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Title Screens In Ruby (Text & Pics) ^^
Some pictures are in spanish because of my PC, but you’ll understand perfectly.
You’ll need: -Indexed Sprite -Cyclone -UnlzGBA -2 Empty Offset _Can use this: -6EF000 ; 7D0000 They use 6 numbers, for UnlzGBA add two zeros (0) in front. -A graphic program, eg. Paint -Ruby Rom -And … PATIENCE ^^ 1.-First we open the indexed sprite in Paint and change the attributes to 240 x 160 pixels. It looks like this: http://i267.photobucket.com/albums/ii320/winderv/240x160imagensprite.png 2.- Draw the title screen as you want it to be in the rom, use pictures from other places, I don’t know, be creative ^^ It looks like this: http://i267.photobucket.com/albums/ii320/winderv/ComoSeVeEnElRom.pngThose waves I took them from Unlz. 3.-So now we have save as the picture, and then, we open it twice, in one we put in attributes, 128 x 128 and we make a puzzle with all the things the title screen will have. When I put 128 x 128 it looks like this: http://i267.photobucket.com/albums/ii320/winderv/128128AlPrincipio.png So now, we have to fix it, so that, all is in that picture of 128x128 pix. http://i267.photobucket.com/albums/ii320/winderv/OrdenamosLasPiezas.png Now we have to erase the unnecessary things with the third square of the brush: http://i267.photobucket.com/albums/ii320/winderv/TercerCuadradoBrush.png Like this: http://i267.photobucket.com/albums/ii320/winderv/BorrarInnecesarioRojo.pngTo erase use the BLACK colour, RGB : 000 PD. The Red square MUST be BLACK coloured!!!! If not, the title screen will mess. Now we save it as GIF and…To Cyclone! 4.- We open cyclone and load the 128 x 128 file. First:http://i267.photobucket.com/albums/ii320/winderv/LoadTileSetCyclone.png Second:http://i267.photobucket.com/albums/ii320/winderv/PonerEnTipoGIF.png 5.- After that the picture will appear at the left side of Cyclone , like this: http://i267.photobucket.com/albums/ii320/winderv/AlLadoIzquierdoImagen.png Then we click in one square of the left side and put it in the right so we build our title screen: http://i267.photobucket.com/albums/ii320/winderv/EmpezarAOrdenar.png Finally, we got this: http://i267.photobucket.com/albums/ii320/winderv/TerminandoEnCyclone.png Now we save the Raw file doing this: First, we put in File/Save TileMap: http://i267.photobucket.com/albums/ii320/winderv/SaveTileMap.png Then we put in Raw Image Type and we save it: http://i267.photobucket.com/albums/ii320/winderv/PonerTipoRawImagen.png Now to UnlzGBA! 6.- We open Unlz, load the rom, then we go to the title screen number that is 75-78 and we put this IMPORT, then All Files, we select the 128 x 128 file and then Write to Rom, and in Image Offset we put a clean offset. 6a.http://i267.photobucket.com/albums/ii320/winderv/Import.png 6b.http://i267.photobucket.com/albums/ii320/winderv/AllFiles.png 6c.Select the 128x128 Gif File. 6d.http://i267.photobucket.com/albums/ii320/winderv/WriteToRom.png 6e. http://i267.photobucket.com/albums/ii320/winderv/CambiarImageOffset.png When you put “OK” a message appears, that means it’s ok ^^ Now, go to the next number of the title screen, if the title screen was 75 go to 76, if it was 78 go to 79. It appears some lines like this: http://i267.photobucket.com/albums/ii320/winderv/RAWImage.png<--RawFile Now we load the file we made in Cyclone, we do this: http://i267.photobucket.com/albums/ii320/winderv/LoadRaw.png Then we select the Raw File and we do the same as we did in the title screen, I mean, we put another clean offset in IMAGE OFFSET. So now, we just try it in the rom, it will look bad, with other colours, well, just change palls and there you get your title screen ^^ It looks like this first: http://i267.photobucket.com/albums/ii320/winderv/PortadaSinPaletas.png Then, with changed palls: http://i267.photobucket.com/albums/ii320/winderv/PortadaFinal.pngPD. Don’t pay attention to the name ^^ u.u’ Tutorial made by Derv1205, DON’T RIP! DON’T STEAL IT!!!Don’t post it without permission in different websites or forums, if you want to put it somewhere else just PM me. |
Hey dude, this is really useful! A+! :)
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What a great, easy to understand tut. Way to go.
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Hmm... I don't understand properly.
I know when you insert it and do it in Cyclone, I import all of the stuff and then the colours are all weird. What is the Pallete Offset to change those Pallets? B.T.W this is KakerZone X with a different name. |
Where to get cyclone????????????????????????????????????????????????????????????????????????????????????????????
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Quote:
look for them PD. I'm not KakerZone X >.< Quote:
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Um, when I tried it, my ROM crashed.
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Anyways, it's a lovely tutorial.., but I guess some of us don't quite understand this at all, though... :\ |
http://img148.imageshack.us/img148/1082/rubyhu3.png
It might help if you actually GAVE US the palette offsets so we could, you know, actually have real title screens. D: |
I dont know them since i change palls with SNES Pallete Editor, but there is a tut here
that tells how to change palls ... It's here i think http://pkmncommunity.com/showthread.php?t=123858 |
did you do the color for the waves yourself?
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Is this tutorial compatible with Firered?
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No it isn't, the titlescreen in FR/LG is totally different than in Ruby.
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Oh, too bad... My Firered crashed and I forgot to backup.........!
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more info
Can this work also in sapphire and Emerald? Is there another way to change Ruby's Title screen?
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nice tut realy helped me
i made a really cool titlescreen for pokemon chrome black |
WOW. This is cool. Pokemon really does things
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