovers
Careful
252 HP/ 76 Def/ 180 SDef
-Thunderpunch
-Shadow Sneak
-Will-o'-Wisp
-Pain Split

Excellent wall. I may replace SS with Fire Punch, since I now have Metagross to cover my priority move niche with Bullet Punch. However, I still don't know.
Yay, someone actually using pain split. Definately Sneak, priority+STAB make it just as effective as fire punch.

[email protected] Leftovers
Bold
212 HP/ 252 Def/ 44 SAtk
-Surf
-Ice Beam/ Grass Knot
-Calm Mind
-Slack Off

I love this guy, but I'm not sure if I should replace Ice Beam with Grass Knot. I think I may keep Ice Beam, if only as a way to deal with Dragons (namely Garchomp).
I've never used, so ill smile and nod :)

[email protected] Leftovers
Bold
252 HP/ 252 Def/ 4 SDef
-Seismic Toss
-Thunder Wave/ Ice Beam
-Softboiled
-Aromatherapy

The fat pink whore.
Lol
She was a huge pain to get (trade over Roselia to Emerald for Aromatherapy using 2 GBAs and a link cable, breed >9000 eggs for a half-decent one with a 20 HP IV, then rack up enough BP to teach her Seismic Toss and Thunder Wave), but I think it was worth it. Currently, she's just a placeholder, as I dislike using her a bit, but she certainly fits the role well. After a recent stall war with my friend's Dusknoir, I'm a bit inclined to replace Thunder Wave with Ice Beam just to be able to do something to enemies. However, I'm not sure if I want to jump the gun just yet.

That's my team, and yes, I know it doesn't match the card in my sig. I'll fix the sig up when I reinstall Photoshop, and when I feel like it. So, rate!

Changes in bold. There arent many cuz this looks fine to me. Just some minor adjstments :)

Anti February 16th, 2008 12:57 PM

Quote:

Originally Posted by airconditioning (Post 3340582)
Yeah, so this is the team that I've been training for a while. It hasn't seen much action (read: none), but I think it's alright. Of course, I actually have no idea, so I could use some help. Onto the team!

NOTE: This is a WiFi team, so a number of Legendaries will be very difficult for me to obtain. Feel free to suggest them anyway, however.

[email protected] Choice Scarf
Modest
252 SAtk/ 252 Spd/ 4 HP
-Tri-Attack
-Ice Beam
-Thunderbolt
-Dark Pulse

Lead. Raises hell when he can get a hit in.

Much better with Nasty Plot or choice specs but sure.

[email protected] Choice Band
Adamant
252 HP/ 236 Atk/ 20 Def
-Meteor Mash
-Earthquake
-Explosion
-Thunderpunch

This guy hasn't actually been bred yet, so I have no idea how to really use him. Bullet Punch for priority. I'm not completely sure I want Explosion on this guy, so I may want to replace it with Thunderpunch. But I honestly have no idea.

I tried Bullet Punch once and it isn't worth it at all. thunderpunch will DESTROY Skarmory and most waters and explosion is the perfect finishing move...basically CBgross needs both.

[email protected] Life Orb
Naive
24 Atk/ 252 SAtk/ 232 Spd
-Flamethrower
-Close Combat
-Grass Knot
-Nasty Plot

Mixape. Very powerful, especially when he can get a Nasty Plot in.

I don't really like Mixape but sure.

[email protected] Leftovers
Careful
252 HP/ 76 Def/ 180 SDef
-Fire Punch
-Shadow Sneak
-Will-o'-Wisp
-Pain Split

Excellent wall. I may replace SS with Fire Punch, since I now have Metagross to cover my priority move niche with Bullet Punch. However, I still don't know.

I don't see how dusknoir needs Thunderpunch when you already massacre Gyarados and most waters anyways.

[email protected] Leftovers
Bold
212 HP/ 252 Def/ 44 SAtk
-Surf
-Ice Beam/ Grass Knot
-Calm Mind
-Slack Off

I love this guy, but I'm not sure if I should replace Ice Beam with Grass Knot. I think I may keep Ice Beam, if only as a way to deal with Dragons (namely Garchomp).

