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This is a truly awesome guide, it has helped me a lot.
There is one thing I didn't find to be mentioned that is quite cool to use: #raw 0x2F 0x2F is used for sound effects like the exclamation mark sound, it's used like this: #raw 0x2F 0xnn 0xnn (Where the last two stand for the flipped sound effect number) |
can someone help me this script dosen't finish why?.
#org $begin checkflag 0x201 if b_true goto $done applymovement 0xFF $move1 pausemove 0 message $1 boxset 6 trainerbattle 0 0x001 $before $after $later end #org $done release end #org $move1 #raw 0x10 0x10 0x10 0x10 0x12 0x12 0x10 0x10 0xFE #org $1 $1 1 =Hey leave that pikachu alone! #org $before $before 1 = Battle me now and if you win i will\nGo away. #org $after $after 1 = Okay i will leave this pikachu alone. #org $later message $2 boxset 6 applymovement 0x01 $move1 pausemove 0 message $3 boxset 6 applymovement 0x00 $move2 pausemove 0 setflag 0x201 release end #org $2 $2 1 =I will return and you will lose. #org $move1 #raw 0x13 0x60 0xFE #org $3 $3 1 =Thank you for Saving me this staircase\nwill take us out. #org $move2 #raw 0x13 0x60 0x13 0xFE |
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trainerbattle 0x0 is for battles that don't have $further or $later trainerbattle 0x1 is for battles that have a script that continues after the battle eg. $later |
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But when you look through the start menu and everything you have a Eevee, only during renaming process. Also after you rename you seem to have an identity crisis and switch places/sprites with the aid. (until you walk into a new map, then you go back to normal) |
hey how do you insert scripts using the tool....???
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and guys, this is a script tutorial, please just post in the script help thread for all these scripting screwups. |
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I've a script, but it doesn't work. I've tried to change some flags, but I don't think that's the problem because the script is in the beginning of the game (when you down the stairs into your livingroom)
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Thanks to this tutorial I made a rocket script battle.
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I made this script in which your mom is suppose to barge in your room and act excited it works all the way up to her disappearance then it frezzes try it out your self. What did I do wrong.
#org $start checkflag 0x203 if 0x1 goto $end applymovement 0xFF $move1 $move1 1 ; #binary 0x62 0xFE pause 0x20 applymovement 0x1 $move2 $move2 1 ; #binary 0x61 0x1D 0x1D 0x1D 0x1F 0x1F 0x20 0x20 0x02 0xFE pause 0x40 message $MESSAGE1 $MESSAGE1 1 = I can't beleive that you are finally\l14.\nI feel angery and happy at the same time\nanyway come on down\n the professor is here. boxset 0x6 applymovement 0x1 $move3 $move3 1 ; #binary 0x1E 0x1E 0x1E 0xFE pause 0x40 #raw 0x53 0x01 0x00 setflag 0x204 message $message 2 $message 2 1 =\v\h01:Man when did my mother get this\nenergetic.\nJason:Yeah, I am!\n\v\h01:??? did she heared me? I was just thinking.\n It wasn't even out loud\nMom: Hurry Up!!!\n\v\h01:Ok coming! boxset 0x6 setflag 0x203 release end #org $end release end |
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I've got this script:
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Man thethethethe i was just reading thru some of your tut and it is such nice work
man i didint think there was that much stuff for Scripting. |
That was alot to take in but now I have a clear understanding on how PokeScript works. Thanks. :)
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I can tell this tutorial has a lot of information that's going to help me with hacking, even though I don't quite understand it all -_-;;. Good job, man.
Hey, could I get some help with my applymovement script? I want Mr. Oak here to say something, then take 2 fast steps to the right, then 1 fast steps up and 3 slides up and stop; then, the player will take 1 step down on the spot, Oak will again speak, and once he's done the player will follow Oak down 14 normal steps, then 5 steps to the right and finally 1 step up into a warp. When I try to compile the script I get this error; "Run-time error '13' Type mismatch" Looking at the log behind the message the compiling seems to stop right after the first $move line. Here's the script; Spoiler:
And while I'm at it, I wanna ask; can you insert a unlimited amount of movements into a single line? |
okay im a noob and i want to start with hacking but,, how the f,*ck do you open this etc. i only get some log and something called *bugbite* explain me how im gonna use this?
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-open up Notepad and type up your code, then save it as a .rbc file. -now, right click on XXXXXXX.rbc and choose "compile script" -then it will compile and BufRite will open -Hit the Assign icon and open up your rom -hit the search button, click on a hex value, and now hit Reserve -Now you should be set |
hey is there a problem with this script???
#org $34 lock faceplayer message $i'll give yah this $i'll give yah this 1 =i'll give yah this givepokemon 142 100 -1 special 0x9E release end how do i insert it?? |
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Excellent tutorial. I've got a problem. When did my trainerbattle script for a gym leader all that happens in the game is that I get my badge and TM but its the wrong badge and I never battle. Can someone help.
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would help if you'd show us your script ^^
but it should be like this: Code:
it has to be the trainer id from PET. |
I'm having a lot of problems. I've tried multiple tutorials and scripts from the tutorials always have issues with me. For instance the GivePokemon script in here, I even tried copying it and It NEVER gives the pokemon. It always sends me to $2 and ends it.
The lavacookie for ultra ball script in Irish Witch's tutorial also has a problem, it never recognizes that I have a cookie. A lot of giveitem scripts either ALWAYS give the item or NEVER give the item. I'm wondering if it has something to do with the version I'm using or something, I'm using pokescript v1.2. If I need an earlier or later version, could someone tell me and/or direct me somewhere that I can obtain it? As I can't find anything besides v1.2. |
Can someone help me I want to make a trainer script like the rivals in fire red. I want to make the Pokemon you fight different depending on what Pokemon you pick as your stater, but I don't know how I would do it?
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click here
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