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Continuation to the old team. Modifications.
Allright, fixing up from the last thread that was great ^_^
I added some stuff here and need more of your wonderful feedback ^_^ http://i94.photobucket.com/albums/l84/arwud/Swampertsmall.png....... http://i94.photobucket.com/albums/l84/arwud/LucarioSmall.png....... http://i94.photobucket.com/albums/l84/arwud/BronzongSmall.png....... http://i94.photobucket.com/albums/l84/arwud/StarmieSmall.png....... http://i94.photobucket.com/albums/l84/arwud/Blisseysmall.png .......http://i94.photobucket.com/albums/l84/arwud/DusknoirSmall.png http://i94.photobucket.com/albums/l84/arwud/SwampertBack.png [email protected] 240 HP / 212 DEF / 56 SP.ATT Relaxed Nature ~Hydro pump ~Stealth Rock ~Ice Beam ~Stone Edge/Earthquake This awesome pokemon can lead the best of battles, setting SR, taking care of common Leads like Hippowdon and Gyarados. http://i94.photobucket.com/albums/l84/arwud/LucarioBack.png Lucario @ Choice Specs 252 SpA / 252 Spd / 4 Hp Modest ~Aura Sphere ~Vacuum Wave ~Dragon Pulse / HP [ICE] ~Shadow Ball I like this dude, comes in on Stone Edge, but not EQ :( Swampert and Bronzong do that :) http://i94.photobucket.com/albums/l84/arwud/BronzongBack.png Bronzong @ Leftovers Realxed 252 Hp / 152 Atk / 96 SpD / 8 Def ~Gyro Ball ~Hypnosis ~Reflect ~Earthquake This is mainly here becaue it crushes Weavile that my team hates so much, it also provides reflect for my team is low on the defensive side. I also use it to attract Fire Fangs from Scarfchomps and then varriate into Starmie who can then Rapid Spin safely away, ingoring toxic spikes and the such. http://i94.photobucket.com/albums/l84/arwud/StarmieBack.png Starmie @ Leftovers Timid Natural Cure 172 HP / 120 SpA / 216 Spe ~ Ice Beam ~ Surf ~ Recover ~ Rapid Spin My lovely rapid spinner, takes care of mixape easily and also outspeed Gengar to a STAB surf. also with it's spead can outrun both jolly Garchomp and Mence. http://i94.photobucket.com/albums/l84/arwud/BlisseyBack.png Blissey @ Leftovers Bold 148 HP / 252 Def / 104 SpD / 4 Spe ~ Thunder Wave ~ Aromatheropy ~ Seismic Toss ~ Softboiled Special Wall and Cleric @ the same time. I have a feeling that says, more sp.def EV's. I figured I don't need the special attack ev's in here since I wont run Ice Beam. http://i94.photobucket.com/albums/l84/arwud/DusknoirBack.png Dusknoir @ Leftovers Careful EVs: 252 HP / 76 Def / 180 Sp Def ~ Pain Split ~ Will-o-Wisp ~ Thunder Punch/Ice Punch ~ Fire Punch Stops Spinners, Gyarados, ScarfHera and the such. I dont think any poke can plow through this, if you think so please say so and why. I think the team seams balanced enough. |
I don't like rating much but well...
Doesn't Roar always attack last? Jolteon isn't the best in defenses, you know? For Dusknoir, I don't get why people give it 252 HP. I know it's HP is low, but that's exactly how it's supposed to interact with Pain Split. You can try 252 Def / 252 Sp. Def / 4 Atk or more Attack if you want. The rest is pretty basic so okay. |
Sure, Dusknoir loves to Pain Split. He also enjoys surviving long enough to Pain Split in the first place, which is why his HP is always maxed out.
Also, that Jolteon is a bad idea. Roar always goes last, so Jolteon's gonna take a lot of damage before he gets something good out (if he ever does). Not to mention how screwed he is against Hippowdon leads. |
I didnt know that roar goes second :|
hmm, what can I have it learn other than roar?? |
[email protected] / <Insert Pinch Berry Here>
Timid Nature 252 SP.ATT / 252 SPEED / 6 HP - Baton Pass - Substitute - Hidden power Ice / Shadow Ball / Yawn - Magma Storm Thunderbolt |
Eh, BAD weakness to Burn infliction
Putting Life Orb on Infernape when it's not a lead is a bad idea ONLY if you have bad predictions One more thing, Dusknoir serves better at a Physical wall since it has Will-o-Wisp with Pain Split, it has immunities to Fighting moves (Close Combat), try adding Starmie over Donphan as a Rapid Spinner AND to get rid of your Burn problem. |
Has no-one else noticed he's running a CC Infernape with a TIMID nature?