Might as well keep Ice Beam.

[email protected] Leftovers
Bold
252 HP/ 252 Def/ 4 SDef
-Seismic Toss
-Thunder Wave / Toxic
-Softboiled
-Aromatherapy

Thunder Wave is more useful. Toxic is fun to kill bulky grounds and crap. Oh, SDchomp and stuff like that that will try to come in on you lose their ability to sweep with Toxic.

The fat pink whore. She was a huge pain to get (trade over Roselia to Emerald for Aromatherapy using 2 GBAs and a link cable, breed >9000 eggs for a half-decent one with a 20 HP IV, then rack up enough BP to teach her Seismic Toss and Thunder Wave), but I think it was worth it. Currently, she's just a placeholder, as I dislike using her a bit, but she certainly fits the role well. After a recent stall war with my friend's Dusknoir, I'm a bit inclined to replace Thunder Wave with Ice Beam just to be able to do something to enemies. However, I'm not sure if I want to jump the gun just yet.

That's my team, and yes, I know it doesn't match the card in my sig. I'll fix the sig up when I reinstall Photoshop, and when I feel like it. So, rate!

Toxic Blissey is so cool it isn't even funny.

One of the few teams that doesn't get totally slaughtered by Physical Infernape but mixed is a problem.

airconditioning February 16th, 2008 2:01 PM

I did some testing with this team on Shoddy. After a lot of losses (which I'll attribute to being extremely rusty), I found some sort of groove, and the following changes have been implemented:

- I may change my lead. Scarf Z just isn't as powerful as I'd like. Any suggestions? Azelf, maybe, as I could use someone to switch in on EQ.
- Metagross gets Thunderpunch. Bullet Punch just isn't very useful on a CB set. It helps quite a bit, since Meta was originally included to help my blatant Yanmega weak.
- Meta's EVs are now what Gofre suggested.
- Nape stays. Seriously.
- T-Punch changed for Fire Punch on Dusknoir. It helps to kill Lucario and other Steels.
- I may switch Slowbro out for a different wall. He's an awesome Garchomp counter (takes ~20% from an EQ), but he's weak to too many other things to safely switch into other threats (like Weavile). Suggestions?
- Toxic Blissey sounds like fun. I'm trying that.

Anti February 16th, 2008 2:15 PM

Toxic Blissey is really fun and will beat anything without rest (and stels/weezing)

Yuck, CBgross wants max attack. It doesn't need max HP anyways.

As for Porygon-Z it'll be a lot better with Nasty Plot but if you'd rather just not use it there's always Life Orb or Nasty Plot Azelf as well as Raikou.

Considering this is WiFi though and Raikou is a no-no I'm going to say Calm Mind Alakazam with Recover.

It seems really novelty but it DOES work.

Alakazam @ Leftovers
Trait: Synchronize
EVs: 4 HP / 252 Spd / 252 SAtk <--as in I don't remember
Timid Nature (+Spd, -Atk)
- Hidden Power [Fighting] / Focus Blast
- Shadow Ball
- Calm Mind
- Recover

Will outstall every kind of Blissey there is. Be wary of Weavile.

Seriously it's a pretty decent set. you can also run a mock of CM Raikou but that's just kind of no.

airconditioning February 16th, 2008 5:34 PM

Life Orb Azelf sounds really good, I think. If I put him in, though, that means no Boltbeaming, so I'd need to put someone else in. Any ideas? Note that I still could use a replacement for Slowbro.

Eos Aduro February 16th, 2008 6:26 PM

Specs-Z is the strongest special sweeper I've ever used. I lurves him. But if you want a Chomp counter physical wall, your best bet IS Slowbro, he's amazerific at it. Others could be Donphan can do it with Ice Shard, but he;s more tankish.

Angelic Diablo February 16th, 2008 6:37 PM

Donphan is also good to take out those speedy Focus Sash users (w/ Ice Shard of course)... Especially since you don't have the weather or spikes/stealth rock to take care of them

Eos Aduro February 16th, 2008 6:42 PM

It does seem to fit, since along with that, Donphan can rapid spin, which your team doesn;t really need, but still helpful.

airconditioning February 16th, 2008 6:50 PM

I've been considering Donphan. I'll try him on Shoddy later, and see how I like him.

