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I reinstalled pkescript twice,
the same problem still exists....... Maybe my computer is not suitable for hacking pokemon..... Anyway , thx all of your reply~~~ |
um i made a script and it wont work
here it is #org $begin lock faceplayer message $w applymovement 0x04 $move pausemove 0x0 applymovement 0xFF $move2 pause 0x30 applymovement 0x04 $move3 applymovement 0xFF $move3 pausemove 0 release end #org $w $w 1 = Come with me\Jon:For what?\p???:no reason\nJon:k #org $move #raw 0x62 0x12 0x12 0x11 0x11 0xFE #org $move2 #raw 0x03 0xFE #org $move3 #raw 0x11 0x11 0x11 0x13 0xFE oh and by the way very nice Tutorial the best i have seen out of all i see |
I tried to compile my script but when I walked over It didn't work correctly It was suppose to swich to bit dark
here it is #org $start setweather 0x11 doweather release end what is wrong with it. |
I tried to compile my script but when I walked over It didn't work correctly It was suppose to swich to bit dark
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I have but one question. If I wanted to change the color of some text, but just two words in a sentence, how could I use the color code to do this "This is the new Train Depot. It's still in construction so nobody's allowed past this point." I'm using fire red, although I'm not sure if you need to know that.
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And you should set a ceckflag and a setflag so the script can't activate again and again. Quote:
You know, variable number etc... it's written in the tutorial at APPLYMOVEMENT. If you don't change it it won't work. Quote:
This is the new \c\h01\h05Train Depot\c\h01\h02. It's still in construction so nobody's allowed past this point. (not sure if it's the right colour code, but you know the right...I hope^^) Explanation: First you write the normal black text, and if you write a colour code, ALL letters after the code will be in that colour. But if you choose another colour code, black, the rest will change to black again ^^ |
i'm really tired now, i tried a message script about 100 times, and all worked, i compiled the script, i burned it to the rom, i put the offset in advancemap, but every time i try to talk to that person, it turns to a red screen and the game froze, i re-installed pokescript twice, the givepokemonscript works, but not my messagescript, like i just said, it's the same like in the first post and i couldn't see any mistakes, what's wrong with my script? or why it turns to a red screen? please i need help
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well I can only repeat this:
Look carefully at spaces. I can't say more to that, 'cause that was the reason why my screen turned read at my very first tries. When you copy the offset from bufrite, it happens that you copy a space. And when you insert it in Advance Map and the space is in the screen turns red or something else happens. If that's not the reason then I'm sry, I don't know. |
hm, thx, but this doesn't seem to be my problem, so i have to edit my text with a-text, i couldn't do anything else, if someone know something about my problem, please post, i'll try now if applymovements and trainerbattles work, if not, i'll post xD
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Hi the
thethethethe! I saw your script school and made a wildbattle script. When i talk to "venusaur" everything just stopps and does not do anything. I write down the script #org $start lock faceplayer message $1 boxset 6 cry 0xA13 nop nop Wildbattle 3 36 0 fadescreen 0 #raw 0x53 0x0F 0x80 setflag 0x200 release end #org $1 $1 1 =VENUSAUR:Venu-Venu SAUR!! I also made a video. Search on youtube after sethHack and take by my things Pl0x help Anyone especialy thethethethe!! |
try this...
#org $start lock faceplayer message $1 boxset 6 cry 0xA1 0x03 pause 0x28 Wildbattle 3 36 0 fadescreen 0 #raw 0x53 0x0F 0x80 setflag 0x200 release end #org $1 $1 1 =VENUSAUR:Venu-Venu SAUR!! |
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Like this. Here's some example text. #org $1 $1 1 =Hello. Welcome to the \c\h01\h05Depot\c\h01\h02.\nSorry we aren't open yet. Quote:
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cry 0xA13 will stuff up the compiling process. It should have been cry 0xA1 0x3 |
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EDIT:I tried but it still doesnt work... It keeps sound like mew and glitch and freeze. |
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I've been trying to do an applymovement script, but it doesn't compile. It starts the log and then the log goes blank. Any ideas? Also I've noticed that other tutorials use #binary instead of #raw. Is there any difference? Which one works better?
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I haven't tried binary yet, so I can't answer you question completly.
But one problem could be that the #raw is too long, for example: #raw 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0xFE this could cause problems when compiling, I got errors, so I split it up. |
Um... Well I got it... But how do I actually put it in the game??? I don't know HOW......
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One more THING, I tried your tutorial and wrote:
#org $start lock faceplayer message $1 boxset 6 cry 0xA1 151 nop nop wildbattle 151 30 0x8B fadescreen 0 #raw 0x53 0x0F 0x80 setflag 0x200 release end #org $1 $1 1 =MEW: Mew! Mew! But When I apply it on the game, It freezes or the mew go, YES, NO question.... Quote:
ANOTHER QUESTION, When you apply the script, What do you do about the PERSON ID in ADVANCE MAP??? |
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If you change the person ID to the number of the setflag of a script, the Overworld Sprite will dissappeare after the script was activated. |
I have made a rather large script and I got a few things which don't work.
Perhaps somebody could help. It's a fire red rom btw. Everything in red does not work. Code:
Thanks in advance, frank |
Ah...!Thanks god ,thank you, thethethethe, I find the commends about money and coins!!!!!!
You are so great~~ |
frank$sor, the script is fine, but the only thing that cause that one not to work is because of the trainerbattle command you gave.
It should not be trainerbattle 0, but it should be trainerbattle 1. ;) and put setflag 0x25E before warp. Warp ends the script, therefore, in your script, it no longer reads the setflag. so exchange their places. |
i've read through the whole thread, and no one seems to have this problem, so i'm a little embarassed by it, but i can get basic text, give item/pokemon, and movement scripts to work, but for some reason i cannot get the yes/no text script to work. the yes message works, but if i answer no, i still get the yes messge. does anyone have an idea of what i could possibly be doing because i've checked the script to where it is exactly the same as the example
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