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~T_S |
Just posting to say that I run a BP/Thunderbolt/Roar/Sub Jolteon btw
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Also Milotic needs more Def, even with Marvel Scale. |
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Also the only way I can fit a starmie in here is if I make Dusky a total physical deffender and milotic a Calm, Sp.def Wall. I like the Jolty Sub/Roar Abuse. it could work realy nice If I get dusknoir to kill off some of their physical sweepers. |
Ew Scarfcross is dead weight. Maybe hook it up with a Choice Band or SD and then we'll talk.
In other words Scarfcross sucks. Also Donphan IS a wall, your physical in fact. Milo and Dusknoir are mixed 100%. Seriously you need a good special wall to go with them. THEN your team would start to look more formidable. |
For Jolteon I usually like to run this set. It works very well for me because it suits my style of battling.
Jolteon Item: Petaya Berry Trait: Volt Absorb Nature: Timid EVs: 252 Speed, 252 Special Attack, 4 HP -Thunderbolt -Substitute -Thunder Wave -Baton Pass/ HP Grass or Ice Heracross, Infernape and Donphan are all ok. However I don't like HP Electric on Milotic. I'd just simply put in Ice Beam. If you want, you could try this set Milotic Item: Leftovers Trait: Marvel Scale Nature: Bold EVs: Whatever you feel like -Surf -Hypnosis -Recover -Ice Beam And I'd say your Dusknoir is fine. If haven't noticed, I'm someone that likes to inclict staus problems on my opponents. However I don't use the Toxic ones or full on depend on them. All the movesets suggested are based on how I play. |
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HP Electric is so he isn't completely walled by Bulky Waters (GYARADOS!), and cannot be used as Set-Up Fodder. (GYARADOS AGAIN!) ~T_S |
Thank you T_S for cleaing that up lol
Also Jolteon with Thunder Wave and Baton Pass Meh. It should be substitute thunderbolt baton pass HP ICE I'll run that to take care of annoying starters. Also I dont like CB Hera in THIS time in particular. I think I might Run the lovely CB Weavile Weavile @ Choice Band Jolly Cant remember spread. Ice Punch Brick Break Ice Shard Night Slash |
*Bump* lol
Is there anything I can do to modify this?? |
Also it should be noted that HP Electric Milotic is novelty compared to its other options. Also Gyarados can't switch into Hypnosis or Toxic and won't be able to set up on you.
HP electric is novelty because the only things it really does are break Vaporeon's subs and beats Gyarados. Ice Beam beats Dragons, Grassers (who are common switch-ins if they think you're going to use Surf) and also for some lucky freezing action. HP Electric is kind of a waste in all honesty. Milotic needs recover and surf for Stall and STAB, so those are a must. Also it needs status to leave its counters with some lovely gifts so Hypnosis/Toxic is best in the 3rd slot whole the last slot should be Ice Beam all the time, or Mirror coat if you're feeling lucky. also Bulky waters will stall you even with HP electric. |
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Off topic, Poison is my least favorite condition. Only because it offers no additional effect. It belongs to pokes like Blissey, Milotic, you know, the wallers. It really speeds up a stall match. I mean, maybe not Milotic, I don't know, but only the wallers, who has nothing but time. |
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For this team it's almost necessary due to the fact (or opinion I guess) that it's so easily stalled. |
The only place I can see a slot for Toxic, is that funny second SR on Donphan. No one has said anything about Aerodactyl and it seems that he is one of the best leads.
Cleric Blissey I also need some feedback on the actual ev spread.Milotic is out because I figured Blissey + Dusknoir > Blissey + Milotic they complete each other easier and make predictions easier to make. |
Bliss always wants something to absorb stuff like SpecesLuke's Aura sphere and dusknoir does that best. Blissey and Noir are very strong together and wall most special attackers.
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Great. I was also told to take out Weavile by a friend for a stronger bulkier sweeper. I think they were talking about Tyranitar.
After looking at the team. a tank would play really well in place of weavile. Maybe Marchstomp here not sure. |
I need a lead to go with this and please someone suggest something. I was thinking taunt Gyara or SR Swampert
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Um both or your sweepers have a terribly rough time switching in. Any Bulky Water with Toxic totally ruins you. I'm thinking about Milotic especially. It laughs at Donphan and smashes Dusknoir with Toxic and repeated STAB Surfs and then runs Resttalk to Toxistall Blissey and force it out. In the meantime Weavile cannot take really take out Milotic efficiently and Infernape can only shoot Grass Knot at it and then get Koed by Surf.
What I'm saying is that you have trouble with any wall you can't switch your sweepers into, which is a quite a few. Resttalk Zapdos can be very helpful for some stallijng of its own and smashing bulky Waters. |
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