Anti February 16th, 2008 7:13 PM

Honestly I don't really like donphan anymore. I've found the only reason I use it is for Rapid spin.

If you want a wall with a priority move to screw sashers dusknoir is the man. considering you have that already...hehe

Physical Infernape falls to swampert which is my favorite lead in DP and one of the best. I'd try it out maybe over Slowbro if that floats your boat.

airconditioning February 19th, 2008 3:31 PM

Alright, I've been battling a bit more lately, and I've decided that Slowbro is too awesome to ditch. However, the more I battle, the more annoyed I get at Porygon-Z's weakness. I think I'll run a Specs-Z build. However, my current Z is Modest- should I stick with that, or rebreed for Timid?

Eos Aduro February 19th, 2008 4:07 PM

I run modest, super power, its probably good.

Anti February 19th, 2008 4:22 PM

Honestly Timid Specs-Z is outclassed by Modest anyways so that'll work in your favor.

now you know why I always say Scarf Porygon-Z is inferior :P

shadowrider February 19th, 2008 9:59 PM

This whole team could be destroyed by swampert :(

Angelic Diablo February 20th, 2008 12:28 AM

Quote:

Originally Posted by shadowrider (Post 3352739)
This whole team could be destroyed by swampert :(

LOL... Swampert gets ripped to pieces by Nape's Grass Knot... even if it can't switch into it, it will certainly be revenge killed

shadowrider February 20th, 2008 3:16 AM

Quote:

Originally Posted by Angelic Diablo (Post 3352849)
LOL... Swampert gets ripped to pieces by Nape's Grass Knot... even if it can't switch into it, it will certainly be revenge killed

lol sorry didn't see that *jumps off cliff*

Anti February 20th, 2008 1:24 PM

Forget about Infernape, Slowbro is just Swampert's death.

airconditioning February 20th, 2008 3:40 PM

Funny you should mention Swampert. I had a battle with a friend the other day. My Dusknoir was easily able to kill Swampert, his last Pokemon (during a Sandstorm). WoW + repeated Shadow Sneaks = eventual death.

airconditioning February 21st, 2008 7:30 PM

Hate to double post, but is Thunderpunch a Third-gen Tutor move for Metagross?

Because if it is, I'm gonna be pissed.

Eos Aduro February 21st, 2008 7:32 PM

Yeah it is. So its pretty hard to get.

airconditioning February 21st, 2008 7:34 PM

Quote:

Originally Posted by Midnight Winged (Post 3358132)
Yeah it is. So its pretty hard to get.

Geez, you tell me this after I spend a week breeding for a decent Beldum...

Alright, so that leaves me with two options for Meta's final slot- Bullet Punch or Pursuit. Which should I go with?

Anti February 21st, 2008 7:38 PM

I'm going to actually say Ice Punch and here's why. Gliscor is a somewhat common switch into Metagross to take a Meteor Mash and just roost it off. Yeah Choice Band Ice Punch = Game Over. Hippowdon will not like it either.

While STAB Meteor Mash does quite a bit of damage itself, it misses A LOT.

Oh crap that's emerald too >.>

Just use Pursuit then.

airconditioning February 21st, 2008 7:40 PM

Quote:

Originally Posted by Anti-Pop (Post 3358144)
I'm going to actually say Ice Punch and here's why. Gliscor is a somewhat common switch into Metagross to take a Meteor Mash and just roost it off. Yeah Choice Band Ice Punch = Game Over. Hippowdon will not like it either.

While STAB Meteor Mash does quite a bit of damage itself, it misses A LOT.

Oh crap that's emerald too >.>

I hate you Anti.

But Pursuit it is.

Anti February 21st, 2008 7:43 PM

Quote:

Originally Posted by airconditioning (Post 3358149)
I hate you Anti.

But Pursuit it is.

you should after that.

Pursuit is helpful because Alakazam stuck in a Choice specs Psychic being trapped by Metagross is a beautiful thing.

There's always Grass Knot to two-shot swampert, probably Gross' most common counter with Hippowdon.


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