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Maybe it's used in an original script, so just try some other flag ;)
edit: Well, now I have a problem -.- I made two scripts: One should activate 'till the hero got the Pokedex fromr Oak. Then it should just release, It's this one: Code:
But now I have the second script, it should bar the hero from going into the arena 'till he received the 7th badge. There ist is: Code:
Pls help ^^ |
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what should change the flag to?
or is it the event number will i need to change it to D or something? |
Okay, this script works well up until when you get the DEX, and Pokemon. Then it skips right to $adventure when it should give message $mission
I also have a script on the first page that doesnt work. Code:
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@pokepal2007: Just try another number, like checkflag 0x240 and later in the script setflag 0x240.
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Code:
But I hope at least this will work. If not, check if the unknown and the var.number in AM are REALLY right. It should work. |
ok i will try that then :) :)
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Also the
#org $name call 0x1A74EB return just changed a couple of tiles... and namepokemon doesnt work |
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afaik you have to write gosub. |
im gunna start a game for script testing.
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I did, this is the script I'm using it in:
Code:
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I don't want to go over the whole script, because I myself might make some errors. (i've been using scriptEd)
But your main problem is your paragraphs. Messages always go after the main scripts, so you might want to re arrange everything. |
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What a comprehensive thread on Pokescript!!
Well Done!! And I've a very basic problem....... I try to add a persion on PALLET TOWN and involves only simple dialogue, But the result shown is not my expectation.... My script is Code:
~~ HELP ME PLZ ~~ |
It's NOT a mistake in the script, I'm sure.
You made a mistake compiling it into the script. First, rightclick on the rubikon file. Click compile Klick destination and choose you Rom Then click the blue book or whatever Klick the searching symbol Then click the FIRST of the five numbers shown klick assign Then, there should be your $s, all marked blue. Klick file-burn Scroll up to the first number shown (should be"pushed $start to NUMBER) Copy the number and insert it in AM as offset If you did this correct it should work, there is no mistake in your script. e: did you use a japanese version? I'm not sure if it works with those. |
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hm, i've got a very big problem, all scripts that i made turns always into a red screen, so i tested it by coping exectly the give pokemon script of thex4 in the first post. but when i click burn, there is a message (attachement) and i don't know what to do. this come for every script from $done to $5. i think maybe that's my problem, could someone help me please?
and sry for my bad english... |
well maybe just a grammatical mistake ;)
The problem is, no pointer leads to the $ in your image. If you post the whole script here I may be able to tell you whats wrong. But this IS a mistake inside the script. well maybe just a grammatical mistake ;) The problem is, no pointer leads to the $ in your image. If you post the whole script here I may be able to tell you whats wrong. But this IS a mistake inside the script. edit: i found a mistake inside the script : Code:
So add at the end just an #org $done message $gotit $gotit 1 = Is Charmander allright? boxset 6 release end |
ok my script looks now like this after i rename it to .rbc:
checkflag 0x828\par if b_true goto $done\par message $1\par boxset 5\par compare LASTRESULT 0x1\par if b_true goto $take\par message $2\par boxset 6\par release\par end\par \par #org $take\par givepokemon 4 5 0\par fanfare 0x13E\par message $3\par boxset 4\par waitfanfare\par #raw 0x68\par setflag 0x828\par message $4\par boxset 5\par compare LASTRESULT 0x1\par if b_true gosub $name\par message $5\par boxset 6\par release\par end\par \par #org $name\par call 0x1A74EB\par return\par \par #org $1\par $1 1 =I'm sorry, I can't take care\\nof my Charmander.\\pCan you take care of it for me?\par \par #org $2\par $2 1 =That's okay. I'm sure someone\\nelse will take it.\par \par #org $3\par $3 1 =\\c\\h01\\h02You received a Charmander!\par \par #org $4\par $4 1 =\\c\\h01\\h02Would you like to rename Charmander?\par \par #org $5\par $5 1 =Take Care of Charmander.\par } like i said before, it's exectly the script like in the first post, the givepokemon script. thank you for helping me! Edit: ok thank you very much, i'll try it out! |
write this:
Code:
Ich brauch aber noch einen beitrag um links schreiben zu dürfen... äh I mean, if you need it I translated it with permission of thethethethe into german on another board, but I'm not allowed to give links until I wrote 15 posts ^^ |
ok, thank you it works perfekt! maybe thethethethe should chance this script on the first post to the correct one! and no, thank you, but i don't need the scripts in german, but it's a good idea for german hackers like myself!^^
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Maybe my ROM has problem?? My ROM is Fire Red (U)....... Or my PkmAdv database has problem?? Many Thx for your help~ |
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@ dingo: I had the same problem, my person always said " ÁÈ Ì Make sure there aren't any spaces between the $ and the numbers (in Advance Map, the offset). And no Space before the $ too. My problem was solved when I really focused on the spaces and the steps when compiling the script. |
oh man, i've got the same problem over and over again.. now i've put a simple script:
#org $start lock faceplayer message $goodday boxset 6 release end #org $goodday $goodday 1 =Hi.\nit's a good day, isn't it? and now the same problem: floating pointer must be pushed, is there any mistake in this script? i can't found anyone. |
I've checked my script very carefully whether there are mistakes on spaces.
but my problem still exists....... Very desperate....... |
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If you followed the steps I wrote before (compiling) and didn't do any spaces when inserting the offset, it really should work. Maybe you should re-install Pokescript and the PkmnAdv? @dingo: oh man, don't have an idea of what could be wrong now -.- Sorry but it seems I can't help you with that. |
Sorry, my internet is playing up and I can't multiquote.
@Master_Track: Thanks for spotting the error, it's fixed now. In all that typing, I was bound to make at least one. Also, thanks for answering people's questions. @Dingo01930: I'd say re-install pokescript. I compiled and tried your script, without any troubles. @Shadow Arcanine Ummm... same as Dingo01930, I compiled your script, and it worked fine. All I can say is just try and re-install pokescript. |
ok thank you thex4, i reinstalled pokescript, now it works perfectly, thank you very much!
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